Merge pull request 'update fork' (#6) from MineClone2/MineClone2:master into master

Reviewed-on: #6
This commit is contained in:
chmodsayshello 2022-05-29 19:37:33 +00:00
commit a6a4c675d1
431 changed files with 9550 additions and 6756 deletions

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@ -102,6 +102,8 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
* `water_bucket=1`: Bucket containing a liquid of group “water” * `water_bucket=1`: Bucket containing a liquid of group “water”
* `enchantability=X`: How good the enchantments are the item gets (1 equals book) * `enchantability=X`: How good the enchantments are the item gets (1 equals book)
* `enchanted=1`: The item is already enchanted, meaning that it can't be enchanted using an enchanting table * `enchanted=1`: The item is already enchanted, meaning that it can't be enchanted using an enchanting table
* `cobble=1`: Cobblestone of any kind
* `soul_block`: Fire burning on these blocks turns to soul fire, can be used to craft soul torch
### Material groups ### Material groups
@ -203,6 +205,9 @@ These groups are used mostly for informational purposes
* `building_block=1`: Block is a building block * `building_block=1`: Block is a building block
* `deco_block=1`: Block is a decorational block * `deco_block=1`: Block is a decorational block
* `blast_furnace_smeltable=1` : Item or node is smeltable by a blast furnace
* `smoker_cookable=1` : Food is cookable by a smoker.
## Fake item groups ## Fake item groups
These groups put similar items together which should all be treated by the gameplay or the GUI as a single item. These groups put similar items together which should all be treated by the gameplay or the GUI as a single item.

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@ -14,7 +14,7 @@ mcl_damage = {
cactus = {}, cactus = {},
fall = {bypasses_armor = true}, fall = {bypasses_armor = true},
fly_into_wall = {bypasses_armor = true}, -- unused fly_into_wall = {bypasses_armor = true}, -- unused
out_of_world = {bypasses_armor = true, bypasses_magic = true, bypasses_invulnerability = true}, out_of_world = {bypasses_armor = true, bypasses_magic = true, bypasses_invulnerability = true, bypasses_totem = true},
generic = {bypasses_armor = true}, generic = {bypasses_armor = true},
magic = {is_magic = true, bypasses_armor = true}, magic = {is_magic = true, bypasses_armor = true},
dragon_breath = {is_magic = true, bypasses_armor = true}, -- this is only used for dragon fireball; dragon fireball does not actually deal impact damage tho, so this is unreachable dragon_breath = {is_magic = true, bypasses_armor = true}, -- this is only used for dragon fireball; dragon fireball does not actually deal impact damage tho, so this is unreachable
@ -78,7 +78,7 @@ function mcl_damage.from_punch(mcl_reason, object)
mcl_reason.type = "arrow" mcl_reason.type = "arrow"
elseif luaentity._is_fireball then elseif luaentity._is_fireball then
mcl_reason.type = "fireball" mcl_reason.type = "fireball"
elseif luaentity._cmi_is_mob then elseif luaentity.is_mob then
mcl_reason.type = "mob" mcl_reason.type = "mob"
end end
mcl_reason.source = mcl_reason.source or luaentity._source_object mcl_reason.source = mcl_reason.source or luaentity._source_object

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@ -524,7 +524,7 @@ function mcl_util.deal_damage(target, damage, mcl_reason)
if luaentity.deal_damage then if luaentity.deal_damage then
luaentity:deal_damage(damage, mcl_reason or {type = "generic"}) luaentity:deal_damage(damage, mcl_reason or {type = "generic"})
return return
elseif luaentity._cmi_is_mob then elseif luaentity.is_mob then
-- local puncher = mcl_reason and mcl_reason.direct or target -- local puncher = mcl_reason and mcl_reason.direct or target
-- target:punch(puncher, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy = damage}}, vector.direction(puncher:get_pos(), target:get_pos()), damage) -- target:punch(puncher, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy = damage}}, vector.direction(puncher:get_pos(), target:get_pos()), damage)
if luaentity.health > 0 then if luaentity.health > 0 then
@ -544,7 +544,7 @@ end
function mcl_util.get_hp(obj) function mcl_util.get_hp(obj)
local luaentity = obj:get_luaentity() local luaentity = obj:get_luaentity()
if luaentity and luaentity._cmi_is_mob then if luaentity and luaentity.is_mob then
return luaentity.health return luaentity.health
else else
return obj:get_hp() return obj:get_hp()
@ -603,7 +603,7 @@ function mcl_util.get_pointed_thing(player, liquid)
local look_dir = vector.multiply(player:get_look_dir(), 5) local look_dir = vector.multiply(player:get_look_dir(), 5)
local pos2 = vector.add(pos, look_dir) local pos2 = vector.add(pos, look_dir)
local ray = minetest.raycast(pos, pos2, false, liquid) local ray = minetest.raycast(pos, pos2, false, liquid)
if ray then if ray then
for pointed_thing in ray do for pointed_thing in ray do
return pointed_thing return pointed_thing

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@ -314,7 +314,7 @@ function boat.on_step(self, dtime, moveresult)
for _, obj in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 1.3)) do for _, obj in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 1.3)) do
local entity = obj:get_luaentity() local entity = obj:get_luaentity()
if entity and entity._cmi_is_mob then if entity and entity.is_mob then
attach_object(self, obj) attach_object(self, obj)
break break
end end

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@ -418,7 +418,11 @@ minetest.register_entity(":__builtin:item", {
end end
local stack = ItemStack(itemstring) local stack = ItemStack(itemstring)
if minetest.get_item_group(stack:get_name(), "compass") > 0 then if minetest.get_item_group(stack:get_name(), "compass") > 0 then
stack:set_name("mcl_compass:16") if string.find(stack:get_name(), "_lodestone") then
stack:set_name("mcl_compass:18_lodestone")
else
stack:set_name("mcl_compass:18")
end
itemstring = stack:to_string() itemstring = stack:to_string()
self.itemstring = itemstring self.itemstring = itemstring
end end

View File

@ -1,9 +1,7 @@
-- API for Mobs Redo: MineClone 2 Edition (MRM) -- API for Mobs Redo: MineClone 2 Edition (MRM)
mobs = {} mcl_mobs = {}
mobs.mod = "mrm"
mobs.version = "20210106" -- don't rely too much on this, rarely updated, if ever
local MAX_MOB_NAME_LENGTH = 30 local MAX_MOB_NAME_LENGTH = 30
local HORNY_TIME = 30 local HORNY_TIME = 30
@ -13,6 +11,8 @@ local DEATH_DELAY = 0.5
local DEFAULT_FALL_SPEED = -10 local DEFAULT_FALL_SPEED = -10
local FLOP_HEIGHT = 5.0 local FLOP_HEIGHT = 5.0
local FLOP_HOR_SPEED = 1.5 local FLOP_HOR_SPEED = 1.5
local ENTITY_CRAMMING_MAX = 24
local CRAMMING_DAMAGE = 3
local MOB_CAP = {} local MOB_CAP = {}
MOB_CAP.hostile = 70 MOB_CAP.hostile = 70
@ -23,22 +23,8 @@ MOB_CAP.water = 15
-- Localize -- Localize
local S = minetest.get_translator("mcl_mobs") local S = minetest.get_translator("mcl_mobs")
-- CMI support check
local use_cmi = minetest.global_exists("cmi")
-- Invisibility mod check -- Invisibility mod check
mobs.invis = {} mcl_mobs.invis = {}
if minetest.global_exists("invisibility") then
mobs.invis = invisibility
end
-- creative check
function mobs.is_creative(name)
return minetest.is_creative_enabled(name)
end
-- localize math functions -- localize math functions
local pi = math.pi local pi = math.pi
@ -50,6 +36,7 @@ local max = math.max
local atann = math.atan local atann = math.atan
local random = math.random local random = math.random
local floor = math.floor local floor = math.floor
local atan = function(x) local atan = function(x)
if not x or x ~= x then if not x or x ~= x then
return 0 return 0
@ -91,15 +78,26 @@ local stuck_path_timeout = 10 -- how long will mob follow path before giving up
local node_ice = "mcl_core:ice" local node_ice = "mcl_core:ice"
local node_snowblock = "mcl_core:snowblock" local node_snowblock = "mcl_core:snowblock"
local node_snow = "mcl_core:snow" local node_snow = "mcl_core:snow"
mobs.fallback_node = minetest.registered_aliases["mapgen_dirt"] or "mcl_core:dirt" mcl_mobs.fallback_node = minetest.registered_aliases["mapgen_dirt"] or "mcl_core:dirt"
local mod_weather = minetest.get_modpath("mcl_weather") ~= nil minetest.register_chatcommand("clearmobs",{
local mod_explosions = minetest.get_modpath("mcl_explosions") ~= nil privs={maphack=true},
local mod_mobspawners = minetest.get_modpath("mcl_mobspawners") ~= nil params = "<all>|<nametagged>|<range>",
local mod_hunger = minetest.get_modpath("mcl_hunger") ~= nil description=S("Removes all spawned mobs except nametagged and tamed ones. all removes all mobs, nametagged only nametagged ones and with the range paramter all mobs in a distance of the current player are removed."),
local mod_worlds = minetest.get_modpath("mcl_worlds") ~= nil func=function(n,param)
local mod_armor = minetest.get_modpath("mcl_armor") ~= nil local p = minetest.get_player_by_name(n)
local mod_experience = minetest.get_modpath("mcl_experience") ~= nil local num=tonumber(param)
for _,o in pairs(minetest.luaentities) do
if o.is_mob then
if param == "all" or
( param == "nametagged" and o.nametag ) or
( param == "" and not o.nametag and not o.tamed ) or
( num and num > 0 and vector.distance(p:get_pos(),o.object:get_pos()) <= num ) then
o.object:remove()
end
end
end
end})
----For Water Flowing: ----For Water Flowing:
local enable_physics = function(object, luaentity, ignore_check) local enable_physics = function(object, luaentity, ignore_check)
@ -176,7 +174,7 @@ local function object_in_range(self, object)
end end
local factor local factor
-- Apply view range reduction for special player armor -- Apply view range reduction for special player armor
if object:is_player() and mod_armor then if object:is_player() then
local factors = mcl_armor.player_view_range_factors[object] local factors = mcl_armor.player_view_range_factors[object]
factor = factors and factors[self.name] factor = factors and factors[self.name]
end end
@ -223,7 +221,7 @@ local collision = function(self)
for _,object in pairs(minetest.get_objects_inside_radius(pos, width)) do for _,object in pairs(minetest.get_objects_inside_radius(pos, width)) do
local ent = object:get_luaentity() local ent = object:get_luaentity()
if object:is_player() or (ent and ent._cmi_is_mob and object ~= self.object) then if object:is_player() or (ent and ent.is_mob and object ~= self.object) then
local pos2 = object:get_pos() local pos2 = object:get_pos()
local vec = {x = pos.x - pos2.x, z = pos.z - pos2.z} local vec = {x = pos.x - pos2.x, z = pos.z - pos2.z}
@ -330,7 +328,7 @@ local set_yaw = function(self, yaw, delay, dtime)
end end
-- global function to set mob yaw -- global function to set mob yaw
function mobs:yaw(self, yaw, delay, dtime) function mcl_mobs:yaw(self, yaw, delay, dtime)
set_yaw(self, yaw, delay, dtime) set_yaw(self, yaw, delay, dtime)
end end
@ -365,6 +363,35 @@ local remove_texture_mod = function(self, mod)
self.object:set_texture_mod(full_mod) self.object:set_texture_mod(full_mod)
end end
-- are we flying in what we are suppose to? (taikedz)
local flight_check = function(self)
local nod = self.standing_in
local def = minetest.registered_nodes[nod]
if not def then return false end -- nil check
local fly_in
if type(self.fly_in) == "string" then
fly_in = { self.fly_in }
elseif type(self.fly_in) == "table" then
fly_in = self.fly_in
else
return false
end
for _,checknode in pairs(fly_in) do
if nod == checknode then
return true
elseif checknode == "__airlike" or def.walkable == false and
(def.liquidtype == "none" or minetest.get_item_group(nod, "fake_liquid") == 1) then
return true
end
end
return false
end
-- set defined animation -- set defined animation
local set_animation = function(self, anim, fixed_frame) local set_animation = function(self, anim, fixed_frame)
if not self.animation or not anim then if not self.animation or not anim then
@ -374,6 +401,8 @@ local set_animation = function(self, anim, fixed_frame)
return return
end end
if flight_check(self) and self.fly and anim == "walk" then anim = "fly" end
self.animation.current = self.animation.current or "" self.animation.current = self.animation.current or ""
if (anim == self.animation.current if (anim == self.animation.current
@ -401,7 +430,7 @@ end
-- above function exported for mount.lua -- above function exported for mount.lua
function mobs:set_animation(self, anim) function mcl_mobs:set_animation(self, anim)
set_animation(self, anim) set_animation(self, anim)
end end
@ -515,37 +544,6 @@ local line_of_sight = function(self, pos1, pos2, stepsize)
return false return false
end end
-- are we flying in what we are suppose to? (taikedz)
local flight_check = function(self)
local nod = self.standing_in
local def = minetest.registered_nodes[nod]
if not def then return false end -- nil check
local fly_in
if type(self.fly_in) == "string" then
fly_in = { self.fly_in }
elseif type(self.fly_in) == "table" then
fly_in = self.fly_in
else
return false
end
for _,checknode in pairs(fly_in) do
if nod == checknode then
return true
elseif checknode == "__airlike" and def.walkable == false and
(def.liquidtype == "none" or minetest.get_item_group(nod, "fake_liquid") == 1) then
return true
end
end
return false
end
-- custom particle effects -- custom particle effects
local effect = function(pos, amount, texture, min_size, max_size, radius, gravity, glow, go_down) local effect = function(pos, amount, texture, min_size, max_size, radius, gravity, glow, go_down)
@ -605,7 +603,7 @@ local damage_effect = function(self, damage)
end end
end end
mobs.death_effect = function(pos, yaw, collisionbox, rotate) mcl_mobs.death_effect = function(pos, yaw, collisionbox, rotate)
local min, max local min, max
if collisionbox then if collisionbox then
min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]} min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]}
@ -819,7 +817,7 @@ local check_for_death = function(self, cause, cmi_cause)
local looting = mcl_enchanting.get_enchantment(wielditem, "looting") local looting = mcl_enchanting.get_enchantment(wielditem, "looting")
item_drop(self, cooked, looting) item_drop(self, cooked, looting)
if mod_experience and ((not self.child) or self.type ~= "animal") and (minetest.get_us_time() - self.xp_timestamp <= 5000000) then if ((not self.child) or self.type ~= "animal") and (minetest.get_us_time() - self.xp_timestamp <= 5000000) then
mcl_experience.throw_xp(self.object:get_pos(), math.random(self.xp_min, self.xp_max)) mcl_experience.throw_xp(self.object:get_pos(), math.random(self.xp_min, self.xp_max))
end end
end end
@ -834,10 +832,6 @@ local check_for_death = function(self, cause, cmi_cause)
death_handle(self) death_handle(self)
end end
if use_cmi then
cmi.notify_die(self.object, cmi_cause)
end
if on_die_exit == true then if on_die_exit == true then
self.state = "die" self.state = "die"
mcl_burning.extinguish(self.object) mcl_burning.extinguish(self.object)
@ -897,9 +891,6 @@ local check_for_death = function(self, cause, cmi_cause)
if not self.object:get_luaentity() then if not self.object:get_luaentity() then
return return
end end
if use_cmi then
cmi.notify_die(self.object, cmi_cause)
end
death_handle(self) death_handle(self)
local dpos = self.object:get_pos() local dpos = self.object:get_pos()
@ -907,7 +898,7 @@ local check_for_death = function(self, cause, cmi_cause)
local yaw = self.object:get_rotation().y local yaw = self.object:get_rotation().y
mcl_burning.extinguish(self.object) mcl_burning.extinguish(self.object)
self.object:remove() self.object:remove()
mobs.death_effect(dpos, yaw, cbox, not self.instant_death) mcl_mobs.death_effect(dpos, yaw, cbox, not self.instant_death)
end end
if length <= 0 then if length <= 0 then
kill(self) kill(self)
@ -1019,7 +1010,7 @@ end
-- get node but use fallback for nil or unknown -- get node but use fallback for nil or unknown
local node_ok = function(pos, fallback) local node_ok = function(pos, fallback)
fallback = fallback or mobs.fallback_node fallback = fallback or mcl_mobs.fallback_node
local node = minetest.get_node_or_nil(pos) local node = minetest.get_node_or_nil(pos)
@ -1070,7 +1061,7 @@ local do_env_damage = function(self)
-- Deal light damage to mob, returns true if mob died -- Deal light damage to mob, returns true if mob died
local deal_light_damage = function(self, pos, damage) local deal_light_damage = function(self, pos, damage)
if not (mod_weather and (mcl_weather.rain.raining or mcl_weather.state == "snow") and mcl_weather.is_outdoor(pos)) then if not ((mcl_weather.rain.raining or mcl_weather.state == "snow") and mcl_weather.is_outdoor(pos)) then
self.health = self.health - damage self.health = self.health - damage
effect(pos, 5, "mcl_particles_smoke.png") effect(pos, 5, "mcl_particles_smoke.png")
@ -1091,10 +1082,7 @@ local do_env_damage = function(self)
return true return true
end end
end end
local _, dim = nil, "overworld" local _, dim = mcl_worlds.y_to_layer(pos.y)
if mod_worlds then
_, dim = mcl_worlds.y_to_layer(pos.y)
end
if (self.sunlight_damage ~= 0 or self.ignited_by_sunlight) and (sunlight or 0) >= minetest.LIGHT_MAX and dim == "overworld" then if (self.sunlight_damage ~= 0 or self.ignited_by_sunlight) and (sunlight or 0) >= minetest.LIGHT_MAX and dim == "overworld" then
if self.ignited_by_sunlight then if self.ignited_by_sunlight then
mcl_burning.set_on_fire(self.object, 10) mcl_burning.set_on_fire(self.object, 10)
@ -1124,7 +1112,7 @@ local do_env_damage = function(self)
local nodef = minetest.registered_nodes[self.standing_in] local nodef = minetest.registered_nodes[self.standing_in]
-- rain -- rain
if self.rain_damage > 0 and mod_weather then if self.rain_damage > 0 then
if mcl_weather.rain.raining and mcl_weather.is_outdoor(pos) then if mcl_weather.rain.raining and mcl_weather.is_outdoor(pos) then
self.health = self.health - self.rain_damage self.health = self.health - self.rain_damage
@ -1415,8 +1403,9 @@ end
-- should mob follow what I'm holding ? -- should mob follow what I'm holding ?
local follow_holding = function(self, clicker) local follow_holding = function(self, clicker)
if self.nofollow then return false end
if mobs.invis[clicker:get_player_name()] then if mcl_mobs.invis[clicker:get_player_name()] then
return false return false
end end
@ -1554,10 +1543,7 @@ local breed = function(self)
return return
end end
-- Give XP mcl_experience.throw_xp(pos, math.random(1, 7))
if mod_experience then
mcl_experience.throw_xp(pos, math.random(1, 7))
end
-- custom breed function -- custom breed function
if parent1.on_breed then if parent1.on_breed then
@ -1567,7 +1553,7 @@ local breed = function(self)
end end
end end
local child = mobs:spawn_child(pos, parent1.name) local child = mcl_mobs:spawn_child(pos, parent1.name)
local ent_c = child:get_luaentity() local ent_c = child:get_luaentity()
@ -1803,7 +1789,7 @@ local smart_mobs = function(self, s, p, dist, dtime)
if ndef1 and (ndef1.buildable_to or ndef1.groups.liquid) then if ndef1 and (ndef1.buildable_to or ndef1.groups.liquid) then
minetest.set_node(s, {name = mobs.fallback_node}) minetest.set_node(s, {name = mcl_mobs.fallback_node})
end end
end end
@ -1938,7 +1924,7 @@ local monster_attack = function(self)
if objs[n]:is_player() then if objs[n]:is_player() then
if mobs.invis[ objs[n]:get_player_name() ] or (not object_in_range(self, objs[n])) then if mcl_mobs.invis[ objs[n]:get_player_name() ] or (not object_in_range(self, objs[n])) then
type = "" type = ""
else else
player = objs[n] player = objs[n]
@ -2067,7 +2053,7 @@ local runaway_from = function(self)
if objs[n]:is_player() then if objs[n]:is_player() then
if mobs.invis[ objs[n]:get_player_name() ] if mcl_mobs.invis[ objs[n]:get_player_name() ]
or self.owner == objs[n]:get_player_name() or self.owner == objs[n]:get_player_name()
or (not object_in_range(self, objs[n])) then or (not object_in_range(self, objs[n])) then
type = "" type = ""
@ -2149,7 +2135,7 @@ local follow_flop = function(self)
for n = 1, #players do for n = 1, #players do
if (object_in_range(self, players[n])) if (object_in_range(self, players[n]))
and not mobs.invis[ players[n]:get_player_name() ] then and not mcl_mobs.invis[ players[n]:get_player_name() ] then
self.following = players[n] self.following = players[n]
@ -2294,17 +2280,50 @@ local dogswitch = function(self, dtime)
return self.dogshoot_switch return self.dogshoot_switch
end end
local function go_to_pos(entity,b)
if not entity then return end
local s=entity.object:get_pos()
if vector.distance(b,s) < 1 then
--set_velocity(entity,0)
return true
end
local v = { x = b.x - s.x, z = b.z - s.z }
local yaw = (math.atan(v.z / v.x) + math.pi / 2) - entity.rotate
if b.x > s.x then yaw = yaw + math.pi end
entity.object:set_yaw(yaw)
set_velocity(entity,entity.follow_velocity)
mcl_mobs:set_animation(entity, "walk")
end
local function check_doors(self)
local p = self.object:get_pos()
local t = minetest.get_timeofday()
local dd = minetest.find_nodes_in_area(vector.offset(p,-1,-1,-1),vector.offset(p,1,1,1),{"group:door"})
for _,d in pairs(dd) do
local n = minetest.get_node(d)
if n.name:find("_b_") then
local def = minetest.registered_nodes[n.name]
local closed = n.name:find("_b_1")
if t < 0.3 or t > 0.8 then
if not closed then def.on_rightclick(d,n,self) end
else
if closed then def.on_rightclick(d,n,self) end
end
end
end
end
-- execute current state (stand, walk, run, attacks) -- execute current state (stand, walk, run, attacks)
-- returns true if mob has died -- returns true if mob has died
local do_states = function(self, dtime) local do_states = function(self, dtime)
if self.can_open_doors then check_doors(self) end
local yaw = self.object:get_yaw() or 0 local yaw = self.object:get_yaw() or 0
if self.state == "stand" then if self.state == "stand" then
if random(1, 4) == 1 then if random(1, 4) == 1 then
local lp = nil
local s = self.object:get_pos() local s = self.object:get_pos()
local objs = minetest.get_objects_inside_radius(s, 3) local objs = minetest.get_objects_inside_radius(s, 3)
@ -2317,7 +2336,7 @@ local do_states = function(self, dtime)
end end
-- look at any players nearby, otherwise turn randomly -- look at any players nearby, otherwise turn randomly
if lp then if self.look_at_players then
local vec = { local vec = {
x = lp.x - s.x, x = lp.x - s.x,
@ -2352,8 +2371,35 @@ local do_states = function(self, dtime)
end end
end end
elseif self.state == "walk" then elseif self.state == "gowp" then
local p = self.object:get_pos()
if not p or not self._target then return end
if vector.distance(p,self._target) < 2 or ( self.waypoints and #self.waypoints == 0 ) then
self.waypoints = nil
self._target = nil
self.current_target = nil
self.state = "walk"
if self.callback_arrived then return self.callback_arrived(self) end
return true
end
if self.waypoints and ( not self.current_target or vector.distance(p,self.current_target) < 1.5 ) then
self.current_target = table.remove(self.waypoints, 1)
--minetest.log("nextwp:".. tostring(self.current_target) )
elseif self.current_target then
go_to_pos(self,self.current_target)
end
if self.current_target and not minetest.line_of_sight(self.object:get_pos(),self.current_target) then
self.waypoints=minetest.find_path(p,self._target,150,1,4)
self.current_target = nil
return
end
if not self.current_target then
--minetest.log("no path")
self.state = "walk"
end
elseif self.state == "walk" then
local s = self.object:get_pos() local s = self.object:get_pos()
local lp = nil local lp = nil
@ -2492,7 +2538,7 @@ local do_states = function(self, dtime)
or not self.attack:get_pos() or not self.attack:get_pos()
or not object_in_range(self, self.attack) or not object_in_range(self, self.attack)
or self.attack:get_hp() <= 0 or self.attack:get_hp() <= 0
or (self.attack:is_player() and mobs.invis[ self.attack:get_player_name() ]) then or (self.attack:is_player() and mcl_mobs.invis[ self.attack:get_player_name() ]) then
self.state = "stand" self.state = "stand"
set_velocity(self, 0) set_velocity(self, 0)
@ -2583,7 +2629,6 @@ local do_states = function(self, dtime)
local pos = self.object:get_pos() local pos = self.object:get_pos()
if mod_explosions then
if mobs_griefing and not minetest.is_protected(pos, "") then if mobs_griefing and not minetest.is_protected(pos, "") then
mcl_explosions.explode(mcl_util.get_object_center(self.object), self.explosion_strength, { drop_chance = 1.0 }, self.object) mcl_explosions.explode(mcl_util.get_object_center(self.object), self.explosion_strength, { drop_chance = 1.0 }, self.object)
else else
@ -2596,7 +2641,6 @@ local do_states = function(self, dtime)
entity_physics(pos, entity_damage_radius) entity_physics(pos, entity_damage_radius)
effect(pos, 32, "mcl_particles_smoke.png", nil, nil, node_break_radius, 1, 0) effect(pos, 32, "mcl_particles_smoke.png", nil, nil, node_break_radius, 1, 0)
end end
end
mcl_burning.extinguish(self.object) mcl_burning.extinguish(self.object)
self.object:remove() self.object:remove()
@ -2857,6 +2901,106 @@ local do_states = function(self, dtime)
end end
end end
local plane_adjacents = {
vector.new(1,0,0),
vector.new(-1,0,0),
vector.new(0,0,1),
vector.new(0,0,-1),
}
function mcl_mobs:gopath(self,target,callback_arrived)
local p = self.object:get_pos()
local t = vector.offset(target,0,1,0)
local wp = minetest.find_path(p,t,150,1,4)
if not wp then
local d = minetest.find_node_near(target,16,{"group:door"})
if d then
for _,v in pairs(plane_adjacents) do
local pos = vector.add(d,v)
local n = minetest.get_node(pos)
if n.name == "air" then
wp = minetest.find_path(p,pos,150,1,4)
if wp then break end
end
end
end
end
if wp and #wp > 0 then
self._target = t
self.callback_arrived = callback_arrived
self.waypoints = wp
self.state = "gowp"
return true
else
--minetest.log("no path found")
end
end
local function player_near(pos)
for _,o in pairs(minetest.get_objects_inside_radius(pos,2)) do
if o:is_player() then return true end
end
end
local function check_item_pickup(self)
if self.pick_up and #self.pick_up > 0 then
local p = self.object:get_pos()
for _,o in pairs(minetest.get_objects_inside_radius(p,2)) do
local l=o:get_luaentity()
if l and l.name == "__builtin:item" then
for k,v in pairs(self.pick_up) do
if not player_near(p) and self.on_pick_up and l.itemstring:find(v) then
if self.on_pick_up(self,l) == nil then o:remove() end
end
end
end
end
end
end
local function damage_mob(self,reason,damage)
if not self.health then return end
damage = floor(damage)
if damage > 0 then
self.health = self.health - damage
effect(pos, 5, "mcl_particles_smoke.png", 1, 2, 2, nil)
if check_for_death(self, reason, {type = reason}) then
return true
end
end
end
local function check_entity_cramming(self)
local p = self.object:get_pos()
local oo = minetest.get_objects_inside_radius(p,1)
local mobs = {}
for _,o in pairs(oo) do
local l = o:get_luaentity()
if l and l.is_mob and l.health > 0 then table.insert(mobs,l) end
end
local clear = #mobs < ENTITY_CRAMMING_MAX
local ncram = {}
for _,l in pairs(mobs) do
if l then
if clear then
l.cram = nil
elseif l.cram == nil and not self.child then
table.insert(ncram,l)
elseif l.cram then
damage_mob(l,"cramming",CRAMMING_DAMAGE)
end
end
end
for i,l in pairs(ncram) do
if i > ENTITY_CRAMMING_MAX then
l.cram = true
else
l.cram = nil
end
end
end
-- falling and fall damage -- falling and fall damage
-- returns true if mob died -- returns true if mob died
@ -2935,16 +3079,7 @@ local falling = function(self, pos)
if add ~= 0 then if add ~= 0 then
damage = damage + damage * (add/100) damage = damage + damage * (add/100)
end end
damage = floor(damage) damage_mob(self,"fall",damage)
if damage > 0 then
self.health = self.health - damage
effect(pos, 5, "mcl_particles_smoke.png", 1, 2, 2, nil)
if check_for_death(self, "fall", {type = "fall"}) then
return true
end
end
end end
self.old_y = self.object:get_pos().y self.old_y = self.object:get_pos().y
@ -2997,7 +3132,7 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
local punch_interval = 1.4 local punch_interval = 1.4
-- exhaust attacker -- exhaust attacker
if mod_hunger and is_player then if is_player then
mcl_hunger.exhaust(hitter:get_player_name(), mcl_hunger.EXHAUST_ATTACK) mcl_hunger.exhaust(hitter:get_player_name(), mcl_hunger.EXHAUST_ATTACK)
end end
@ -3011,23 +3146,19 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
tflp = 0.2 tflp = 0.2
end end
if use_cmi then
damage = cmi.calculate_damage(self.object, hitter, tflp, tool_capabilities, dir)
else
for group,_ in pairs( (tool_capabilities.damage_groups or {}) ) do for group,_ in pairs( (tool_capabilities.damage_groups or {}) ) do
tmp = tflp / (tool_capabilities.full_punch_interval or 1.4) tmp = tflp / (tool_capabilities.full_punch_interval or 1.4)
if tmp < 0 then if tmp < 0 then
tmp = 0.0 tmp = 0.0
elseif tmp > 1 then elseif tmp > 1 then
tmp = 1.0 tmp = 1.0
end
damage = damage + (tool_capabilities.damage_groups[group] or 0)
* tmp * ((armor[group] or 0) / 100.0)
end end
damage = damage + (tool_capabilities.damage_groups[group] or 0)
* tmp * ((armor[group] or 0) / 100.0)
end end
if weapon then if weapon then
@ -3053,13 +3184,6 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
return return
end end
if use_cmi then
local cancel = cmi.notify_punch(self.object, hitter, tflp, tool_capabilities, dir, damage)
if cancel then return end
end
if tool_capabilities then if tool_capabilities then
punch_interval = tool_capabilities.full_punch_interval or 1.4 punch_interval = tool_capabilities.full_punch_interval or 1.4
end end
@ -3193,7 +3317,7 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
and self.state ~= "flop" and self.state ~= "flop"
and (self.child == false or self.type == "monster") and (self.child == false or self.type == "monster")
and hitter:get_player_name() ~= self.owner and hitter:get_player_name() ~= self.owner
and not mobs.invis[ name ] then and not mcl_mobs.invis[ name ] then
if not die then if not die then
-- attack whoever punched mob -- attack whoever punched mob
@ -3267,10 +3391,6 @@ local mob_staticdata = function(self)
self.following = nil self.following = nil
self.state = "stand" self.state = "stand"
if use_cmi then
self.serialized_cmi_components = cmi.serialize_components(self._cmi_components)
end
local tmp = {} local tmp = {}
for _,stat in pairs(self) do for _,stat in pairs(self) do
@ -3448,25 +3568,16 @@ local mob_activate = function(self, staticdata, def, dtime)
if def.after_activate then if def.after_activate then
def.after_activate(self, staticdata, def, dtime) def.after_activate(self, staticdata, def, dtime)
end end
if use_cmi then
self._cmi_components = cmi.activate_components(self.serialized_cmi_components)
cmi.notify_activate(self.object, dtime)
end
end end
-- main mob function -- main mob function
local mob_step = function(self, dtime) local mob_step = function(self, dtime)
check_item_pickup(self)
if not self.fire_resistant then if not self.fire_resistant then
mcl_burning.tick(self.object, dtime, self) mcl_burning.tick(self.object, dtime, self)
end end
if use_cmi then
cmi.notify_step(self.object, dtime)
end
local pos = self.object:get_pos() local pos = self.object:get_pos()
local yaw = 0 local yaw = 0
@ -3553,8 +3664,7 @@ local mob_step = function(self, dtime)
-- attack timer -- attack timer
self.timer = self.timer + dtime self.timer = self.timer + dtime
if self.state ~= "attack" then if self.state ~= "attack" and self.state ~= "gowp" then
if self.timer < 1 then if self.timer < 1 then
return return
end end
@ -3577,7 +3687,7 @@ local mob_step = function(self, dtime)
if (self.state == "attack" and self.env_damage_timer > 1) if (self.state == "attack" and self.env_damage_timer > 1)
or self.state ~= "attack" then or self.state ~= "attack" then
check_entity_cramming(self)
self.env_damage_timer = 0 self.env_damage_timer = 0
-- check for environmental damage (water, fire, lava etc.) -- check for environmental damage (water, fire, lava etc.)
@ -3702,7 +3812,7 @@ local do_tnt = function(obj, damage)
end end
mobs.spawning_mobs = {} mcl_mobs.spawning_mobs = {}
-- Code to execute before custom on_rightclick handling -- Code to execute before custom on_rightclick handling
local on_rightclick_prefix = function(self, clicker) local on_rightclick_prefix = function(self, clicker)
@ -3720,7 +3830,7 @@ local on_rightclick_prefix = function(self, clicker)
update_tag(self) update_tag(self)
if not mobs.is_creative(clicker:get_player_name()) then if not minetest.is_creative_enabled(clicker:get_player_name()) then
item:take_item() item:take_item()
clicker:set_wielded_item(item) clicker:set_wielded_item(item)
end end
@ -3741,9 +3851,9 @@ local create_mob_on_rightclick = function(on_rightclick)
end end
-- register mob entity -- register mob entity
function mobs:register_mob(name, def) function mcl_mobs:register_mob(name, def)
mobs.spawning_mobs[name] = true mcl_mobs.spawning_mobs[name] = true
local can_despawn local can_despawn
if def.can_despawn ~= nil then if def.can_despawn ~= nil then
@ -3822,6 +3932,8 @@ minetest.register_entity(name, {
sounds = def.sounds or {}, sounds = def.sounds or {},
animation = def.animation, animation = def.animation,
follow = def.follow, follow = def.follow,
nofollow = def.nofollow,
can_open_doors = def.can_open_doors,
jump = def.jump ~= false, jump = def.jump ~= false,
walk_chance = def.walk_chance or 50, walk_chance = def.walk_chance or 50,
attacks_monsters = def.attacks_monsters or false, attacks_monsters = def.attacks_monsters or false,
@ -3872,7 +3984,7 @@ minetest.register_entity(name, {
runaway_from = def.runaway_from, runaway_from = def.runaway_from,
owner_loyal = def.owner_loyal, owner_loyal = def.owner_loyal,
facing_fence = false, facing_fence = false,
_cmi_is_mob = true, is_mob = true,
pushable = def.pushable or true, pushable = def.pushable or true,
@ -3887,7 +3999,8 @@ minetest.register_entity(name, {
child = def.child or false, child = def.child or false,
texture_mods = {}, texture_mods = {},
shoot_arrow = def.shoot_arrow, shoot_arrow = def.shoot_arrow,
sounds_child = def.sounds_child, sounds_child = def.sounds_child,
pick_up = def.pick_up,
explosion_strength = def.explosion_strength, explosion_strength = def.explosion_strength,
suffocation_timer = 0, suffocation_timer = 0,
follow_velocity = def.follow_velocity or 2.4, follow_velocity = def.follow_velocity or 2.4,
@ -3911,12 +4024,15 @@ minetest.register_entity(name, {
on_grown = def.on_grown, on_grown = def.on_grown,
on_pick_up = def.on_pick_up,
on_detach_child = mob_detach_child, on_detach_child = mob_detach_child,
on_activate = function(self, staticdata, dtime) on_activate = function(self, staticdata, dtime)
--this is a temporary hack so mobs stop --this is a temporary hack so mobs stop
--glitching and acting really weird with the --glitching and acting really weird with the
--default built in engine collision detection --default built in engine collision detection
self.is_mob = true
self.object:set_properties({ self.object:set_properties({
collide_with_objects = false, collide_with_objects = false,
}) })
@ -3935,11 +4051,11 @@ if minetest.get_modpath("doc_identifier") ~= nil then
doc.sub.identifier.register_object(name, "basics", "mobs") doc.sub.identifier.register_object(name, "basics", "mobs")
end end
end -- END mobs:register_mob function end -- END mcl_mobs:register_mob function
-- register arrow for shoot attack -- register arrow for shoot attack
function mobs:register_arrow(name, def) function mcl_mobs:register_arrow(name, def)
if not name or not def then return end -- errorcheck if not name or not def then return end -- errorcheck
@ -4041,7 +4157,7 @@ function mobs:register_arrow(name, def)
if entity if entity
and self.hit_mob and self.hit_mob
and entity._cmi_is_mob == true and entity.is_mob == true
and tostring(player) ~= self.owner_id and tostring(player) ~= self.owner_id
and entity.name ~= self.object:get_luaentity().name then and entity.name ~= self.object:get_luaentity().name then
self.hit_mob(self, player) self.hit_mob(self, player)
@ -4051,7 +4167,7 @@ function mobs:register_arrow(name, def)
if entity if entity
and self.hit_object and self.hit_object
and (not entity._cmi_is_mob) and (not entity.is_mob)
and tostring(player) ~= self.owner_id and tostring(player) ~= self.owner_id
and entity.name ~= self.object:get_luaentity().name then and entity.name ~= self.object:get_luaentity().name then
self.hit_object(self, player) self.hit_object(self, player)
@ -4068,7 +4184,7 @@ end
-- no damage to nodes explosion -- no damage to nodes explosion
function mobs:safe_boom(self, pos, strength) function mcl_mobs:safe_boom(self, pos, strength)
minetest.sound_play(self.sounds and self.sounds.explode or "tnt_explode", { minetest.sound_play(self.sounds and self.sounds.explode or "tnt_explode", {
pos = pos, pos = pos,
gain = 1.0, gain = 1.0,
@ -4081,15 +4197,11 @@ end
-- make explosion with protection and tnt mod check -- make explosion with protection and tnt mod check
function mobs:boom(self, pos, strength, fire) function mcl_mobs:boom(self, pos, strength, fire)
if mod_explosions then if mobs_griefing and not minetest.is_protected(pos, "") then
if mobs_griefing and not minetest.is_protected(pos, "") then mcl_explosions.explode(pos, strength, { drop_chance = 1.0, fire = fire }, self.object)
mcl_explosions.explode(pos, strength, { drop_chance = 1.0, fire = fire }, self.object)
else
mobs:safe_boom(self, pos, strength)
end
else else
mobs:safe_boom(self, pos, strength) mcl_mobs:safe_boom(self, pos, strength)
end end
-- delete the object after it punched the player to avoid nil entities in e.g. mcl_shields!! -- delete the object after it punched the player to avoid nil entities in e.g. mcl_shields!!
@ -4102,7 +4214,7 @@ end
-- Note: This also introduces the “spawn_egg” group: -- Note: This also introduces the “spawn_egg” group:
-- * spawn_egg=1: Spawn egg (generic mob, no metadata) -- * spawn_egg=1: Spawn egg (generic mob, no metadata)
-- * spawn_egg=2: Spawn egg (captured/tamed mob, metadata) -- * spawn_egg=2: Spawn egg (captured/tamed mob, metadata)
function mobs:register_egg(mob, desc, background, addegg, no_creative) function mcl_mobs:register_egg(mob, desc, background, addegg, no_creative)
local grp = {spawn_egg = 1} local grp = {spawn_egg = 1}
@ -4145,7 +4257,7 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
local name = placer:get_player_name() local name = placer:get_player_name()
local privs = minetest.get_player_privs(name) local privs = minetest.get_player_privs(name)
if mod_mobspawners and under.name == "mcl_mobspawners:spawner" then if under.name == "mcl_mobspawners:spawner" then
if minetest.is_protected(pointed_thing.under, name) then if minetest.is_protected(pointed_thing.under, name) then
minetest.record_protection_violation(pointed_thing.under, name) minetest.record_protection_violation(pointed_thing.under, name)
return itemstack return itemstack
@ -4155,7 +4267,7 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
return itemstack return itemstack
end end
mcl_mobspawners.setup_spawner(pointed_thing.under, itemstack:get_name()) mcl_mobspawners.setup_spawner(pointed_thing.under, itemstack:get_name())
if not mobs.is_creative(name) then if not minetest.is_creative_enabled(name) then
itemstack:take_item() itemstack:take_item()
end end
return itemstack return itemstack
@ -4195,7 +4307,7 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
end end
-- if not in creative then take item -- if not in creative then take item
if not mobs.is_creative(placer:get_player_name()) then if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item() itemstack:take_item()
end end
end end
@ -4209,28 +4321,28 @@ end
-- No-op in MCL2 (capturing mobs is not possible). -- No-op in MCL2 (capturing mobs is not possible).
-- Provided for compability with Mobs Redo -- Provided for compability with Mobs Redo
function mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso, force_take, replacewith) function mcl_mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso, force_take, replacewith)
return false return false
end end
-- No-op in MCL2 (protecting mobs is not possible). -- No-op in MCL2 (protecting mobs is not possible).
function mobs:protect(self, clicker) function mcl_mobs:protect(self, clicker)
return false return false
end end
-- feeding, taming and breeding (thanks blert2112) -- feeding, taming and breeding (thanks blert2112)
function mobs:feed_tame(self, clicker, feed_count, breed, tame) function mcl_mobs:feed_tame(self, clicker, feed_count, breed, tame)
if not self.follow then if not self.follow then
return false return false
end end
-- can eat/tame with item in hand -- can eat/tame with item in hand
if follow_holding(self, clicker) then if self.nofollow or follow_holding(self, clicker) then
-- if not in creative then take item -- if not in creative then take item
if not mobs.is_creative(clicker:get_player_name()) then if not minetest.is_creative_enabled(clicker:get_player_name()) then
local item = clicker:get_wielded_item() local item = clicker:get_wielded_item()
@ -4296,7 +4408,7 @@ function mobs:feed_tame(self, clicker, feed_count, breed, tame)
end end
-- Spawn a child -- Spawn a child
function mobs:spawn_child(pos, mob_type) function mcl_mobs:spawn_child(pos, mob_type)
local child = minetest.add_entity(pos, mob_type) local child = minetest.add_entity(pos, mob_type)
if not child then if not child then
return return
@ -4343,7 +4455,7 @@ end
-- compatibility function for old entities to new modpack entities -- compatibility function for old entities to new modpack entities
function mobs:alias_mob(old_name, new_name) function mcl_mobs:alias_mob(old_name, new_name)
-- spawn egg -- spawn egg
minetest.register_alias(old_name, new_name) minetest.register_alias(old_name, new_name)
@ -4374,7 +4486,7 @@ minetest.register_globalstep(function(dtime)
local pos = player:get_pos() local pos = player:get_pos()
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 47)) do for _, obj in pairs(minetest.get_objects_inside_radius(pos, 47)) do
local lua = obj:get_luaentity() local lua = obj:get_luaentity()
if lua and lua._cmi_is_mob then if lua and lua.is_mob then
lua.lifetimer = math.max(20, lua.lifetimer) lua.lifetimer = math.max(20, lua.lifetimer)
lua.despawn_immediately = false lua.despawn_immediately = false
end end

