diff --git a/mods/PLAYER/mcl_hunger/init.lua b/mods/PLAYER/mcl_hunger/init.lua index 90a622a188..535ccbed11 100644 --- a/mods/PLAYER/mcl_hunger/init.lua +++ b/mods/PLAYER/mcl_hunger/init.lua @@ -134,46 +134,58 @@ minetest.register_on_player_hpchange(function(player, hp_change) end end) -local main_timer = 0 -local timer = 0 -- Half second timer -local timerMult = 1 -- Cycles from 0 to 7, each time when timer hits half a second -minetest.register_globalstep(function(dtime) - main_timer = main_timer + dtime - timer = timer + dtime - if main_timer > mcl_hunger.HUD_TICK or timer > 0.25 then - if main_timer > mcl_hunger.HUD_TICK then main_timer = 0 end - for _,player in pairs(minetest.get_connected_players()) do - local name = player:get_player_name() - local h = tonumber(mcl_hunger.get_hunger(player)) - local hp = player:get_hp() - if timer > 0.25 then - -- Slow health regeneration, and hunger damage (every 4s). - -- Regeneration rate based on tutorial video . - -- Minecraft Wiki seems to be wrong in claiming that full hunger gives 0.5s regen rate. - if timerMult == 0 then - if h >= 18 and hp > 0 and hp < 20 then - -- +1 HP, +exhaustion - player:set_hp(hp+1) - mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_REGEN) - mcl_hunger.update_exhaustion_hud(player, mcl_hunger.get_exhaustion(player)) - elseif h == 0 then - -- Damage hungry player down to 1 HP - -- TODO: Allow starvation at higher difficulty levels - if hp-1 > 0 then - mcl_util.deal_damage(player, 1, {type = "starve"}) + +local fastFoodTickTimer = 0 -- 0.5 second cycle +local slowFoodTickTimer = 0 -- 4 second cycle +minetest.register_globalstep(function(dtime) + fastFoodTickTimer = fastFoodTickTimer + dtime + slowFoodTickTimer = slowFoodTickTimer + dtime + + local fastTimerWrapped = false -- if the fastFoodTickTimer wrapped around and everything dependent should be updated + local slowTimerWrapped = false + + if fastFoodTickTimer > 0.5 then + fastFoodTickTimer = 0 + fastTimerWrapped = true + end + if slowFoodTickTimer > 4.0 then + slowFoodTickTimer = 0 + slowTimerWrapped = true + end + + if fastTimerWrapped or slowTimerWrapped then -- only update players if something must be updated + for _,player in ipairs(minetest.get_connected_players()) do + + local playerName = player:get_player_name() + local foodLevel = mcl_hunger.get_hunger(player) + local foodSaturationLevel = mcl_hunger.get_saturation(player) + local playerHealth = player:get_hp() + + if playerHealth < 20 then + if foodLevel == 20 and foodSaturationLevel >= 6 then -- fast regeneration (2 health per second) + if fastTimerWrapped then + player:set_hp(playerHealth+1) + mcl_hunger.exhaust(playerName, mcl_hunger.EXHAUST_REGEN) + mcl_hunger.update_exhaustion_hud(player, mcl_hunger.get_exhaustion(player)) + end + elseif foodLevel >= 18 then -- slow regeneration (1 health every 4 seconds) + if slowTimerWrapped then + player:set_hp(playerHealth+1) + mcl_hunger.exhaust(playerName, mcl_hunger.EXHAUST_REGEN) + mcl_hunger.update_exhaustion_hud(player, mcl_hunger.get_exhaustion(player)) end end end - - end - end - end - if timer > 0.25 then - timer = 0 - timerMult = timerMult + 2 - if timerMult > 7 then - timerMult = 0 + + if foodLevel == 0 then --starvation + maximumStarvation = 1 -- the amount of health at which a player will stop to get harmed by starvation (10 for Easy, 1 for Normal, 0 for Hard) + -- TODO: implement Minecraft-like difficulty modes and the update maximumStarvation here + if playerHealth > maximumStarvation and slowTimerWrapped then + mcl_util.deal_damage(player, 1, {type = "starve"}) + end + end + end end end)