From 9aeafe60531cf6b6cfd1a79db220b7ebcf8c5aa4 Mon Sep 17 00:00:00 2001 From: ancientmarinerdev Date: Sun, 22 Jan 2023 20:27:57 +0000 Subject: [PATCH 1/2] Fix mapgen issue for mcl5 to mcl2 conversion --- mods/MAPGEN/mcl_villages/utils.lua | 3 +++ 1 file changed, 3 insertions(+) diff --git a/mods/MAPGEN/mcl_villages/utils.lua b/mods/MAPGEN/mcl_villages/utils.lua index 3b882af0c..32ae04c1f 100644 --- a/mods/MAPGEN/mcl_villages/utils.lua +++ b/mods/MAPGEN/mcl_villages/utils.lua @@ -198,6 +198,9 @@ end ------------------------------------------------------------------------------- function settlements.evaluate_heightmap() local heightmap = minetest.get_mapgen_object("heightmap") + + if not heightmap then return max_height_difference + 1 end + -- max height and min height, initialize with impossible values for easier first time setting local max_y = -50000 local min_y = 50000 From ace6f8db435d78b7f90731f860ee7568cbe3e339 Mon Sep 17 00:00:00 2001 From: ancientmarinerdev Date: Fri, 3 Feb 2023 22:03:49 +0000 Subject: [PATCH 2/2] Ensure index for heightmap entry is within bounds --- mods/MAPGEN/mcl_villages/init.lua | 15 ++++++++--- mods/MAPGEN/mcl_villages/utils.lua | 43 +++++++++++++++++++++++------- 2 files changed, 46 insertions(+), 12 deletions(-) diff --git a/mods/MAPGEN/mcl_villages/init.lua b/mods/MAPGEN/mcl_villages/init.lua index 7ada9bbcb..0cb0712b5 100644 --- a/mods/MAPGEN/mcl_villages/init.lua +++ b/mods/MAPGEN/mcl_villages/init.lua @@ -80,20 +80,29 @@ end local mg_name = minetest.get_mapgen_setting("mg_name") if mg_name ~= "singlenode" then mcl_mapgen_core.register_generator("villages", nil, function(minp, maxp, blockseed) - -- don't build settlement underground if maxp.y < 0 then return end + -- randomly try to build settlements if blockseed % 77 ~= 17 then return end + --minetest.log("Rng good. Generate attempt") + -- needed for manual and automated settlement building -- don't build settlements on (too) uneven terrain local n=minetest.get_node_or_nil(minp) if n and n.name == "mcl_villages:structblock" then return end + --minetest.log("No existing village attempt here") + if villagegen[minetest.pos_to_string(minp)] ~= nil then return end + + --minetest.log("Not in village gen. Put down placeholder: " .. minetest.pos_to_string(minp) .. " || " .. minetest.pos_to_string(maxp)) minetest.set_node(minp,{name="mcl_villages:structblock"}) local height_difference = settlements.evaluate_heightmap() - if height_difference > max_height_difference then return end - + if not height_difference or height_difference > max_height_difference then + minetest.log("action", "Do not spawn village here as heightmap not good") + return + end + --minetest.log("Build me a village: " .. minetest.pos_to_string(minp) .. " || " .. minetest.pos_to_string(maxp)) villagegen[minetest.pos_to_string(minp)]={minp=vector.new(minp), maxp=vector.new(maxp), blockseed=blockseed} end) end diff --git a/mods/MAPGEN/mcl_villages/utils.lua b/mods/MAPGEN/mcl_villages/utils.lua index 32ae04c1f..5ed3cbbe0 100644 --- a/mods/MAPGEN/mcl_villages/utils.lua +++ b/mods/MAPGEN/mcl_villages/utils.lua @@ -199,7 +199,12 @@ end function settlements.evaluate_heightmap() local heightmap = minetest.get_mapgen_object("heightmap") - if not heightmap then return max_height_difference + 1 end + if not heightmap then + minetest.log("action", "No heightmap. That should not happen") + return max_height_difference + 1 + end + + --minetest.log("action", "heightmap size: " .. tostring(#heightmap)) -- max height and min height, initialize with impossible values for easier first time setting local max_y = -50000 @@ -208,16 +213,32 @@ function settlements.evaluate_heightmap() local square_start = 1621 local square_end = 1661 for j = 1 , 40, 1 do + if square_start >= #heightmap then + --minetest.log("action", "Heightmap size reached. Go no further outside") + break + end for i = square_start, square_end, 1 do - -- skip buggy heightmaps, return high value - if heightmap[i] == -31000 or heightmap[i] == 31000 then - return max_height_difference + 1 + --minetest.log("action", "current hm index: " .. tostring(i) .. "current hm entry: " .. tostring(heightmap[i])) + + if i >= #heightmap then + --minetest.log("action", "Heightmap size reached. Go no further") + break end - if heightmap[i] < min_y then - min_y = heightmap[i] - end - if heightmap[i] > max_y then - max_y = heightmap[i] + local current_hm_entry = heightmap[i] + if current_hm_entry then + -- skip buggy heightmaps, return high value. Converted mcl5 maps can be -31007 + if current_hm_entry == -31000 or heightmap[i] == 31000 then + --minetest.log("action", "incorrect heighmap values. abandon") + return max_height_difference + 1 + end + if current_hm_entry < min_y then + min_y = current_hm_entry + end + if current_hm_entry > max_y then + max_y = current_hm_entry + end + else + --minetest.log("action", "Failed to get hm index: " .. tostring(i) .. "and ... " .. tostring(#heightmap)) end end -- set next line @@ -226,10 +247,14 @@ function settlements.evaluate_heightmap() end -- return the difference between highest and lowest pos in chunk local height_diff = max_y - min_y + + --minetest.log("action", "height_diff = " .. tostring(height_diff)) + -- filter buggy heightmaps if height_diff <= 1 then return max_height_difference + 1 end + --minetest.log("action", "return heigh diff = " .. tostring(height_diff)) -- debug info settlements.debug("heightdiff ".. height_diff) return height_diff