File diff suppressed because it is too large Load Diff

View File

@ -12,7 +12,7 @@ local crash_threshold = 6.5 -- ignored if enable_crash=false
local node_ok = function(pos, fallback) local node_ok = function(pos, fallback)
fallback = fallback or mobs.fallback_node fallback = fallback or mcl_mobs.fallback_node
local node = minetest.get_node_or_nil(pos) local node = minetest.get_node_or_nil(pos)
@ -119,7 +119,7 @@ end)
------------------------------------------------------------------------------- -------------------------------------------------------------------------------
function mobs.attach(entity, player) function mcl_mobs.attach(entity, player)
local attach_at, eye_offset local attach_at, eye_offset
@ -162,7 +162,7 @@ function mobs.attach(entity, player)
end end
function mobs.detach(player, offset) function mcl_mobs.detach(player, offset)
force_detach(player) force_detach(player)
@ -185,7 +185,7 @@ function mobs.detach(player, offset)
end end
function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime) function mcl_mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
local rot_view = 0 local rot_view = 0
@ -261,7 +261,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
if entity.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then if entity.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
if stand_anim then if stand_anim then
mobs:set_animation(entity, stand_anim) mcl_mobs:set_animation(entity, stand_anim)
end end
return return
@ -269,7 +269,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
-- set moving animation -- set moving animation
if moving_anim then if moving_anim then
mobs:set_animation(entity, moving_anim) mcl_mobs:set_animation(entity, moving_anim)
end end
-- Stop! -- Stop!
@ -388,7 +388,7 @@ end
-- directional flying routine by D00Med (edited by TenPlus1) -- directional flying routine by D00Med (edited by TenPlus1)
function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim) function mcl_mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
local ctrl = entity.driver:get_player_control() local ctrl = entity.driver:get_player_control()
local velo = entity.object:get_velocity() local velo = entity.object:get_velocity()
@ -440,9 +440,9 @@ function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
-- change animation if stopped -- change animation if stopped
if velo.x == 0 and velo.y == 0 and velo.z == 0 then if velo.x == 0 and velo.y == 0 and velo.z == 0 then
mobs:set_animation(entity, stand_anim) mcl_mobs:set_animation(entity, stand_anim)
else else
-- moving animation -- moving animation
mobs:set_animation(entity, moving_anim) mcl_mobs:set_animation(entity, moving_anim)
end end
end end

View File

@ -1,187 +1,211 @@
--lua locals --lua locals
local get_node = minetest.get_node local get_node = minetest.get_node
local get_item_group = minetest.get_item_group local get_item_group = minetest.get_item_group
local get_node_light = minetest.get_node_light local get_node_light = minetest.get_node_light
local find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air local find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
local new_vector = vector.new local get_biome_name = minetest.get_biome_name
local get_objects_inside_radius = minetest.get_objects_inside_radius
local get_connected_players = minetest.get_connected_players
local minetest_get_perlin = minetest.get_perlin
local math_random = math.random local math_random = math.random
local get_biome_name = minetest.get_biome_name local math_floor = math.floor
local max = math.max local math_ceil = math.ceil
local get_objects_inside_radius = minetest.get_objects_inside_radius local math_cos = math.cos
local vector_distance = vector.distance local math_sin = math.sin
local math_round = function(x) return (x > 0) and math_floor(x + 0.5) or math_ceil(x - 0.5) end
--local vector_distance = vector.distance
local vector_new = vector.new
local vector_floor = vector.floor
local table_copy = table.copy
local table_remove = table.remove
local pairs = pairs
-- range for mob count -- range for mob count
local aoc_range = 32 local aoc_range = 32
--[[
THIS IS THE BIG LIST OF ALL BIOMES - used for programming/updating mobs
underground:
"FlowerForest_underground",
"JungleEdge_underground",local spawning_position = spawning_position_list[math.random(1,#spawning_position_list)]
"ColdTaiga_underground",
"IcePlains_underground",
"IcePlainsSpikes_underground",
"MegaTaiga_underground",
"Taiga_underground",
"ExtremeHills+_underground",
"JungleM_underground",
"ExtremeHillsM_underground",
"JungleEdgeM_underground",
ocean:
"RoofedForest_ocean",
"JungleEdgeM_ocean",
"BirchForestM_ocean",
"BirchForest_ocean",
"IcePlains_deep_ocean",
"Jungle_deep_ocean",
"Savanna_ocean",
"MesaPlateauF_ocean",
"ExtremeHillsM_deep_ocean",
"Savanna_deep_ocean",
"SunflowerPlains_ocean",
"Swampland_deep_ocean",
"Swampland_ocean",
"MegaSpruceTaiga_deep_ocean",
"ExtremeHillsM_ocean",
"JungleEdgeM_deep_ocean",
"SunflowerPlains_deep_ocean",
"BirchForest_deep_ocean",
"IcePlainsSpikes_ocean",
"Mesa_ocean",
"StoneBeach_ocean",
"Plains_deep_ocean",
"JungleEdge_deep_ocean",
"SavannaM_deep_ocean",
"Desert_deep_ocean",
"Mesa_deep_ocean",
"ColdTaiga_deep_ocean",
"Plains_ocean",
"MesaPlateauFM_ocean",
"Forest_deep_ocean",
"JungleM_deep_ocean",
"FlowerForest_deep_ocean",
"MushroomIsland_ocean",
"MegaTaiga_ocean",
"StoneBeach_deep_ocean",
"IcePlainsSpikes_deep_ocean",
"ColdTaiga_ocean",
"SavannaM_ocean",
"MesaPlateauF_deep_ocean",
"MesaBryce_deep_ocean",
"ExtremeHills+_deep_ocean",
"ExtremeHills_ocean",
"MushroomIsland_deep_ocean",
"Forest_ocean",
"MegaTaiga_deep_ocean",
"JungleEdge_ocean",
"MesaBryce_ocean",
"MegaSpruceTaiga_ocean",
"ExtremeHills+_ocean",
"Jungle_ocean",
"RoofedForest_deep_ocean",
"IcePlains_ocean",
"FlowerForest_ocean",
"ExtremeHills_deep_ocean",
"MesaPlateauFM_deep_ocean",
"Desert_ocean",
"Taiga_ocean",
"BirchForestM_deep_ocean",
"Taiga_deep_ocean",
"JungleM_ocean",
water or beach?
"MesaPlateauFM_sandlevel",
"MesaPlateauF_sandlevel",
"MesaBryce_sandlevel",
"Mesa_sandlevel",
beach:
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"MushroomIslandShore",
"JungleM_shore",
"Jungle_shore",
dimension biome:
"Nether",
"End",
Overworld regular:
"Mesa",
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"Jungle",
"Savanna",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"Desert",
"ColdTaiga",
"MushroomIsland",
"IcePlainsSpikes",
"SunflowerPlains",
"IcePlains",
"RoofedForest",
"ExtremeHills+_snowtop",
"MesaPlateauFM_grasstop",
"JungleEdgeM",
"ExtremeHillsM",
"JungleM",
"BirchForestM",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"JungleEdge",
"SavannaM",
]]--
--do mobs spawn?
local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
-- count how many mobs of one type are inside an area
local count_mobs = function(pos,mobtype)
local noise_params = {
offset = 0,
scale = 3,
spread = {
x = 301,
y = 50,
z = 304,
},
seed = 100,
octaves = 3,
persistence = 0.5,
}
-- THIS IS THE BIG LIST OF ALL BIOMES - used for programming/updating mobs
-- Also used for missing parameter
-- Please update the list when adding new biomes!
local list_of_all_biomes = {
-- underground:
"FlowerForest_underground",
"JungleEdge_underground",
"ColdTaiga_underground",
"IcePlains_underground",
"IcePlainsSpikes_underground",
"MegaTaiga_underground",
"Taiga_underground",
"ExtremeHills+_underground",
"JungleM_underground",
"ExtremeHillsM_underground",
"JungleEdgeM_underground",
-- ocean:
"RoofedForest_ocean",
"JungleEdgeM_ocean",
"BirchForestM_ocean",
"BirchForest_ocean",
"IcePlains_deep_ocean",
"Jungle_deep_ocean",
"Savanna_ocean",
"MesaPlateauF_ocean",
"ExtremeHillsM_deep_ocean",
"Savanna_deep_ocean",
"SunflowerPlains_ocean",
"Swampland_deep_ocean",
"Swampland_ocean",
"MegaSpruceTaiga_deep_ocean",
"ExtremeHillsM_ocean",
"JungleEdgeM_deep_ocean",
"SunflowerPlains_deep_ocean",
"BirchForest_deep_ocean",
"IcePlainsSpikes_ocean",
"Mesa_ocean",
"StoneBeach_ocean",
"Plains_deep_ocean",
"JungleEdge_deep_ocean",
"SavannaM_deep_ocean",
"Desert_deep_ocean",
"Mesa_deep_ocean",
"ColdTaiga_deep_ocean",
"Plains_ocean",
"MesaPlateauFM_ocean",
"Forest_deep_ocean",
"JungleM_deep_ocean",
"FlowerForest_deep_ocean",
"MushroomIsland_ocean",
"MegaTaiga_ocean",
"StoneBeach_deep_ocean",
"IcePlainsSpikes_deep_ocean",
"ColdTaiga_ocean",
"SavannaM_ocean",
"MesaPlateauF_deep_ocean",
"MesaBryce_deep_ocean",
"ExtremeHills+_deep_ocean",
"ExtremeHills_ocean",
"MushroomIsland_deep_ocean",
"Forest_ocean",
"MegaTaiga_deep_ocean",
"JungleEdge_ocean",
"MesaBryce_ocean",
"MegaSpruceTaiga_ocean",
"ExtremeHills+_ocean",
"Jungle_ocean",
"RoofedForest_deep_ocean",
"IcePlains_ocean",
"FlowerForest_ocean",
"ExtremeHills_deep_ocean",
"MesaPlateauFM_deep_ocean",
"Desert_ocean",
"Taiga_ocean",
"BirchForestM_deep_ocean",
"Taiga_deep_ocean",
"JungleM_ocean",
-- water or beach?
"MesaPlateauFM_sandlevel",
"MesaPlateauF_sandlevel",
"MesaBryce_sandlevel",
"Mesa_sandlevel",
-- beach:
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"MushroomIslandShore",
"JungleM_shore",
"Jungle_shore",
-- dimension biome:
"Nether",
"End",
-- Overworld regular:
"Mesa",
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"Jungle",
"Savanna",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"Desert",
"ColdTaiga",
"MushroomIsland",
"IcePlainsSpikes",
"SunflowerPlains",
"IcePlains",
"RoofedForest",
"ExtremeHills+_snowtop",
"MesaPlateauFM_grasstop",
"JungleEdgeM",
"ExtremeHillsM",
"JungleM",
"BirchForestM",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"JungleEdge",
"SavannaM",
}
-- count how many mobs are in an area
local function count_mobs(pos)
local num = 0 local num = 0
local objs = get_objects_inside_radius(pos, aoc_range) for _,object in pairs(get_objects_inside_radius(pos, aoc_range)) do
for n = 1, #objs do if object and object:get_luaentity() and object:get_luaentity().is_mob then
local obj = objs[n]:get_luaentity() num = num + 1
if obj and obj.name and obj._cmi_is_mob then
-- count hostile mobs only
if mobtype == "hostile" then
if obj.spawn_class == "hostile" then
num = num + 1
end
-- count passive mobs only
else
num = num + 1
end
end end
end end
return num return num
end end
-- global functions -- global functions
function mobs:spawn_abm_check(pos, node, name) function mcl_mobs:spawn_abm_check(pos, node, name)
-- global function to add additional spawn checks -- global function to add additional spawn checks
-- return true to stop spawning mob -- return true to stop spawning mob
end end
@ -215,10 +239,72 @@ WARNING: BIOME INTEGRATION NEEDED -> How to get biome through lua??
--this is where all of the spawning information is kept --this is where all of the spawning information is kept
local spawn_dictionary = {} local spawn_dictionary = {}
local summary_chance = 0
function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_light, max_light, interval, chance, aoc, min_height, max_height, day_toggle, on_spawn) function mcl_mobs:spawn_setup(def)
if not mobs_spawn then return end
--print(dump(biomes)) if not def then
minetest.log("warning", "Empty mob spawn setup definition")
return
end
local name = def.name
if not name then
minetest.log("warning", "Missing mob name")
return
end
local dimension = def.dimension or "overworld"
local type_of_spawning = def.type_of_spawning or "ground"
local biomes = def.biomes or list_of_all_biomes
local min_light = def.min_light or 0
local max_light = def.max_light or (minetest.LIGHT_MAX + 1)
local chance = def.chance or 1000
local aoc = def.aoc or aoc_range
local min_height = def.min_height or mcl_mapgen.overworld.min
local max_height = def.max_height or mcl_mapgen.overworld.max
local day_toggle = def.day_toggle
local on_spawn = def.on_spawn
local check_position = def.check_position
-- chance/spawn number override in minetest.conf for registered mob
local numbers = minetest.settings:get(name)
if numbers then
numbers = numbers:split(",")
chance = tonumber(numbers[1]) or chance
aoc = tonumber(numbers[2]) or aoc
if chance == 0 then
minetest.log("warning", string.format("[mcl_mobs] %s has spawning disabled", name))
return
end
minetest.log("action", string.format("[mcl_mobs] Chance setting for %s changed to %s (total: %s)", name, chance, aoc))
end
if chance < 1 then
chance = 1
minetest.log("warning", "Chance shouldn't be less than 1 (mob name: " .. name ..")")
end
spawn_dictionary[#spawn_dictionary + 1] = {
name = name,
dimension = dimension,
type_of_spawning = type_of_spawning,
biomes = biomes,
min_light = min_light,
max_light = max_light,
chance = chance,
aoc = aoc,
min_height = min_height,
max_height = max_height,
day_toggle = day_toggle,
check_position = check_position,
on_spawn = on_spawn,
}
summary_chance = summary_chance + chance
end
function mcl_mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_light, max_light, interval, chance, aoc, min_height, max_height, day_toggle, on_spawn)
-- Do mobs spawn at all? -- Do mobs spawn at all?
if not mobs_spawn then if not mobs_spawn then
@ -234,184 +320,11 @@ function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_ligh
aoc = tonumber(numbers[2]) or aoc aoc = tonumber(numbers[2]) or aoc
if chance == 0 then if chance == 0 then
minetest.log("warning", string.format("[mobs] %s has spawning disabled", name)) minetest.log("warning", string.format("[mcl_mobs] %s has spawning disabled", name))
return return
end end
minetest.log("action", minetest.log("action", string.format("[mcl_mobs] Chance setting for %s changed to %s (total: %s)", name, chance, aoc))
string.format("[mobs] Chance setting for %s changed to %s (total: %s)", name, chance, aoc))
end
--[[
local spawn_action
spawn_action = function(pos, node, active_object_count, active_object_count_wider, name)
local orig_pos = table.copy(pos)
-- is mob actually registered?
if not mobs.spawning_mobs[name]
or not minetest.registered_entities[name] then
minetest.log("warning", "Mob spawn of "..name.." failed, unknown entity or mob is not registered for spawning!")
return
end
-- additional custom checks for spawning mob
if mobs:spawn_abm_check(pos, node, name) == true then
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, ABM check rejected!")
return
end
-- count nearby mobs in same spawn class
local entdef = minetest.registered_entities[name]
local spawn_class = entdef and entdef.spawn_class
if not spawn_class then
if entdef.type == "monster" then
spawn_class = "hostile"
else
spawn_class = "passive"
end
end
local in_class_cap = count_mobs(pos, "!"..spawn_class) < MOB_CAP[spawn_class]
-- do not spawn if too many of same mob in area
if active_object_count_wider >= max_per_block -- large-range mob cap
or (not in_class_cap) -- spawn class mob cap
or count_mobs(pos, name) >= aoc then -- per-mob mob cap
-- too many entities
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, too crowded!")
return
end
-- if toggle set to nil then ignore day/night check
if day_toggle ~= nil then
local tod = (minetest.get_timeofday() or 0) * 24000
if tod > 4500 and tod < 19500 then
-- daylight, but mob wants night
if day_toggle == false then
-- mob needs night
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, mob needs light!")
return
end
else
-- night time but mob wants day
if day_toggle == true then
-- mob needs day
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, mob needs daylight!")
return
end
end
end
-- spawn above node
pos.y = pos.y + 1
-- only spawn away from player
local objs = minetest.get_objects_inside_radius(pos, 24)
for n = 1, #objs do
if objs[n]:is_player() then
-- player too close
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, player too close!")
return
end
end
-- mobs cannot spawn in protected areas when enabled
if not spawn_protected
and minetest.is_protected(pos, "") then
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, position is protected!")
return
end
-- are we spawning within height limits?
if pos.y > max_height
or pos.y < min_height then
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, out of height limit!")
return
end
-- are light levels ok?
local light = minetest.get_node_light(pos)
if not light
or light > max_light
or light < min_light then
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, bad light!")
return
end
-- do we have enough space to spawn mob?
local ent = minetest.registered_entities[name]
local width_x = max(1, math.ceil(ent.collisionbox[4] - ent.collisionbox[1]))
local min_x, max_x
if width_x % 2 == 0 then
max_x = math.floor(width_x/2)
min_x = -(max_x-1)
else
max_x = math.floor(width_x/2)
min_x = -max_x
end
local width_z = max(1, math.ceil(ent.collisionbox[6] - ent.collisionbox[3]))
local min_z, max_z
if width_z % 2 == 0 then
max_z = math.floor(width_z/2)
min_z = -(max_z-1)
else
max_z = math.floor(width_z/2)
min_z = -max_z
end
local max_y = max(0, math.ceil(ent.collisionbox[5] - ent.collisionbox[2]) - 1)
for y = 0, max_y do
for x = min_x, max_x do
for z = min_z, max_z do
local pos2 = {x = pos.x+x, y = pos.y+y, z = pos.z+z}
if minetest.registered_nodes[node_ok(pos2).name].walkable == true then
-- inside block
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, too little space!")
if ent.spawn_small_alternative ~= nil and (not minetest.registered_nodes[node_ok(pos).name].walkable) then
minetest.log("info", "Trying to spawn smaller alternative mob: "..ent.spawn_small_alternative)
spawn_action(orig_pos, node, active_object_count, active_object_count_wider, ent.spawn_small_alternative)
end
return
end
end
end
end
-- tweak X/Y/Z spawn pos
if width_x % 2 == 0 then
pos.x = pos.x + 0.5
end
if width_z % 2 == 0 then
pos.z = pos.z + 0.5
end
pos.y = pos.y - 0.5
local mob = minetest.add_entity(pos, name)
minetest.log("action", "Mob spawned: "..name.." at "..minetest.pos_to_string(pos))
if on_spawn then
local ent = mob:get_luaentity()
on_spawn(ent, pos)
end
end
local function spawn_abm_action(pos, node, active_object_count, active_object_count_wider)
spawn_action(pos, node, active_object_count, active_object_count_wider, name)
end
]]--
local entdef = minetest.registered_entities[name]
local spawn_class
if entdef.type == "monster" then
spawn_class = "hostile"
else
spawn_class = "passive"
end end
--load information into the spawn dictionary --load information into the spawn dictionary
@ -423,106 +336,34 @@ function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_ligh
spawn_dictionary[key]["biomes"] = biomes spawn_dictionary[key]["biomes"] = biomes
spawn_dictionary[key]["min_light"] = min_light spawn_dictionary[key]["min_light"] = min_light
spawn_dictionary[key]["max_light"] = max_light spawn_dictionary[key]["max_light"] = max_light
spawn_dictionary[key]["interval"] = interval
spawn_dictionary[key]["chance"] = chance spawn_dictionary[key]["chance"] = chance
spawn_dictionary[key]["aoc"] = aoc spawn_dictionary[key]["aoc"] = aoc
spawn_dictionary[key]["min_height"] = min_height spawn_dictionary[key]["min_height"] = min_height
spawn_dictionary[key]["max_height"] = max_height spawn_dictionary[key]["max_height"] = max_height
spawn_dictionary[key]["day_toggle"] = day_toggle spawn_dictionary[key]["day_toggle"] = day_toggle
--spawn_dictionary[key]["on_spawn"] = spawn_abm_action
spawn_dictionary[key]["spawn_class"] = spawn_class
--[[ summary_chance = summary_chance + chance
minetest.register_abm({
label = name .. " spawning",
nodenames = nodes,
neighbors = neighbors,
interval = interval,
chance = floor(max(1, chance * mobs_spawn_chance)),
catch_up = false,
action = spawn_abm_action,
})
]]--
end end
-- compatibility with older mob registration local two_pi = 2 * math.pi
-- we're going to forget about this for now -j4i local function get_next_mob_spawn_pos(pos)
--[[ local distance = math_random(25, 32)
function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, day_toggle) local angle = math_random() * two_pi
return {
mobs:spawn_specific(name, nodes, {"air"}, min_light, max_light, 30, x = math_round(pos.x + distance * math_cos(angle)),
chance, active_object_count, -31000, max_height, day_toggle) y = pos.y,
z = math_round(pos.z + distance * math_sin(angle))
}
end end
]]--
--Don't disable this yet-j4i
-- MarkBu's spawn function
function mobs:spawn(def)
--does nothing for now
--[[
local name = def.name
local nodes = def.nodes or {"group:soil", "group:stone"}
local neighbors = def.neighbors or {"air"}
local min_light = def.min_light or 0
local max_light = def.max_light or 15
local interval = def.interval or 30
local chance = def.chance or 5000
local active_object_count = def.active_object_count or 1
local min_height = def.min_height or -31000
local max_height = def.max_height or 31000
local day_toggle = def.day_toggle
local on_spawn = def.on_spawn
mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, interval,
chance, active_object_count, min_height, max_height, day_toggle, on_spawn)
]]--
end
local axis
--inner and outer part of square donut radius
local inner = 1
local outer = 65
local int = {-1,1}
local position_calculation = function(pos)
pos = vector.floor(pos)
--this is used to determine the axis buffer from the player
axis = math.random(0,1)
--cast towards the direction
if axis == 0 then --x
pos.x = pos.x + math.random(inner,outer)*int[math.random(1,2)]
pos.z = pos.z + math.random(-outer,outer)
else --z
pos.z = pos.z + math.random(inner,outer)*int[math.random(1,2)]
pos.x = pos.x + math.random(-outer,outer)
end
return(pos)
end
--[[
local decypher_limits_dictionary = {
["overworld"] = {mcl_vars.mg_overworld_min,mcl_vars.mg_overworld_max},
["nether"] = {mcl_vars.mg_nether_min, mcl_vars.mg_nether_max},
["end"] = {mcl_vars.mg_end_min, mcl_vars.mg_end_max}
}
]]--
local function decypher_limits(posy) local function decypher_limits(posy)
--local min_max_table = decypher_limits_dictionary[dimension] posy = math_floor(posy)
--return min_max_table[1],min_max_table[2]
posy = math.floor(posy)
return posy - 32, posy + 32 return posy - 32, posy + 32
end end
--a simple helper function for mob_spawn --a simple helper function for mob_spawn
local function biome_check(biome_list, biome_goal) local function biome_check(biome_list, biome_goal)
for _,data in ipairs(biome_list) do for _, data in pairs(biome_list) do
if data == biome_goal then if data == biome_goal then
return true return true
end end
@ -531,125 +372,111 @@ local function biome_check(biome_list, biome_goal)
return false return false
end end
local function is_farm_animal(n)
--todo mob limiting return n == "mobs_mc:pig" or n == "mobs_mc:cow" or n == "mobs_mc:sheep" or n == "mobs_mc:chicken" or n == "mobs_mc:horse" or n == "mobs_mc:donkey"
--MAIN LOOP end
if mobs_spawn then if mobs_spawn then
local perlin_noise
local function spawn_a_mob(pos, dimension, y_min, y_max)
local dimension = dimension or mcl_worlds.pos_to_dimension(pos)
local goal_pos = get_next_mob_spawn_pos(pos)
local spawning_position_list = find_nodes_in_area_under_air(
{x = goal_pos.x, y = y_min, z = goal_pos.z},
{x = goal_pos.x, y = y_max, z = goal_pos.z},
{"group:solid", "group:water", "group:lava"}
)
if #spawning_position_list <= 0 then return end
local spawning_position = spawning_position_list[math_random(1, #spawning_position_list)]
--hard code mob limit in area to 5 for now
if count_mobs(spawning_position) >= 5 then return end
local gotten_node = get_node(spawning_position).name
local gotten_biome = minetest.get_biome_data(spawning_position)
if not gotten_node or not gotten_biome then return end
gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with
--add this so mobs don't spawn inside nodes
spawning_position.y = spawning_position.y + 1
--only need to poll for node light if everything else worked
local gotten_light = get_node_light(spawning_position)
local is_water = get_item_group(gotten_node, "water") ~= 0
local is_lava = get_item_group(gotten_node, "lava") ~= 0
local is_ground = not (is_water or is_lava)
local is_grass = minetest.get_item_group(gotten_node,"grass_block") ~= 0
local has_bed = minetest.find_node_near(pos,25,{"group:bed"})
if not is_ground then
spawning_position.y = spawning_position.y - 1
end
local mob_def
--create a disconnected clone of the spawn dictionary
--prevents memory leak
local mob_library_worker_table = table_copy(spawn_dictionary)
--grab mob that fits into the spawning location
--randomly grab a mob, don't exclude any possibilities
perlin_noise = perlin_noise or minetest_get_perlin(noise_params)
local noise = perlin_noise:get_3d(spawning_position)
local current_summary_chance = summary_chance
while #mob_library_worker_table > 0 do
local mob_chance_offset = (math_round(noise * current_summary_chance + 12345) % current_summary_chance) + 1
local mob_index = 1
local mob_chance = mob_library_worker_table[mob_index].chance
local step_chance = mob_chance
while step_chance < mob_chance_offset do
mob_index = mob_index + 1
mob_chance = mob_library_worker_table[mob_index].chance
step_chance = step_chance + mob_chance
end
local mob_def = mob_library_worker_table[mob_index]
local mob_type = minetest.registered_entities[mob_def.name].type
if mob_def
and spawning_position.y >= mob_def.min_height
and spawning_position.y <= mob_def.max_height
and mob_def.dimension == dimension
and biome_check(mob_def.biomes, gotten_biome)
and gotten_light >= mob_def.min_light
and gotten_light <= mob_def.max_light
and (is_ground or mob_def.type_of_spawning ~= "ground")
and (mob_def.check_position and mob_def.check_position(spawning_position) or true)
and (not is_farm_animal(mob_def.name) or is_grass)
and (mob_type ~= "npc" or has_bed)
then
--everything is correct, spawn mob
local object = minetest.add_entity(spawning_position, mob_def.name)
if object then
return mob_def.on_spawn and mob_def.on_spawn(object, pos)
end
end
current_summary_chance = current_summary_chance - mob_chance
table_remove(mob_library_worker_table, mob_index)
end
end
--MAIN LOOP
local timer = 0 local timer = 0
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
timer = timer + dtime timer = timer + dtime
if timer >= 8 then if timer < 10 then return end
timer = 0 timer = 0
for _,player in pairs(minetest.get_connected_players()) do for _, player in pairs(get_connected_players()) do
for i = 1,math_random(3,8) do local pos = player:get_pos()
repeat -- after this line each "break" means "continue" local dimension = mcl_worlds.pos_to_dimension(pos)
local player_pos = player:get_pos() -- ignore void and unloaded area
if dimension ~= "void" and dimension ~= "default" then
local _,dimension = mcl_worlds.y_to_layer(player_pos.y) local y_min, y_max = decypher_limits(pos.y)
for i = 1, math_random(1, 4) do
if dimension == "void" or dimension == "default" then spawn_a_mob(pos, dimension, y_min, y_max)
break -- ignore void and unloaded area
end
local min,max = decypher_limits(player_pos.y)
local goal_pos = position_calculation(player_pos)
local spawning_position_list = find_nodes_in_area_under_air(new_vector(goal_pos.x,min,goal_pos.z), vector.new(goal_pos.x,max,goal_pos.z), {"group:solid", "group:water", "group:lava"})
--couldn't find node
if #spawning_position_list <= 0 then
break
end
local spawning_position = spawning_position_list[math_random(1,#spawning_position_list)]
--Prevent strange behavior/too close to player
if not spawning_position or vector_distance(player_pos, spawning_position) < 15 then
break
end
local gotten_node = get_node(spawning_position)
local gotten_node_name = gotten_node.name
local gotten_node_def = minetest.registered_nodes[gotten_node_name]
if not gotten_node_name or not gotten_node_def or gotten_node_name == "air" then --skip air nodes
break
end
if gotten_node_def.use_texture_alpha and gotten_node_def.use_texture_alpha ~= "opaque" then
break
end --don't spawn on nonopaque nodes
local leaf = minetest.get_item_group(gotten_node_name,"leaves")
if leaf ~= 0 then
break end --don't spawn on treetops
local gotten_biome = minetest.get_biome_data(spawning_position)
if not gotten_biome then
break --skip if in unloaded area
end
gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with
--grab random mob
local mob_def = spawn_dictionary[math.random(1,#spawn_dictionary)]
if not mob_def then
break --skip if something ridiculous happens (nil mob def)
end
--skip if not correct dimension
if mob_def.dimension ~= dimension then
break
end
--skip if not in correct biome
if not biome_check(mob_def.biomes, gotten_biome) then
break
end
--add this so mobs don't spawn inside nodes
spawning_position.y = spawning_position.y + 1
if spawning_position.y < mob_def.min_height or spawning_position.y > mob_def.max_height then
break
end
--only need to poll for node light if everything else worked
local gotten_light = get_node_light(spawning_position)
--don't spawn if not in light limits
if gotten_light < mob_def.min_light or gotten_light > mob_def.max_light then
break
end
local is_water = get_item_group(gotten_node_name, "water") ~= 0
local is_lava = get_item_group(gotten_node_name, "lava") ~= 0
if mob_def.type_of_spawning == "ground" and is_water then
break
end
if mob_def.type_of_spawning == "ground" and is_lava then
break
end
--finally do the heavy check (for now) of mobs in area
if count_mobs(spawning_position, mob_def.spawn_class) >= mob_def.aoc then
break
end
--adjust the position for water and lava mobs
if mob_def.type_of_spawning == "water" or mob_def.type_of_spawning == "lava" then
spawning_position.y = spawning_position.y - 1
end
--everything is correct, spawn mob
minetest.add_entity(spawning_position, mob_def.name)
until true --this is a safety catch
end end
end end
end end

