diff --git a/mods/ENTITIES/mobs_mc/init.lua b/mods/ENTITIES/mobs_mc/init.lua index 120d7be0d..f32255d39 100644 --- a/mods/ENTITIES/mobs_mc/init.lua +++ b/mods/ENTITIES/mobs_mc/init.lua @@ -114,6 +114,7 @@ dofile(path .. "/squid.lua") -- Animation, sound and egg texture by daufinsyd dofile(path .. "/villager.lua") -- KrupnoPavel Mesh and animation by toby109tt / https://github.com/22i -- Illagers and witch +dofile(path .. "/pillager.lua") -- Mesh by KrupnoPavel and MrRar, animation by MrRar dofile(path .. "/villager_evoker.lua") -- Mesh and animation by toby109tt / https://github.com/22i dofile(path .. "/villager_vindicator.lua") -- Mesh and animation by toby109tt / https://github.com/22i dofile(path .. "/villager_zombie.lua") -- Mesh and animation by toby109tt / https://github.com/22i diff --git a/mods/ENTITIES/mobs_mc/locale/template.txt b/mods/ENTITIES/mobs_mc/locale/template.txt index 1f9261df6..b7087dffe 100644 --- a/mods/ENTITIES/mobs_mc/locale/template.txt +++ b/mods/ENTITIES/mobs_mc/locale/template.txt @@ -65,3 +65,4 @@ Nitwit= Cod= Salmon= Dolphin= +Pillager= diff --git a/mods/ENTITIES/mobs_mc/models/mobs_mc_pillager.b3d b/mods/ENTITIES/mobs_mc/models/mobs_mc_pillager.b3d new file mode 100644 index 000000000..14d791989 Binary files /dev/null and b/mods/ENTITIES/mobs_mc/models/mobs_mc_pillager.b3d differ diff --git a/mods/ENTITIES/mobs_mc/models/mobs_mc_pillager.blend b/mods/ENTITIES/mobs_mc/models/mobs_mc_pillager.blend new file mode 100644 index 000000000..57ef98221 Binary files /dev/null and b/mods/ENTITIES/mobs_mc/models/mobs_mc_pillager.blend differ diff --git a/mods/ENTITIES/mobs_mc/pillager.lua b/mods/ENTITIES/mobs_mc/pillager.lua new file mode 100644 index 000000000..9fe5b6c69 --- /dev/null +++ b/mods/ENTITIES/mobs_mc/pillager.lua @@ -0,0 +1,159 @@ +local S = minetest.get_translator("mobs_mc") + +local function reload(self) + if not self or not self.object then return end + minetest.sound_play("mcl_bows_crossbow_drawback_1", {object = self.object, max_hear_distance=16}, true) + local props = self.object:get_properties() + if not props then return end + props.textures[2] = "mcl_bows_crossbow_3.png^[resize:16x16" + self.object:set_properties(props) +end + +local function reset_animation(self, animation) + if not self or not self.object or self.current_animation ~= animation then return end + self.current_animation = "stand_reload" -- Mobs Redo won't set the animation unless we do this + mobs.set_mob_animation(self, animation) +end + +pillager = { + description = S("Pillager"), + type = "monster", + spawn_class = "hostile", + hostile = true, + rotate = 270, + hp_min = 24, + hp_max = 24, + xp_min = 6, + xp_max = 6, + breath_max = -1, + eye_height = 1.5, + projectile_cooldown = 3, -- Useless + shoot_interval = 3, -- Useless + shoot_offset = 1.5, + dogshoot_switch = 1, + dogshoot_count_max = 1.8, + projectile_cooldown_min = 3, + projectile_cooldown_max = 2.5, + armor = {fleshy = 100}, + collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.98, 0.3}, + pathfinding = 1, + group_attack = true, + visual = "mesh", + mesh = "mobs_mc_pillager.b3d", + + --head code + has_head = false, + head_bone = "head", + + swap_y_with_x = true, + reverse_head_yaw = true, + + head_bone_pos_y = 2.4, + head_bone_pos_z = 0, + + head_height_offset = 1.1, + head_direction_offset = 0, + head_pitch_modifier = 0, + --end head code + + visual_size = {x=2.75, y=2.75}, + makes_footstep_sound = true, + walk_velocity = 1.2, + run_velocity = 4, + damage = 2, + reach = 8, + view_range = 16, + fear_height = 4, + attack_type = "projectile", + arrow = "mcl_bows:arrow_entity", + sounds = { + random = "mobs_mc_pillager_grunt2", + war_cry = "mobs_mc_pillager_grunt1", + death = "mobs_mc_pillager_ow2", + damage = "mobs_mc_pillager_ow1", + distance = 16, + }, + textures = { + { + "mobs_mc_pillager.png", -- Skin + "mcl_bows_crossbow_0.png^[resize:16x16", -- Wielded item + } + }, + drops = { + { + name = "mcl_bows:arrow", + chance = 1, + min = 0, + max = 2, + looting = "common", + }, + { + name = "mcl_bows:crossbow", + chance = 100 / 8.5, + min = 1, + max = 1, + looting = "rare", + }, + }, + animation = { + unloaded_walk_start = 1, + unloaded_walk_end = 40, + unloaded_stand_start = 41, + unloaded_stand_end = 60, + + reload_stand_speed = 20, + reload_stand_start = 61, + reload_stand_end = 100, + + stand_speed = 6, + stand_start = 101, + stand_end = 109, + + walk_speed = 25, + walk_start = 111, + walk_end = 150, + run_speed = 40, + run_start = 111, + run_end = 150, + + reload_run_speed = 20, + reload_run_start = 151, + reload_run_end = 190, + + die_speed = 15, + die_start = 191, + die_end = 192, + die_loop = false, + + stand_unloaded_start = 40, + stand_unloaded_end = 59, + }, + shoot_arrow = function(self, pos, dir) + minetest.sound_play("mcl_bows_crossbow_shoot", {object = self.object, max_hear_distance=16}, true) + local props = self.object:get_properties() + props.textures[2] = "mcl_bows_crossbow_0.png^[resize:16x16" + self.object:set_properties(props) + local old_anim = self.current_animation + if old_anim == "run" then + mobs.set_mob_animation(self, "reload_run") + end + if old_anim == "stand" then + mobs.set_mob_animation(self, "reload_stand") + end + self.current_animation = old_anim -- Mobs Redo will imediately reset the animation otherwise + minetest.after(1, reload, self) + minetest.after(2, reset_animation, self, old_anim) + mobs.shoot_projectile_handling( + "mcl_bows:arrow", pos, dir, self.object:get_yaw(), + self.object, 30, math.random(3,4)) + + -- While we are at it, change the sounds since there is no way to do this in Mobs Redo + if self.sounds and self.sounds.random then + self.sounds = table.copy(self.sounds) + self.sounds.random = "mobs_mc_pillager_grunt" .. math.random(2) + end + end, +} + +mcl_mobs:register_mob("mobs_mc:pillager", pillager) +mcl_mobs:register_egg("mobs_mc:pillager", S("Pillager"), "mobs_mc_spawn_icon_pillager.png", 0) diff --git a/mods/ENTITIES/mobs_mc/sounds/mobs_mc_pillager_grunt1.ogg b/mods/ENTITIES/mobs_mc/sounds/mobs_mc_pillager_grunt1.ogg new file mode 100644 index 000000000..38ef59445 Binary files /dev/null and b/mods/ENTITIES/mobs_mc/sounds/mobs_mc_pillager_grunt1.ogg differ diff --git a/mods/ENTITIES/mobs_mc/sounds/mobs_mc_pillager_grunt2.ogg b/mods/ENTITIES/mobs_mc/sounds/mobs_mc_pillager_grunt2.ogg new file mode 100644 index 000000000..b5766734e Binary files /dev/null and b/mods/ENTITIES/mobs_mc/sounds/mobs_mc_pillager_grunt2.ogg differ diff --git a/mods/ENTITIES/mobs_mc/sounds/mobs_mc_pillager_ow1.ogg b/mods/ENTITIES/mobs_mc/sounds/mobs_mc_pillager_ow1.ogg new file mode 100644 index 000000000..37e7620ef Binary files /dev/null and b/mods/ENTITIES/mobs_mc/sounds/mobs_mc_pillager_ow1.ogg differ diff --git a/mods/ENTITIES/mobs_mc/sounds/mobs_mc_pillager_ow2.ogg b/mods/ENTITIES/mobs_mc/sounds/mobs_mc_pillager_ow2.ogg new file mode 100644 index 000000000..0983ae4bb Binary files /dev/null and b/mods/ENTITIES/mobs_mc/sounds/mobs_mc_pillager_ow2.ogg differ diff --git a/mods/ENTITIES/mobs_mc/textures/mobs_mc_pillager.png b/mods/ENTITIES/mobs_mc/textures/mobs_mc_pillager.png new file mode 100644 index 000000000..772735c8d Binary files /dev/null and b/mods/ENTITIES/mobs_mc/textures/mobs_mc_pillager.png differ diff --git a/mods/ENTITIES/mobs_mc/textures/mobs_mc_spawn_icon_pillager.png b/mods/ENTITIES/mobs_mc/textures/mobs_mc_spawn_icon_pillager.png new file mode 100644 index 000000000..67dbfe418 Binary files /dev/null and b/mods/ENTITIES/mobs_mc/textures/mobs_mc_spawn_icon_pillager.png differ