update fork #6
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@ -339,14 +339,6 @@ function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size,
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if name == "inv" then
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inv_bg = "crafting_inventory_creative_survival.png"
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-- Show armor and player image
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local player_preview
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if minetest.settings:get_bool("3d_player_preview", true) then
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player_preview = mcl_player.get_player_formspec_model(player, 3.9, 1.4, 1.2333, 2.4666, "")
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else
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player_preview = "image[3.9,1.4;1.2333,2.4666;"..mcl_player.player_get_preview(player).."]"
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end
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-- Background images for armor slots (hide if occupied)
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local armor_slot_imgs = ""
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local inv = player:get_inventory()
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@ -385,7 +377,7 @@ function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size,
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mcl_formspec.get_itemslot_bg(1.5,2.025,1,1)..
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armor_slot_imgs..
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-- player preview
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player_preview..
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mcl_player.get_player_formspec_model(player, 3.9, 1.4, 1.2333, 2.4666, "")..
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-- crafting guide button
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"image_button[9,1;1,1;craftguide_book.png;__mcl_craftguide;]"..
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"tooltip[__mcl_craftguide;"..F(S("Recipe book")).."]"..
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@ -60,14 +60,6 @@ local function set_inventory(player, armor_change_only)
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inv:set_width("craft", 2)
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inv:set_size("craft", 4)
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-- Show armor and player image
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local player_preview
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if minetest.settings:get_bool("3d_player_preview", true) then
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player_preview = mcl_player.get_player_formspec_model(player, 1.0, 0.0, 2.25, 4.5, "")
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else
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player_preview = "image[1.1,0.2;2,4;"..mcl_player.player_get_preview(player).."]"
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end
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local armor_slots = {"helmet", "chestplate", "leggings", "boots"}
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local armor_slot_imgs = ""
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for a=1,4 do
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@ -82,7 +74,7 @@ local function set_inventory(player, armor_change_only)
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local form = "size[9,8.75]"..
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"background[-0.19,-0.25;9.41,9.49;crafting_formspec_bg.png]"..
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player_preview..
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mcl_player.get_player_formspec_model(player, 1.0, 0.0, 2.25, 4.5, "")..
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--armor
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"list[current_player;armor;0,0;1,1;1]"..
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"list[current_player;armor;0,1;1,1;2]"..
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@ -48,7 +48,7 @@ mcl_armor.register_set({
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enchantability = 15,
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--this define how much each piece of armor protect the player
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--these points will be shown in the HUD (chestplate bar above the health bar)
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--these points will be shown in the HUD (chestplate bar above the health bar)
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points = {
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head = 1,
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torso = 3,
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@ -87,16 +87,6 @@ mcl_armor.register_set({
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end,
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},
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--WARNING: 2d preview is deprecated and will be removed soon
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--specify textures that will be shown in player inventory then you disabled the 3d player inventory preview
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--its similar to how works the textures field
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previews = {
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head = "dummy_texture.png", --default: "<modname>_helmet_<material>_preview.png"
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torso = "dummy_texture.png", --default: "<modname>_chestplate_<material>_preview.png"
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legs = "dummy_texture.png", --default: "<modname>_leggings_<material>_preview.png"
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feet = "dummy_texture.png", --default: "<modname>_boots_<material>_preview.png"
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},
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--inventory textures aren't definable using a table similar to textures or previews
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--you are forced to use the default texture names which are:
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--head: "<modname>_inv_helmet_<material>.png
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@ -134,12 +124,12 @@ mcl_armor.register_set({
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craft_material = "mcl_mobitems:leather",
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--this is used to generate cooking crafts for each piece of armor
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--if set to nil no craft will be added
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--if set to nil no craft will be added
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cook_material = "mcl_core:gold_nugget", --cooking any piece of this armor will output a gold nugged
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--this is used for allowing each piece of the armor to be repaired by using an anvil with repair_material as aditionnal material
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--it basicaly set the _repair_material item field of each piece of the armor
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--if set to nil no repair material will be added
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--if set to nil no repair material will be added
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repair_material = "mcl_core:iron_ingot",
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})
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```
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@ -179,7 +169,7 @@ minetest.register_tool("dummy_mod:random_armor", {
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},
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--these fields should be initialised like that in most cases
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--mcl_armor.equip_on_use is a function that try to equip the piece of armor you have in hand inside the right armor slot if the slot is empty
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--mcl_armor.equip_on_use is a function that try to equip the piece of armor you have in hand inside the right armor slot if the slot is empty
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on_place = mcl_armor.equip_on_use,
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on_secondary_use = mcl_armor.equip_on_use,
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@ -263,7 +253,7 @@ mcl_armor.register_protection_enchantment({
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max_level = 4,
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--which enchants this enchant will not be compatible with
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--each of these values is a enchant id
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--each of these values is a enchant id
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incompatible = {blast_protection = true, fire_protection = true, projectile_protection = true},
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--how much will the enchant consume from the enchantability group of the armor item
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@ -284,7 +274,7 @@ mcl_armor.register_protection_enchantment({
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factor = 1,
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--restrict damage to one type
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--allow the enchant to only protect of one type of damage
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--allow the enchant to only protect of one type of damage
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damage_type = "magic",
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--restrict damage to one category
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@ -94,7 +94,6 @@ function mcl_armor.register_set(def)
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local on_unequip_callbacks = def.on_unequip_callbacks or {}
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local on_break_callbacks = def.on_break_callbacks or {}
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local textures = def.textures or {}
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local previews = def.previews or {}
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local durabilities = def.durabilities or {}
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local element_groups = def.element_groups or {}