View File

@ -0,0 +1,51 @@
local dim = {"x", "z"}
local modpath = minetest.get_modpath(minetest.get_current_modname())
local function load_schem(filename)
local file = io.open(modpath .. "/schems/" .. filename, "r")
local data = minetest.deserialize(file:read())
file:close()
return data
end
local wither_spawn_schems = {}
for _, d in pairs(dim) do
wither_spawn_schems[d] = load_schem("wither_spawn_" .. d .. ".we")
end
local function check_schem(pos, schem)
for _, n in pairs(schem) do
if minetest.get_node(vector.add(pos, n)).name ~= n.name then
return false
end
end
return true
end
local function remove_schem(pos, schem)
for _, n in pairs(schem) do
minetest.remove_node(vector.add(pos, n))
end
end
local function wither_spawn(pos)
for _, d in pairs(dim) do
for i = 0, 2 do
local p = vector.add(pos, {x = 0, y = -2, z = 0, [d] = -i})
local schem = wither_spawn_schems[d]
if check_schem(p, schem) then
remove_schem(p, schem)
minetest.add_entity(vector.add(p, {x = 0, y = 1, z = 0, [d] = 1}), "mobs_mc:wither")
end
end
end
end
local wither_head = minetest.registered_nodes["mcl_heads:wither_skeleton"]
local old_on_place = wither_head.on_place
function wither_head.on_place(itemstack, placer, pointed)
minetest.after(0, wither_spawn, pointed.above)
old_on_place(itemstack, placer, pointed)
end

View File

@ -0,0 +1,4 @@
name = mcl_wither_spawning
description = Wither Spawning for MineClone2
author = Fleckenstein
depends = mobs_mc, mcl_heads

View File

@ -0,0 +1 @@
return {{["y"] = 1, ["x"] = 0, ["name"] = "mcl_nether:soul_sand", ["z"] = 0}, {["y"] = 2, ["x"] = 0, ["name"] = "mcl_heads:wither_skeleton", ["z"] = 0, ["param2"] = 2, ["param1"] = 15}, {["y"] = 0, ["x"] = 1, ["name"] = "mcl_nether:soul_sand", ["z"] = 0}, {["y"] = 1, ["x"] = 1, ["name"] = "mcl_nether:soul_sand", ["z"] = 0}, {["y"] = 2, ["x"] = 1, ["name"] = "mcl_heads:wither_skeleton", ["z"] = 0, ["param2"] = 2, ["param1"] = 15}, {["y"] = 1, ["x"] = 2, ["name"] = "mcl_nether:soul_sand", ["z"] = 0}, {["y"] = 2, ["x"] = 2, ["name"] = "mcl_heads:wither_skeleton", ["z"] = 0, ["param2"] = 2, ["param1"] = 15}}

View File

@ -0,0 +1 @@
return {{["y"] = 0, ["x"] = 0, ["name"] = "mcl_nether:soul_sand", ["z"] = 1}, {["y"] = 1, ["x"] = 0, ["name"] = "mcl_nether:soul_sand", ["z"] = 0}, {["y"] = 1, ["x"] = 0, ["name"] = "mcl_nether:soul_sand", ["z"] = 1}, {["y"] = 1, ["x"] = 0, ["name"] = "mcl_nether:soul_sand", ["z"] = 2}, {["y"] = 2, ["x"] = 0, ["name"] = "mcl_heads:wither_skeleton", ["z"] = 0, ["param2"] = 1, ["param1"] = 15}, {["y"] = 2, ["x"] = 0, ["name"] = "mcl_heads:wither_skeleton", ["z"] = 1, ["param2"] = 1, ["param1"] = 15}, {["y"] = 2, ["x"] = 0, ["name"] = "mcl_heads:wither_skeleton", ["z"] = 2, ["param2"] = 1, ["param1"] = 15}}

View File

@ -1,333 +0,0 @@
--[[ This table contains the concrete itemstrings to be used by this mod.
All mobs in this mod must use variables in this table, instead
of hardcoding the itemstring.
This way, external mods are enabled to replace the itemstrings to provide
their own items and game integration is made much simpler.
An item IDs is supposed to be overwritten by adding
mobs_mc.override.items["example:item"] in a game mod
with name "mobs_mc_gameconfig". ]]
-- Standard items
-- If true, mobs_mc adds the monster egg nodes (needs default mod).
-- Set to false in your gameconfig mod if you create your own monster egg nodes.
mobs_mc.create_monster_egg_nodes = true
mobs_mc.items = {}
mobs_mc.items = {
-- Items defined in mobs_mc
blaze_rod = "mobs_mc:blaze_rod",
blaze_powder = "mobs_mc:blaze_powder",
chicken_raw = "mobs_mc:chicken_raw",
chicken_cooked = "mobs_mc:chicken_cooked",
feather = "mobs_mc:feather",
beef_raw = "mobs_mc:beef_raw",
beef_cooked = "mobs_mc:beef_cooked",
bowl = "mobs_mc:bowl",
mushroom_stew = "mobs_mc:mushroom_stew",
milk = "mobs_mc:milk_bucket",
dragon_egg = "mobs_mc:dragon_egg",
egg = "mobs_mc:egg",
ender_eye = "mobs_mc:ender_eye",
ghast_tear = "mobs_mc:ghast_tear",
saddle = "mobs:saddle",
iron_horse_armor = "mobs_mc:iron_horse_armor",
gold_horse_armor = "mobs_mc:gold_horse_armor",
diamond_horse_armor = "mobs_mc:diamond_horse_armor",
porkchop_raw = "mobs_mc:porkchop_raw",
porkchop_cooked = "mobs_mc:porkchop_cooked",
carrot_on_a_stick = "mobs_mc:carrot_on_a_stick",
rabbit_raw = "mobs_mc:rabbit_raw",
rabbit_cooked = "mobs_mc:rabbit_cooked",
rabbit_hide = "mobs_mc:rabbit_hide",
mutton_raw = "mobs_mc:mutton_raw",
mutton_cooked = "mobs_mc:mutton_cooked",
shulker_shell = "mobs_mc:shulker_shell",
magma_cream = "mobs_mc:magma_cream",
spider_eye = "mobs_mc:spider_eye",
snowball = "mobs_mc:snowball",
totem = "mobs_mc:totem",
rotten_flesh = "mobs_mc:rotten_flesh",
nether_star = "mobs_mc:nether_star",
bone = "mobs_mc:bone",
slimeball = "mobs_mc:slimeball",
arrow = "mobs_mc:arrow",
bow = "mobs_mc:bow_wood",
head_creeper = "mobs_mc:head_creeper",
head_zombie = "mobs_mc:head_zombie",
head_skeleton = "mobs_mc:head_skeleton",
head_wither_skeleton = "mobs_mc:head_wither_skeleton",
-- External items
-- Mobs Redo
leather = "mobs:leather",
shears = "mobs:shears",
-- Minetest Game
top_snow = "default:snow",
snow_block = "default:snowblock",
mushroom_red = "flowers:mushroom_red",
bucket = "bucket:bucket_empty",
grass_block = "default:dirt_with_grass",
string = "farming:string",
stick = "default:stick",
flint = "default:flint",
iron_ingot = "default:steel_ingot",
iron_block = "default:steelblock",
fire = "fire:basic_flame",
gunpowder = "tnt:gunpowder",
flint_and_steel = "fire:flint_and_steel",
water_source = "default:water_source",
river_water_source = "default:river_water_source",
black_dye = "dye:black",
poppy = "flowers:rose",
dandelion = "flowers:dandelion_yellow",
coal = "default:coal_lump",
emerald = "default:diamond",
iron_axe = "default:axe_steel",
gold_sword = "default:sword_mese",
gold_ingot = "default:gold_ingot",
gold_nugget = "default:gold_lump",
glowstone_dust = "default:mese_crystal_fragment",
redstone = "default:mese_crystal_fragment",
glass_bottle = "vessels:glass_bottle",
sugar = "default:papyrus",
wheat = "farming:wheat",
hay_bale = "farming:straw",
prismarine_shard = "default:mese_crystal_fragment",
prismarine_crystals = "default:mese_crystal",
apple = "default:apple",
golden_apple = "default:apple",
rabbit_foot = "mobs_mc:rabbit_foot",
-- Boss items
wet_sponge = "default:gold_block", -- only dropped by elder guardian; there is no equivalent block in Minetest Game
-- Other
nether_brick_block = "nether:brick",
mycelium = "ethereal:mushroom_dirt",
carrot = "farming:carrot",
potato = "farming:potato",
golden_carrot = "farming:carrot_gold",
fishing_rod = "fishing:pole_wood",
fish_raw = "fishing:fish_raw",
salmon_raw = "fishing:carp_raw",
clownfish_raw = "fishing:clownfish_raw",
pufferfish_raw = "fishing:pike_raw",
cookie = "farming:cookie",
-- TODO: Add actual ender pearl
ender_pearl = "farorb:farorb",
nether_portal = "nether:portal",
netherrack = "nether:rack",
nether_brick_block = "nether:brick",
-- Wool (Minecraft color scheme)
wool_white = "wool:white",
wool_light_grey = "wool:grey",
wool_grey = "wool:dark_grey",
wool_blue = "wool:blue",
wool_lime = "wool:green",
wool_green = "wool:dark_green",
wool_purple = "wool:violet",
wool_pink = "wool:pink",
wool_yellow = "wool:yellow",
wool_orange = "wool:orange",
wool_brown = "wool:brown",
wool_red = "wool:red",
wool_cyan = "wool:cyan",
wool_magenta = "wool:magenta",
wool_black = "wool:black",
-- Light blue intentionally missing
-- Special items
music_discs = {}, -- No music discs by default; used by creeper. Override this if your game has music discs.
}
-- Tables for attracting, feeding and breeding mobs
mobs_mc.follow = {
sheep = { mobs_mc.items.wheat },
cow = { mobs_mc.items.wheat },
chicken = { "farming:seed_wheat", "farming:seed_cotton" }, -- seeds in general
parrot = { "farming:seed_wheat", "farming:seed_cotton" }, -- seeds in general
horse = { mobs_mc.items.apple, mobs_mc.items.sugar, mobs_mc.items.wheat, mobs_mc.items.hay_bale, mobs_mc.items.golden_apple, mobs_mc.items.golden_carrot },
llama = { mobs_mc.items.wheat, mobs_mc.items.hay_bale, },
pig = { mobs_mc.items.potato, mobs_mc.items.carrot, mobs_mc.items.carrot_on_a_stick,
mobs_mc.items.apple, -- Minetest Game extra
},
rabbit = { mobs_mc.items.dandelion, mobs_mc.items.carrot, mobs_mc.items.golden_carrot, "farming_plus:carrot_item", },
ocelot = { mobs_mc.items.fish_raw, mobs_mc.items.salmon_raw, mobs_mc.items.clownfish_raw, mobs_mc.items.pufferfish_raw,
mobs_mc.items.chicken_raw, -- Minetest Game extra
},
wolf = { mobs_mc.items.bone },
dog = { mobs_mc.items.rabbit_raw, mobs_mc.items.rabbit_cooked, mobs_mc.items.mutton_raw, mobs_mc.items.mutton_cooked, mobs_mc.items.beef_raw, mobs_mc.items.beef_cooked, mobs_mc.items.chicken_raw, mobs_mc.items.chicken_cooked, mobs_mc.items.rotten_flesh,
-- Mobs Redo items
"mobs:meat", "mobs:meat_raw" },
}
-- Contents for replace_what
mobs_mc.replace = {
-- Rabbits reduce carrot growth stage by 1
rabbit = {
-- Farming Redo carrots
{"farming:carrot_8", "farming:carrot_7", 0},
{"farming:carrot_7", "farming:carrot_6", 0},
{"farming:carrot_6", "farming:carrot_5", 0},
{"farming:carrot_5", "farming:carrot_4", 0},
{"farming:carrot_4", "farming:carrot_3", 0},
{"farming:carrot_3", "farming:carrot_2", 0},
{"farming:carrot_2", "farming:carrot_1", 0},
{"farming:carrot_1", "air", 0},
-- Farming Plus carrots
{"farming_plus:carrot", "farming_plus:carrot_7", 0},
{"farming_plus:carrot_6", "farming_plus:carrot_5", 0},
{"farming_plus:carrot_5", "farming_plus:carrot_4", 0},
{"farming_plus:carrot_4", "farming_plus:carrot_3", 0},
{"farming_plus:carrot_3", "farming_plus:carrot_2", 0},
{"farming_plus:carrot_2", "farming_plus:carrot_1", 0},
{"farming_plus:carrot_1", "air", 0},
},
-- Sheep eat grass
sheep = {
-- Grass Block
{ "default:dirt_with_grass", "default:dirt", -1 },
-- “Tall Grass”
{ "default:grass_5", "air", 0 },
{ "default:grass_4", "air", 0 },
{ "default:grass_3", "air", 0 },
{ "default:grass_2", "air", 0 },
{ "default:grass_1", "air", 0 },
},
-- Silverfish populate stone, etc. with monster eggs
silverfish = {
{"default:stone", "mobs_mc:monster_egg_stone", -1},
{"default:cobble", "mobs_mc:monster_egg_cobble", -1},
{"default:mossycobble", "mobs_mc:monster_egg_mossycobble", -1},
{"default:stonebrick", "mobs_mc:monster_egg_stonebrick", -1},
{"default:stone_block", "mobs_mc:monster_egg_stone_block", -1},
},
}
-- List of nodes which endermen can take
mobs_mc.enderman_takable = {
-- Generic handling, useful for entensions
"group:enderman_takable",
-- Generic nodes
"group:sand",
"group:flower",
-- Minetest Game
"default:dirt",
"default:dirt_with_grass",
"default:dirt_with_dry_grass",
"default:dirt_with_snow",
"default:dirt_with_rainforest_litter",
"default:dirt_with_grass_footsteps",
-- FIXME: For some reason, Minetest has a Lua error when an enderman tries to place a Minetest Game cactus.
-- Maybe this is because default:cactus has rotate_and_place?
-- "default:cactus", -- TODO: Re-enable cactus when it works again
"default:gravel",
"default:clay",
"flowers:mushroom_red",
"flowers:mushroom_brown",
"tnt:tnt",
-- Nether mod
"nether:rack",
}
--[[ Table of nodes to replace when an enderman takes it.
If the enderman takes an indexed node, it the enderman will get the item in the value.
Table indexes: Original node, taken by enderman.
Table values: The item which the enderman *actually* gets
Example:
mobs_mc.enderman_node_replace = {
["default:dirt_with_dry_grass"] = "default_dirt_with_grass",
}
-- This means, if the enderman takes a dirt with dry grass, he will get a dirt with grass
-- on his hand instead.
]]
mobs_mc.enderman_replace_on_take = {} -- no replacements by default
-- A table which can be used to override block textures of blocks carried by endermen.
-- Only works for cube-shaped nodes and nodeboxes.
-- Key: itemstrings of the blocks to replace
-- Value: A table with the texture overrides (6 textures)
mobs_mc.enderman_block_texture_overrides = {
}
-- List of nodes on which mobs can spawn
mobs_mc.spawn = {
solid = { "group:cracky", "group:crumbly", "group:shovely", "group:pickaxey" }, -- spawn on "solid" nodes (this is mostly just guessing)
grassland = { mobs_mc.items.grass_block, "ethereal:prairie_dirt" },
savanna = { "default:dirt_with_dry_grass" },
grassland_savanna = { mobs_mc.items.grass_block, "default:dirt_with_dry_grass" },
desert = { "default:desert_sand", "group:sand" },
jungle = { "default:dirt_with_rainforest_litter", "default:jungleleaves", "default:junglewood", "mcl_core:jungleleaves", "mcl_core:junglewood" },
snow = { "default:snow", "default:snowblock", "default:dirt_with_snow" },
end_city = { "default:sandstonebrick", "mcl_end:purpur_block", "mcl_end:end_stone" },
wolf = { mobs_mc.items.grass_block, "default:dirt_with_rainforest_litter", "default:dirt", "default:dirt_with_snow", "default:snow", "default:snowblock" },
village = { "mg_villages:road" },
-- These probably don't need overrides
mushroom_island = { mobs_mc.items.mycelium, "mcl_core:mycelium" },
nether_fortress = { mobs_mc.items.nether_brick_block, "mcl_nether:nether_brick", },
nether = { mobs_mc.items.netherrack, "mcl_nether:netherrack", },
nether_portal = { mobs_mc.items.nether_portal, "mcl_portals:portal" },
water = { mobs_mc.items.water_source, "mcl_core:water_source", "default:water_source" },
}
-- This table contains important spawn height references for the mob spawn height.
-- Please base your mob spawn height on these numbers to keep things clean.
mobs_mc.spawn_height = {
water = tonumber(minetest.settings:get("water_level")) or 0, -- Water level in the Overworld
-- Overworld boundaries (inclusive) --I adjusted this to be more reasonable
overworld_min = -64,-- -2999,
overworld_max = 31000,
-- Nether boundaries (inclusive)
nether_min = -29067,-- -3369,
nether_max = -28939,-- -3000,
-- End boundaries (inclusive)
end_min = -6200,
end_max = -6000,
}
mobs_mc.misc = {
shears_wear = 276, -- Wear to add per shears usage (238 uses)
totem_fail_nodes = {} -- List of nodes in which the totem of undying fails
}
-- Item name overrides from mobs_mc_gameconfig (if present)
if minetest.get_modpath("mobs_mc_gameconfig") and mobs_mc.override then
local tables = {"items", "follow", "replace", "spawn", "spawn_height", "misc"}
for t=1, #tables do
local tbl = tables[t]
if mobs_mc.override[tbl] then
for k, v in pairs(mobs_mc.override[tbl]) do
mobs_mc[tbl][k] = v
end
end
end
if mobs_mc.override.enderman_takable then
mobs_mc.enderman_takable = mobs_mc.override.enderman_takable
end
if mobs_mc.override.enderman_replace_on_take then
mobs_mc.enderman_replace_on_take = mobs_mc.override.enderman_replace_on_take
end
if mobs_mc.enderman_block_texture_overrides then
mobs_mc.enderman_block_texture_overrides = mobs_mc.override.enderman_block_texture_overrides
end
end

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@ -1,587 +0,0 @@
--MCmobs v0.5
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
--THIS IS THE MASTER ITEM LIST TO USE WITH DEFAULT
-- NOTE: Most strings intentionally not marked for translation, other mods already have these items.
-- TODO: Remove this file eventually, most items are already outsourced in other mods.
local S = minetest.get_translator(minetest.get_current_modname())
local c = mobs_mc.is_item_variable_overridden
-- Blaze
if c("blaze_rod") then
minetest.register_craftitem("mobs_mc:blaze_rod", {
description = "Blaze Rod",
_doc_items_longdesc = "This is a crafting component dropped from dead blazes.",
wield_image = "mcl_mobitems_blaze_rod.png",
inventory_image = "mcl_mobitems_blaze_rod.png",
})
-- Make blaze rod furnace-burnable. 1.5 times the burn time of a coal lump
local coalcraft, burntime
if minetest.get_modpath("default") then
coalcraft = minetest.get_craft_result({method="fuel", width=1, items={"default:coal_lump"}})
end
if coalcraft then
burntime = math.floor(coalcraft.time * 1.5)
end
if burntime == nil or burntime == 0 then
burntime = 60
end
minetest.register_craft({
type = "fuel",
burntime = burntime,
recipe = "mobs_mc:blaze_rod",
})
end
if c("blaze_powder") then
minetest.register_craftitem("mobs_mc:blaze_powder", {
description = "Blaze Powder",
_doc_items_longdesc = "This item is mainly used for brewing potions and crafting.",
wield_image = "mcl_mobitems_blaze_powder.png",
inventory_image = "mcl_mobitems_blaze_powder.png",
})
end
if c("blaze_rod") and c("blaze_powder") then
minetest.register_craft({
output = "mobs_mc:blaze_powder 2",
recipe = {{ "mobs_mc:blaze_rod" }},
})
end
-- Chicken
if c("chicken_raw") then
minetest.register_craftitem("mobs_mc:chicken_raw", {
description = "Raw Chicken",
_doc_items_longdesc = "Raw chicken is a food item and can be eaten safely. Cooking it will increase its nutritional value.",
inventory_image = "mcl_mobitems_chicken_raw.png",
groups = { food = 2, eatable = 2 },
on_use = minetest.item_eat(2),
})
end
if c("chicken_cooked") then
minetest.register_craftitem("mobs_mc:chicken_cooked", {
description = "Cooked Chicken",
_doc_items_longdesc = "A cooked chicken is a healthy food item which can be eaten.",
inventory_image = "mcl_mobitems_chicken_cooked.png",
groups = { food = 2, eatable = 6 },
on_use = minetest.item_eat(6),
})
end
if c("chicken_raw") and c("chicken_cooked") then
minetest.register_craft({
type = "cooking",
output = "mobs_mc:chicken_cooked",
recipe = "mobs_mc:chicken_raw",
cooktime = 5,
})
end
if c("feather") then
minetest.register_craftitem("mobs_mc:feather", {
description = "Feather",
_doc_items_longdesc = "Feathers are used in crafting and are dropped from chickens.",
inventory_image = "mcl_mobitems_feather.png",
})
end
-- Cow and mooshroom
if c("beef_raw") then
minetest.register_craftitem("mobs_mc:beef_raw", {
description = "Raw Beef",
_doc_items_longdesc = "Raw beef is the flesh from cows and can be eaten safely. Cooking it will greatly increase its nutritional value.",
inventory_image = "mcl_mobitems_beef_raw.png",
groups = { food = 2, eatable = 3 },
on_use = minetest.item_eat(3),
})
end
if c("beef_cooked") then
minetest.register_craftitem("mobs_mc:beef_cooked", {
description = "Steak",
_doc_items_longdesc = "Steak is cooked beef from cows and can be eaten.",
inventory_image = "mcl_mobitems_beef_cooked.png",
groups = { food = 2, eatable = 8 },
on_use = minetest.item_eat(8),
})
end
if c("beef_raw") and c("beef_cooked") then
minetest.register_craft({
type = "cooking",
output = "mobs_mc:beef_cooked",
recipe = "mobs_mc:beef_raw",
cooktime = 5,
})
end
if c("milk") then
-- milk
minetest.register_craftitem("mobs_mc:milk_bucket", {
description = "Milk",
_doc_items_longdesc = "Milk is a food item obtained by using a bucket on a cow.",
inventory_image = "mobs_bucket_milk.png",
groups = { food = 3, eatable = 1 },
on_use = minetest.item_eat(1, "bucket:bucket_empty"),
stack_max = 1,
})
end
if c("bowl") then
minetest.register_craftitem("mobs_mc:bowl", {
description = "Bowl",
_doc_items_longdesc = "Bowls are mainly used to hold tasty soups.",
inventory_image = "mcl_core_bowl.png",
})
minetest.register_craft({
output = "mobs_mc:bowl",
recipe = {
{ "group:wood", "", "group:wood" },
{ "", "group:wood", "", },
}
})
minetest.register_craft({
type = "fuel",
recipe = "mobs_mc:bowl",
burntime = 5,
})
end
if c("mushroom_stew") then
minetest.register_craftitem("mobs_mc:mushroom_stew", {
description = "Mushroom Stew",
_doc_items_longdesc = "Mushroom stew is a healthy soup.",
inventory_image = "farming_mushroom_stew.png",
groups = { food = 3, eatable = 6 },
on_use = minetest.item_eat(6, "mobs_mc:bowl"),
stack_max = 1,
})
end
-- Ender dragon
if c("dragon_egg") then
local dragon_egg_sounds
if minetest.get_modpath("default") then
dragon_egg_sounds = default.node_sound_stone_defaults()
end
--ender dragon
minetest.register_node("mobs_mc:dragon_egg", {
description = "Dragon Egg",
tiles = {
"mcl_end_dragon_egg.png",
"mcl_end_dragon_egg.png",
"mcl_end_dragon_egg.png",
"mcl_end_dragon_egg.png",
"mcl_end_dragon_egg.png",
"mcl_end_dragon_egg.png",
},
drawtype = "nodebox",
is_ground_content = false,
paramtype = "light",
light_source = 1,
node_box = {
type = "fixed",
fixed = {
{-0.375, -0.5, -0.375, 0.375, -0.4375, 0.375},
{-0.5, -0.4375, -0.5, 0.5, -0.1875, 0.5},
{-0.4375, -0.1875, -0.4375, 0.4375, 0, 0.4375},
{-0.375, 0, -0.375, 0.375, 0.125, 0.375},
{-0.3125, 0.125, -0.3125, 0.3125, 0.25, 0.3125},
{-0.25, 0.25, -0.25, 0.25, 0.3125, 0.25},
{-0.1875, 0.3125, -0.1875, 0.1875, 0.375, 0.1875},
{-0.125, 0.375, -0.125, 0.125, 0.4375, 0.125},
{-0.0625, 0.4375, -0.0625, 0.0625, 0.5, 0.0625},
}
},
selection_box = {
type = "regular",
},
groups = {snappy = 1, falling_node = 1, deco_block = 1, not_in_creative_inventory = 1, dig_by_piston = 1 },
sounds = dragon_egg_sounds,
-- TODO: Make dragon egg teleport on punching
})
end
local longdesc_craftitem
if minetest.get_modpath("doc_items") then
longdesc_craftitem = doc.sub.items.temp.craftitem
end
-- Enderman
if c("ender_eye") then
minetest.register_craftitem("mobs_mc:ender_eye", {
description = "Eye of Ender",
_doc_items_longdesc = longdesc_craftitem,
inventory_image = "mcl_end_ender_eye.png",
groups = { craftitem = 1 },
})
end
if c("ender_eye") and c("blaze_powder") and c("blaze_rod") then
minetest.register_craft({
type = "shapeless",
output = "mobs_mc:ender_eye",
recipe = { "mobs_mc:blaze_powder", "mobs_mc:blaze_rod"},
})
end
-- Ghast
if c("ghast_tear") then
minetest.register_craftitem("mobs_mc:ghast_tear", {
description = "Ghast Tear",
_doc_items_longdesc = "A ghast tear is an item used in potion brewing. It is dropped from dead ghasts.",
wield_image = "mcl_mobitems_ghast_tear.png",
inventory_image = "mcl_mobitems_ghast_tear.png",
groups = { brewitem = 1 },
})
end
-- Saddle
if c("saddle") then
-- Overwrite the saddle from Mobs Redo
minetest.register_craftitem(":mobs:saddle", {
description = "Saddle",
_doc_items_longdesc = "Saddles can be put on horses, donkeys, mules and pigs in order to mount them.",
_doc_items_usagehelp = "Rightclick an animal while holding a saddle to put on the saddle. You can now mount the animal by rightclicking it again.",
inventory_image = "mcl_mobitems_saddle.png",
stack_max = 1,
})
end
-- Horse Armor
local horse_armor_use = S("Place it on a horse to put on the horse armor. Donkeys and mules can't wear horse armor.")
-- TODO: Balance the horse armor strength, compare with MC armor strength
if c("iron_horse_armor") then
minetest.register_craftitem("mobs_mc:iron_horse_armor", {
description = S("Iron Horse Armor"),
_doc_items_longdesc = S("Iron horse armor can be worn by horses to increase their protection from harm a bit."),
_doc_items_usagehelp = horse_armor_use,
inventory_image = "mobs_mc_iron_horse_armor.png",
_horse_overlay_image = "mobs_mc_horse_armor_iron.png",
sounds = {
_mcl_armor_equip = "mcl_armor_equip_iron",
},
stack_max = 1,
groups = { horse_armor = 85 },
})
end
if c("gold_horse_armor") then
minetest.register_craftitem("mobs_mc:gold_horse_armor", {
description = S("Golden Horse Armor"),
_doc_items_longdesc = S("Golden horse armor can be worn by horses to increase their protection from harm."),
_doc_items_usagehelp = horse_armor_use,
inventory_image = "mobs_mc_gold_horse_armor.png",
_horse_overlay_image = "mobs_mc_horse_armor_gold.png",
sounds = {
_mcl_armor_equip = "mcl_armor_equip_iron",
},
stack_max = 1,
groups = { horse_armor = 60 },
})
end
if c("diamond_horse_armor") then
minetest.register_craftitem("mobs_mc:diamond_horse_armor", {
description = S("Diamond Horse Armor"),
_doc_items_longdesc = S("Diamond horse armor can be worn by horses to greatly increase their protection from harm."),
_doc_items_usagehelp = horse_armor_use,
inventory_image = "mobs_mc_diamond_horse_armor.png",
_horse_overlay_image = "mobs_mc_horse_armor_diamond.png",
sounds = {
_mcl_armor_equip = "mcl_armor_equip_diamond",
},
stack_max = 1,
groups = { horse_armor = 45 },
})
end
-- Pig
if c("porkchop_raw") then
minetest.register_craftitem("mobs_mc:porkchop_raw", {
description = "Raw Porkchop",
_doc_items_longdesc = "A raw porkchop is the flesh from a pig and can be eaten safely. Cooking it will greatly increase its nutritional value.",
inventory_image = "mcl_mobitems_porkchop_raw.png",
groups = { food = 2, eatable = 3 },
on_use = minetest.item_eat(3),
})
end
if c("porkchop_cooked") then
minetest.register_craftitem("mobs_mc:porkchop_cooked", {
description = "Cooked Porkchop",
_doc_items_longdesc = "Cooked porkchop is the cooked flesh of a pig and is used as food.",
inventory_image = "mcl_mobitems_porkchop_cooked.png",
groups = { food = 2, eatable = 8 },
on_use = minetest.item_eat(8),
})
end
if c("porkchop_raw") and c("porkchop_cooked") then
minetest.register_craft({
type = "cooking",
output = "mobs_mc:porkchop_cooked",
recipe = "mobs_mc:porkchop_raw",
cooktime = 5,
})
end
if c("carrot_on_a_stick") then
minetest.register_tool("mobs_mc:carrot_on_a_stick", {
description = "Carrot on a Stick",
_doc_items_longdesc = "A carrot on a stick can be used on saddled pigs to ride them. Pigs will also follow anyone who holds a carrot on a stick near them.",
_doc_items_usagehelp = "Rightclick a saddled pig with the carrot on a stick to mount it. You can now ride it like a horse.",
wield_image = "mcl_mobitems_carrot_on_a_stick.png",
inventory_image = "mcl_mobitems_carrot_on_a_stick.png",
sounds = { breaks = "default_tool_breaks" },
})
end
-- Poor-man's recipes for carrot on a stick
if c("carrot_on_a_stick") and c("stick") and c("string") and minetest.get_modpath("farming") then
minetest.register_craft({
output = "mobs_mc:carrot_on_a_stick",
recipe = {
{"", "", "farming:string" },
{"", "group:stick", "farming:string" },
{"group:stick", "", "farming:bread" },
}
})
-- FIXME: Identify correct farming mod (check if it includes the carrot item)
minetest.register_craft({
output = "mobs_mc:carrot_on_a_stick",
recipe = {
{"", "", "farming:string" },
{"", "group:stick", "farming:string" },
{"group:stick", "", "farming:carrot" },
}
})
end
if c("carrot_on_a_stick") and c("stick") and c("string") and minetest.get_modpath("fishing") and minetest.get_modpath("farming") then
minetest.register_craft({
type = "shapeless",
output = "mobs_mc:carrot_on_a_stick",
recipe = {"fishing:pole_wood", "farming:carrot"},
})
end
-- Rabbit
if c("rabbit_raw") then
minetest.register_craftitem("mobs_mc:rabbit_raw", {
description = "Raw Rabbit",
_doc_items_longdesc = "Raw rabbit is a food item from a dead rabbit. It can be eaten safely. Cooking it will increase its nutritional value.",
inventory_image = "mcl_mobitems_rabbit_raw.png",
groups = { food = 2, eatable = 3 },
on_use = minetest.item_eat(3),
})
end
if c("rabbit_cooked") then
minetest.register_craftitem("mobs_mc:rabbit_cooked", {
description = "Cooked Rabbit",
_doc_items_longdesc = "This is a food item which can be eaten.",
inventory_image = "mcl_mobitems_rabbit_cooked.png",
groups = { food = 2, eatable = 5 },
on_use = minetest.item_eat(5),
})
end
if c("rabbit_raw") and c("rabbit_cooked") then
minetest.register_craft({
type = "cooking",
output = "mobs_mc:rabbit_cooked",
recipe = "mobs_mc:rabbit_raw",
cooktime = 5,
})
end
if c("rabbit_hide") then
minetest.register_craftitem("mobs_mc:rabbit_hide", {
description = "Rabbit Hide",
_doc_items_longdesc = "Rabbit hide is used to create leather.",
inventory_image = "mcl_mobitems_rabbit_hide.png"
})
end
if c("leather") and c("rabbit_hide") then
minetest.register_craft({
output = "mobs:leather",
recipe = {
{ "mobs_mc:rabbit_hide", "mobs_mc:rabbit_hide" },
{ "mobs_mc:rabbit_hide", "mobs_mc:rabbit_hide" },
}
})
end
if c("rabbit_foot") then
minetest.register_craftitem("mobs_mc:rabbit_foot", {
description = "Rabbit's Foot",
_doc_items_longdesc = "This item is used in brewing.",
inventory_image = "mcl_mobitems_rabbit_foot.png"
})
end
-- Sheep
if c("mutton_raw") then
minetest.register_craftitem("mobs_mc:mutton_raw", {
description = "Raw Mutton",
_doc_items_longdesc = "Raw mutton is the flesh from a sheep and can be eaten safely. Cooking it will greatly increase its nutritional value.",
inventory_image = "mcl_mobitems_mutton_raw.png",
groups = { food = 2, eatable = 4 },
on_use = minetest.item_eat(4),
})
end
if c("mutton_cooked") then
minetest.register_craftitem("mobs_mc:mutton_cooked", {
description = "Cooked Mutton",
_doc_items_longdesc = "Cooked mutton is the cooked flesh from a sheep and is used as food.",
inventory_image = "mcl_mobitems_mutton_cooked.png",
groups = { food = 2, eatable = 8 },
on_use = minetest.item_eat(8),
})
end
if c("mutton_raw") and c("mutton_cooked") then
minetest.register_craft({
type = "cooking",
output = "mobs_mc:mutton_cooked",
recipe = "mobs_mc:mutton_raw",
cooktime = 5,
})
end
-- Shulker
if c("shulker_shell") then
minetest.register_craftitem("mobs_mc:shulker_shell", {
description = "Shulker Shell",
_doc_items_longdesc = "Shulker shells are used in crafting. They are dropped from dead shulkers.",
inventory_image = "mcl_mobitems_shulker_shell.png",
groups = { craftitem = 1 },
})
end
-- Magma cube
if c("magma_cream") then
minetest.register_craftitem("mobs_mc:magma_cream", {
description = "Magma Cream",
_doc_items_longdesc = "Magma cream is a crafting component.",
wield_image = "mcl_mobitems_magma_cream.png",
inventory_image = "mcl_mobitems_magma_cream.png",
groups = { brewitem = 1 },
})
end
-- Slime
if c("slimeball") then
minetest.register_craftitem("mobs_mc:slimeball", {
description = "Slimeball",
_doc_items_longdesc = "Slimeballs are used in crafting. They are dropped from slimes.",
inventory_image = "mcl_mobitems_slimeball.png"
})
if minetest.get_modpath("mesecons_materials") then
minetest.register_craft({
output = "mesecons_materials:glue",
recipe = {{ "mobs_mc:slimeball" }},
})
end
end
-- Spider
if c("spider_eye") then
minetest.register_craftitem("mobs_mc:spider_eye", {
description = "Spider Eye",
_doc_items_longdesc = "Spider eyes are used mainly in crafting and brewing. Spider eyes can be eaten, but they poison you and reduce your health by 2 hit points.",
inventory_image = "mcl_mobitems_spider_eye.png",
wield_image = "mcl_mobitems_spider_eye.png",
-- Simplified poisonous food
groups = { food = 2, eatable = -2 },
on_use = minetest.item_eat(-2),
})
end
-- Evoker
if c("totem") then
-- Totem of Undying
minetest.register_craftitem("mobs_mc:totem", {
description = S("Totem of Undying"),
_tt_help = minetest.colorize(mcl_colors.GREEN, S("Protects you from death while wielding it")),
_doc_items_longdesc = S("A totem of undying is a rare artifact which may safe you from certain death."),
_doc_items_usagehelp = S("The totem only works while you hold it in your hand. If you receive fatal damage, you are saved from death and you get a second chance with 1 HP. The totem is destroyed in the process, however."),
inventory_image = "mcl_totems_totem.png",
wield_image = "mcl_totems_totem.png",
stack_max = 1,
groups = {combat_item = 1, offhand_item = 1},
})
end
-- Rotten flesh
if c("rotten_flesh") then
minetest.register_craftitem("mobs_mc:rotten_flesh", {
description = "Rotten Flesh",
_doc_items_longdesc = "Yuck! This piece of flesh clearly has seen better days. Eating it will only poison you and reduces your health by 4 hit points. But tamed wolves can eat it just fine.",
inventory_image = "mcl_mobitems_rotten_flesh.png",
-- Simplified poisonous food
groups = { food = 2, eatable = -4 },
on_use = minetest.item_eat(-4),
})
end
-- Misc.
if c("nether_star") then
minetest.register_craftitem("mobs_mc:nether_star", {
description = "Nether Star",
_doc_items_longdesc = "A nether star is a crafting component. It is dropped from the Wither.",
inventory_image = "mcl_mobitems_nether_star.png"
})
end
if c("snowball") and minetest.get_modpath("default") then
minetest.register_craft({
output = "mobs_mc:snowball 2",
recipe = {
{"default:snow"},
},
})
minetest.register_craft({
output = "default:snow 2",
recipe = {
{"mobs_mc:snowball", "mobs_mc:snowball"},
{"mobs_mc:snowball", "mobs_mc:snowball"},
},
})
-- Change the appearance of default snow to avoid confusion with snowball
minetest.override_item("default:snow", {
inventory_image = "",
wield_image = "",
})
end
if c("bone") then
minetest.register_craftitem("mobs_mc:bone", {
description = "Bone",
_doc_items_longdesc = "Bones can be used to tame wolves so they will protect you. They are also useful as a crafting ingredient.",
_doc_items_usagehelp = "Hold the bone in your hand near wolves to attract them. Rightclick the wolf to give it a bone and tame it.",
inventory_image = "mcl_mobitems_bone.png"
})
if minetest.get_modpath("bones") then
minetest.register_craft({
output = "mobs_mc:bone 3",
recipe = {{ "bones:bones" }},
})
end
end

