diff --git a/mods/ENVIRONMENT/mcl_weather/rain.lua b/mods/ENVIRONMENT/mcl_weather/rain.lua index 8eceeb922..00dc2f6eb 100644 --- a/mods/ENVIRONMENT/mcl_weather/rain.lua +++ b/mods/ENVIRONMENT/mcl_weather/rain.lua @@ -226,7 +226,7 @@ if mcl_weather.allow_abm then } for a=1, #around do local apos = vector.add(pos, around[a]) - if mcl_weather.is_outdoor(apos) then + if mcl_weather.is_outdoor(apos) and mcl_weather.has_rain(apos) then minetest.remove_node(pos) minetest.sound_play("fire_extinguish_flame", {pos = pos, max_hear_distance = 8, gain = 0.1}, true) return @@ -244,7 +244,7 @@ if mcl_weather.allow_abm then chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) -- Rain is equivalent to a water bottle - if mcl_weather.rain.raining and mcl_weather.is_outdoor(pos) then + if mcl_weather.rain.raining and mcl_weather.is_outdoor(pos) and mcl_weather.has_rain(pos) then if node.name == "mcl_cauldrons:cauldron" then minetest.set_node(pos, {name="mcl_cauldrons:cauldron_1"}) elseif node.name == "mcl_cauldrons:cauldron_1" then @@ -267,7 +267,7 @@ if mcl_weather.allow_abm then interval = 22.0, chance = 3, action = function(pos, node, active_object_count, active_object_count_wider) - if mcl_weather.rain.raining and mcl_weather.is_outdoor(pos) then + if mcl_weather.rain.raining and mcl_weather.is_outdoor(pos) and mcl_weather.has_rain(pos) then if node.name == "mcl_farming:soil" then minetest.set_node(pos, {name="mcl_farming:soil_wet"}) end