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@ -134,7 +133,6 @@ function mcl_armor.register_set(def)
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_on_break = on_break_callbacks[name] or def.on_break,
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_mcl_armor_element = name,
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_mcl_armor_texture = textures[name] or modname .. "_" .. itemname .. ".png",
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_mcl_armor_preview = previews[name] or modname .. "_" .. itemname .. "_preview.png",
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})
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if def.craft_material then
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@ -221,17 +219,6 @@ function mcl_armor.update(obj)
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end
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end
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local preview = def._mcl_armor_preview
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if obj:is_player() and preview then
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if type(preview) == "function" then
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preview = preview(obj, itemstack)
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end
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if preview then
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info.preview = "(player.png^[opacity:0^" .. def._mcl_armor_preview .. ")" .. (info.preview and "^" .. info.preview or "" )
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end
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end
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info.points = info.points + minetest.get_item_group(itemname, "mcl_armor_points")
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local mob_range_mob = def._mcl_armor_mob_range_mob
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@ -254,8 +241,6 @@ function mcl_armor.update(obj)
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info.texture = info.texture or "blank.png"
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if obj:is_player() then
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info.preview = info.preview or "blank.png"
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mcl_armor.update_player(obj, info)
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else
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local luaentity = obj:get_luaentity()
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@ -63,7 +63,7 @@ mcl_player.player_register_model("mcl_armor_character_female.b3d", {
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})
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function mcl_armor.update_player(player, info)
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mcl_player.player_set_armor(player, info.texture, info.preview)
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mcl_player.player_set_armor(player, info.texture)
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local meta = player:get_meta()
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meta:set_int("mcl_armor:armor_points", info.points)
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@ -280,9 +280,6 @@ function mcl_enchanting.initialize()
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if new_def._mcl_armor_texture and not type(new_def._mcl_armor_texture) == "function" then
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new_def._mcl_armor_texture = new_def._mcl_armor_texture .. mcl_enchanting.overlay
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end
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if new_def._mcl_armor_preview and not type(new_def._mcl_armor_preview) == "function" then
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new_def._mcl_armor_preview = new_def._mcl_armor_preview .. mcl_enchanting.overlay
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end
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new_def._mcl_enchanting_enchanted_tool = new_name
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new_def.after_use = get_after_use_callback(itemdef)
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@ -123,7 +123,6 @@ pumpkin_face_base_def._mcl_armor_mob_range_mob = "mobs_mc:enderman"
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pumpkin_face_base_def._mcl_armor_element = "head"
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pumpkin_face_base_def._mcl_armor_texture = "mcl_farming_pumpkin_face.png"
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pumpkin_face_base_def._mcl_armor_preview = "mcl_farming_pumpkin_face_preview.png"
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pumpkin_face_base_def.on_construct = function(pos)
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-- Attempt to spawn iron golem or snow golem
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Before Width: | Height: | Size: 240 B |
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@ -113,7 +113,6 @@ local function addhead(name, texture, desc, longdesc, rangemob, rangefactor)
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_mcl_armor_mob_range_factor = rangefactor,
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_mcl_armor_element = "head",
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_mcl_armor_texture = "mcl_heads_" .. name .. ".png",
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_mcl_armor_preview = "mcl_heads_" .. name .. "_preview.png",
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_mcl_blast_resistance = 1,
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_mcl_hardness = 1,
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})
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Before Width: | Height: | Size: 165 B |
Before Width: | Height: | Size: 156 B |
Before Width: | Height: | Size: 166 B |
Before Width: | Height: | Size: 156 B |
Before Width: | Height: | Size: 161 B |
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@ -95,37 +95,18 @@ local function set_texture(player, index, texture)
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player:set_properties({textures = textures})
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end
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local function set_preview(player, field, preview)
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player:get_meta():set_string("mcl_player:" .. field .. "_preview", preview)
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end
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function mcl_player.player_set_skin(player, texture, preview)
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function mcl_player.player_set_skin(player, texture)
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set_texture(player, 1, texture)
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set_preview(player, "skin", preview)
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end
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function mcl_player.player_set_armor(player, texture, preview)
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function mcl_player.player_set_armor(player, texture)
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set_texture(player, 2, texture)
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set_preview(player, "armor", preview)
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end
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function mcl_player.player_set_wielditem(player, texture)
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set_texture(player, 3, texture)
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end
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function mcl_player.player_get_preview(player)
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local preview = player:get_meta():get_string("mcl_player:skin_preview")
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if preview == "" then
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preview = "player.png"
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end
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local armor_preview = player:get_meta():set_string("mcl_player:armor_preview")
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if armor_preview ~= "" then
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preview = preview .. "^" .. armor_preview
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end
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return preview
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end
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function mcl_player.get_player_formspec_model(player, x, y, w, h, fsname)
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local name = player:get_player_name()
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local model = player_model[name]
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@ -0,0 +1,4 @@
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!textures/mcl_skins_character_1.png
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textures/mcl_skins_character_*
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!meta/mcl_skins_character_1.txt
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meta/mcl_skins_character_*
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@ -3,7 +3,7 @@
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local modname = minetest.get_current_modname()
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mcl_skins = {
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skins = {}, list = {}, previews = {}, meta = {}, has_preview = {},
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skins = {}, list = {}, meta = {},
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modpath = minetest.get_modpath(modname),
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skin_count = 0, -- counter of _custom_ skins (all skins except character.png)
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}
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@ -18,10 +18,8 @@ while true do
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if id == 0 then
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skin = "character"
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mcl_skins.has_preview[id] = true
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else
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skin = "mcl_skins_character_" .. id
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local preview = "mcl_skins_player_" .. id
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-- Does skin file exist?