View File

@ -1,402 +0,0 @@
--MCmobs v0.5
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
-- NOTE: Strings intentionally not marked for translation, other mods already have these items.
-- TODO: Remove this file eventually, all items here are already outsourced in other mods.
local S = minetest.get_translator("mobs_mc")
--maikerumines throwing code
--arrow (weapon)
local c = mobs_mc.is_item_variable_overridden
minetest.register_node("mobs_mc:arrow_box", {
drawtype = "nodebox",
is_ground_content = false,
node_box = {
type = "fixed",
fixed = {
-- Shaft
{-6.5/17, -1.5/17, -1.5/17, -4.5/17, 1.5/17, 1.5/17},
{-4.5/17, -0.5/17, -0.5/17, 5.5/17, 0.5/17, 0.5/17},
{5.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
-- Tip
{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
-- Fletching
{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
}
},
tiles = {"mcl_bows_arrow.png^[transformFX", "mcl_bows_arrow.png^[transformFX", "mcl_bows_arrow_back.png", "mcl_bows_arrow_front.png", "mcl_bows_arrow.png", "mcl_bows_arrow.png^[transformFX"},
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
groups = {not_in_creative_inventory=1, dig_immediate=3},
node_placement_prediction = "",
on_construct = function(pos)
minetest.log("error", "[mobs_mc] Trying to construct mobs_mc:arrow_box at "..minetest.pos_to_string(pos))
minetest.remove_node(pos)
end,
drop = "",
})
local THROWING_ARROW_ENTITY={
physical = false,
timer=0,
visual = "wielditem",
visual_size = {x=0.1, y=0.1},
textures = {"mobs_mc:arrow_box"},
velocity = 10,
lastpos={},
collisionbox = {0,0,0,0,0,0},
}
--ARROW CODE
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
local pos = self.object:get_pos()
local node = minetest.get_node(pos)
minetest.add_particle({
pos = pos,
velocity = {x=0, y=0, z=0},
acceleration = {x=0, y=0, z=0},
expirationtime = .3,
size = 1,
collisiondetection = false,
vertical = false,
texture = "mobs_mc_arrow_particle.png",
})
if self.timer>0.2 then
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1.5)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "mobs_mc:arrow_entity" and obj:get_luaentity().name ~= "__builtin:item" then
local damage = 3
minetest.sound_play("damage", {pos = pos}, true)
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damage},
}, nil)
self.object:remove()
end
else
local damage = 3
minetest.sound_play("damage", {pos = pos}, true)
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damage},
}, nil)
self.object:remove()
end
end
end
if self.lastpos.x~=nil then
if node.name ~= "air" then
minetest.sound_play("bowhit1", {pos = pos}, true)
minetest.add_item(self.lastpos, 'mobs_mc:arrow')
self.object:remove()
end
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end
minetest.register_entity("mobs_mc:arrow_entity", THROWING_ARROW_ENTITY)
local arrows = {
{"mobs_mc:arrow", "mobs_mc:arrow_entity" },
}
local throwing_shoot_arrow = function(itemstack, player)
for _,arrow in pairs(arrows) do
if player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() == arrow[1] then
if not minetest.is_creative_enabled(player:get_player_name()) then
player:get_inventory():remove_item("main", arrow[1])
end
local playerpos = player:get_pos()
local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, arrow[2]) --mc
local dir = player:get_look_dir()
obj:set_velocity({x=dir.x*22, y=dir.y*22, z=dir.z*22})
obj:set_acceleration({x=dir.x*-3, y=-10, z=dir.z*-3})
obj:set_yaw(player:get_look_yaw()+math.pi)
minetest.sound_play("throwing_sound", {pos=playerpos}, true)
if obj:get_luaentity().player == "" then
obj:get_luaentity().player = player
end
obj:get_luaentity().node = player:get_inventory():get_stack("main", 1):get_name()
return true
end
end
return false
end
if c("arrow") then
minetest.register_craftitem("mobs_mc:arrow", {
description = "Arrow",
_doc_items_longdesc = "Arrows are ammunition for bows.",
_doc_items_usagehelp = "To use arrows as ammunition for a bow, put them in the inventory slot following the bow. Slots are counted left to right, top to bottom.",
inventory_image = "mcl_bows_arrow_inv.png",
})
end
if c("arrow") and c("flint") and c("feather") and c("stick") then
minetest.register_craft({
output = 'mobs_mc:arrow 4',
recipe = {
{mobs_mc.items.flint},
{mobs_mc.items.stick},
{mobs_mc.items.feather},
}
})
end
if c("bow") then
minetest.register_tool("mobs_mc:bow_wood", {
description = "Bow",
_doc_items_longdesc = "Bows are ranged weapons to shoot arrows at your foes.",
_doc_items_usagehelp = "To use the bow, you first need to have at least one arrow in slot following the bow. Leftclick to shoot. Each hit deals 3 damage.",
inventory_image = "mcl_bows_bow.png",
on_use = function(itemstack, user, pointed_thing)
if throwing_shoot_arrow(itemstack, user, pointed_thing) then
if not minetest.is_creative_enabled(user:get_player_name()) then
itemstack:add_wear(65535/50)
end
end
return itemstack
end,
})
minetest.register_craft({
output = 'mobs_mc:bow_wood',
recipe = {
{mobs_mc.items.string, mobs_mc.items.stick, ''},
{mobs_mc.items.string, '', mobs_mc.items.stick},
{mobs_mc.items.string, mobs_mc.items.stick, ''},
}
})
end
local how_to_throw = "Hold it in your and and leftclick to throw."
-- egg throwing item
-- egg entity
if c("egg") then
local egg_GRAVITY = 9
local egg_VELOCITY = 19
mobs:register_arrow("mobs_mc:egg_entity", {
visual = "sprite",
visual_size = {x=.5, y=.5},
textures = {"mobs_chicken_egg.png"},
velocity = egg_VELOCITY,
hit_player = function(self, player)
player:punch(minetest.get_player_by_name(self.playername) or self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {},
}, nil)
end,
hit_mob = function(self, mob)
mob:punch(minetest.get_player_by_name(self.playername) or self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {},
}, nil)
end,
hit_node = function(self, pos, node)
if math.random(1, 10) > 1 then
return
end
pos.y = pos.y + 1
local nod = minetest.get_node_or_nil(pos)
if not nod
or not minetest.registered_nodes[nod.name]
or minetest.registered_nodes[nod.name].walkable == true then
return
end
local mob = minetest.add_entity(pos, "mobs_mc:chicken")
local ent2 = mob:get_luaentity()
mob:set_properties({
visual_size = {
x = ent2.base_size.x / 2,
y = ent2.base_size.y / 2
},
collisionbox = {
ent2.base_colbox[1] / 2,
ent2.base_colbox[2] / 2,
ent2.base_colbox[3] / 2,
ent2.base_colbox[4] / 2,
ent2.base_colbox[5] / 2,
ent2.base_colbox[6] / 2
},
})
ent2.child = true
ent2.tamed = true
ent2.owner = self.playername
end
})
-- shoot egg
local mobs_shoot_egg = function (item, player, pointed_thing)
local playerpos = player:get_pos()
minetest.sound_play("default_place_node_hard", {
pos = playerpos,
gain = 1.0,
max_hear_distance = 5,
}, true)
local obj = minetest.add_entity({
x = playerpos.x,
y = playerpos.y +1.5,
z = playerpos.z
}, "mobs_mc:egg_entity")
local ent = obj:get_luaentity()
local dir = player:get_look_dir()
ent.velocity = egg_VELOCITY -- needed for api internal timing
ent.switch = 1 -- needed so that egg doesn't despawn straight away
obj:set_velocity({
x = dir.x * egg_VELOCITY,
y = dir.y * egg_VELOCITY,
z = dir.z * egg_VELOCITY
})
obj:set_acceleration({
x = dir.x * -3,
y = -egg_GRAVITY,
z = dir.z * -3
})
-- pass player name to egg for chick ownership
local ent2 = obj:get_luaentity()
ent2.playername = player:get_player_name()
if not minetest.is_creative_enabled(player:get_player_name()) then
item:take_item()
end
return item
end
minetest.register_craftitem("mobs_mc:egg", {
description = "Egg",
_doc_items_longdesc = "Eggs can be thrown and break on impact. There is a small chance that 1 or even 4 chicks will pop out",
_doc_items_usagehelp = how_to_throw,
inventory_image = "mobs_chicken_egg.png",
on_use = mobs_shoot_egg,
})
end
-- Snowball
local snowball_GRAVITY = 9
local snowball_VELOCITY = 19
mobs:register_arrow("mobs_mc:snowball_entity", {
visual = "sprite",
visual_size = {x=.5, y=.5},
textures = {"mcl_throwing_snowball.png"},
velocity = snowball_VELOCITY,
hit_player = function(self, player)
-- FIXME: No knockback
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {},
}, nil)
end,
hit_mob = function(self, mob)
-- Hurt blazes, but not damage to anything else
local dmg = {}
if mob:get_luaentity().name == "mobs_mc:blaze" then
dmg = {fleshy = 3}
end
-- FIXME: No knockback
mob:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = dmg,
}, nil)
end,
})
if c("snowball") then
-- shoot snowball
local mobs_shoot_snowball = function (item, player, pointed_thing)
local playerpos = player:get_pos()
local obj = minetest.add_entity({
x = playerpos.x,
y = playerpos.y +1.5,
z = playerpos.z
}, "mobs_mc:snowball_entity")
local ent = obj:get_luaentity()
local dir = player:get_look_dir()
ent.velocity = snowball_VELOCITY -- needed for api internal timing
ent.switch = 1 -- needed so that egg doesn't despawn straight away
obj:set_velocity({
x = dir.x * snowball_VELOCITY,
y = dir.y * snowball_VELOCITY,
z = dir.z * snowball_VELOCITY
})
obj:set_acceleration({
x = dir.x * -3,
y = -snowball_GRAVITY,
z = dir.z * -3
})
-- pass player name to egg for chick ownership
local ent2 = obj:get_luaentity()
ent2.playername = player:get_player_name()
if not minetest.is_creative_enabled(player:get_player_name()) then
item:take_item()
end
return item
end
-- Snowball
minetest.register_craftitem("mobs_mc:snowball", {
description = "Snowball",
_doc_items_longdesc = "Snowballs can be thrown at your enemies. A snowball deals 3 damage to blazes, but is harmless to anything else.",
_doc_items_usagehelp = how_to_throw,
inventory_image = "mcl_throwing_snowball.png",
on_use = mobs_shoot_snowball,
})
end
--end maikerumine code

View File

@ -1,65 +0,0 @@
local pr = PseudoRandom(os.time()*5)
local offsets = {}
for x=-2, 2 do
for z=-2, 2 do
table.insert(offsets, {x=x, y=0, z=z})
end
end
--[[ Periodically check and teleport mob to owner if not sitting (order ~= "sit") and
the owner is too far away. To be used with do_custom. Note: Optimized for mobs smaller than 1×1×1.
Larger mobs might have space problems after teleportation.
* dist: Minimum required distance from owner to teleport. Default: 12
* teleport_check_interval: Optional. Interval in seconds to check the mob teleportation. Default: 4 ]]
mobs_mc.make_owner_teleport_function = function(dist, teleport_check_interval)
return function(self, dtime)
-- No teleportation if no owner or if sitting
if not self.owner or self.order == "sit" then
return
end
if not teleport_check_interval then
teleport_check_interval = 4
end
if not dist then
dist = 12
end
if self._teleport_timer == nil then
self._teleport_timer = teleport_check_interval
return
end
self._teleport_timer = self._teleport_timer - dtime
if self._teleport_timer <= 0 then
self._teleport_timer = teleport_check_interval
local mob_pos = self.object:get_pos()
local owner = minetest.get_player_by_name(self.owner)
if not owner then
-- No owner found, no teleportation
return
end
local owner_pos = owner:get_pos()
local dist_from_owner = vector.distance(owner_pos, mob_pos)
if dist_from_owner > dist then
-- Check for nodes below air in a 5×1×5 area around the owner position
local check_offsets = table.copy(offsets)
-- Attempt to place mob near player. Must be placed on walkable node below a non-walkable one. Place inside that air node.
while #check_offsets > 0 do
local r = pr:next(1, #check_offsets)
local telepos = vector.add(owner_pos, check_offsets[r])
local telepos_below = {x=telepos.x, y=telepos.y-1, z=telepos.z}
table.remove(check_offsets, r)
-- Long story short, spawn on a platform
local trynode = minetest.registered_nodes[minetest.get_node(telepos).name]
local trybelownode = minetest.registered_nodes[minetest.get_node(telepos_below).name]
if trynode and not trynode.walkable and
trybelownode and trybelownode.walkable then
-- Correct position found! Let's teleport.
self.object:set_pos(telepos)
return
end
end
end
end
end
end

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@ -1,62 +0,0 @@
--MC Heads for minetest
--maikerumine
-- NOTE: Strings intentionally not marked for translation, other mods already have these items.
-- TODO: Remove this file eventually, all items here are already outsourced in other mods.
local S = minetest.get_translator("mobs_mc")
-- Heads system
local sounds
if minetest.get_modpath("default") then
sounds = default.node_sound_defaults({
footstep = {name="default_hard_footstep", gain=0.3}
})
end
local function addhead(mobname, desc, longdesc)
if not mobs_mc.is_item_variable_overridden("head_"..mobname) then
return
end
minetest.register_node("mobs_mc:head_"..mobname, {
description = desc,
_doc_items_longdesc = longdesc,
drawtype = "nodebox",
is_ground_content = false,
node_box = {
type = "fixed",
fixed = {
{ -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, },
},
},
groups = { oddly_breakable_by_hand=3, head=1, },
-- The head textures are based off the textures of an actual mob.
-- FIXME: This code assumes 16×16 textures for the mob textures!
tiles = {
-- Note: bottom texture is overlaid over top texture to get rid of possible transparency.
-- This is required for skeleton skull and wither skeleton skull.
"[combine:16x16:-4,4=mobs_mc_"..mobname..".png", -- top
"([combine:16x16:-4,4=mobs_mc_"..mobname..".png)^([combine:16x16:-12,4=mobs_mc_"..mobname..".png)", -- bottom
"[combine:16x16:-12,0=mobs_mc_"..mobname..".png", -- left
"[combine:16x16:4,0=mobs_mc_"..mobname..".png", -- right
"[combine:16x16:-20,0=mobs_mc_"..mobname..".png", -- back
"[combine:16x16:-4,0=mobs_mc_"..mobname..".png", -- front
},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
walkable = true,
sounds = sounds,
selection_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, },
},
})
end
-- Add heads
addhead("zombie", "Zombie Head", "A zombie head is a small decorative block which resembles the head of a zombie.")
addhead("creeper", "Creeper Head", "A creeper head is a small decorative block which resembles the head of a creeper.")
addhead("skeleton", "Skeleton Skull", "A skeleton skull is a small decorative block which resembles the skull of a skeleton.")
addhead("wither_skeleton", "Wither Skeleton Skull", "A wither skeleton skull is a small decorative block which resembles the skull of a wither skeleton.")

View File

@ -1,20 +0,0 @@
local function is_forbidden_node(pos, node)
node = node or minetest.get_node(pos)
return minetest.get_item_group(node.name, "stair") > 0 or minetest.get_item_group(node.name, "slab") > 0 or minetest.get_item_group(node.name, "carpet") > 0
end
function mobs:spawn_abm_check(pos, node, name)
-- Don't spawn monsters on mycelium
if (node.name == "mcl_core:mycelium" or node.name == "mcl_core:mycelium_snow") and minetest.registered_entities[name].type == "monster" then
return true
--Don't Spawn mobs on stairs, slabs, or carpets
elseif is_forbidden_node(pos, node) or is_forbidden_node(vector.add(pos, vector.new(0, 1, 0))) then
return true
-- Spawn on opaque or liquid nodes
elseif minetest.get_item_group(node.name, "opaque") ~= 0 or minetest.registered_nodes[node.name].liquidtype ~= "none" or node.name == "mcl_core:grass_path" then
return false
end
-- Reject everything else
return true
end

View File

@ -75,6 +75,7 @@ Origin of those models:
* `mobs_mc_mushroom_brown.png` (CC0) * `mobs_mc_mushroom_brown.png` (CC0)
* “Spawn egg” textures (`mobs_mc_spawn_icon_*`) by 22i * “Spawn egg” textures (`mobs_mc_spawn_icon_*`) by 22i
* Llama decor (carpet) textures (`mobs_mc_llama_decor_*`) by erlehmann and rudzik8
* Any other texture not mentioned here are licensed under the MIT License * Any other texture not mentioned here are licensed under the MIT License
## Sounds ## Sounds

View File

@ -17,11 +17,6 @@ This mod adds mobs which closely resemble the mobs from the game Minecraft, vers
* Code: GNU General Public License, version 3 (see `LICENSE`) * Code: GNU General Public License, version 3 (see `LICENSE`)
* Media: MIT, CC0, CC BY 3.0 CC BY-SA 4.0, LGPLv2.1, GPLv3. See `LICENSE_media.md` for details * Media: MIT, CC0, CC BY 3.0 CC BY-SA 4.0, LGPLv2.1, GPLv3. See `LICENSE_media.md` for details
## Useful information for developers
### Game integration
Want to include this mod in your game? Read `gameconfig.md`.
### Links ### Links
* [`mobs_mc`](https://github.com/maikerumine/mobs_mc) * [`mobs_mc`](https://github.com/maikerumine/mobs_mc)

View File

@ -1,39 +0,0 @@
--###################
--################### AGENT - seemingly unused
--###################
local S = minetest.get_translator("mobs_mc")
mobs:register_mob("mobs_mc:agent", {
type = "npc",
spawn_class = "passive",
passive = true,
hp_min = 20,
hp_max = 20,
armor = 100,
collisionbox = {-0.35, -0.01, -0.35, 0.35, 1, 0.35},
visual = "mesh",
mesh = "mobs_mc_agent.b3d",
textures = {
{"mobs_mc_agent.png"},
},
-- TODO: sounds
visual_size = {x=3, y=3},
walk_chance = 0,
walk_velocity = 0.6,
run_velocity = 2,
jump = true,
animation = {
stand_speed = 25,
walk_speed = 25,
run_speed = 50,
stand_start = 20,
stand_end = 60,
walk_start = 0,
walk_end = 20,
run_start = 0,
run_end = 20,
},
})
mobs:register_egg("mobs_mc:agent", S("Agent"), "mobs_mc_spawn_icon_agent.png", 0)

View File

@ -2,7 +2,7 @@
local S = minetest.get_translator("mobs_mc") local S = minetest.get_translator("mobs_mc")
mobs:register_mob("mobs_mc:bat", { mcl_mobs:register_mob("mobs_mc:bat", {
description = S("Bat"), description = S("Bat"),
type = "animal", type = "animal",
spawn_class = "ambient", spawn_class = "ambient",
@ -65,7 +65,7 @@ else
end end
-- Spawn on solid blocks at or below Sea level and the selected light level -- Spawn on solid blocks at or below Sea level and the selected light level
mobs:spawn_specific( mcl_mobs:spawn_specific(
"mobs_mc:bat", "mobs_mc:bat",
"overworld", "overworld",
"ground", "ground",
@ -138,9 +138,9 @@ maxlight,
20, 20,
5000, 5000,
2, 2,
mobs_mc.spawn_height.overworld_min, mcl_vars.mg_overworld_min,
mobs_mc.spawn_height.water-1) mobs_mc.water_level-1)
-- spawn eggs -- spawn eggs
mobs:register_egg("mobs_mc:bat", S("Bat"), "mobs_mc_spawn_icon_bat.png", 0) mcl_mobs:register_egg("mobs_mc:bat", S("Bat"), "mobs_mc_spawn_icon_bat.png", 0)

View File

@ -12,7 +12,7 @@ local mod_target = minetest.get_modpath("mcl_target")
--################### --###################
mobs:register_mob("mobs_mc:blaze", { mcl_mobs:register_mob("mobs_mc:blaze", {
description = S("Blaze"), description = S("Blaze"),
type = "monster", type = "monster",
spawn_class = "hostile", spawn_class = "hostile",
@ -41,7 +41,7 @@ mobs:register_mob("mobs_mc:blaze", {
reach = 2, reach = 2,
pathfinding = 1, pathfinding = 1,
drops = { drops = {
{name = mobs_mc.items.blaze_rod, {name = "mcl_mobitems:blaze_rod",
chance = 1, chance = 1,
min = 0, min = 0,
max = 1, max = 1,
@ -131,7 +131,7 @@ mobs:register_mob("mobs_mc:blaze", {
end, end,
}) })
mobs:spawn_specific( mcl_mobs:spawn_specific(
"mobs_mc:blaze", "mobs_mc:blaze",
"nether", "nether",
"ground", "ground",
@ -141,11 +141,11 @@ minetest.LIGHT_MAX+1,
30, 30,
5000, 5000,
3, 3,
mobs_mc.spawn_height.nether_min, mcl_vars.mg_nether_min,
mobs_mc.spawn_height.nether_max) mcl_vars.mg_nether_max)
-- Blaze fireball -- Blaze fireball
mobs:register_arrow("mobs_mc:blaze_fireball", { mcl_mobs:register_arrow("mobs_mc:blaze_fireball", {
visual = "sprite", visual = "sprite",
visual_size = {x = 0.3, y = 0.3}, visual_size = {x = 0.3, y = 0.3},
textures = {"mcl_fire_fire_charge.png"}, textures = {"mcl_fire_fire_charge.png"},
@ -181,7 +181,7 @@ mobs:register_arrow("mobs_mc:blaze_fireball", {
-- Node hit, make fire -- Node hit, make fire
hit_node = function(self, pos, node) hit_node = function(self, pos, node)
if node == "air" then if node == "air" then
minetest.set_node(pos, {name = mobs_mc.items.fire}) minetest.set_node(pos, {name = "mcl_fire:fire"})
else else
if self._shot_from_dispenser and mod_target and node == "mcl_target:target_off" then if self._shot_from_dispenser and mod_target and node == "mcl_target:target_off" then
mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks
@ -193,11 +193,11 @@ mobs:register_arrow("mobs_mc:blaze_fireball", {
-- Set fire if node is air, or a replacable flammable node (e.g. a plant) -- Set fire if node is air, or a replacable flammable node (e.g. a plant)
if crashnode.name == "air" or if crashnode.name == "air" or
(cndef and cndef.buildable_to and minetest.get_item_group(crashnode.name, "flammable") >= 1) then (cndef and cndef.buildable_to and minetest.get_item_group(crashnode.name, "flammable") >= 1) then
minetest.set_node(crashpos, {name = mobs_mc.items.fire}) minetest.set_node(crashpos, {name = "mcl_fire:fire"})
end end
end end
end end
}) })
-- spawn eggs -- spawn eggs
mobs:register_egg("mobs_mc:blaze", S("Blaze"), "mobs_mc_spawn_icon_blaze.png", 0) mcl_mobs:register_egg("mobs_mc:blaze", S("Blaze"), "mobs_mc_spawn_icon_blaze.png", 0)

View File

@ -8,7 +8,7 @@ local S = minetest.get_translator("mobs_mc")
mobs:register_mob("mobs_mc:chicken", { mcl_mobs:register_mob("mobs_mc:chicken", {
description = S("Chicken"), description = S("Chicken"),
type = "animal", type = "animal",
spawn_class = "passive", spawn_class = "passive",
@ -30,12 +30,12 @@ mobs:register_mob("mobs_mc:chicken", {
makes_footstep_sound = true, makes_footstep_sound = true,
walk_velocity = 1, walk_velocity = 1,
drops = { drops = {
{name = mobs_mc.items.chicken_raw, {name = "mcl_mobitems:chicken",
chance = 1, chance = 1,
min = 1, min = 1,
max = 1, max = 1,
looting = "common",}, looting = "common",},
{name = mobs_mc.items.feather, {name = "mcl_mobitems:feather",
chance = 1, chance = 1,
min = 0, min = 0,
max = 2, max = 2,
@ -64,14 +64,19 @@ mobs:register_mob("mobs_mc:chicken", {
run_start = 0, run_end = 40, run_start = 0, run_end = 40,
}, },
follow = mobs_mc.follow.chicken, follow = {
"mcl_farming:wheat_seeds",
"mcl_farming:melon_seeds",
"mcl_farming:pumpkin_seeds",
"mcl_farming:beetroot_seeds",
},
view_range = 16, view_range = 16,
fear_height = 4, fear_height = 4,
on_rightclick = function(self, clicker) on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 1, true, true) then return end if mcl_mobs:feed_tame(self, clicker, 1, true, true) then return end
if mobs:protect(self, clicker) then return end if mcl_mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 0, 60, 5, false, nil) then return end if mcl_mobs:capture_mob(self, clicker, 0, 60, 5, false, nil) then return end
end, end,
do_custom = function(self, dtime) do_custom = function(self, dtime)
@ -89,7 +94,7 @@ mobs:register_mob("mobs_mc:chicken", {
local pos = self.object:get_pos() local pos = self.object:get_pos()
minetest.add_item(pos, mobs_mc.items.egg) minetest.add_item(pos, "mcl_throwing:egg")
minetest.sound_play("mobs_mc_chicken_lay_egg", { minetest.sound_play("mobs_mc_chicken_lay_egg", {
pos = pos, pos = pos,
@ -101,7 +106,7 @@ mobs:register_mob("mobs_mc:chicken", {
}) })
--spawn --spawn
mobs:spawn_specific( mcl_mobs:spawn_specific(
"mobs_mc:chicken", "mobs_mc:chicken",
"overworld", "overworld",
"ground", "ground",
@ -147,8 +152,8 @@ mobs:spawn_specific(
minetest.LIGHT_MAX+1, minetest.LIGHT_MAX+1,
30, 17000, 30, 17000,
3, 3,
mobs_mc.spawn_height.water, mobs_mc.water_level,
mobs_mc.spawn_height.overworld_max) mcl_vars.mg_overworld_max)
-- spawn eggs -- spawn eggs
mobs:register_egg("mobs_mc:chicken", S("Chicken"), "mobs_mc_spawn_icon_chicken.png", 0) mcl_mobs:register_egg("mobs_mc:chicken", S("Chicken"), "mobs_mc_spawn_icon_chicken.png", 0)

