diff --git a/mods/ENTITIES/mcl_dripping/init.lua b/mods/ENTITIES/mcl_dripping/init.lua index 5d4d8fa49..96bc0b839 100644 --- a/mods/ENTITIES/mcl_dripping/init.lua +++ b/mods/ENTITIES/mcl_dripping/init.lua @@ -3,45 +3,53 @@ -- License of code, textures & sounds: CC0 local math = math - -local function register_drop(liquid, glow, sound, nodes) - - local pdef = { +local function make_drop(pos,liquid,sound,interval) + local pt = { velocity = vector.new(0,0,0), collision_removal = false, } + local t = math.random() + math.random(1, interval) + minetest.after(t,function() + local x, z = math.random(-45, 45) / 100, math.random(-45, 45) / 100 + pt.pos = vector.offset(pos,x,-0.52,z) + pt.acceleration = vector.new(0,0,0) + pt.collisiondetection = false + pt.expirationtime = t + pt.texture="[combine:2x2:" .. -math.random(1, 16) .. "," .. -math.random(1, 16) .. "=default_" .. liquid .. "_source_animated.png" + minetest.add_particle(pt) + minetest.after(t,function() + pt.acceleration = vector.new(0,-5,0) + pt.collisiondetection = true + pt.expirationtime = math.random() + math.random(1, interval/2) + minetest.add_particle(pt) + minetest.sound_play({name = "drippingwater_" .. sound .. "drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true) + end) + end) +end + +local function register_drop(liquid, glow, sound, nodes, interval, chance) minetest.register_abm({ label = "Create drops", nodenames = nodes, neighbors = {"group:" .. liquid}, - interval = 2, - chance = 22, + interval = interval, + chance = chance, action = function(pos) - if minetest.get_item_group(minetest.get_node(vector.offset(pos, 0, 1, 0)).name, liquid) ~= 0 - and minetest.get_node(vector.offset(pos, 0, -1, 0)).name == "air" then - minetest.after(math.random(0.1,1.5),function() - local pt = table.copy(pdef) - local x, z = math.random(-45, 45) / 100, math.random(-45, 45) / 100 - pt.pos = vector.offset(pos,x,-0.52,z) - pt.acceleration = vector.new(0,0,0) - pt.collisiondetection = false - pt.expirationtime = math.random(9.5,28.5) - - pt.texture="[combine:2x2:" .. -math.random(1, 16) .. "," .. -math.random(1, 16) .. "=default_" .. liquid .. "_source_animated.png" - minetest.add_particle(pt) - minetest.after(pt.expirationtime,function() - pt.acceleration = vector.new(0,-5,0) - pt.collisiondetection = true - pt.expirationtime = math.random(6.2,17.5) - minetest.add_particle(pt) - minetest.sound_play({name = "drippingwater_" .. sound .. "drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true) - end) - end) + local r = math.ceil(interval / 20) + local nn=minetest.find_nodes_in_area(vector.offset(pos,-r,0,-r),vector.offset(pos,r,0,r),nodes) + --start a bunch of particle cycles to be able to get away + --with longer abm cycles + table.shuffle(nn) + for i=1,math.random(#nn) do + if minetest.get_item_group(minetest.get_node(vector.offset(nn[i], 0, 1, 0)).name, liquid) ~= 0 + and minetest.get_node(vector.offset(nn[i], 0, -1, 0)).name == "air" then + make_drop(nn[i],liquid,sound,interval) + end end end, }) end -register_drop("water", 1, "", {"group:opaque", "group:leaves"}) -register_drop("lava", math.max(7, minetest.registered_nodes["mcl_core:lava_source"].light_source - 3), "lava", {"group:opaque"}) +register_drop("water", 1, "", {"group:opaque", "group:leaves"},60,10) +register_drop("lava", math.max(7, minetest.registered_nodes["mcl_core:lava_source"].light_source - 3), "lava", {"group:opaque"},60,10)