Fixed Bug that nothing can placed on netherrack.
This commit is contained in:
debiankaios 2021-07-18 08:01:25 +00:00
parent 51e4b7876a
commit 10d2db72a7
1 changed files with 14 additions and 6 deletions

View File

@ -120,13 +120,13 @@ minetest.register_node("mcl_nether:netherrack", {
-- Eternal fire on top
after_destruct = eternal_after_destruct,
_on_ignite = eternal_on_ignite,
on_rightclick = function(pos, node, pointed_thing, itemstack)
if pointed_thing:get_wielded_item():get_name() == "mcl_dye:white" then
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
if player:get_wielded_item():get_name() == "mcl_dye:white" then
itemstack:take_item()
local ni = 0 -- stand for neigbour item
for x = pos.x - 1,pos.x + 1 do
local node = minetest.get_node({x = x, y = pos.y, z = pos.z})
if ni == 0 then
local node = minetest.get_node({x = x, y = pos.y, z = pos.z})
if ni == 0 then
if node.name == "mcl_mushroom:warped_nylium" then ni = 1
elseif node.name == "mcl_mushroom:crimson_nylium" then ni = 2 end
elseif (ni == 1) or (ni == 2) then
@ -135,7 +135,7 @@ minetest.register_node("mcl_nether:netherrack", {
end
for z = pos.z - 1,pos.z + 1 do
local node = minetest.get_node({x = pos.x, y = pos.y, z = z})
if ni == 0 then
if ni == 0 then
if node.name == "mcl_mushroom:warped_nylium" then ni = 1
elseif node.name == "mcl_mushroom:crimson_nylium" then ni = 2 end
elseif (ni == 1) or (ni == 2) then
@ -146,7 +146,15 @@ minetest.register_node("mcl_nether:netherrack", {
if ni == 1 then minetest.set_node({x = pos.x, y = pos.y, z = pos.z}, {name="mcl_mushroom:warped_nylium"})
elseif ni == 2 then minetest.set_node({x = pos.x, y = pos.y, z = pos.z}, {name="mcl_mushroom:crimson_nylium"}) end
end
else
if not (pointed_thing == nil) and pointed_thing.type == "node" then
--print(minetest.is_creative(player))
minetest.place_node(minetest.get_pointed_thing_position(pointed_thing, true), {name = player:get_wielded_item():get_name()})
if not (minetest.check_player_privs(player, {creative=true})) and not (minetest.settings:get_bool("creative_mode")) then
itemstack:take_item()
end
end
end
end,
})