View File

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@ -21,12 +21,12 @@ local cow_def = {
makes_footstep_sound = true, makes_footstep_sound = true,
walk_velocity = 1, walk_velocity = 1,
drops = { drops = {
{name = mobs_mc.items.beef_raw, {name = "mcl_mobitems:beef",
chance = 1, chance = 1,
min = 1, min = 1,
max = 3, max = 3,
looting = "common",}, looting = "common",},
{name = mobs_mc.items.leather, {name = "mcl_mobitems:leather",
chance = 1, chance = 1,
min = 0, min = 0,
max = 2, max = 2,
@ -47,38 +47,37 @@ local cow_def = {
walk_end = 40, run_start = 0, walk_end = 40, run_start = 0,
run_end = 40, run_end = 40,
}, },
follow = mobs_mc.follow.cow,
on_rightclick = function(self, clicker) on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 1, true, true) then return end if mcl_mobs:feed_tame(self, clicker, 1, true, true) then return end
if mobs:protect(self, clicker) then return end if mcl_mobs:protect(self, clicker) then return end
if self.child then if self.child then
return return
end end
local item = clicker:get_wielded_item() local item = clicker:get_wielded_item()
if item:get_name() == mobs_mc.items.bucket and clicker:get_inventory() then if item:get_name() == "mcl_buckets:bucket_empty" and clicker:get_inventory() then
local inv = clicker:get_inventory() local inv = clicker:get_inventory()
inv:remove_item("main", mobs_mc.items.bucket) inv:remove_item("main", "mcl_buckets:bucket_empty")
minetest.sound_play("mobs_mc_cow_milk", {pos=self.object:get_pos(), gain=0.6}) minetest.sound_play("mobs_mc_cow_milk", {pos=self.object:get_pos(), gain=0.6})
-- if room add bucket of milk to inventory, otherwise drop as item -- if room add bucket of milk to inventory, otherwise drop as item
if inv:room_for_item("main", {name=mobs_mc.items.milk}) then if inv:room_for_item("main", {name = "mcl_mobitems:milk_bucket"}) then
clicker:get_inventory():add_item("main", mobs_mc.items.milk) clicker:get_inventory():add_item("main", "mcl_mobitems:milk_bucket")
else else
local pos = self.object:get_pos() local pos = self.object:get_pos()
pos.y = pos.y + 0.5 pos.y = pos.y + 0.5
minetest.add_item(pos, {name = mobs_mc.items.milk}) minetest.add_item(pos, {name = "mcl_mobitems:milk_bucket"})
end end
return return
end end
mobs:capture_mob(self, clicker, 0, 5, 60, false, nil) mcl_mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
end, end,
follow = mobs_mc.items.wheat, follow = "mcl_farming:wheat_item",
view_range = 10, view_range = 10,
fear_height = 4, fear_height = 4,
} }
mobs:register_mob("mobs_mc:cow", cow_def) mcl_mobs:register_mob("mobs_mc:cow", cow_def)
-- Mooshroom -- Mooshroom
local mooshroom_def = table.copy(cow_def) local mooshroom_def = table.copy(cow_def)
@ -86,22 +85,22 @@ mooshroom_def.description = S("Mooshroom")
mooshroom_def.mesh = "mobs_mc_cow.b3d" mooshroom_def.mesh = "mobs_mc_cow.b3d"
mooshroom_def.textures = { {"mobs_mc_mooshroom.png", "mobs_mc_mushroom_red.png"}, {"mobs_mc_mooshroom_brown.png", "mobs_mc_mushroom_brown.png" } } mooshroom_def.textures = { {"mobs_mc_mooshroom.png", "mobs_mc_mushroom_red.png"}, {"mobs_mc_mooshroom_brown.png", "mobs_mc_mushroom_brown.png" } }
mooshroom_def.on_rightclick = function(self, clicker) mooshroom_def.on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 1, true, true) then return end if mcl_mobs:feed_tame(self, clicker, 1, true, true) then return end
if mobs:protect(self, clicker) then return end if mcl_mobs:protect(self, clicker) then return end
if self.child then if self.child then
return return
end end
local item = clicker:get_wielded_item() local item = clicker:get_wielded_item()
-- Use shears to get mushrooms and turn mooshroom into cow -- Use shears to get mushrooms and turn mooshroom into cow
if item:get_name() == mobs_mc.items.shears then if item:get_name() == "mcl_tools:shears" then
local pos = self.object:get_pos() local pos = self.object:get_pos()
minetest.sound_play("mcl_tools_shears_cut", {pos = pos}, true) minetest.sound_play("mcl_tools_shears_cut", {pos = pos}, true)
if self.base_texture[1] == "mobs_mc_mooshroom_brown.png" then if self.base_texture[1] == "mobs_mc_mooshroom_brown.png" then
minetest.add_item({x=pos.x, y=pos.y+1.4, z=pos.z}, mobs_mc.items.mushroom_brown .. " 5") minetest.add_item({x=pos.x, y=pos.y+1.4, z=pos.z}, "mcl_mushrooms:mushroom_brown 5")
else else
minetest.add_item({x=pos.x, y=pos.y+1.4, z=pos.z}, mobs_mc.items.mushroom_red .. " 5") minetest.add_item({x=pos.x, y=pos.y+1.4, z=pos.z}, "mcl_mushrooms:mushroom_red 5")
end end
local oldyaw = self.object:get_yaw() local oldyaw = self.object:get_yaw()
@ -110,43 +109,43 @@ mooshroom_def.on_rightclick = function(self, clicker)
cow:set_yaw(oldyaw) cow:set_yaw(oldyaw)
if not minetest.is_creative_enabled(clicker:get_player_name()) then if not minetest.is_creative_enabled(clicker:get_player_name()) then
item:add_wear(mobs_mc.misc.shears_wear) item:add_wear(mobs_mc.shears_wear)
clicker:get_inventory():set_stack("main", clicker:get_wield_index(), item) clicker:get_inventory():set_stack("main", clicker:get_wield_index(), item)
end end
-- Use bucket to milk -- Use bucket to milk
elseif item:get_name() == mobs_mc.items.bucket and clicker:get_inventory() then elseif item:get_name() == "mcl_buckets:bucket_empty" and clicker:get_inventory() then
local inv = clicker:get_inventory() local inv = clicker:get_inventory()
inv:remove_item("main", mobs_mc.items.bucket) inv:remove_item("main", "mcl_buckets:bucket_empty")
minetest.sound_play("mobs_mc_cow_milk", {pos=self.object:get_pos(), gain=0.6}) minetest.sound_play("mobs_mc_cow_milk", {pos=self.object:get_pos(), gain=0.6})
-- If room, add milk to inventory, otherwise drop as item -- If room, add milk to inventory, otherwise drop as item
if inv:room_for_item("main", {name=mobs_mc.items.milk}) then if inv:room_for_item("main", {name="mcl_mobitems:milk_bucket"}) then
clicker:get_inventory():add_item("main", mobs_mc.items.milk) clicker:get_inventory():add_item("main", "mcl_mobitems:milk_bucket")
else else
local pos = self.object:get_pos() local pos = self.object:get_pos()
pos.y = pos.y + 0.5 pos.y = pos.y + 0.5
minetest.add_item(pos, {name = mobs_mc.items.milk}) minetest.add_item(pos, {name = "mcl_mobitems:milk_bucket"})
end end
-- Use bowl to get mushroom stew -- Use bowl to get mushroom stew
elseif item:get_name() == mobs_mc.items.bowl and clicker:get_inventory() then elseif item:get_name() == "mcl_core:bowl" and clicker:get_inventory() then
local inv = clicker:get_inventory() local inv = clicker:get_inventory()
inv:remove_item("main", mobs_mc.items.bowl) inv:remove_item("main", "mcl_core:bowl")
minetest.sound_play("mobs_mc_cow_mushroom_stew", {pos=self.object:get_pos(), gain=0.6}) minetest.sound_play("mobs_mc_cow_mushroom_stew", {pos=self.object:get_pos(), gain=0.6})
-- If room, add mushroom stew to inventory, otherwise drop as item -- If room, add mushroom stew to inventory, otherwise drop as item
if inv:room_for_item("main", {name=mobs_mc.items.mushroom_stew}) then if inv:room_for_item("main", {name="mcl_mushrooms:mushroom_stew"}) then
clicker:get_inventory():add_item("main", mobs_mc.items.mushroom_stew) clicker:get_inventory():add_item("main", "mcl_mushrooms:mushroom_stew")
else else
local pos = self.object:get_pos() local pos = self.object:get_pos()
pos.y = pos.y + 0.5 pos.y = pos.y + 0.5
minetest.add_item(pos, {name = mobs_mc.items.mushroom_stew}) minetest.add_item(pos, {name = "mcl_mushrooms:mushroom_stew"})
end end
end end
mobs:capture_mob(self, clicker, 0, 5, 60, false, nil) mcl_mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
end end
mobs:register_mob("mobs_mc:mooshroom", mooshroom_def) mcl_mobs:register_mob("mobs_mc:mooshroom", mooshroom_def)
-- Spawning -- Spawning
mobs:spawn_specific( mcl_mobs:spawn_specific(
"mobs_mc:cow", "mobs_mc:cow",
"overworld", "overworld",
"ground", "ground",
@ -193,12 +192,12 @@ minetest.LIGHT_MAX+1,
30, 30,
17000, 17000,
10, 10,
mobs_mc.spawn_height.water, mobs_mc.water_level,
mobs_mc.spawn_height.overworld_max) mcl_vars.mg_overworld_max)
mobs:spawn_specific( mcl_mobs:spawn_specific(
"mobs_mc:mooshroom", "mobs_mc:mooshroom",
"overworld", "overworld",
"ground", "ground",
@ -211,9 +210,9 @@ minetest.LIGHT_MAX+1,
30, 30,
17000, 17000,
5, 5,
mobs_mc.spawn_height.overworld_min, mcl_vars.mg_overworld_min,
mobs_mc.spawn_height.overworld_max) mcl_vars.mg_overworld_max)
-- spawn egg -- spawn egg
mobs:register_egg("mobs_mc:cow", S("Cow"), "mobs_mc_spawn_icon_cow.png", 0) mcl_mobs:register_egg("mobs_mc:cow", S("Cow"), "mobs_mc_spawn_icon_cow.png", 0)
mobs:register_egg("mobs_mc:mooshroom", S("Mooshroom"), "mobs_mc_spawn_icon_mooshroom.png", 0) mcl_mobs:register_egg("mobs_mc:mooshroom", S("Mooshroom"), "mobs_mc_spawn_icon_mooshroom.png", 0)

View File

@ -9,7 +9,7 @@ local S = minetest.get_translator("mobs_mc")
mobs:register_mob("mobs_mc:creeper", { mcl_mobs:register_mob("mobs_mc:creeper", {
type = "monster", type = "monster",
spawn_class = "hostile", spawn_class = "hostile",
hp_min = 20, hp_min = 20,
@ -58,7 +58,7 @@ mobs:register_mob("mobs_mc:creeper", {
return return
end end
local item = clicker:get_wielded_item() local item = clicker:get_wielded_item()
if item:get_name() == mobs_mc.items.flint_and_steel then if item:get_name() == "mcl_fire:flint_and_steel" then
if not minetest.is_creative_enabled(clicker:get_player_name()) then if not minetest.is_creative_enabled(clicker:get_player_name()) then
-- Wear tool -- Wear tool
local wdef = item:get_definition() local wdef = item:get_definition()
@ -77,7 +77,7 @@ mobs:register_mob("mobs_mc:creeper", {
if self._forced_explosion_countdown_timer ~= nil then if self._forced_explosion_countdown_timer ~= nil then
self._forced_explosion_countdown_timer = self._forced_explosion_countdown_timer - dtime self._forced_explosion_countdown_timer = self._forced_explosion_countdown_timer - dtime
if self._forced_explosion_countdown_timer <= 0 then if self._forced_explosion_countdown_timer <= 0 then
mobs:boom(self, mcl_util.get_object_center(self.object), self.explosion_strength) mcl_mobs:boom(self, mcl_util.get_object_center(self.object), self.explosion_strength)
end end
end end
end, end,
@ -88,14 +88,14 @@ mobs:register_mob("mobs_mc:creeper", {
if luaentity and luaentity.name:find("arrow") then if luaentity and luaentity.name:find("arrow") then
local shooter_luaentity = luaentity._shooter and luaentity._shooter:get_luaentity() local shooter_luaentity = luaentity._shooter and luaentity._shooter:get_luaentity()
if shooter_luaentity and (shooter_luaentity.name == "mobs_mc:skeleton" or shooter_luaentity.name == "mobs_mc:stray") then if shooter_luaentity and (shooter_luaentity.name == "mobs_mc:skeleton" or shooter_luaentity.name == "mobs_mc:stray") then
minetest.add_item({x=pos.x, y=pos.y+1, z=pos.z}, mobs_mc.items.music_discs[math.random(1, #mobs_mc.items.music_discs)]) minetest.add_item({x=pos.x, y=pos.y+1, z=pos.z}, "mcl_jukebox:record_" .. math.random(9))
end end
end end
end end
end, end,
maxdrops = 2, maxdrops = 2,
drops = { drops = {
{name = mobs_mc.items.gunpowder, {name = "mcl_mobitems:gunpowder",
chance = 1, chance = 1,
min = 0, min = 0,
max = 2, max = 2,
@ -103,7 +103,7 @@ mobs:register_mob("mobs_mc:creeper", {
-- Head -- Head
-- TODO: Only drop if killed by charged creeper -- TODO: Only drop if killed by charged creeper
{name = mobs_mc.items.head_creeper, {name = "mcl_heads:creeper",
chance = 200, -- 0.5% chance = 200, -- 0.5%
min = 1, min = 1,
max = 1,}, max = 1,},
@ -129,7 +129,7 @@ mobs:register_mob("mobs_mc:creeper", {
view_range = 16, view_range = 16,
}) })
mobs:register_mob("mobs_mc:creeper_charged", { mcl_mobs:register_mob("mobs_mc:creeper_charged", {
description = S("Creeper"), description = S("Creeper"),
type = "monster", type = "monster",
spawn_class = "hostile", spawn_class = "hostile",
@ -180,7 +180,7 @@ mobs:register_mob("mobs_mc:creeper_charged", {
return return
end end
local item = clicker:get_wielded_item() local item = clicker:get_wielded_item()
if item:get_name() == mobs_mc.items.flint_and_steel then if item:get_name() == "mcl_fire:flint_and_steel" then
if not minetest.is_creative_enabled(clicker:get_player_name()) then if not minetest.is_creative_enabled(clicker:get_player_name()) then
-- Wear tool -- Wear tool
local wdef = item:get_definition() local wdef = item:get_definition()
@ -199,7 +199,7 @@ mobs:register_mob("mobs_mc:creeper_charged", {
if self._forced_explosion_countdown_timer ~= nil then if self._forced_explosion_countdown_timer ~= nil then
self._forced_explosion_countdown_timer = self._forced_explosion_countdown_timer - dtime self._forced_explosion_countdown_timer = self._forced_explosion_countdown_timer - dtime
if self._forced_explosion_countdown_timer <= 0 then if self._forced_explosion_countdown_timer <= 0 then
mobs:boom(self, mcl_util.get_object_center(self.object), self.explosion_strength) mcl_mobs:boom(self, mcl_util.get_object_center(self.object), self.explosion_strength)
end end
end end
end, end,
@ -210,14 +210,14 @@ mobs:register_mob("mobs_mc:creeper_charged", {
if luaentity and luaentity.name:find("arrow") then if luaentity and luaentity.name:find("arrow") then
local shooter_luaentity = luaentity._shooter and luaentity._shooter:get_luaentity() local shooter_luaentity = luaentity._shooter and luaentity._shooter:get_luaentity()
if shooter_luaentity and (shooter_luaentity.name == "mobs_mc:skeleton" or shooter_luaentity.name == "mobs_mc:stray") then if shooter_luaentity and (shooter_luaentity.name == "mobs_mc:skeleton" or shooter_luaentity.name == "mobs_mc:stray") then
minetest.add_item({x=pos.x, y=pos.y+1, z=pos.z}, mobs_mc.items.music_discs[math.random(1, #mobs_mc.items.music_discs)]) minetest.add_item({x=pos.x, y=pos.y+1, z=pos.z}, "mcl_jukebox:record_" .. math.random(9))
end end
end end
end end
end, end,
maxdrops = 2, maxdrops = 2,
drops = { drops = {
{name = mobs_mc.items.gunpowder, {name = "mcl_mobitems:gunpowder",
chance = 1, chance = 1,
min = 0, min = 0,
max = 2, max = 2,
@ -225,7 +225,7 @@ mobs:register_mob("mobs_mc:creeper_charged", {
-- Head -- Head
-- TODO: Only drop if killed by charged creeper -- TODO: Only drop if killed by charged creeper
{name = mobs_mc.items.head_creeper, {name = "mcl_heads:creeper",
chance = 200, -- 0.5% chance = 200, -- 0.5%
min = 1, min = 1,
max = 1,}, max = 1,},
@ -254,7 +254,7 @@ mobs:register_mob("mobs_mc:creeper_charged", {
glow = 3, glow = 3,
}) })
mobs:spawn_specific( mcl_mobs:spawn_specific(
"mobs_mc:creeper", "mobs_mc:creeper",
"overworld", "overworld",
"ground", "ground",
@ -404,8 +404,8 @@ mobs:spawn_specific(
20, 20,
16500, 16500,
2, 2,
mobs_mc.spawn_height.overworld_min, mcl_vars.mg_overworld_min,
mobs_mc.spawn_height.overworld_max) mcl_vars.mg_overworld_max)
-- spawn eggs -- spawn eggs
mobs:register_egg("mobs_mc:creeper", S("Creeper"), "mobs_mc_spawn_icon_creeper.png", 0) mcl_mobs:register_egg("mobs_mc:creeper", S("Creeper"), "mobs_mc_spawn_icon_creeper.png", 0)

View File

@ -4,7 +4,7 @@
local S = minetest.get_translator("mobs_mc") local S = minetest.get_translator("mobs_mc")
mobs:register_mob("mobs_mc:enderdragon", { mcl_mobs:register_mob("mobs_mc:enderdragon", {
description = S("Ender Dragon"), description = S("Ender Dragon"),
type = "monster", type = "monster",
spawn_class = "hostile", spawn_class = "hostile",
@ -98,7 +98,7 @@ mobs:register_mob("mobs_mc:enderdragon", {
mcl_structures.call_struct(self._portal_pos, "end_exit_portal_open") mcl_structures.call_struct(self._portal_pos, "end_exit_portal_open")
if self._initial then if self._initial then
mcl_experience.throw_xp(pos, 11500) -- 500 + 11500 = 12000 mcl_experience.throw_xp(pos, 11500) -- 500 + 11500 = 12000
minetest.set_node(vector.add(self._portal_pos, vector.new(3, 5, 3)), {name = mobs_mc.items.dragon_egg}) minetest.set_node(vector.add(self._portal_pos, vector.new(3, 5, 3)), {name = "mcl_end:dragon_egg"})
end end
end end
end, end,
@ -109,7 +109,7 @@ mobs:register_mob("mobs_mc:enderdragon", {
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
-- dragon fireball (projectile) -- dragon fireball (projectile)
mobs:register_arrow("mobs_mc:dragon_fireball", { mcl_mobs:register_arrow("mobs_mc:dragon_fireball", {
visual = "sprite", visual = "sprite",
visual_size = {x = 1.25, y = 1.25}, visual_size = {x = 1.25, y = 1.25},
textures = {"mobs_mc_dragon_fireball.png"}, textures = {"mobs_mc_dragon_fireball.png"},
@ -133,10 +133,10 @@ mobs:register_arrow("mobs_mc:dragon_fireball", {
-- node hit, explode -- node hit, explode
hit_node = function(self, pos, node) hit_node = function(self, pos, node)
mobs:boom(self, pos, 2) mcl_mobs:boom(self, pos, 2)
end end
}) })
mobs:register_egg("mobs_mc:enderdragon", S("Ender Dragon"), "mobs_mc_spawn_icon_dragon.png", 0, true) mcl_mobs:register_egg("mobs_mc:enderdragon", S("Ender Dragon"), "mobs_mc_spawn_icon_dragon.png", 0, true)
mcl_wip.register_wip_item("mobs_mc:enderdragon") mcl_wip.register_wip_item("mobs_mc:enderdragon")

View File

@ -48,6 +48,37 @@ local take_frequency_max = 245
local place_frequency_min = 235 local place_frequency_min = 235
local place_frequency_max = 245 local place_frequency_max = 245
-- Texuture overrides for enderman block. Required for cactus because it's original is a nodebox
-- and the textures have tranparent pixels.
local block_texture_overrides
do
local cbackground = "mobs_mc_enderman_cactus_background.png"
local ctiles = minetest.registered_nodes["mcl_core:cactus"].tiles
local ctable = {}
local last
for i=1, 6 do
if ctiles[i] then
last = ctiles[i]
end
table.insert(ctable, cbackground .. "^" .. last)
end
block_texture_overrides = {
["mcl_core:cactus"] = ctable,
-- FIXME: replace colorize colors with colors from palette
["mcl_core:dirt_with_grass"] =
{
"mcl_core_grass_block_top.png^[colorize:green:90",
"default_dirt.png",
"default_dirt.png^(mcl_core_grass_block_side_overlay.png^[colorize:green:90)",
"default_dirt.png^(mcl_core_grass_block_side_overlay.png^[colorize:green:90)",
"default_dirt.png^(mcl_core_grass_block_side_overlay.png^[colorize:green:90)",
"default_dirt.png^(mcl_core_grass_block_side_overlay.png^[colorize:green:90)"}
}
end
-- Create the textures table for the enderman, depending on which kind of block -- Create the textures table for the enderman, depending on which kind of block
-- the enderman holds (if any). -- the enderman holds (if any).
local create_enderman_textures = function(block_type, itemstring) local create_enderman_textures = function(block_type, itemstring)
@ -69,9 +100,9 @@ local create_enderman_textures = function(block_type, itemstring)
local tiles = minetest.registered_nodes[itemstring].tiles local tiles = minetest.registered_nodes[itemstring].tiles
local textures = {} local textures = {}
local last local last
if mobs_mc.enderman_block_texture_overrides[itemstring] then if block_texture_overrides[itemstring] then
-- Texture override available? Use these instead! -- Texture override available? Use these instead!
textures = mobs_mc.enderman_block_texture_overrides[itemstring] textures = block_texture_overrides[itemstring]
else else
-- Extract the texture names -- Extract the texture names
for i = 1, 6 do for i = 1, 6 do
@ -189,7 +220,7 @@ end
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
mobs:register_mob("mobs_mc:enderman", { mcl_mobs:register_mob("mobs_mc:enderman", {
description = S("Enderman"), description = S("Enderman"),
type = "monster", type = "monster",
spawn_class = "passive", spawn_class = "passive",
@ -218,7 +249,7 @@ mobs:register_mob("mobs_mc:enderman", {
damage = 7, damage = 7,
reach = 2, reach = 2,
drops = { drops = {
{name = mobs_mc.items.ender_pearl, {name = "mcl_throwing:ender_pearl",
chance = 1, chance = 1,
min = 0, min = 0,
max = 1, max = 1,
@ -388,7 +419,7 @@ mobs:register_mob("mobs_mc:enderman", {
self._take_place_timer = 0 self._take_place_timer = 0
self._next_take_place_time = math.random(place_frequency_min, place_frequency_max) self._next_take_place_time = math.random(place_frequency_min, place_frequency_max)
local pos = self.object:get_pos() local pos = self.object:get_pos()
local takable_nodes = minetest.find_nodes_in_area_under_air({x=pos.x-2, y=pos.y-1, z=pos.z-2}, {x=pos.x+2, y=pos.y+1, z=pos.z+2}, mobs_mc.enderman_takable) local takable_nodes = minetest.find_nodes_in_area_under_air({x=pos.x-2, y=pos.y-1, z=pos.z-2}, {x=pos.x+2, y=pos.y+1, z=pos.z+2}, "group:enderman_takable")
if #takable_nodes >= 1 then if #takable_nodes >= 1 then
local r = pr:next(1, #takable_nodes) local r = pr:next(1, #takable_nodes)
local take_pos = takable_nodes[r] local take_pos = takable_nodes[r]
@ -398,11 +429,7 @@ mobs:register_mob("mobs_mc:enderman", {
minetest.remove_node(take_pos) minetest.remove_node(take_pos)
local dug = minetest.get_node_or_nil(take_pos) local dug = minetest.get_node_or_nil(take_pos)
if dug and dug.name == "air" then if dug and dug.name == "air" then
if mobs_mc.enderman_replace_on_take[node.name] then self._taken_node = node.name
self._taken_node = mobs_mc.enderman_replace_on_take[node.name]
else
self._taken_node = node.name
end
local def = minetest.registered_nodes[self._taken_node] local def = minetest.registered_nodes[self._taken_node]
-- Update animation and texture accordingly (adds visibly carried block) -- Update animation and texture accordingly (adds visibly carried block)
local block_type local block_type
@ -431,7 +458,7 @@ mobs:register_mob("mobs_mc:enderman", {
self.base_texture = create_enderman_textures(block_type, self._taken_node) self.base_texture = create_enderman_textures(block_type, self._taken_node)
self.object:set_properties({ textures = self.base_texture }) self.object:set_properties({ textures = self.base_texture })
self.animation = select_enderman_animation("block") self.animation = select_enderman_animation("block")
mobs:set_animation(self, self.animation.current) mcl_mobs:set_animation(self, self.animation.current)
if def.sounds and def.sounds.dug then if def.sounds and def.sounds.dug then
minetest.sound_play(def.sounds.dug, {pos = take_pos, max_hear_distance = 16}, true) minetest.sound_play(def.sounds.dug, {pos = take_pos, max_hear_distance = 16}, true)
end end
@ -454,7 +481,7 @@ mobs:register_mob("mobs_mc:enderman", {
local def = minetest.registered_nodes[self._taken_node] local def = minetest.registered_nodes[self._taken_node]
-- Update animation accordingly (removes visible block) -- Update animation accordingly (removes visible block)
self.animation = select_enderman_animation("normal") self.animation = select_enderman_animation("normal")
mobs:set_animation(self, self.animation.current) mcl_mobs:set_animation(self, self.animation.current)
if def.sounds and def.sounds.place then if def.sounds and def.sounds.place then
minetest.sound_play(def.sounds.place, {pos = place_pos, max_hear_distance = 16}, true) minetest.sound_play(def.sounds.place, {pos = place_pos, max_hear_distance = 16}, true)
end end
@ -565,7 +592,7 @@ mobs:register_mob("mobs_mc:enderman", {
-- End spawn -- End spawn
mobs:spawn_specific( mcl_mobs:spawn_specific(
"mobs_mc:enderman", "mobs_mc:enderman",
"end", "end",
"ground", "ground",
@ -577,10 +604,10 @@ minetest.LIGHT_MAX+1,
30, 30,
3000, 3000,
12, 12,
mobs_mc.spawn_height.end_min, mcl_vars.mg_end_min,
mobs_mc.spawn_height.end_max) mcl_vars.mg_end_max)
-- Overworld spawn -- Overworld spawn
mobs:spawn_specific( mcl_mobs:spawn_specific(
"mobs_mc:enderman", "mobs_mc:enderman",
"overworld", "overworld",
"ground", "ground",
@ -730,11 +757,11 @@ mobs:spawn_specific(
30, 30,
19000, 19000,
2, 2,
mobs_mc.spawn_height.overworld_min, mcl_vars.mg_overworld_min,
mobs_mc.spawn_height.overworld_max) mcl_vars.mg_overworld_max)
-- Nether spawn (rare) -- Nether spawn (rare)
mobs:spawn_specific( mcl_mobs:spawn_specific(
"mobs_mc:enderman", "mobs_mc:enderman",
"nether", "nether",
"ground", "ground",
@ -746,8 +773,8 @@ mobs:spawn_specific(
30, 30,
27500, 27500,
4, 4,
mobs_mc.spawn_height.nether_min, mcl_vars.mg_nether_min,
mobs_mc.spawn_height.nether_max) mcl_vars.mg_nether_max)
-- spawn eggs -- spawn eggs
mobs:register_egg("mobs_mc:enderman", S("Enderman"), "mobs_mc_spawn_icon_enderman.png", 0) mcl_mobs:register_egg("mobs_mc:enderman", S("Enderman"), "mobs_mc_spawn_icon_enderman.png", 0)

View File

@ -4,7 +4,7 @@
local S = minetest.get_translator("mobs_mc") local S = minetest.get_translator("mobs_mc")
mobs:register_mob("mobs_mc:endermite", { mcl_mobs:register_mob("mobs_mc:endermite", {
description = S("Endermite"), description = S("Endermite"),
type = "monster", type = "monster",
spawn_class = "hostile", spawn_class = "hostile",
@ -38,4 +38,4 @@ mobs:register_mob("mobs_mc:endermite", {
reach = 1, reach = 1,
}) })
mobs:register_egg("mobs_mc:endermite", S("Endermite"), "mobs_mc_spawn_icon_endermite.png", 0) mcl_mobs:register_egg("mobs_mc:endermite", S("Endermite"), "mobs_mc_spawn_icon_endermite.png", 0)

View File

@ -1,59 +0,0 @@
# Game integration help
This mod has been designed to make game integration rather easy. Ideally, it should be possible to include this mod verbatim in your game, with modifications only done by an external mod.
To integrate this mod in a game, you have to do 2 things: Adding the mod, and adding another mod which tells `mobs_mc` which items to use. The idea is that `mobs_mc` should work with any items. Specifically, these are the steps you need to follow:
* Add the `mobs_mc` mod and its dependencies
* Add a mod with name “`mobs_mc_gameconfig`”
* In this mod, do this:
* Do *not* depend on `mobs_mc`
* Create the table `mobs_mc`
* Create the table `mobs_mc.override`
* In `mobs_mc.override`, create subtables (`items`, `spawn`, etc.) like in `0_gameconfig.lua`, defining the na
* Read `0_gameconfig.lua` to see which items you can override (and more explanations)
* In `on_construct` of a pumpkin or jack'o lantern node, call:
* `mobs_mc.tools.check_iron_golem_summon(pos)`
* `mobs_mc.tools.check_snow_golem_summon(pos)`
* For more information, see `snowman.lua` and `iron_golem.lua`
Some things to note:
* Every override is optional, but explicitly setting all the item overrides is strongly recommended
* `mobs_mc` ships many (but not all) items on its own. If not item name override is set, the `mobs_mc` item is used
* You decide whether your game defines its own items, outside of `mobs_mc` or if you let `mobs_mc` do the work.
* Make sure to avoid duplicate items!
* After finishing this, throughly test this
* Without `mobs_mc_gameconfig`, the mod assumes Minetest Game items
* `mobs_mc` optionally depends on `mobs_mc_gameconfig`
## Example `init.lua` in `mobs_mc_gameconfig`
```
mobs_mc = {}
mobs_mc.override = {}
-- Set the item names here
mobs_mc.override.items = {
blaze_rod = "mcl_mobitems:blaze_rod",
blaze_powder = "mcl_mobitems:blaze_powder",
chicken_raw = "mcl_mobitems:chicken",
-- And so on ...
}
-- Set the “follow” field of mobs (used for attracting mob, feeding and breeding)
mobs_mc.override.follow = {
chicken = { "mcl_farming:wheat_seeds", "mcl_farming:melon_seeds", "mcl_farming:pumpkin_seeds", "mcl_farming:beetroot_seeds", },
horse = { "mcl_core:apple", mobs_mc.override.items.wheat }, -- TODO
pig = { "mcl_farming:potato", mobs_mc.override.items.carrot, mobs_mc.override.items.carrot_on_a_stick},
-- And so on ...
}
-- Custom spawn nodes
mobs_mc.override.spawn = {
snow = { "example:snow", "example:snow2" },
-- And so on ...
}
-- Take a look at the other possible tables, see 0_gameconfig.lua
```

