2022-01-18 22:49:28 +01:00
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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local chance_per_chunk = 3
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local noise_multiplier = -0.9
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local random_offset = 8
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2022-01-18 23:25:23 +01:00
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local scanning_ratio = 0.01
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2022-01-18 22:49:28 +01:00
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local struct_threshold = chance_per_chunk - 1
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local mcl_structures_get_perlin_noise_level = mcl_structures.get_perlin_noise_level
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local schematic_file = modpath .. "/schematics/mcl_structures_witch_hut.mts"
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local witch_hut_schematic_lua = minetest.serialize_schematic(schematic_file, "lua", {lua_use_comments = false, lua_num_indent_spaces = 0}) .. " return schematic"
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local witch_hut_schematic = loadstring(witch_hut_schematic_lua)()
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local node_list = {"mcl_core:dirt_with_grass", "mcl_core:dirt"}
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local WITCH_HUT_HEIGHT = 2 -- Exact Y level to spawn witch huts at. This height refers to the height of the floor
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local witch_hut_offsets = {
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["0"] = {
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{x=1, y=0, z=1}, {x=1, y=0, z=5}, {x=6, y=0, z=1}, {x=6, y=0, z=5},
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},
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["180"] = {
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{x=2, y=0, z=1}, {x=2, y=0, z=5}, {x=7, y=0, z=1}, {x=7, y=0, z=5},
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},
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["270"] = {
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{x=1, y=0, z=1}, {x=5, y=0, z=1}, {x=1, y=0, z=6}, {x=5, y=0, z=6},
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},
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["90"] = {
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{x=1, y=0, z=2}, {x=5, y=0, z=2}, {x=1, y=0, z=7}, {x=5, y=0, z=7},
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},
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}
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local function on_placed(place, rotation, pr, size)
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local offsets = witch_hut_offsets[rotation]
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if not offsets then return end
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for _, offset in pairs(offsets) do
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local tpos = vector.add(place, offset)
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for y = place.y - 1, mcl_mapgen.get_chunk_beginning(place.y - 1), -1 do
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tpos.y = y
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local nn = minetest.get_node(tpos).name
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if not nn then break end
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local node = minetest.registered_nodes[nn]
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local groups = node.groups
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if nn == "mcl_flowers:waterlily" or nn == "mcl_core:water_source" or nn == "mcl_core:water_flowing" or nn == "air" or groups.deco_block then
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minetest.swap_node(tpos, {name="mcl_core:tree"})
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else
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break
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end
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end
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end
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end
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local function place(pos, rotation, pr)
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mcl_structures.place_schematic({pos = pos, rotaton = rotation, schematic = witch_hut_schematic, pr = pr, on_placed = on_placed})
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end
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local function get_place_rank(pos)
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local x, y, z = pos.x, pos.y, pos.z
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local p1 = {x = x + 1, y = y + 1, z = z + 1}
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local p2 = {x = x + 4, y = y + 4, z = z + 4}
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local counter = #minetest.find_nodes_in_area(p1, p2, {"air", "group:buildable_to", "group:deco_block"}, false)
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return counter
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end
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local function tune_pos(pos)
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2022-01-18 23:25:23 +01:00
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local pos = table.copy(pos)
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2022-01-18 22:49:28 +01:00
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local y = pos.y - 1
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if y >= WITCH_HUT_HEIGHT - 5 and y <= WITCH_HUT_HEIGHT + 5 then
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pos.y = WITCH_HUT_HEIGHT
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return pos
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end
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2022-01-18 23:25:23 +01:00
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local x = pos.x
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local z = pos.z
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local p1 = {x = x - 3, y = y , z = z - 3}
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local p2 = {x = x + 3, y = y + 2, z = z + 3}
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2022-01-18 22:49:28 +01:00
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local water_list = minetest.find_nodes_in_area(p1, p2, {"group:water"}, false)
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if not water_list or #water_list < 1 then
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2022-01-18 23:25:23 +01:00
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pos.y = y
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2022-01-18 22:49:28 +01:00
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return pos
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end
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local top = -1
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for _, pos in pairs(water_list) do
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if pos.y > top then
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top = pos.y
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end
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end
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2022-01-18 23:25:23 +01:00
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pos.y = top
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2022-01-18 22:49:28 +01:00
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return pos
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end
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mcl_structures.register_structure({
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name = "witch_hut",
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decoration = {
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deco_type = "simple",
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place_on = node_list,
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spawn_by = {"mcl_core:water_source", "group:frosted_ice"},
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num_spawn_by = 1,
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2022-01-18 23:25:23 +01:00
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-- flags = "all_floors",
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2022-01-18 22:49:28 +01:00
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fill_ratio = scanning_ratio,
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y_min = mcl_mapgen.overworld.min,
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y_max = mcl_mapgen.overworld.max,
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height = 1,
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biomes = mcl_mapgen.v6 and {
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"Normal",
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} or {
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"Swampland",
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"Swampland_shore",
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"Swampland_ocean",
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"Swampland_deep_ocean",
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},
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},
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on_finished_chunk = function(minp, maxp, seed, vm_context, pos_list)
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local pr = PseudoRandom(seed + random_offset)
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local random_number = pr:next(1, chance_per_chunk)
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local noise = mcl_structures_get_perlin_noise_level(minp) * noise_multiplier
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if (random_number + noise) < struct_threshold then return end
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local pos = tune_pos(pos_list[1])
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if #pos_list > 1 then
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local count = get_place_rank(pos)
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for i = 2, #pos_list do
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local pos_i = pos_list[i]
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local count_i = get_place_rank(pos_i)
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if count_i > count then
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count = count_i
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pos = pos_i
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end
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end
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end
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place(pos, nil, pr)
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end,
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place_function = place,
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})
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