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f = io.open(mcl_skins.modpath .. "/textures/" .. skin .. ".png")
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@ -31,20 +29,12 @@ while true do
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break
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end
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f:close()
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-- Does skin preview file exist?
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local file_preview = io.open(mcl_skins.modpath .. "/textures/" .. preview .. ".png")
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if file_preview == nil then
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minetest.log("warning", "[mcl_skins] Player skin #"..id.." does not have preview image (player_"..id..".png)")
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mcl_skins.has_preview[id] = false
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else
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mcl_skins.has_preview[id] = true
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file_preview:close()
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end
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end
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mcl_skins.list[id] = skin
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local metafile
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-- does metadata exist for that skin file ?
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if id == 0 then
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metafile = "mcl_skins_character.txt"
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@ -89,12 +79,11 @@ function mcl_skins.set_player_skin(player, skin_id)
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return false
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end
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local playername = player:get_player_name()
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local skin, preview
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local skin
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if skin_id == nil or type(skin_id) ~= "number" or skin_id < 0 or skin_id > mcl_skins.skin_count then
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return false
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elseif skin_id == 0 then
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skin = "character"
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preview = "player"
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mcl_player.player_set_model(player, "mcl_armor_character.b3d")
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else
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skin = "mcl_skins_character_" .. tostring(skin_id)
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@ -104,16 +93,9 @@ function mcl_skins.set_player_skin(player, skin_id)
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else
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mcl_player.player_set_model(player, "mcl_armor_character.b3d")
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end
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if mcl_skins.has_preview[skin_id] then
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preview = "mcl_skins_player_" .. tostring(skin_id)
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else
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-- Fallback preview image if preview image is missing
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preview = "mcl_skins_player_dummy"
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end
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end
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--local skin_file = skin .. ".png"
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mcl_skins.skins[playername] = skin
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mcl_skins.previews[playername] = preview
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player:get_meta():set_string("mcl_skins:skin_id", tostring(skin_id))
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mcl_skins.update_player_skin(player)
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if has_mcl_inventory then
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@ -131,7 +113,7 @@ function mcl_skins.update_player_skin(player)
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return
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end
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local playername = player:get_player_name()
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mcl_player.player_set_skin(player, mcl_skins.skins[playername] .. ".png", mcl_skins.previews[playername] .. ".png")
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mcl_player.player_set_skin(player, mcl_skins.skins[playername] .. ".png")
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end
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-- load player skin on join
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@ -259,7 +241,11 @@ function mcl_skins.show_formspec(playername)
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formspec = formspec .. ";" .. selected .. ";false]"
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formspec = formspec .. "image[0,0;1.35,2.7;" .. mcl_skins.previews[playername] .. ".png]"
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local player = minetest.get_player_by_name(playername)
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if player then
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--maybe the function could accept both player object and player name?
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formspec = formspec .. mcl_player.get_player_formspec_model(player, 0, 0, 1.35, 2.7, "mcl_skins:skin_select")
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end
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if meta then
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if meta.name and meta.name ~= "" then
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Before Width: | Height: | Size: 2.6 KiB |
Before Width: | Height: | Size: 982 B |
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@ -97,9 +97,6 @@ fire_animation_frames (Fire Animation Frames) int 8
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# Whether to animate chests when open / close
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animated_chests (Animated chests) bool true
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# Whether to preview the player in inventory in 3D (requires Minetest 5.4)
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3d_player_preview (3D Player preview) bool true
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# The maximum number of boss bars to simultaniously display on the screen
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max_bossbars (Maximum Boss bars) int 5
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