View File

@ -10,7 +10,7 @@ local S = minetest.get_translator("mobs_mc")
--################### --###################
mobs:register_mob("mobs_mc:ghast", { mcl_mobs:register_mob("mobs_mc:ghast", {
description = S("Ghast"), description = S("Ghast"),
type = "monster", type = "monster",
spawn_class = "hostile", spawn_class = "hostile",
@ -39,8 +39,8 @@ mobs:register_mob("mobs_mc:ghast", {
walk_velocity = 1.6, walk_velocity = 1.6,
run_velocity = 3.2, run_velocity = 3.2,
drops = { drops = {
{name = mobs_mc.items.gunpowder, chance = 1, min = 0, max = 2, looting = "common"}, {name = "mcl_mobitems:gunpowder", chance = 1, min = 0, max = 2, looting = "common"},
{name = mobs_mc.items.ghast_tear, chance = 10/6, min = 0, max = 1, looting = "common", looting_ignore_chance = true}, {name = "mcl_mobitems:ghast_tear", chance = 10/6, min = 0, max = 1, looting = "common", looting_ignore_chance = true},
}, },
animation = { animation = {
stand_speed = 50, walk_speed = 50, run_speed = 50, stand_speed = 50, walk_speed = 50, run_speed = 50,
@ -76,7 +76,7 @@ mobs:register_mob("mobs_mc:ghast", {
}) })
mobs:spawn_specific( mcl_mobs:spawn_specific(
"mobs_mc:ghast", "mobs_mc:ghast",
"nether", "nether",
"ground", "ground",
@ -88,11 +88,11 @@ minetest.LIGHT_MAX+1,
30, 30,
18000, 18000,
2, 2,
mobs_mc.spawn_height.nether_min, mcl_vars.mg_nether_min,
mobs_mc.spawn_height.nether_max) mcl_vars.mg_nether_max)
-- fireball (projectile) -- fireball (projectile)
mobs:register_arrow("mobs_mc:fireball", { mcl_mobs:register_arrow("mobs_mc:fireball", {
visual = "sprite", visual = "sprite",
visual_size = {x = 1, y = 1}, visual_size = {x = 1, y = 1},
textures = {"mcl_fire_fire_charge.png"}, textures = {"mcl_fire_fire_charge.png"},
@ -105,7 +105,7 @@ mobs:register_arrow("mobs_mc:fireball", {
full_punch_interval = 1.0, full_punch_interval = 1.0,
damage_groups = {fleshy = 6}, damage_groups = {fleshy = 6},
}, nil) }, nil)
mobs:boom(self, self.object:get_pos(), 1, true) mcl_mobs:boom(self, self.object:get_pos(), 1, true)
end, end,
hit_mob = function(self, mob) hit_mob = function(self, mob)
@ -113,11 +113,11 @@ mobs:register_arrow("mobs_mc:fireball", {
full_punch_interval = 1.0, full_punch_interval = 1.0,
damage_groups = {fleshy = 6}, damage_groups = {fleshy = 6},
}, nil) }, nil)
mobs:boom(self, self.object:get_pos(), 1, true) mcl_mobs:boom(self, self.object:get_pos(), 1, true)
end, end,
hit_node = function(self, pos, node) hit_node = function(self, pos, node)
mobs:boom(self, pos, 1, true) mcl_mobs:boom(self, pos, 1, true)
end end
}) })
@ -125,4 +125,4 @@ mobs:register_arrow("mobs_mc:fireball", {
-- spawn eggs -- spawn eggs
mobs:register_egg("mobs_mc:ghast", S("Ghast"), "mobs_mc_spawn_icon_ghast.png", 0) mcl_mobs:register_egg("mobs_mc:ghast", S("Ghast"), "mobs_mc_spawn_icon_ghast.png", 0)

View File

@ -4,7 +4,7 @@
local S = minetest.get_translator("mobs_mc") local S = minetest.get_translator("mobs_mc")
mobs:register_mob("mobs_mc:guardian", { mcl_mobs:register_mob("mobs_mc:guardian", {
description = S("Guardian"), description = S("Guardian"),
type = "monster", type = "monster",
spawn_class = "hostile", spawn_class = "hostile",
@ -44,7 +44,7 @@ mobs:register_mob("mobs_mc:guardian", {
}, },
drops = { drops = {
-- Greatly increased amounts of prismarine -- Greatly increased amounts of prismarine
{name = mobs_mc.items.prismarine_shard, {name = "mcl_ocean:prismarine_shard",
chance = 1, chance = 1,
min = 0, min = 0,
max = 32, max = 32,
@ -53,37 +53,37 @@ mobs:register_mob("mobs_mc:guardian", {
-- The following drops are approximations -- The following drops are approximations
-- Fish / prismarine crystal -- Fish / prismarine crystal
{name = mobs_mc.items.fish_raw, {name = "mcl_fishing:fish_raw",
chance = 4, chance = 4,
min = 1, min = 1,
max = 1, max = 1,
looting = "common",}, looting = "common",},
{name = mobs_mc.items.prismarine_crystals, {name = "mcl_ocean:prismarine_crystals",
chance = 4, chance = 4,
min = 1, min = 1,
max = 2, max = 2,
looting = "common",}, looting = "common",},
-- Rare drop: fish -- Rare drop: fish
{name = mobs_mc.items.fish_raw, {name = "mcl_fishing:fish_raw",
chance = 160, -- 2.5% / 4 chance = 160, -- 2.5% / 4
min = 1, min = 1,
max = 1, max = 1,
looting = "rare", looting = "rare",
looting_factor = 0.0025,}, looting_factor = 0.0025,},
{name = mobs_mc.items.salmon_raw, {name = "mcl_fishing:salmon_raw",
chance = 160, chance = 160,
min = 1, min = 1,
max = 1, max = 1,
looting = "rare", looting = "rare",
looting_factor = 0.0025,}, looting_factor = 0.0025,},
{name = mobs_mc.items.clownfish_raw, {name = "mcl_fishing:clownfish_raw",
chance = 160, chance = 160,
min = 1, min = 1,
max = 1, max = 1,
looting = "rare", looting = "rare",
looting_factor = 0.0025,}, looting_factor = 0.0025,},
{name = mobs_mc.items.pufferfish_raw, {name = "mcl_fishing:pufferfish_raw",
chance = 160, chance = 160,
min = 1, min = 1,
max = 1, max = 1,
@ -92,14 +92,14 @@ mobs:register_mob("mobs_mc:guardian", {
}, },
fly = true, fly = true,
makes_footstep_sound = false, makes_footstep_sound = false,
fly_in = { mobs_mc.items.water_source, mobs_mc.items.river_water_source }, fly_in = { "mcl_core:water_source", "mclx_core:river_water_source" },
jump = false, jump = false,
view_range = 16, view_range = 16,
}) })
-- Spawning disabled due to size issues -- Spawning disabled due to size issues
-- TODO: Re-enable spawning -- TODO: Re-enable spawning
--mobs:spawn_specific("mobs_mc:guardian", mobs_mc.spawn.water, mobs_mc.spawn_water, 0, minetest.LIGHT_MAX+1, 30, 25000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.water - 10) --mcl_mobs:spawn_specific("mobs_mc:guardian", { "mcl_core:water_source", "mclx_core:river_water_source" }, { "mcl_core:water_source", "mclx_core:river_water_source" }, 0, minetest.LIGHT_MAX+1, 30, 25000, 2, mcl_vars.mg_overworld_min, mobs_mc.water_level - 10)
-- spawn eggs -- spawn eggs
mobs:register_egg("mobs_mc:guardian", S("Guardian"), "mobs_mc_spawn_icon_guardian.png", 0) mcl_mobs:register_egg("mobs_mc:guardian", S("Guardian"), "mobs_mc_spawn_icon_guardian.png", 0)

View File

@ -6,7 +6,7 @@
local S = minetest.get_translator("mobs_mc") local S = minetest.get_translator("mobs_mc")
mobs:register_mob("mobs_mc:guardian_elder", { mcl_mobs:register_mob("mobs_mc:guardian_elder", {
description = S("Elder Guardian"), description = S("Elder Guardian"),
type = "monster", type = "monster",
spawn_class = "hostile", spawn_class = "hostile",
@ -49,51 +49,51 @@ mobs:register_mob("mobs_mc:guardian_elder", {
-- TODO: Reduce # of drops when ocean monument is ready. -- TODO: Reduce # of drops when ocean monument is ready.
-- Greatly increased amounts of prismarine -- Greatly increased amounts of prismarine
{name = mobs_mc.items.prismarine_shard, {name = "mcl_ocean:prismarine_shard",
chance = 1, chance = 1,
min = 1, min = 1,
max = 64, max = 64,
looting = "common",}, looting = "common",},
-- TODO: Only drop if killed by player -- TODO: Only drop if killed by player
{name = mobs_mc.items.wet_sponge, {name = "mcl_sponges:sponge_wet",
chance = 1, chance = 1,
min = 1, min = 1,
max = 1,}, max = 1,},
-- The following drops are approximations -- The following drops are approximations
-- Fish / prismarine crystal -- Fish / prismarine crystal
{name = mobs_mc.items.fish_raw, {name = "mcl_fishing:fish_raw",
chance = 4, chance = 4,
min = 1, min = 1,
max = 1, max = 1,
looting = "common",}, looting = "common",},
{name = mobs_mc.items.prismarine_crystals, {name = "mcl_ocean:prismarine_crystals",
chance = 1, chance = 1,
min = 1, min = 1,
max = 10, max = 10,
looting = "common",}, looting = "common",},
-- Rare drop: fish -- Rare drop: fish
{name = mobs_mc.items.fish_raw, {name = "mcl_fishing:fish_raw",
chance = 160, -- 2.5% / 4 chance = 160, -- 2.5% / 4
min = 1, min = 1,
max = 1, max = 1,
looting = "rare", looting = "rare",
looting_factor = 0.01 / 4,}, looting_factor = 0.01 / 4,},
{name = mobs_mc.items.salmon_raw, {name = "mcl_fishing:salmon_raw",
chance = 160, chance = 160,
min = 1, min = 1,
max = 1, max = 1,
looting = "rare", looting = "rare",
looting_factor = 0.01 / 4,}, looting_factor = 0.01 / 4,},
{name = mobs_mc.items.clownfish_raw, {name = "mcl_fishing:clownfish_raw",
chance = 160, chance = 160,
min = 1, min = 1,
max = 1, max = 1,
looting = "rare", looting = "rare",
looting_factor = 0.01 / 4,}, looting_factor = 0.01 / 4,},
{name = mobs_mc.items.pufferfish_raw, {name = "mcl_fishing:pufferfish_raw",
chance = 160, chance = 160,
min = 1, min = 1,
max = 1, max = 1,
@ -102,15 +102,15 @@ mobs:register_mob("mobs_mc:guardian_elder", {
}, },
fly = true, fly = true,
makes_footstep_sound = false, makes_footstep_sound = false,
fly_in = { mobs_mc.items.water_source, mobs_mc.items.river_water_source }, fly_in = { "mcl_core:water_source", "mclx_core:river_water_source" },
jump = false, jump = false,
view_range = 16, view_range = 16,
}) })
-- Spawning disabled due to size issues <- what do you mean? -j4i -- Spawning disabled due to size issues <- what do you mean? -j4i
-- TODO: Re-enable spawning -- TODO: Re-enable spawning
-- mobs:spawn_specific("mobs_mc:guardian_elder", mobs_mc.spawn.water, mobs_mc.spawn_water, 0, minetest.LIGHT_MAX+1, 30, 40000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.water-18) -- mcl_mobs:spawn_specific("mobs_mc:guardian_elder", { "mcl_core:water_source", "mclx_core:river_water_source" }, { "mcl_core:water_source", "mclx_core:river_water_source" }, 0, minetest.LIGHT_MAX+1, 30, 40000, 2, mcl_vars.mg_overworld_min, mobs_mc.water_level-18)
-- spawn eggs -- spawn eggs
mobs:register_egg("mobs_mc:guardian_elder", S("Elder Guardian"), "mobs_mc_spawn_icon_guardian_elder.png", 0) mcl_mobs:register_egg("mobs_mc:guardian_elder", S("Elder Guardian"), "mobs_mc_spawn_icon_guardian_elder.png", 0)

View File

@ -114,7 +114,14 @@ local horse = {
fly = false, fly = false,
walk_chance = 60, walk_chance = 60,
view_range = 16, view_range = 16,
follow = mobs_mc.follow.horse, follow = {
"mcl_core:apple",
"mcl_core:sugar",
"mcl_farming:wheat_item",
"mcl_farming:hay_block",
"mcl_core:apple_gold",
"mcl_farming:carrot_item_gold",
},
passive = true, passive = true,
hp_min = 15, hp_min = 15,
hp_max = 30, hp_max = 30,
@ -125,7 +132,7 @@ local horse = {
jump = true, jump = true,
jump_height = 5.75, -- can clear 2.5 blocks jump_height = 5.75, -- can clear 2.5 blocks
drops = { drops = {
{name = mobs_mc.items.leather, {name = "mcl_mobitems:leather",
chance = 1, chance = 1,
min = 0, min = 0,
max = 2, max = 2,
@ -161,7 +168,7 @@ local horse = {
-- Some weird human is riding. Buck them off? -- Some weird human is riding. Buck them off?
if self.driver and not self.tamed and self.buck_off_time <= 0 then if self.driver and not self.tamed and self.buck_off_time <= 0 then
if math.random() < 0.2 then if math.random() < 0.2 then
mobs.detach(self.driver, {x = 1, y = 0, z = 1}) mcl_mobs.detach(self.driver, {x = 1, y = 0, z = 1})
-- TODO bucking animation -- TODO bucking animation
else else
-- Nah, can't be bothered. Think about it again in one second -- Nah, can't be bothered. Think about it again in one second
@ -182,7 +189,7 @@ local horse = {
-- if driver present and horse has a saddle allow control of horse -- if driver present and horse has a saddle allow control of horse
if self.driver and self._saddle then if self.driver and self._saddle then
mobs.drive(self, "walk", "stand", false, dtime) mcl_mobs.drive(self, "walk", "stand", false, dtime)
return false -- skip rest of mob functions return false -- skip rest of mob functions
end end
@ -194,11 +201,11 @@ local horse = {
-- drop saddle when horse is killed while riding -- drop saddle when horse is killed while riding
if self._saddle then if self._saddle then
minetest.add_item(pos, mobs_mc.items.saddle) minetest.add_item(pos, "mcl_mobitems:saddle")
end end
-- also detach from horse properly -- also detach from horse properly
if self.driver then if self.driver then
mobs.detach(self.driver, {x = 1, y = 0, z = 1}) mcl_mobs.detach(self.driver, {x = 1, y = 0, z = 1})
end end
end, end,
@ -222,20 +229,20 @@ local horse = {
-- Feeding, intentionally not using mobs:feed_tame because horse taming is -- Feeding, intentionally not using mobs:feed_tame because horse taming is
-- different and more complicated -- different and more complicated
if (iname == mobs_mc.items.sugar) then if (iname == "mcl_core:sugar") then
temper_increase = 3 temper_increase = 3
elseif (iname == mobs_mc.items.wheat) then elseif (iname == "mcl_farming:wheat_item") then
temper_increase = 3 temper_increase = 3
elseif (iname == mobs_mc.items.apple) then elseif (iname == "mcl_core:apple") then
temper_increase = 3 temper_increase = 3
elseif (iname == mobs_mc.items.golden_carrot) then elseif (iname == "mcl_farming:carrot_item_gold") then
temper_increase = 5 temper_increase = 5
elseif (iname == mobs_mc.items.golden_apple) then elseif (iname == "mcl_core:apple_gold") then
temper_increase = 10 temper_increase = 10
-- Trying to ride -- Trying to ride
elseif not self.driver then elseif not self.driver then
self.object:set_properties({stepheight = 1.1}) self.object:set_properties({stepheight = 1.1})
mobs.attach(self, clicker) mcl_mobs.attach(self, clicker)
self.buck_off_time = 40 -- TODO how long does it take in minecraft? self.buck_off_time = 40 -- TODO how long does it take in minecraft?
if self.temper > 100 then if self.temper > 100 then
self.tamed = true -- NOTE taming can only be finished by riding the horse self.tamed = true -- NOTE taming can only be finished by riding the horse
@ -247,7 +254,7 @@ local horse = {
-- Clicking on the horse while riding ==> unmount -- Clicking on the horse while riding ==> unmount
elseif self.driver and self.driver == clicker then elseif self.driver and self.driver == clicker then
mobs.detach(clicker, {x = 1, y = 0, z = 1}) mcl_mobs.detach(clicker, {x = 1, y = 0, z = 1})
end end
-- If nothing happened temper_increase = 0 and addition does nothing -- If nothing happened temper_increase = 0 and addition does nothing
@ -258,31 +265,31 @@ local horse = {
if can_breed(self.name) then if can_breed(self.name) then
-- Breed horse with golden apple or golden carrot -- Breed horse with golden apple or golden carrot
if (iname == mobs_mc.items.golden_apple) then if (iname == "mcl_core:apple_gold") then
heal = 10 heal = 10
elseif (iname == mobs_mc.items.golden_carrot) then elseif (iname == "mcl_farming:carrot_item_gold") then
heal = 4 heal = 4
end end
if heal > 0 and mobs:feed_tame(self, clicker, heal, true, false) then if heal > 0 and mcl_mobs:feed_tame(self, clicker, heal, true, false) then
return return
end end
end end
-- Feed with anything else -- Feed with anything else
-- TODO heal amounts don't work -- TODO heal amounts don't work
if (iname == mobs_mc.items.sugar) then if (iname == "mcl_core:sugar") then
heal = 1 heal = 1
elseif (iname == mobs_mc.items.wheat) then elseif (iname == "mcl_farming:wheat_item") then
heal = 2 heal = 2
elseif (iname == mobs_mc.items.apple) then elseif (iname == "mcl_core:apple") then
heal = 3 heal = 3
elseif (iname == mobs_mc.items.hay_bale) then elseif (iname == "mcl_farming:hay_block") then
heal = 20 heal = 20
end end
if heal > 0 and mobs:feed_tame(self, clicker, heal, false, false) then if heal > 0 and mcl_mobs:feed_tame(self, clicker, heal, false, false) then
return return
end end
if mobs:protect(self, clicker) then if mcl_mobs:protect(self, clicker) then
return return
end end
@ -294,11 +301,11 @@ local horse = {
-- detatch player already riding horse -- detatch player already riding horse
if self.driver and clicker == self.driver then if self.driver and clicker == self.driver then
mobs.detach(clicker, {x = 1, y = 0, z = 1}) mcl_mobs.detach(clicker, {x = 1, y = 0, z = 1})
-- Put on saddle if tamed -- Put on saddle if tamed
elseif not self.driver and not self._saddle elseif not self.driver and not self._saddle
and iname == mobs_mc.items.saddle then and iname == "mcl_mobitems:saddle" then
-- Put on saddle and take saddle from player's inventory -- Put on saddle and take saddle from player's inventory
local w = clicker:get_wielded_item() local w = clicker:get_wielded_item()
@ -355,18 +362,18 @@ local horse = {
elseif not self.driver and self._saddle then elseif not self.driver and self._saddle then
self.object:set_properties({stepheight = 1.1}) self.object:set_properties({stepheight = 1.1})
mobs.attach(self, clicker) mcl_mobs.attach(self, clicker)
-- Used to capture horse -- Used to capture horse
elseif not self.driver and iname ~= "" then elseif not self.driver and iname ~= "" then
mobs:capture_mob(self, clicker, 0, 5, 60, false, nil) mcl_mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
end end
end end
end, end,
on_breed = function(parent1, parent2) on_breed = function(parent1, parent2)
local pos = parent1.object:get_pos() local pos = parent1.object:get_pos()
local child = mobs:spawn_child(pos, parent1.name) local child = mcl_mobs:spawn_child(pos, parent1.name)
if child then if child then
local ent_c = child:get_luaentity() local ent_c = child:get_luaentity()
local p = math.random(1, 2) local p = math.random(1, 2)
@ -415,7 +422,7 @@ local horse = {
end, end,
} }
mobs:register_mob("mobs_mc:horse", horse) mcl_mobs:register_mob("mobs_mc:horse", horse)
-- Skeleton horse -- Skeleton horse
local skeleton_horse = table.copy(horse) local skeleton_horse = table.copy(horse)
@ -424,7 +431,7 @@ skeleton_horse.breath_max = -1
skeleton_horse.armor = {undead = 100, fleshy = 100} skeleton_horse.armor = {undead = 100, fleshy = 100}
skeleton_horse.textures = {{"blank.png", "mobs_mc_horse_skeleton.png", "blank.png"}} skeleton_horse.textures = {{"blank.png", "mobs_mc_horse_skeleton.png", "blank.png"}}
skeleton_horse.drops = { skeleton_horse.drops = {
{name = mobs_mc.items.bone, {name = "mcl_mobitems:bone",
chance = 1, chance = 1,
min = 0, min = 0,
max = 2,}, max = 2,},
@ -438,7 +445,7 @@ skeleton_horse.sounds = {
distance = 16, distance = 16,
} }
skeleton_horse.harmed_by_heal = true skeleton_horse.harmed_by_heal = true
mobs:register_mob("mobs_mc:skeleton_horse", skeleton_horse) mcl_mobs:register_mob("mobs_mc:skeleton_horse", skeleton_horse)
-- Zombie horse -- Zombie horse
local zombie_horse = table.copy(horse) local zombie_horse = table.copy(horse)
@ -447,7 +454,7 @@ zombie_horse.breath_max = -1
zombie_horse.armor = {undead = 100, fleshy = 100} zombie_horse.armor = {undead = 100, fleshy = 100}
zombie_horse.textures = {{"blank.png", "mobs_mc_horse_zombie.png", "blank.png"}} zombie_horse.textures = {{"blank.png", "mobs_mc_horse_zombie.png", "blank.png"}}
zombie_horse.drops = { zombie_horse.drops = {
{name = mobs_mc.items.rotten_flesh, {name = "mcl_mobitems:rotten_flesh",
chance = 1, chance = 1,
min = 0, min = 0,
max = 2,}, max = 2,},
@ -462,7 +469,7 @@ zombie_horse.sounds = {
distance = 16, distance = 16,
} }
zombie_horse.harmed_by_heal = true zombie_horse.harmed_by_heal = true
mobs:register_mob("mobs_mc:zombie_horse", zombie_horse) mcl_mobs:register_mob("mobs_mc:zombie_horse", zombie_horse)
-- Donkey -- Donkey
local d = 0.86 -- donkey scale local d = 0.86 -- donkey scale
@ -493,7 +500,7 @@ donkey.collisionbox = {
donkey.jump = true donkey.jump = true
donkey.jump_height = 3.75 -- can clear 1 block height donkey.jump_height = 3.75 -- can clear 1 block height
mobs:register_mob("mobs_mc:donkey", donkey) mcl_mobs:register_mob("mobs_mc:donkey", donkey)
-- Mule -- Mule
local m = 0.94 local m = 0.94
@ -511,11 +518,11 @@ mule.collisionbox = {
horse.collisionbox[5] * m, horse.collisionbox[5] * m,
horse.collisionbox[6] * m, horse.collisionbox[6] * m,
} }
mobs:register_mob("mobs_mc:mule", mule) mcl_mobs:register_mob("mobs_mc:mule", mule)
--=========================== --===========================
--Spawn Function --Spawn Function
mobs:spawn_specific( mcl_mobs:spawn_specific(
"mobs_mc:horse", "mobs_mc:horse",
"overworld", "overworld",
"ground", "ground",
@ -562,11 +569,11 @@ minetest.LIGHT_MAX+1,
30, 30,
15000, 15000,
4, 4,
mobs_mc.spawn_height.water+3, mobs_mc.water_level+3,
mobs_mc.spawn_height.overworld_max) mcl_vars.mg_overworld_max)
mobs:spawn_specific( mcl_mobs:spawn_specific(
"mobs_mc:donkey", "mobs_mc:donkey",
"overworld", "overworld",
"ground", "ground",
@ -583,12 +590,12 @@ minetest.LIGHT_MAX+1,
30, 30,
15000, 15000,
4, 4,
mobs_mc.spawn_height.water+3, mobs_mc.water_level+3,
mobs_mc.spawn_height.overworld_max) mcl_vars.mg_overworld_max)
-- spawn eggs -- spawn eggs
mobs:register_egg("mobs_mc:horse", S("Horse"), "mobs_mc_spawn_icon_horse.png", 0) mcl_mobs:register_egg("mobs_mc:horse", S("Horse"), "mobs_mc_spawn_icon_horse.png", 0)
mobs:register_egg("mobs_mc:skeleton_horse", S("Skeleton Horse"), "mobs_mc_spawn_icon_horse_skeleton.png", 0) mcl_mobs:register_egg("mobs_mc:skeleton_horse", S("Skeleton Horse"), "mobs_mc_spawn_icon_horse_skeleton.png", 0)
--mobs:register_egg("mobs_mc:zombie_horse", S("Zombie Horse"), "mobs_mc_spawn_icon_horse_zombie.png", 0) --mobs:register_egg("mobs_mc:zombie_horse", S("Zombie Horse"), "mobs_mc_spawn_icon_horse_zombie.png", 0)
mobs:register_egg("mobs_mc:donkey", S("Donkey"), "mobs_mc_spawn_icon_donkey.png", 0) mcl_mobs:register_egg("mobs_mc:donkey", S("Donkey"), "mobs_mc_spawn_icon_donkey.png", 0)
mobs:register_egg("mobs_mc:mule", S("Mule"), "mobs_mc_spawn_icon_mule.png", 0) mcl_mobs:register_egg("mobs_mc:mule", S("Mule"), "mobs_mc_spawn_icon_mule.png", 0)

View File

@ -2,45 +2,100 @@
--maikerumine --maikerumine
--made for MC like Survival game --made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes --License for code WTFPL and otherwise stated in readmes
mobs_mc = {}
local path = minetest.get_modpath("mobs_mc") local pr = PseudoRandom(os.time()*5)
if not minetest.get_modpath("mobs_mc_gameconfig") then local offsets = {}
mobs_mc = {} for x=-2, 2 do
for z=-2, 2 do
table.insert(offsets, {x=x, y=0, z=z})
end
end end
-- For utility functions --[[ Periodically check and teleport mob to owner if not sitting (order ~= "sit") and
mobs_mc.tools = {} the owner is too far away. To be used with do_custom. Note: Optimized for mobs smaller than 1×1×1.
Larger mobs might have space problems after teleportation.
-- This function checks if the item ID has been overwritten and returns true if it is unchanged * dist: Minimum required distance from owner to teleport. Default: 12
if minetest.get_modpath("mobs_mc_gameconfig") and mobs_mc.override and mobs_mc.override.items then * teleport_check_interval: Optional. Interval in seconds to check the mob teleportation. Default: 4 ]]
mobs_mc.is_item_variable_overridden = function(id) mobs_mc.make_owner_teleport_function = function(dist, teleport_check_interval)
return mobs_mc.override.items[id] == nil return function(self, dtime)
-- No teleportation if no owner or if sitting
if not self.owner or self.order == "sit" then
return
end
if not teleport_check_interval then
teleport_check_interval = 4
end
if not dist then
dist = 12
end
if self._teleport_timer == nil then
self._teleport_timer = teleport_check_interval
return
end
self._teleport_timer = self._teleport_timer - dtime
if self._teleport_timer <= 0 then
self._teleport_timer = teleport_check_interval
local mob_pos = self.object:get_pos()
local owner = minetest.get_player_by_name(self.owner)
if not owner then
-- No owner found, no teleportation
return
end
local owner_pos = owner:get_pos()
local dist_from_owner = vector.distance(owner_pos, mob_pos)
if dist_from_owner > dist then
-- Check for nodes below air in a 5×1×5 area around the owner position
local check_offsets = table.copy(offsets)
-- Attempt to place mob near player. Must be placed on walkable node below a non-walkable one. Place inside that air node.
while #check_offsets > 0 do
local r = pr:next(1, #check_offsets)
local telepos = vector.add(owner_pos, check_offsets[r])
local telepos_below = {x=telepos.x, y=telepos.y-1, z=telepos.z}
table.remove(check_offsets, r)
-- Long story short, spawn on a platform
local trynode = minetest.registered_nodes[minetest.get_node(telepos).name]
local trybelownode = minetest.registered_nodes[minetest.get_node(telepos_below).name]
if trynode and not trynode.walkable and
trybelownode and trybelownode.walkable then
-- Correct position found! Let's teleport.
self.object:set_pos(telepos)
return
end
end
end
end
end end
else end
-- No items are overwritten, so always return true
mobs_mc.is_item_variable_overridden = function(id) local function is_forbidden_node(pos, node)
node = node or minetest.get_node(pos)
return minetest.get_item_group(node.name, "stair") > 0 or minetest.get_item_group(node.name, "slab") > 0 or minetest.get_item_group(node.name, "carpet") > 0
end
function mcl_mobs:spawn_abm_check(pos, node, name)
-- Don't spawn monsters on mycelium
if (node.name == "mcl_core:mycelium" or node.name == "mcl_core:mycelium_snow") and minetest.registered_entities[name].type == "monster" then
return true return true
--Don't Spawn mobs on stairs, slabs, or carpets
elseif is_forbidden_node(pos, node) or is_forbidden_node(vector.add(pos, vector.new(0, 1, 0))) then
return true
-- Spawn on opaque or liquid nodes
elseif minetest.get_item_group(node.name, "opaque") ~= 0 or minetest.registered_nodes[node.name].liquidtype ~= "none" or node.name == "mcl_core:grass_path" then
return false
end end
-- Reject everything else
return true
end end
--MOB ITEMS SELECTOR SWITCH mobs_mc.shears_wear = 276
dofile(path .. "/0_gameconfig.lua") mobs_mc.water_level = tonumber(minetest.settings:get("water_level")) or 0
--Items
dofile(path .. "/1_items_default.lua")
-- Bow, arrow and throwables
dofile(path .. "/2_throwing.lua")
-- Shared functions
dofile(path .. "/3_shared.lua")
--Mob heads
dofile(path .. "/4_heads.lua")
dofile(path .. "/5_spawn_abm_check.lua")
-- Animals -- Animals
local path = minetest.get_modpath("mobs_mc")
dofile(path .. "/bat.lua") -- Mesh and animation by toby109tt / https://github.com/22i dofile(path .. "/bat.lua") -- Mesh and animation by toby109tt / https://github.com/22i
dofile(path .. "/rabbit.lua") -- Mesh and animation byExeterDad dofile(path .. "/rabbit.lua") -- Mesh and animation byExeterDad
dofile(path .. "/chicken.lua") -- Mesh and animation by Pavel_S dofile(path .. "/chicken.lua") -- Mesh and animation by Pavel_S
@ -57,8 +112,6 @@ dofile(path .. "/squid.lua") -- Animation, sound and egg texture by daufinsyd
-- NPCs -- NPCs
dofile(path .. "/villager.lua") -- KrupnoPavel Mesh and animation by toby109tt / https://github.com/22i dofile(path .. "/villager.lua") -- KrupnoPavel Mesh and animation by toby109tt / https://github.com/22i
-- Agent texture missing
--dofile(path .. "/agent.lua") -- Mesh and animation by toby109tt / https://github.com/22i
-- Illagers and witch -- Illagers and witch
dofile(path .. "/villager_evoker.lua") -- Mesh and animation by toby109tt / https://github.com/22i dofile(path .. "/villager_evoker.lua") -- Mesh and animation by toby109tt / https://github.com/22i
@ -89,12 +142,3 @@ dofile(path .. "/slime+magma_cube.lua") -- Wuzzy
dofile(path .. "/spider.lua") -- Spider by AspireMint (fishyWET (CC-BY-SA 3.0 license for texture) dofile(path .. "/spider.lua") -- Spider by AspireMint (fishyWET (CC-BY-SA 3.0 license for texture)
dofile(path .. "/vex.lua") -- KrupnoPavel dofile(path .. "/vex.lua") -- KrupnoPavel
dofile(path .. "/wither.lua") -- Mesh and animation by toby109tt / https://github.com/22i dofile(path .. "/wither.lua") -- Mesh and animation by toby109tt / https://github.com/22i
--NOTES:
--
--[[
COLISIONBOX in minetest press f5 to see where you are looking at then put these wool collor nodes on the ground in direction of north/east/west... to make colisionbox editing easier
#1west-pink/#2down/#3south-blue/#4east-red/#5up/#6north-yelow
{-1, -0.5, -1, 1, 3, 1}, Right, Bottom, Back, Left, Top, Front
--]]
--
--

View File

@ -9,9 +9,9 @@ local S = minetest.get_translator("mobs_mc")
--################### IRON GOLEM --################### IRON GOLEM
--################### --###################
local etime = 0
mcl_mobs:register_mob("mobs_mc:iron_golem", {
mobs:register_mob("mobs_mc:iron_golem", {
description = S("Iron Golem"), description = S("Iron Golem"),
type = "npc", type = "npc",
spawn_class = "passive", spawn_class = "passive",
@ -41,12 +41,32 @@ mobs:register_mob("mobs_mc:iron_golem", {
group_attack = true, group_attack = true,
attacks_monsters = true, attacks_monsters = true,
attack_type = "dogfight", attack_type = "dogfight",
_got_poppy = false,
pick_up = {"mcl_flowers:poppy"},
on_pick_up = function(self,n)
if n.itemstring:find("mcl_flowers:poppy") then
if not self._got_poppy then
self._got_poppy=true
return
end
return true
end
end,
replace_what = {"mcl_flowers:poppy"},
replace_with = {"air"},
on_replace = function(self, pos, oldnode, newnode)
if not self.got_poppy and oldnode.name == "mcl_flowers:poppy" then
self._got_poppy=true
return
end
return false
end,
drops = { drops = {
{name = mobs_mc.items.iron_ingot, {name = "mcl_core:iron_ingot",
chance = 1, chance = 1,
min = 3, min = 3,
max = 5,}, max = 5,},
{name = mobs_mc.items.poppy, {name = "mcl_flowers:poppy",
chance = 1, chance = 1,
min = 0, min = 0,
max = 2,}, max = 2,},
@ -60,11 +80,19 @@ mobs:register_mob("mobs_mc:iron_golem", {
punch_start = 40, punch_end = 50, punch_start = 40, punch_end = 50,
}, },
jump = true, jump = true,
on_step = function(self,dtime)
etime = etime + dtime
if etime > 10 then
if self._home and vector.distance(self._home,self.object:get_pos()) > 50 then
mcl_mobs:gopath(self,self._home)
end
end
end,
}) })
-- spawn eggs -- spawn eggs
mobs:register_egg("mobs_mc:iron_golem", S("Iron Golem"), "mobs_mc_spawn_icon_iron_golem.png", 0) mcl_mobs:register_egg("mobs_mc:iron_golem", S("Iron Golem"), "mobs_mc_spawn_icon_iron_golem.png", 0)
--[[ This is to be called when a pumpkin or jack'o lantern has been placed. Recommended: In the on_construct function of the node. --[[ This is to be called when a pumpkin or jack'o lantern has been placed. Recommended: In the on_construct function of the node.
@ -79,7 +107,7 @@ I = Iron block
. = Air . = Air
]] ]]
mobs_mc.tools.check_iron_golem_summon = function(pos) function mobs_mc.check_iron_golem_summon(pos)
local checks = { local checks = {
-- These are the possible placement patterns, with offset from the pumpkin block. -- These are the possible placement patterns, with offset from the pumpkin block.
-- These tables include the positions of the iron blocks (1-4) and air blocks (5-8) -- These tables include the positions of the iron blocks (1-4) and air blocks (5-8)
@ -137,7 +165,7 @@ mobs_mc.tools.check_iron_golem_summon = function(pos)
for i=1, 4 do for i=1, 4 do
local cpos = vector.add(pos, checks[c][i]) local cpos = vector.add(pos, checks[c][i])
local node = minetest.get_node(cpos) local node = minetest.get_node(cpos)
if node.name ~= mobs_mc.items.iron_block then if node.name ~= "mcl_core:ironblock" then
ok = false ok = false
break break
end end

View File

@ -24,7 +24,7 @@ local carpets = {
unicolor_light_blue = { "mcl_wool:light_blue_carpet", "light_blue" }, unicolor_light_blue = { "mcl_wool:light_blue_carpet", "light_blue" },
} }
mobs:register_mob("mobs_mc:llama", { mcl_mobs:register_mob("mobs_mc:llama", {
description = S("Llama"), description = S("Llama"),
type = "animal", type = "animal",
spawn_class = "passive", spawn_class = "passive",
@ -42,7 +42,6 @@ mobs:register_mob("mobs_mc:llama", {
{"blank.png", "blank.png", "mobs_mc_llama_gray.png"}, {"blank.png", "blank.png", "mobs_mc_llama_gray.png"},
{"blank.png", "blank.png", "mobs_mc_llama_white.png"}, {"blank.png", "blank.png", "mobs_mc_llama_white.png"},
{"blank.png", "blank.png", "mobs_mc_llama.png"}, {"blank.png", "blank.png", "mobs_mc_llama.png"},
-- TODO: Add llama carpet textures (Pixel Perfection seems to use verbatim copy from Minecraft :-( )
}, },
visual_size = {x=3, y=3}, visual_size = {x=3, y=3},
makes_footstep_sound = true, makes_footstep_sound = true,
@ -52,7 +51,7 @@ mobs:register_mob("mobs_mc:llama", {
follow_velocity = 4.4, follow_velocity = 4.4,
floats = 1, floats = 1,
drops = { drops = {
{name = mobs_mc.items.leather, {name = "mcl_mobitems:leather",
chance = 1, chance = 1,
min = 0, min = 0,
max = 2, max = 2,
@ -83,7 +82,7 @@ mobs:register_mob("mobs_mc:llama", {
look_start = 78, look_start = 78,
look_end = 108, look_end = 108,
}, },
follow = mobs_mc.follow.llama, follow = { "mcl_farming:wheat_item", "mcl_farming:hay_block" },
view_range = 16, view_range = 16,
do_custom = function(self, dtime) do_custom = function(self, dtime)
@ -102,7 +101,7 @@ mobs:register_mob("mobs_mc:llama", {
-- if driver present allow control of llama -- if driver present allow control of llama
if self.driver then if self.driver then
mobs.drive(self, "walk", "stand", false, dtime) mcl_mobs.drive(self, "walk", "stand", false, dtime)
return false -- skip rest of mob functions return false -- skip rest of mob functions
end end
@ -114,7 +113,7 @@ mobs:register_mob("mobs_mc:llama", {
-- detach from llama properly -- detach from llama properly
if self.driver then if self.driver then
mobs.detach(self.driver, {x = 1, y = 0, z = 1}) mcl_mobs.detach(self.driver, {x = 1, y = 0, z = 1})
end end
end, end,
@ -127,71 +126,67 @@ mobs:register_mob("mobs_mc:llama", {
end end
local item = clicker:get_wielded_item() local item = clicker:get_wielded_item()
if item:get_name() == mobs_mc.items.hay_bale then if item:get_name() == "mcl_farming:hay_block" then
-- Breed with hay bale -- Breed with hay bale
if mobs:feed_tame(self, clicker, 1, true, false) then return end if mcl_mobs:feed_tame(self, clicker, 1, true, false) then return end
else else
-- Feed with anything else -- Feed with anything else
if mobs:feed_tame(self, clicker, 1, false, true) then return end if mcl_mobs:feed_tame(self, clicker, 1, false, true) then return end
end end
if mobs:protect(self, clicker) then return end if mcl_mobs:protect(self, clicker) then return end
-- Make sure tamed llama is mature and being clicked by owner only -- Make sure tamed llama is mature and being clicked by owner only
if self.tamed and not self.child and self.owner == clicker:get_player_name() then if self.tamed and not self.child and self.owner == clicker:get_player_name() then
-- Place carpet -- Place carpet
--[[ TODO: Re-enable this code when carpet textures arrived. if minetest.get_item_group(item:get_name(), "carpet") == 1 and not self.carpet then
if minetest.get_item_group(item:get_name(), "carpet") == 1 and not self.carpet then for group, carpetdata in pairs(carpets) do
for group, carpetdata in pairs(carpets) do if minetest.get_item_group(item:get_name(), group) == 1 then
if minetest.get_item_group(item:get_name(), group) == 1 then if not minetest.is_creative_enabled(clicker:get_player_name()) then
if not minetest.is_creative_enabled(clicker:get_player_name()) then item:take_item()
item:take_item() clicker:set_wielded_item(item)
clicker:set_wielded_item(item)
end
local substr = carpetdata[2]
local tex_carpet = "mobs_mc_llama_decor_"..substr..".png"
self.base_texture = table.copy(self.base_texture)
self.base_texture[2] = tex_carpet
self.object:set_properties({
textures = self.base_texture,
})
self.carpet = item:get_name()
self.drops = {
{name = mobs_mc.items.leather,
chance = 1,
min = 0,
max = 2,},
{name = item:get_name(),
chance = 1,
min = 1,
max = 1,},
}
return
end end
local substr = carpetdata[2]
local tex_carpet = "mobs_mc_llama_decor_"..substr..".png"
self.base_texture = table.copy(self.base_texture)
self.base_texture[2] = tex_carpet
self.object:set_properties({
textures = self.base_texture,
})
self.carpet = item:get_name()
self.drops = {
{name = "mcl_mobitems:leather",
chance = 1,
min = 0,
max = 2,},
{name = item:get_name(),
chance = 1,
min = 1,
max = 1,},
}
return
end end
end end
]] end
-- detatch player already riding llama -- detatch player already riding llama
if self.driver and clicker == self.driver then if self.driver and clicker == self.driver then
mobs.detach(clicker, {x = 1, y = 0, z = 1}) mcl_mobs.detach(clicker, {x = 1, y = 0, z = 1})
-- attach player to llama -- attach player to llama
elseif not self.driver then elseif not self.driver then
self.object:set_properties({stepheight = 1.1}) self.object:set_properties({stepheight = 1.1})
mobs.attach(self, clicker) mcl_mobs.attach(self, clicker)
end end
-- Used to capture llama -- Used to capture llama
elseif not self.driver and clicker:get_wielded_item():get_name() ~= "" then elseif not self.driver and clicker:get_wielded_item():get_name() ~= "" then
mobs:capture_mob(self, clicker, 0, 5, 60, false, nil) mcl_mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
end end
end, end,
--[[
TODO: Enable this code when carpet textures arrived.
on_breed = function(parent1, parent2) on_breed = function(parent1, parent2)
-- When breeding, make sure the child has no carpet -- When breeding, make sure the child has no carpet
local pos = parent1.object:get_pos() local pos = parent1.object:get_pos()
@ -201,7 +196,7 @@ mobs:register_mob("mobs_mc:llama", {
else else
parent = parent2 parent = parent2
end end
child = mobs:spawn_child(pos, parent.name) child = mcl_mobs:spawn_child(pos, parent.name)
if child then if child then
local ent_c = child:get_luaentity() local ent_c = child:get_luaentity()
ent_c.base_texture = table.copy(ent_c.base_texture) ent_c.base_texture = table.copy(ent_c.base_texture)
@ -213,12 +208,11 @@ mobs:register_mob("mobs_mc:llama", {
return false return false
end end
end, end,
]]
}) })
--spawn --spawn
mobs:spawn_specific( mcl_mobs:spawn_specific(
"mobs_mc:llama", "mobs_mc:llama",
"overworld", "overworld",
"ground", "ground",
@ -241,8 +235,8 @@ minetest.LIGHT_MAX+1,
30, 30,
15000, 15000,
5, 5,
mobs_mc.spawn_height.water+15, mobs_mc.water_level+15,
mobs_mc.spawn_height.overworld_max) mcl_vars.mg_overworld_max)
-- spawn eggs -- spawn eggs
mobs:register_egg("mobs_mc:llama", S("Llama"), "mobs_mc_spawn_icon_llama.png", 0) mcl_mobs:register_egg("mobs_mc:llama", S("Llama"), "mobs_mc_spawn_icon_llama.png", 0)

View File

@ -1,7 +1,4 @@
# textdomain: mobs_mc # textdomain: mobs_mc
Totem of Undying=Totem der Unsterblichkeit
A totem of undying is a rare artifact which may safe you from certain death.=Ein Totem der Unsterblichkeit ist ein seltenes Artefakt, dass Sie vor dem sicheren Tod bewahren kann.
The totem only works while you hold it in your hand. If you receive fatal damage, you are saved from death and you get a second chance with 1 HP. The totem is destroyed in the process, however.=Der Totem funktioniert nur, während Sie ihn halten. Wenn Sie normalerweise tödlich hohen Schaden erhalten, werden Sie vor dem Tod bewahrt und Sie erhalten eine zweite Chance mit 1 TP. Der Totem wird dabei zerstört.
Agent=Akteur Agent=Akteur
Bat=Fledermaus Bat=Fledermaus
Blaze=Lohe Blaze=Lohe
@ -52,13 +49,6 @@ Wolf=Wolf
Husk=Wüstenzombie Husk=Wüstenzombie
Zombie=Zombie Zombie=Zombie
Zombie Pigman=Schweinezombie Zombie Pigman=Schweinezombie
Iron Horse Armor=Eisenpferderüstung
Iron horse armor can be worn by horses to increase their protection from harm a bit.=Eine Eisenpferderüstung kann von Pferden getragen werden, um ihren Schutz vor Schaden etwas zu erhöhen.
Golden Horse Armor=Goldpferderüstung
Golden horse armor can be worn by horses to increase their protection from harm.=Eine Goldpferderüstung kann von Pferden getragen werden, um ihren Schutz vor Schaden zu erhöhen.
Diamond Horse Armor=Diamantpferderüstung
Diamond horse armor can be worn by horses to greatly increase their protection from harm.=Eine Diamantpferderüstung kann von Pferden getragen werden, um ihren Schutz vor Schaden beträchtlich zu erhöhen.
Place it on a horse to put on the horse armor. Donkeys and mules can't wear horse armor.=Platzieren Sie es auf einem Pferd, um die Pferderüstung aufzusetzen. Esel und Maultiere können keine Pferderüstung tragen.
Farmer=Bauer Farmer=Bauer
Fisherman=Fischer Fisherman=Fischer
Fletcher=Pfeilmacher Fletcher=Pfeilmacher
@ -72,4 +62,3 @@ Weapon Smith=Waffenschmied
Tool Smith=Werkzeugschmied Tool Smith=Werkzeugschmied
Cleric=Priester Cleric=Priester
Nitwit=Dorftrottel Nitwit=Dorftrottel
Protects you from death while wielding it=Schützt vor dem Tod, wenn es gehalten wird

View File

@ -1,7 +1,4 @@
# textdomain: mobs_mc # textdomain: mobs_mc
Totem of Undying=Tótem de la inmortalidad
A totem of undying is a rare artifact which may safe you from certain death.=Un tótem de la inmortalidad es un artefacto raro que puede salvarte de una muerte segura.
The totem only works while you hold it in your hand. If you receive fatal damage, you are saved from death and you get a second chance with 1 HP. The totem is destroyed in the process, however.=El tótem solo funciona mientras lo sostienes en tu mano. Si recibes un daño crítico, no mueres y obtienes una segunda oportunidad con 1 HP. Sin embargo, el tótem se destruye en el proceso.
Agent=Agente Agent=Agente
Bat=Murciélago Bat=Murciélago
Blaze=Blaze Blaze=Blaze
@ -52,13 +49,6 @@ Wolf=Lobo
Husk=Husk Husk=Husk
Zombie=Zombie Zombie=Zombie
Zombie Pigman=Cerdo Zombie Zombie Pigman=Cerdo Zombie
Iron Horse Armor=Armadura de hierro para caballo
Iron horse armor can be worn by horses to increase their protection from harm a bit.=Los caballos pueden usar armadura de caballo de hierro para aumentar un poco su protección contra el daño.
Golden Horse Armor=Armadura de oro para caballo
Golden horse armor can be worn by horses to increase their protection from harm.=Los caballos pueden usar armadura de caballo de oro para aumentar su protección contra el daño.
Diamond Horse Armor=Armadura de diamante para caballo
Diamond horse armor can be worn by horses to greatly increase their protection from harm.=Los caballos pueden usar armadura de caballo de diamante para aumentar en gran medida su protección contra el daño.
Place it on a horse to put on the horse armor. Donkeys and mules can't wear horse armor.=Colóquelo en un caballo para ponerle la armadura de caballo. Los burros y las mulas no pueden usar armadura de caballo.
Farmer=Granjero Farmer=Granjero
Fisherman=Pescador Fisherman=Pescador
Fletcher=Flechador Fletcher=Flechador

View File

@ -1,7 +1,4 @@
# textdomain: mobs_mc # textdomain: mobs_mc
Totem of Undying=Totem d'immortalité
A totem of undying is a rare artifact which may safe you from certain death.=Un totem d'immortalité est un artefact rare qui peut vous protéger d'une mort certaine.
The totem only works while you hold it in your hand. If you receive fatal damage, you are saved from death and you get a second chance with 1 HP. The totem is destroyed in the process, however.=Le totem ne fonctionne que lorsque vous le tenez dans votre main. Si vous recevez des dégâts mortels, vous êtes sauvé de la mort et vous obtenez une seconde chance avec 1 HP. Cependant, le totem est détruit.
Agent=Agent Agent=Agent
Bat=Chauve-souris Bat=Chauve-souris
Blaze=Blaze Blaze=Blaze
@ -52,13 +49,6 @@ Wolf=Loup
Husk=Zombie Momifié Husk=Zombie Momifié
Zombie=Zombie Zombie=Zombie
Zombie Pigman=Zombie Cochon Zombie Pigman=Zombie Cochon
Iron Horse Armor=Armure de cheval en fer
Iron horse armor can be worn by horses to increase their protection from harm a bit.=L'armure de cheval en fer peut être portée par les chevaux pour augmenter un peu leur protection contre les dommages.
Golden Horse Armor=Armure de cheval en or
Golden horse armor can be worn by horses to increase their protection from harm.=Une armure de cheval en or peut être portée par les chevaux pour augmenter leur protection contre les dommages.
Diamond Horse Armor=Armure de cheval en diamant
Diamond horse armor can be worn by horses to greatly increase their protection from harm.=Une armure de cheval en diament peut être portée par les chevaux pour augmenter fortement leur protection contre les dommages.
Place it on a horse to put on the horse armor. Donkeys and mules can't wear horse armor.=Placez-la sur un cheval pour mettre l'armure de cheval. Les ânes et les mules ne peuvent pas porter d'armure de cheval.
Farmer=Fermier Farmer=Fermier
Fisherman=Pêcheur Fisherman=Pêcheur
Fletcher=Archer Fletcher=Archer
@ -72,4 +62,3 @@ Weapon Smith=Fabriquant d'arme
Tool Smith=Fabriquant d'outil Tool Smith=Fabriquant d'outil
Cleric=Clerc Cleric=Clerc
Nitwit=Crétin Nitwit=Crétin
Protects you from death while wielding it=Vous protège de la mort en la maniant

View File

@ -1,7 +1,4 @@
# textdomain: mobs_mc # textdomain: mobs_mc
Totem of Undying=Тотем бессмертия
A totem of undying is a rare artifact which may safe you from certain death.=Тотем бессмертия это редкий артефакт, способный спасти вас от смерти.
The totem only works while you hold it in your hand. If you receive fatal damage, you are saved from death and you get a second chance with 1 HP. The totem is destroyed in the process, however.=Тотем работает только когда вы держите его в руке. Если вы получаете смертельный урон, вы спасаетесь от смерти и получаете второй шанс с 1 HP. Однако тотем при этом уничтожается.
Agent=Агент Agent=Агент
Bat=Летучая мышь Bat=Летучая мышь
Blaze=Ифрит Blaze=Ифрит
@ -52,13 +49,6 @@ Wolf=Волк
Husk=Кадавр Husk=Кадавр
Zombie=Зомби Zombie=Зомби
Zombie Pigman=Зомби-свиночеловек Zombie Pigman=Зомби-свиночеловек
Iron Horse Armor=Железные доспехи лошади
Iron horse armor can be worn by horses to increase their protection from harm a bit.=Железные доспехи лошади, надетые на лошадь, немного защищают её от вреда.
Golden Horse Armor=Золотые доспехи лошади
Golden horse armor can be worn by horses to increase their protection from harm.=Золотые доспехи лошади, надетые на лошадь, защищают её от вреда.
Diamond Horse Armor=Алмазные доспехи лошади
Diamond horse armor can be worn by horses to greatly increase their protection from harm.=Алмазные доспехи лошади, надетые на лошадь, отлично защищают её от вреда.
Place it on a horse to put on the horse armor. Donkeys and mules can't wear horse armor.=Поместите это на лошадь, чтобы одеть лошадь в доспехи. Ослики и мулы не могут носить лошадиные доспехи.
Farmer=Фермер Farmer=Фермер
Fisherman=Рыбак Fisherman=Рыбак
Fletcher=Лучник Fletcher=Лучник
@ -72,4 +62,3 @@ Weapon Smith=Оружейник
Tool Smith=Инструментальщик Tool Smith=Инструментальщик
Cleric=Церковник Cleric=Церковник
Nitwit=Нищий Nitwit=Нищий
Protects you from death while wielding it=Защищает вас от смерти, пока вы владеете им

View File

@ -1,7 +1,4 @@
# textdomain: mobs_mc # textdomain: mobs_mc
Totem of Undying=
A totem of undying is a rare artifact which may safe you from certain death.=
The totem only works while you hold it in your hand. If you receive fatal damage, you are saved from death and you get a second chance with 1 HP. The totem is destroyed in the process, however.=
Agent= Agent=
Bat= Bat=
Blaze= Blaze=
@ -52,13 +49,6 @@ Wolf=
Husk= Husk=
Zombie= Zombie=
Zombie Pigman= Zombie Pigman=
Iron Horse Armor=
Iron horse armor can be worn by horses to increase their protection from harm a bit.=
Golden Horse Armor=
Golden horse armor can be worn by horses to increase their protection from harm.=
Diamond Horse Armor=
Diamond horse armor can be worn by horses to greatly increase their protection from harm.=
Place it on a horse to put on the horse armor. Donkeys and mules can't wear horse armor.=
Farmer= Farmer=
Fisherman= Fisherman=
Fletcher= Fletcher=
@ -72,4 +62,3 @@ Weapon Smith=
Tool Smith= Tool Smith=
Cleric= Cleric=
Nitwit= Nitwit=
Protects you from death while wielding it=

View File

@ -1,6 +1,6 @@
name = mobs_mc name = mobs_mc
author = maikerumine author = maikerumine
description = Adds Minecraft-like monsters and animals. description = Adds Minecraft-like monsters and animals.
depends = mcl_init, mcl_particles, mcl_mobs, mcl_wip depends = mcl_init, mcl_particles, mcl_mobs, mcl_wip, mcl_core
optional_depends = default, mcl_tnt, mcl_bows, mcl_throwing, mcl_fishing, bones, mesecons_materials, mobs_mc_gameconfig, doc_items optional_depends = default, mcl_tnt, mcl_bows, mcl_throwing, mcl_fishing, bones, mesecons_materials, mobs_mc_gameconfig, doc_items

View File

@ -13,16 +13,15 @@ local pr = PseudoRandom(os.time()*12)
local default_walk_chance = 70 local default_walk_chance = 70
-- Returns true if the item is food (taming) for the cat/ocelot local follow = {
local is_food = function(itemstring) "mcl_fishing:fish_raw",
for f=1, #mobs_mc.follow.ocelot do "mcl_fishing:salmon_raw",
if itemstring == mobs_mc.follow.ocelot[f] then "mcl_fishing:clownfish_raw",
return true "mcl_fishing:pufferfish_raw",
elseif string.sub(itemstring, 1, 6) == "group:" and minetest.get_item_group(itemstring, string.sub(itemstring, 7, -1)) ~= 0 then }
return true
end local function is_food(itemstring)
end return table.indexof(follow, itemstring) ~= -1
return false
end end
-- Ocelot -- Ocelot
@ -65,7 +64,7 @@ local ocelot = {
run_start = 0, run_start = 0,
run_end = 40, run_end = 40,
}, },
follow = mobs_mc.follow.ocelot, follow = follow,
view_range = 12, view_range = 12,
passive = true, passive = true,
attack_type = "dogfight", attack_type = "dogfight",
@ -99,7 +98,7 @@ local ocelot = {
end, end,
} }
mobs:register_mob("mobs_mc:ocelot", ocelot) mcl_mobs:register_mob("mobs_mc:ocelot", ocelot)
-- Cat -- Cat
local cat = table.copy(ocelot) local cat = table.copy(ocelot)
@ -122,9 +121,9 @@ cat.sounds = {
distance = 16, distance = 16,
} }
cat.on_rightclick = function(self, clicker) cat.on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 1, true, false) then return end if mcl_mobs:feed_tame(self, clicker, 1, true, false) then return end
if mobs:capture_mob(self, clicker, 0, 60, 5, false, nil) then return end if mcl_mobs:capture_mob(self, clicker, 0, 60, 5, false, nil) then return end
if mobs:protect(self, clicker) then return end if mcl_mobs:protect(self, clicker) then return end
if self.child then return end if self.child then return end
@ -149,13 +148,13 @@ cat.on_rightclick = function(self, clicker)
end end
mobs:register_mob("mobs_mc:cat", cat) mcl_mobs:register_mob("mobs_mc:cat", cat)
local base_spawn_chance = 5000 local base_spawn_chance = 5000
-- Spawn ocelot -- Spawn ocelot
--they get the same as the llama because I'm trying to rework so much of this code right now -j4i --they get the same as the llama because I'm trying to rework so much of this code right now -j4i
mobs:spawn_specific( mcl_mobs:spawn_specific(
"mobs_mc:ocelot", "mobs_mc:ocelot",
"overworld", "overworld",
"ground", "ground",
@ -170,19 +169,19 @@ minetest.LIGHT_MAX+1,
30, 30,
15000, 15000,
5, 5,
mobs_mc.spawn_height.water+15, mobs_mc.water_level+15,
mobs_mc.spawn_height.overworld_max) mcl_vars.mg_overworld_max)
--[[ --[[
mobs:spawn({ mobs:spawn({
name = "mobs_mc:ocelot", name = "mobs_mc:ocelot",
nodes = mobs_mc.spawn.jungle, nodes = { "mcl_core:jungletree", "mcl_core:jungleleaves", "mcl_flowers:fern", "mcl_core:vine" },
neighbors = {"air"}, neighbors = {"air"},
light_max = minetest.LIGHT_MAX+1, light_max = minetest.LIGHT_MAX+1,
light_min = 0, light_min = 0,
chance = math.ceil(base_spawn_chance * 1.5), -- emulates 1/3 spawn failure rate chance = math.ceil(base_spawn_chance * 1.5), -- emulates 1/3 spawn failure rate
active_object_count = 12, active_object_count = 12,
min_height = mobs_mc.spawn_height.water+1, -- Right above ocean level min_height = mobs_mc.water_level+1, -- Right above ocean level
max_height = mobs_mc.spawn_height.overworld_max, max_height = mcl_vars.mg_overworld_max,
on_spawn = function(self, pos) on_spawn = function(self, pos)
Note: Minecraft has a 1/3 spawn failure rate. Note: Minecraft has a 1/3 spawn failure rate.
In this mod it is emulated by reducing the spawn rate accordingly (see above). In this mod it is emulated by reducing the spawn rate accordingly (see above).
@ -232,4 +231,4 @@ mobs:spawn({
-- spawn eggs -- spawn eggs
-- FIXME: The spawn icon shows a cat texture, not an ocelot texture -- FIXME: The spawn icon shows a cat texture, not an ocelot texture
mobs:register_egg("mobs_mc:ocelot", S("Ocelot"), "mobs_mc_spawn_icon_cat.png", 0) mcl_mobs:register_egg("mobs_mc:ocelot", S("Ocelot"), "mobs_mc_spawn_icon_cat.png", 0)

View File

@ -8,10 +8,76 @@ local S = minetest.get_translator("mobs_mc")
--################### --###################
--################### PARROT --################### PARROT
--################### --###################
local shoulders = {
left = vector.new(-3.75,10.5,0),
right = vector.new(3.75,10.5,0)
}
--find a free shoulder or return nil
local function get_shoulder(player)
local sh = "left"
for _,o in pairs(player:get_children()) do
local l = o:get_luaentity()
if l and l.name == "mobs_mc:parrot" then
local _,_,a = l.object:get_attach()
for _,s in pairs(shoulders) do
if a and vector.equals(a,s) then
if sh == "left" then
sh = "right"
else
return
end
end
end
end
end
return shoulders[sh]
end
mobs:register_mob("mobs_mc:parrot", { local function perch(self,player)
if self.tamed and player:get_player_name() == self.owner and not self.object:get_attach() then
local shoulder = get_shoulder(player)
if not shoulder then return true end
self.object:set_attach(player,"",shoulder,vector.new(0,0,0),true)
mcl_mobs:set_animation(self, "stand")
end
end
local function check_perch(self,dtime)
if self.object:get_attach() then
for _,p in pairs(minetest.get_connected_players()) do
for _,o in pairs(p:get_children()) do
local l = o:get_luaentity()
if l and l.name == "mobs_mc:parrot" then
local n1 = minetest.get_node(vector.offset(p:get_pos(),0,-0.6,0)).name
local n2 = minetest.get_node(vector.offset(p:get_pos(),0,0,0)).name
local n3 = minetest.get_node(vector.offset(p:get_pos(),0,1,0)).name
if n1 == "air" or minetest.get_item_group(n2,"water") > 0 or minetest.get_item_group(n2,"lava") > 0 then
o:set_detach()
self.detach_timer = 0
return
end
end
end
end
elseif not self.detach_timer then
for _,p in pairs(minetest.get_connected_players()) do
if vector.distance(self.object:get_pos(),p:get_pos()) < 0.5 then
perch(self,p)
return
end
end
elseif self.detach_timer then
if self.detach_timer > 1 then
self.detach_timer = nil
else
self.detach_timer = self.detach_timer + dtime
end
end
end
mcl_mobs:register_mob("mobs_mc:parrot", {
description = S("Parrot"), description = S("Parrot"),
type = "npc", type = "npc",
spawn_class = "passive", spawn_class = "passive",
@ -35,22 +101,22 @@ mobs:register_mob("mobs_mc:parrot", {
distance = 16, distance = 16,
}, },
drops = { drops = {
{name = mobs_mc.items.feather, {name = "mcl_mobitems:feather",
chance = 1, chance = 1,
min = 1, min = 1,
max = 2, max = 2,
looting = "common",}, looting = "common",},
}, },
animation = { animation = {
stand_speed = 50, stand_speed = 50,
walk_speed = 50, walk_speed = 50,
fly_speed = 50, fly_speed = 50,
stand_start = 30, stand_start = 0,
stand_end = 45, stand_end = 0,
fly_start = 30, fly_start = 30,
fly_end = 45, fly_end = 45,
walk_start = 30, walk_start = 0,
walk_end = 45, walk_end = 20,
-- TODO: actual walk animation -- TODO: actual walk animation
--walk_start = 0, --walk_start = 0,
--walk_end = 20, --walk_end = 20,
@ -66,12 +132,17 @@ mobs:register_mob("mobs_mc:parrot", {
makes_footstep_sound = false, makes_footstep_sound = false,
fear_height = 0, fear_height = 0,
view_range = 16, view_range = 16,
follow = mobs_mc.follow.parrot, follow = {
"mcl_farming:wheat_seeds",
"mcl_farming:melon_seeds",
"mcl_farming:pumpkin_seeds",
"mcl_farming:beetroot_seeds",
},
on_rightclick = function(self, clicker) on_rightclick = function(self, clicker)
if self._doomed then return end if self._doomed then return end
local item = clicker:get_wielded_item() local item = clicker:get_wielded_item()
-- Kill parrot if fed with cookie -- Kill parrot if fed with cookie
if item:get_name() == mobs_mc.items.cookie then if item:get_name() == "mcl_farming:cookie" then
minetest.sound_play("mobs_mc_animal_eat_generic", {object = self.object, max_hear_distance=16}, true) minetest.sound_play("mobs_mc_animal_eat_generic", {object = self.object, max_hear_distance=16}, true)
self.health = 0 self.health = 0
-- Doomed to die -- Doomed to die
@ -82,17 +153,22 @@ mobs:register_mob("mobs_mc:parrot", {
end end
return return
end end
-- Feed to tame, but not breed -- Feed to tame, but not breed
if mobs:feed_tame(self, clicker, 1, false, true) then return end if mcl_mobs:feed_tame(self, clicker, 1, false, true) then return end
if mobs:protect(self, clicker) then return end perch(self,clicker)
if mobs:capture_mob(self, clicker, 0, 50, 80, false, nil) then return end end,
do_custom = function(self,dtime)
check_perch(self,dtime)
end,
do_punch = function(self,puncher) --do_punch is the mcl_mobs_redo variant - it gets called by on_punch later....
if self.object:get_attach() == puncher then
return false --return false explicitly here. mcl_mobs checks for that
end
end, end,
}) })
-- Parrots spawn rarely in jungles. TODO: Also check for jungle *biome* <- I'll get to this eventually -j4i -- Parrots spawn rarely in jungles. TODO: Also check for jungle *biome* <- I'll get to this eventually -j4i
mobs:spawn_specific( mcl_mobs:spawn_specific(
"mobs_mc:parrot", "mobs_mc:parrot",
"overworld", "overworld",
"ground", "ground",
@ -107,8 +183,8 @@ minetest.LIGHT_MAX+1,
7, 7,
30000, 30000,
1, 1,
mobs_mc.spawn_height.water+7, mobs_mc.water_level+7,
mobs_mc.spawn_height.overworld_max) mcl_vars.mg_overworld_max)
-- spawn eggs -- spawn eggs
mobs:register_egg("mobs_mc:parrot", S("Parrot"), "mobs_mc_spawn_icon_parrot.png", 0) mcl_mobs:register_egg("mobs_mc:parrot", S("Parrot"), "mobs_mc_spawn_icon_parrot.png", 0)

View File

@ -2,7 +2,7 @@
local S = minetest.get_translator("mobs_mc") local S = minetest.get_translator("mobs_mc")
mobs:register_mob("mobs_mc:pig", { mcl_mobs:register_mob("mobs_mc:pig", {
description = S("Pig"), description = S("Pig"),
type = "animal", type = "animal",
spawn_class = "passive", spawn_class = "passive",
@ -25,7 +25,7 @@ mobs:register_mob("mobs_mc:pig", {
run_velocity = 3, run_velocity = 3,
follow_velocity = 3.4, follow_velocity = 3.4,
drops = { drops = {
{name = mobs_mc.items.porkchop_raw, {name = "mcl_mobitems:porkchop",
chance = 1, chance = 1,
min = 1, min = 1,
max = 3, max = 3,
@ -50,7 +50,12 @@ mobs:register_mob("mobs_mc:pig", {
run_start = 0, run_start = 0,
run_end = 40, run_end = 40,
}, },
follow = mobs_mc.follow.pig, follow = {
"mcl_farming:potato_item",
"mcl_farming:carrot_item",
"mcl_farming:beetroot_item",
"mcl_mobitems:carrot_on_a_stick"
},
view_range = 8, view_range = 8,
do_custom = function(self, dtime) do_custom = function(self, dtime)
@ -69,7 +74,7 @@ mobs:register_mob("mobs_mc:pig", {
-- if driver present allow control of horse -- if driver present allow control of horse
if self.driver then if self.driver then
mobs.drive(self, "walk", "stand", false, dtime) mcl_mobs.drive(self, "walk", "stand", false, dtime)
return false -- skip rest of mob functions return false -- skip rest of mob functions
end end
@ -82,7 +87,7 @@ mobs:register_mob("mobs_mc:pig", {
-- drop saddle when horse is killed while riding -- drop saddle when horse is killed while riding
-- also detach from horse properly -- also detach from horse properly
if self.driver then if self.driver then
mobs.detach(self.driver, {x = 1, y = 0, z = 1}) mcl_mobs.detach(self.driver, {x = 1, y = 0, z = 1})
end end
end, end,
@ -93,10 +98,10 @@ mobs:register_mob("mobs_mc:pig", {
local wielditem = clicker:get_wielded_item() local wielditem = clicker:get_wielded_item()
-- Feed pig -- Feed pig
if wielditem:get_name() ~= mobs_mc.items.carrot_on_a_stick then if wielditem:get_name() ~= "mcl_mobitems:carrot_on_a_stick" then
if mobs:feed_tame(self, clicker, 1, true, true) then return end if mcl_mobs:feed_tame(self, clicker, 1, true, true) then return end
end end
if mobs:protect(self, clicker) then return end if mcl_mobs:protect(self, clicker) then return end
if self.child then if self.child then
return return
@ -104,7 +109,7 @@ mobs:register_mob("mobs_mc:pig", {
-- Put saddle on pig -- Put saddle on pig
local item = clicker:get_wielded_item() local item = clicker:get_wielded_item()
if item:get_name() == mobs_mc.items.saddle and self.saddle ~= "yes" then if item:get_name() == "mcl_mobitems:saddle" and self.saddle ~= "yes" then
self.base_texture = { self.base_texture = {
"blank.png", -- baby "blank.png", -- baby
"mobs_mc_pig.png", -- base "mobs_mc_pig.png", -- base
@ -116,11 +121,11 @@ mobs:register_mob("mobs_mc:pig", {
self.saddle = "yes" self.saddle = "yes"
self.tamed = true self.tamed = true
self.drops = { self.drops = {
{name = mobs_mc.items.porkchop_raw, {name = "mcl_mobitems:porkchop",
chance = 1, chance = 1,
min = 1, min = 1,
max = 3,}, max = 3,},
{name = mobs_mc.items.saddle, {name = "mcl_mobitems:saddle",
chance = 1, chance = 1,
min = 1, min = 1,
max = 1,}, max = 1,},
@ -139,13 +144,13 @@ mobs:register_mob("mobs_mc:pig", {
local name = clicker:get_player_name() local name = clicker:get_player_name()
if self.driver and clicker == self.driver then if self.driver and clicker == self.driver then
-- Detach if already attached -- Detach if already attached
mobs.detach(clicker, {x=1, y=0, z=0}) mcl_mobs.detach(clicker, {x=1, y=0, z=0})
return return
elseif not self.driver and self.saddle == "yes" and wielditem:get_name() == mobs_mc.items.carrot_on_a_stick then elseif not self.driver and self.saddle == "yes" and wielditem:get_name() == "mcl_mobitems:carrot_on_a_stick" then
-- Ride pig if it has a saddle and player uses a carrot on a stick -- Ride pig if it has a saddle and player uses a carrot on a stick
mobs.attach(self, clicker) mcl_mobs.attach(self, clicker)
if not minetest.is_creative_enabled(clicker:get_player_name()) then if not minetest.is_creative_enabled(clicker:get_player_name()) then
@ -157,7 +162,7 @@ mobs:register_mob("mobs_mc:pig", {
if def.sounds and def.sounds.breaks then if def.sounds and def.sounds.breaks then
minetest.sound_play(def.sounds.breaks, {pos = clicker:get_pos(), max_hear_distance = 8, gain = 0.5}, true) minetest.sound_play(def.sounds.breaks, {pos = clicker:get_pos(), max_hear_distance = 8, gain = 0.5}, true)
end end
wielditem = {name = mobs_mc.items.fishing_rod, count = 1} wielditem = {name = "mcl_fishing:fishing_rod", count = 1}
else else
wielditem:add_wear(2521) wielditem:add_wear(2521)
end end
@ -167,13 +172,13 @@ mobs:register_mob("mobs_mc:pig", {
-- Capture pig -- Capture pig
elseif not self.driver and clicker:get_wielded_item():get_name() ~= "" then elseif not self.driver and clicker:get_wielded_item():get_name() ~= "" then
mobs:capture_mob(self, clicker, 0, 5, 60, false, nil) mcl_mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
end end
end, end,
on_breed = function(parent1, parent2) on_breed = function(parent1, parent2)
local pos = parent1.object:get_pos() local pos = parent1.object:get_pos()
local child = mobs:spawn_child(pos, parent1.name) local child = mcl_mobs:spawn_child(pos, parent1.name)
if child then if child then
local ent_c = child:get_luaentity() local ent_c = child:get_luaentity()
ent_c.tamed = true ent_c.tamed = true
@ -183,7 +188,7 @@ mobs:register_mob("mobs_mc:pig", {
end, end,
}) })
mobs:spawn_specific( mcl_mobs:spawn_specific(
"mobs_mc:pig", "mobs_mc:pig",
"overworld", "overworld",
"ground", "ground",
@ -230,8 +235,8 @@ minetest.LIGHT_MAX+1,
30, 30,
15000, 15000,
8, 8,
mobs_mc.spawn_height.overworld_min, mcl_vars.mg_overworld_min,
mobs_mc.spawn_height.overworld_max) mcl_vars.mg_overworld_max)
-- spawn eggs -- spawn eggs
mobs:register_egg("mobs_mc:pig", S("Pig"), "mobs_mc_spawn_icon_pig.png", 0) mcl_mobs:register_egg("mobs_mc:pig", S("Pig"), "mobs_mc_spawn_icon_pig.png", 0)

View File

@ -7,7 +7,7 @@ local S = minetest.get_translator("mobs_mc")
--################### --###################
mobs:register_mob("mobs_mc:polar_bear", { mcl_mobs:register_mob("mobs_mc:polar_bear", {
description = S("Polar Bear"), description = S("Polar Bear"),
type = "animal", type = "animal",
spawn_class = "passive", spawn_class = "passive",
@ -34,13 +34,13 @@ mobs:register_mob("mobs_mc:polar_bear", {
attack_type = "dogfight", attack_type = "dogfight",
drops = { drops = {
-- 3/4 chance to drop raw fish (poor approximation) -- 3/4 chance to drop raw fish (poor approximation)
{name = mobs_mc.items.fish_raw, {name = "mcl_fishing:fish_raw",
chance = 2, chance = 2,
min = 0, min = 0,
max = 2, max = 2,
looting = "common",}, looting = "common",},
-- 1/4 to drop raw salmon -- 1/4 to drop raw salmon
{name = mobs_mc.items.salmon_raw, {name = "mcl_fishing:salmon_raw",
chance = 4, chance = 4,
min = 0, min = 0,
max = 2, max = 2,
@ -68,7 +68,7 @@ mobs:register_mob("mobs_mc:polar_bear", {
}) })
mobs:spawn_specific( mcl_mobs:spawn_specific(
"mobs_mc:polar_bear", "mobs_mc:polar_bear",
"overworld", "overworld",
"ground", "ground",
@ -83,8 +83,8 @@ minetest.LIGHT_MAX+1,
30, 30,
7000, 7000,
3, 3,
mobs_mc.spawn_height.overworld_min, mcl_vars.mg_overworld_min,
mobs_mc.spawn_height.overworld_max) mcl_vars.mg_overworld_max)
-- spawn egg -- spawn egg
mobs:register_egg("mobs_mc:polar_bear", S("Polar Bear"), "mobs_mc_spawn_icon_polarbear.png", 0) mcl_mobs:register_egg("mobs_mc:polar_bear", S("Polar Bear"), "mobs_mc_spawn_icon_polarbear.png", 0)

View File

@ -42,9 +42,9 @@ local rabbit = {
runaway = true, runaway = true,
jump = true, jump = true,
drops = { drops = {
{name = mobs_mc.items.rabbit_raw, chance = 1, min = 0, max = 1, looting = "common",}, {name = "mcl_mobitems:rabbit", chance = 1, min = 0, max = 1, looting = "common",},
{name = mobs_mc.items.rabbit_hide, chance = 1, min = 0, max = 1, looting = "common",}, {name = "mcl_mobitems:rabbit_hide", chance = 1, min = 0, max = 1, looting = "common",},
{name = mobs_mc.items.rabbit_foot, chance = 10, min = 0, max = 1, looting = "rare", looting_factor = 0.03,}, {name = "mcl_mobitems:rabbit_foot", chance = 10, min = 0, max = 1, looting = "rare", looting_factor = 0.03,},
}, },
fear_height = 4, fear_height = 4,
animation = { animation = {
@ -54,16 +54,29 @@ local rabbit = {
run_start = 0, run_end = 20, run_start = 0, run_end = 20,
}, },
-- Follow (yellow) dangelions, carrots and golden carrots -- Follow (yellow) dangelions, carrots and golden carrots
follow = mobs_mc.follow.rabbit, follow = {
"mcl_flowers:dandelion",
"mcl_farming:carrot_item",
"mcl_farming:carrot_item_gold",
},
view_range = 8, view_range = 8,
-- Eat carrots and reduce their growth stage by 1 -- Eat carrots and reduce their growth stage by 1
replace_rate = 10, replace_rate = 10,
replace_what = mobs_mc.replace.rabbit, replace_what = {
{"mcl_farming:carrot", "mcl_farming:carrot_7", 0},
{"mcl_farming:carrot_7", "mcl_farming:carrot_6", 0},
{"mcl_farming:carrot_6", "mcl_farming:carrot_5", 0},
{"mcl_farming:carrot_5", "mcl_farming:carrot_4", 0},
{"mcl_farming:carrot_4", "mcl_farming:carrot_3", 0},
{"mcl_farming:carrot_3", "mcl_farming:carrot_2", 0},
{"mcl_farming:carrot_2", "mcl_farming:carrot_1", 0},
{"mcl_farming:carrot_1", "air", 0},
},
on_rightclick = function(self, clicker) on_rightclick = function(self, clicker)
-- Feed, tame protect or capture -- Feed, tame protect or capture
if mobs:feed_tame(self, clicker, 1, true, true) then return end if mcl_mobs:feed_tame(self, clicker, 1, true, true) then return end
if mobs:protect(self, clicker) then return end if mcl_mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 0, 50, 80, false, nil) then return end if mcl_mobs:capture_mob(self, clicker, 0, 50, 80, false, nil) then return end
end, end,
do_custom = function(self) do_custom = function(self)
-- Easter egg: Change texture if rabbit is named “Toast” -- Easter egg: Change texture if rabbit is named “Toast”
@ -80,7 +93,7 @@ local rabbit = {
end, end,
} }
mobs:register_mob("mobs_mc:rabbit", rabbit) mcl_mobs:register_mob("mobs_mc:rabbit", rabbit)
-- The killer bunny (Only with spawn egg) -- The killer bunny (Only with spawn egg)
local killer_bunny = table.copy(rabbit) local killer_bunny = table.copy(rabbit)
@ -106,25 +119,24 @@ killer_bunny.do_custom = function(self)
end end
end end
mobs:register_mob("mobs_mc:killer_bunny", killer_bunny) mcl_mobs:register_mob("mobs_mc:killer_bunny", killer_bunny)
-- Mob spawning rules. -- Mob spawning rules.
-- Different skins depending on spawn location <- we'll get to this when the spawning algorithm is fleshed out -- Different skins depending on spawn location <- we'll get to this when the spawning algorithm is fleshed out
mobs:spawn_specific( mcl_mobs:spawn_specific(
"mobs_mc:rabbit", "mobs_mc:rabbit",
"overworld", "overworld",
"ground", "ground",
{ {
"Desert",
"FlowerForest", "FlowerForest",
"Swampland",
"Taiga", "Taiga",
"ExtremeHills", "ExtremeHills",
"BirchForest", "BirchForest",
"MegaSpruceTaiga", "MegaSpruceTaiga",
"MegaTaiga", "MegaTaiga",
"ExtremeHills+", "ExtremeHills+",
"Forest",
"Plains", "Plains",
"ColdTaiga", "ColdTaiga",
"SunflowerPlains", "SunflowerPlains",
@ -138,8 +150,8 @@ minetest.LIGHT_MAX+1,
30, 30,
15000, 15000,
8, 8,
mobs_mc.spawn_height.overworld_min, mcl_vars.mg_overworld_min,
mobs_mc.spawn_height.overworld_max) mcl_vars.mg_overworld_max)
--[[ --[[
local spawn = { local spawn = {
@ -149,21 +161,21 @@ local spawn = {
active_object_count = 10, active_object_count = 10,
min_light = 0, min_light = 0,
max_light = minetest.LIGHT_MAX+1, max_light = minetest.LIGHT_MAX+1,
min_height = mobs_mc.spawn_height.overworld_min, min_height = mcl_vars.mg_overworld_min,
max_height = mobs_mc.spawn_height.overworld_max, max_height = mcl_vars.mg_overworld_max,
} }
local spawn_desert = table.copy(spawn) local spawn_desert = table.copy(spawn)
spawn_desert.nodes = mobs_mc.spawn.desert spawn_desert.nodes = { "mcl_core:sand", "mcl_core:sandstone" }
spawn_desert.on_spawn = function(self, pos) spawn_desert.on_spawn = function(self, pos)
local texture = "mobs_mc_rabbit_gold.png" local texture = "mobs_mc_rabbit_gold.png"
self.base_texture = { "mobs_mc_rabbit_gold.png" } self.base_texture = { "mobs_mc_rabbit_gold.png" }
self.object:set_properties({textures = self.base_texture}) self.object:set_properties({textures = self.base_texture})
end end
mobs:spawn(spawn_desert) mcl_mobs:spawn(spawn_desert)
local spawn_snow = table.copy(spawn) local spawn_snow = table.copy(spawn)
spawn_snow.nodes = mobs_mc.spawn.snow spawn_snow.nodes = { "mcl_core:snow", "mcl_core:snowblock", "mcl_core:dirt_with_grass_snow" }
spawn_snow.on_spawn = function(self, pos) spawn_snow.on_spawn = function(self, pos)
local texture local texture
local r = math.random(1, 100) local r = math.random(1, 100)
@ -177,10 +189,10 @@ spawn_snow.on_spawn = function(self, pos)
self.base_texture = { texture } self.base_texture = { texture }
self.object:set_properties({textures = self.base_texture}) self.object:set_properties({textures = self.base_texture})
end end
mobs:spawn(spawn_snow) mcl_mobs:spawn(spawn_snow)
local spawn_grass = table.copy(spawn) local spawn_grass = table.copy(spawn)
spawn_grass.nodes = mobs_mc.spawn.grassland spawn_grass.nodes = { "mcl_core:dirt_with_grass" }
spawn_grass.on_spawn = function(self, pos) spawn_grass.on_spawn = function(self, pos)
local texture local texture
local r = math.random(1, 100) local r = math.random(1, 100)
@ -197,11 +209,11 @@ spawn_grass.on_spawn = function(self, pos)
self.base_texture = { texture } self.base_texture = { texture }
self.object:set_properties({textures = self.base_texture}) self.object:set_properties({textures = self.base_texture})
end end
mobs:spawn(spawn_grass) mcl_mobs:spawn(spawn_grass)
]]-- ]]--
-- Spawn egg -- Spawn egg
mobs:register_egg("mobs_mc:rabbit", S("Rabbit"), "mobs_mc_spawn_icon_rabbit.png", 0) mcl_mobs:register_egg("mobs_mc:rabbit", S("Rabbit"), "mobs_mc_spawn_icon_rabbit.png", 0)
-- Note: This spawn egg does not exist in Minecraft -- Note: This spawn egg does not exist in Minecraft
mobs:register_egg("mobs_mc:killer_bunny", S("Killer Bunny"), "mobs_mc_spawn_icon_rabbit.png^[colorize:#FF0000:192", 0) -- TODO: Update inventory image mcl_mobs:register_egg("mobs_mc:killer_bunny", S("Killer Bunny"), "mobs_mc_spawn_icon_rabbit.png^[colorize:#FF0000:192", 0) -- TODO: Update inventory image

View File

@ -8,21 +8,22 @@ local S = minetest.get_translator("mobs_mc")
local colors = { local colors = {
-- group = { wool, textures } -- group = { wool, textures }
unicolor_white = { mobs_mc.items.wool_white, "#FFFFFF00" }, unicolor_white = { "mcl_wool:white", "#FFFFFF00" },
unicolor_dark_orange = { mobs_mc.items.wool_brown, "#502A00D0" }, unicolor_dark_orange = { "mcl_wool:brown", "#502A00D0" },
unicolor_grey = { mobs_mc.items.wool_light_grey, "#5B5B5BD0" }, unicolor_grey = { "mcl_wool:silver", "#5B5B5BD0" },
unicolor_darkgrey = { mobs_mc.items.wool_grey, "#303030D0" }, unicolor_darkgrey = { "mcl_wool:grey", "#303030D0" },
unicolor_blue = { mobs_mc.items.wool_blue, "#0000CCD0" }, unicolor_blue = { "mcl_wool:blue", "#0000CCD0" },
unicolor_dark_green = { mobs_mc.items.wool_green, "#005000D0" }, unicolor_dark_green = { "mcl_wool:green", "#005000D0" },
unicolor_green = { mobs_mc.items.wool_lime, "#50CC00D0" }, unicolor_green = { "mcl_wool:lime", "#50CC00D0" },
unicolor_violet = { mobs_mc.items.wool_purple , "#5000CCD0" }, unicolor_violet = { "mcl_wool:purple" , "#5000CCD0" },
unicolor_light_red = { mobs_mc.items.wool_pink, "#FF5050D0" }, unicolor_light_red = { "mcl_wool:pink", "#FF5050D0" },
unicolor_yellow = { mobs_mc.items.wool_yellow, "#CCCC00D0" }, unicolor_yellow = { "mcl_wool:yellow", "#CCCC00D0" },
unicolor_orange = { mobs_mc.items.wool_orange, "#CC5000D0" }, unicolor_orange = { "mcl_wool:orange", "#CC5000D0" },
unicolor_red = { mobs_mc.items.wool_red, "#CC0000D0" }, unicolor_red = { "mcl_wool:red", "#CC0000D0" },
unicolor_cyan = { mobs_mc.items.wool_cyan, "#00CCCCD0" }, unicolor_cyan = { "mcl_wool:cyan", "#00CCCCD0" },
unicolor_red_violet = { mobs_mc.items.wool_magenta, "#CC0050D0" }, unicolor_red_violet = { "mcl_wool:magenta", "#CC0050D0" },
unicolor_black = { mobs_mc.items.wool_black, "#000000D0" }, unicolor_black = { "mcl_wool:black", "#000000D0" },
unicolor_light_blue = { "mcl_wool:light_blue", "#5050FFD0" },
} }
local rainbow_colors = { local rainbow_colors = {
@ -38,10 +39,6 @@ local rainbow_colors = {
"unicolor_red_violet" "unicolor_red_violet"
} }
if minetest.get_modpath("mcl_wool") ~= nil then
colors["unicolor_light_blue"] = { mobs_mc.items.wool_light_blue, "#5050FFD0" }
end
local sheep_texture = function(color_group) local sheep_texture = function(color_group)
if not color_group then if not color_group then
color_group = "unicolor_white" color_group = "unicolor_white"
@ -55,7 +52,7 @@ end
local gotten_texture = { "blank.png", "mobs_mc_sheep.png" } local gotten_texture = { "blank.png", "mobs_mc_sheep.png" }
--mcsheep --mcsheep
mobs:register_mob("mobs_mc:sheep", { mcl_mobs:register_mob("mobs_mc:sheep", {
description = S("Sheep"), description = S("Sheep"),
type = "animal", type = "animal",
spawn_class = "passive", spawn_class = "passive",
@ -74,7 +71,7 @@ mobs:register_mob("mobs_mc:sheep", {
makes_footstep_sound = true, makes_footstep_sound = true,
walk_velocity = 1, walk_velocity = 1,
drops = { drops = {
{name = mobs_mc.items.mutton_raw, {name = "mcl_mobitems:mutton",
chance = 1, chance = 1,
min = 1, min = 1,
max = 2, max = 2,
@ -99,12 +96,15 @@ mobs:register_mob("mobs_mc:sheep", {
walk_start = 0, walk_end = 40, walk_start = 0, walk_end = 40,
run_start = 0, run_end = 40, run_start = 0, run_end = 40,
}, },
follow = mobs_mc.follow.sheep, follow = { "mcl_farming:wheat_item" },
view_range = 12, view_range = 12,
-- Eat grass -- Eat grass
replace_rate = 20, replace_rate = 20,
replace_what = mobs_mc.replace.sheep, replace_what = {
{ "mcl_core:dirt_with_grass", "mcl_core:dirt", -1 },
{ "mcl_flowers:tallgrass", "air", 0 },
},
-- Properly regrow wool after eating grass -- Properly regrow wool after eating grass
on_replace = function(self, pos, oldnode, newnode) on_replace = function(self, pos, oldnode, newnode)
if not self.color or not colors[self.color] then if not self.color or not colors[self.color] then
@ -114,7 +114,7 @@ mobs:register_mob("mobs_mc:sheep", {
self.base_texture = sheep_texture(self.color) self.base_texture = sheep_texture(self.color)
self.object:set_properties({ textures = self.base_texture }) self.object:set_properties({ textures = self.base_texture })
self.drops = { self.drops = {
{name = mobs_mc.items.mutton_raw, {name = "mcl_mobitems:mutton",
chance = 1, chance = 1,
min = 1, min = 1,
max = 2,}, max = 2,},
@ -152,7 +152,7 @@ mobs:register_mob("mobs_mc:sheep", {
self.base_texture = sheep_texture(self.color) self.base_texture = sheep_texture(self.color)
self.object:set_properties({ textures = self.base_texture }) self.object:set_properties({ textures = self.base_texture })
self.drops = { self.drops = {
{name = mobs_mc.items.mutton_raw, {name = "mcl_mobitems:mutton",
chance = 1, chance = 1,
min = 1, min = 1,
max = 2,}, max = 2,},
@ -195,10 +195,10 @@ mobs:register_mob("mobs_mc:sheep", {
on_rightclick = function(self, clicker) on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item() local item = clicker:get_wielded_item()
if mobs:feed_tame(self, clicker, 1, true, true) then return end if mcl_mobs:feed_tame(self, clicker, 1, true, true) then return end
if mobs:protect(self, clicker) then return end if mcl_mobs:protect(self, clicker) then return end
if item:get_name() == mobs_mc.items.shears and not self.gotten and not self.child then if item:get_name() == "mcl_tools:shears" and not self.gotten and not self.child then
self.gotten = true self.gotten = true
local pos = self.object:get_pos() local pos = self.object:get_pos()
minetest.sound_play("mcl_tools_shears_cut", {pos = pos}, true) minetest.sound_play("mcl_tools_shears_cut", {pos = pos}, true)
@ -212,11 +212,11 @@ mobs:register_mob("mobs_mc:sheep", {
textures = self.base_texture, textures = self.base_texture,
}) })
if not minetest.is_creative_enabled(clicker:get_player_name()) then if not minetest.is_creative_enabled(clicker:get_player_name()) then
item:add_wear(mobs_mc.misc.shears_wear) item:add_wear(mobs_mc.shears_wear)
clicker:get_inventory():set_stack("main", clicker:get_wield_index(), item) clicker:get_inventory():set_stack("main", clicker:get_wield_index(), item)
end end
self.drops = { self.drops = {
{name = mobs_mc.items.mutton_raw, {name = "mcl_mobitems:mutton",
chance = 1, chance = 1,
min = 1, min = 1,
max = 2,}, max = 2,},
@ -238,7 +238,7 @@ mobs:register_mob("mobs_mc:sheep", {
}) })
self.color = group self.color = group
self.drops = { self.drops = {
{name = mobs_mc.items.mutton_raw, {name = "mcl_mobitems:mutton",
chance = 1, chance = 1,
min = 1, min = 1,
max = 2,}, max = 2,},
@ -252,12 +252,12 @@ mobs:register_mob("mobs_mc:sheep", {
end end
return return
end end
if mobs:capture_mob(self, clicker, 0, 5, 70, false, nil) then return end if mcl_mobs:capture_mob(self, clicker, 0, 5, 70, false, nil) then return end
end, end,
on_breed = function(parent1, parent2) on_breed = function(parent1, parent2)
-- Breed sheep and choose a fur color for the child. -- Breed sheep and choose a fur color for the child.
local pos = parent1.object:get_pos() local pos = parent1.object:get_pos()
local child = mobs:spawn_child(pos, parent1.name) local child = mcl_mobs:spawn_child(pos, parent1.name)
if child then if child then
local ent_c = child:get_luaentity() local ent_c = child:get_luaentity()
local color1 = parent1.color local color1 = parent1.color
@ -304,7 +304,7 @@ mobs:register_mob("mobs_mc:sheep", {
end end
end, end,
}) })
mobs:spawn_specific( mcl_mobs:spawn_specific(
"mobs_mc:sheep", "mobs_mc:sheep",
"overworld", "overworld",
"ground", "ground",
@ -351,8 +351,8 @@ minetest.LIGHT_MAX+1,
30, 30,
15000, 15000,
3, 3,
mobs_mc.spawn_height.overworld_min, mcl_vars.mg_overworld_min,
mobs_mc.spawn_height.overworld_max) mcl_vars.mg_overworld_max)
-- spawn eggs -- spawn eggs
mobs:register_egg("mobs_mc:sheep", S("Sheep"), "mobs_mc_spawn_icon_sheep.png", 0) mcl_mobs:register_egg("mobs_mc:sheep", S("Sheep"), "mobs_mc_spawn_icon_sheep.png", 0)

View File

@ -11,7 +11,7 @@ local S = minetest.get_translator("mobs_mc")
-- animation 45-80 is transition between passive and attack stance -- animation 45-80 is transition between passive and attack stance
mobs:register_mob("mobs_mc:shulker", { mcl_mobs:register_mob("mobs_mc:shulker", {
description = S("Shulker"), description = S("Shulker"),
type = "monster", type = "monster",
spawn_class = "hostile", spawn_class = "hostile",
@ -35,7 +35,7 @@ mobs:register_mob("mobs_mc:shulker", {
walk_chance = 0, walk_chance = 0,
jump = false, jump = false,
drops = { drops = {
{name = mobs_mc.items.shulker_shell, {name = "mcl_mobitems:shulker_shell",
chance = 2, chance = 2,
min = 1, min = 1,
max = 1, max = 1,
@ -55,7 +55,7 @@ mobs:register_mob("mobs_mc:shulker", {
}) })
-- bullet arrow (weapon) -- bullet arrow (weapon)
mobs:register_arrow("mobs_mc:shulkerbullet", { mcl_mobs:register_arrow("mobs_mc:shulkerbullet", {
visual = "sprite", visual = "sprite",
visual_size = {x = 0.25, y = 0.25}, visual_size = {x = 0.25, y = 0.25},
textures = {"mobs_mc_shulkerbullet.png"}, textures = {"mobs_mc_shulkerbullet.png"},
@ -80,9 +80,9 @@ mobs:register_arrow("mobs_mc:shulkerbullet", {
}) })
mobs:register_egg("mobs_mc:shulker", S("Shulker"), "mobs_mc_spawn_icon_shulker.png", 0) mcl_mobs:register_egg("mobs_mc:shulker", S("Shulker"), "mobs_mc_spawn_icon_shulker.png", 0)
mobs:spawn_specific( mcl_mobs:spawn_specific(
"mobs_mc:shulker", "mobs_mc:shulker",
"end", "end",
"ground", "ground",
@ -94,5 +94,5 @@ minetest.LIGHT_MAX+1,
30, 30,
5000, 5000,
2, 2,
mobs_mc.spawn_height.end_min, mcl_vars.mg_end_min,
mobs_mc.spawn_height.end_max) mcl_vars.mg_end_max)

View File

@ -4,7 +4,7 @@
local S = minetest.get_translator("mobs_mc") local S = minetest.get_translator("mobs_mc")
mobs:register_mob("mobs_mc:silverfish", { mcl_mobs:register_mob("mobs_mc:silverfish", {
description = S("Silverfish"), description = S("Silverfish"),
type = "monster", type = "monster",
spawn_class = "hostile", spawn_class = "hostile",
@ -35,7 +35,14 @@ mobs:register_mob("mobs_mc:silverfish", {
run_velocity = 2, run_velocity = 2,
jump = true, jump = true,
fear_height = 4, fear_height = 4,
replace_what = mobs_mc.replace.silverfish, replace_what = {
{"mcl_core:stone", "mcl_monster_eggs:monster_egg_stone", -1},
{"mcl_core:cobble", "mcl_monster_eggs:monster_egg_cobble", -1},
{"mcl_core:stonebrick", "mcl_monster_eggs:monster_egg_stonebrick", -1},
{"mcl_core:stonebrickmossy", "mcl_monster_eggs:monster_egg_stonebrickmossy", -1},
{"mcl_core:stonebrickcracked", "mcl_monster_eggs:monster_egg_stonebrickcracked", -1},
{"mcl_core:stonebrickcarved", "mcl_monster_eggs:monster_egg_stonebrickcarved", -1},
},
replace_rate = 2, replace_rate = 2,
animation = { animation = {
speed_normal = 25, speed_run = 50, speed_normal = 25, speed_run = 50,
@ -49,7 +56,7 @@ mobs:register_mob("mobs_mc:silverfish", {
reach = 1, reach = 1,
}) })
mobs:register_egg("mobs_mc:silverfish", S("Silverfish"), "mobs_mc_spawn_icon_silverfish.png", 0) mcl_mobs:register_egg("mobs_mc:silverfish", S("Silverfish"), "mobs_mc_spawn_icon_silverfish.png", 0)
-- Monster egg blocks (Minetest Game) -- Monster egg blocks (Minetest Game)
if minetest.get_modpath("default") and mobs_mc.create_monster_egg_nodes then if minetest.get_modpath("default") and mobs_mc.create_monster_egg_nodes then

View File

@ -45,17 +45,17 @@ local skeleton = {
damage = 2, damage = 2,
reach = 2, reach = 2,
drops = { drops = {
{name = mobs_mc.items.arrow, {name = "mcl_bows:arrow",
chance = 1, chance = 1,
min = 0, min = 0,
max = 2, max = 2,
looting = "common",}, looting = "common",},
{name = mobs_mc.items.bow, {name = "mcl_bows:bow",
chance = 100 / 8.5, chance = 100 / 8.5,
min = 1, min = 1,
max = 1, max = 1,
looting = "rare",}, looting = "rare",},
{name = mobs_mc.items.bone, {name = "mcl_mobitems:bone",
chance = 1, chance = 1,
min = 0, min = 0,
max = 2, max = 2,
@ -63,7 +63,7 @@ local skeleton = {
-- Head -- Head
-- TODO: Only drop if killed by charged creeper -- TODO: Only drop if killed by charged creeper
{name = mobs_mc.items.head_skeleton, {name = "mcl_heads:skeleton",
chance = 200, -- 0.5% chance chance = 200, -- 0.5% chance
min = 1, min = 1,
max = 1,}, max = 1,},
@ -102,7 +102,7 @@ local skeleton = {
harmed_by_heal = true, harmed_by_heal = true,
} }
mobs:register_mob("mobs_mc:skeleton", skeleton) mcl_mobs:register_mob("mobs_mc:skeleton", skeleton)
--################### --###################
@ -139,10 +139,10 @@ table.insert(stray.drops, {
end, end,
}) })
mobs:register_mob("mobs_mc:stray", stray) mcl_mobs:register_mob("mobs_mc:stray", stray)
-- Overworld spawn -- Overworld spawn
mobs:spawn_specific( mcl_mobs:spawn_specific(
"mobs_mc:skeleton", "mobs_mc:skeleton",
"overworld", "overworld",
"ground", "ground",
@ -292,12 +292,12 @@ mobs:spawn_specific(
20, 20,
17000, 17000,
2, 2,
mobs_mc.spawn_height.overworld_min, mcl_vars.mg_overworld_min,
mobs_mc.spawn_height.overworld_max) mcl_vars.mg_overworld_max)
-- Nether spawn -- Nether spawn
mobs:spawn_specific( mcl_mobs:spawn_specific(
"mobs_mc:skeleton", "mobs_mc:skeleton",
"nether", "nether",
"ground", "ground",
@ -309,12 +309,12 @@ mobs:spawn_specific(
30, 30,
10000, 10000,
3, 3,
mobs_mc.spawn_height.nether_min, mcl_vars.mg_nether_min,
mobs_mc.spawn_height.nether_max) mcl_vars.mg_nether_max)
-- Stray spawn -- Stray spawn
-- TODO: Spawn directly under the sky -- TODO: Spawn directly under the sky
mobs:spawn_specific( mcl_mobs:spawn_specific(
"mobs_mc:stray", "mobs_mc:stray",
"overworld", "overworld",
"ground", "ground",
@ -329,10 +329,10 @@ mobs:spawn_specific(
20, 20,
19000, 19000,
2, 2,
mobs_mc.spawn_height.water, mobs_mc.water_level,
mobs_mc.spawn_height.overworld_max) mcl_vars.mg_overworld_max)
-- spawn eggs -- spawn eggs
mobs:register_egg("mobs_mc:skeleton", S("Skeleton"), "mobs_mc_spawn_icon_skeleton.png", 0) mcl_mobs:register_egg("mobs_mc:skeleton", S("Skeleton"), "mobs_mc_spawn_icon_skeleton.png", 0)
mobs:register_egg("mobs_mc:stray", S("Stray"), "mobs_mc_spawn_icon_stray.png", 0) mcl_mobs:register_egg("mobs_mc:stray", S("Stray"), "mobs_mc_spawn_icon_stray.png", 0)

View File

@ -9,7 +9,7 @@ local S = minetest.get_translator("mobs_mc")
--################### WITHER SKELETON --################### WITHER SKELETON
--################### --###################
mobs:register_mob("mobs_mc:witherskeleton", { mcl_mobs:register_mob("mobs_mc:witherskeleton", {
description = S("Wither Skeleton"), description = S("Wither Skeleton"),
type = "monster", type = "monster",
spawn_class = "hostile", spawn_class = "hostile",
@ -44,19 +44,19 @@ mobs:register_mob("mobs_mc:witherskeleton", {
damage = 7, damage = 7,
reach = 2, reach = 2,
drops = { drops = {
{name = mobs_mc.items.coal, {name = "mcl_core:coal_lump",
chance = 1, chance = 1,
min = 0, min = 0,
max = 1, max = 1,
looting = "common",}, looting = "common",},
{name = mobs_mc.items.bone, {name = "mcl_mobitems:bone",
chance = 1, chance = 1,
min = 0, min = 0,
max = 2, max = 2,
looting = "common",}, looting = "common",},
-- Head -- Head
{name = mobs_mc.items.head_wither_skeleton, {name = "mcl_heads:wither_skeleton",
chance = 40, -- 2.5% chance chance = 40, -- 2.5% chance
min = 1, min = 1,
max = 1, max = 1,
@ -96,7 +96,7 @@ mobs:register_mob("mobs_mc:witherskeleton", {
}) })
--spawn --spawn
mobs:spawn_specific( mcl_mobs:spawn_specific(
"mobs_mc:witherskeleton", "mobs_mc:witherskeleton",
"nether", "nether",
"ground", "ground",
@ -108,8 +108,8 @@ mobs:spawn_specific(
30, 30,
5000, 5000,
5, 5,
mobs_mc.spawn_height.nether_min, mcl_vars.mg_nether_min,
mobs_mc.spawn_height.nether_max) mcl_vars.mg_nether_max)
-- spawn eggs -- spawn eggs
mobs:register_egg("mobs_mc:witherskeleton", S("Wither Skeleton"), "mobs_mc_spawn_icon_witherskeleton.png", 0) mcl_mobs:register_egg("mobs_mc:witherskeleton", S("Wither Skeleton"), "mobs_mc_spawn_icon_witherskeleton.png", 0)

View File

@ -109,7 +109,7 @@ local slime_big = {
on_die = spawn_children_on_die("mobs_mc:slime_small", 4, 1.0, 1.5), on_die = spawn_children_on_die("mobs_mc:slime_small", 4, 1.0, 1.5),
use_texture_alpha = true, use_texture_alpha = true,
} }
mobs:register_mob("mobs_mc:slime_big", slime_big) mcl_mobs:register_mob("mobs_mc:slime_big", slime_big)
local slime_small = table.copy(slime_big) local slime_small = table.copy(slime_big)
slime_small.sounds.base_pitch = 1.15 slime_small.sounds.base_pitch = 1.15
@ -126,7 +126,7 @@ slime_small.run_velocity = 1.3
slime_small.jump_height = 4.3 slime_small.jump_height = 4.3
slime_small.spawn_small_alternative = "mobs_mc:slime_tiny" slime_small.spawn_small_alternative = "mobs_mc:slime_tiny"
slime_small.on_die = spawn_children_on_die("mobs_mc:slime_tiny", 4, 0.6, 1.0) slime_small.on_die = spawn_children_on_die("mobs_mc:slime_tiny", 4, 0.6, 1.0)
mobs:register_mob("mobs_mc:slime_small", slime_small) mcl_mobs:register_mob("mobs_mc:slime_small", slime_small)
local slime_tiny = table.copy(slime_big) local slime_tiny = table.copy(slime_big)
slime_tiny.sounds.base_pitch = 1.3 slime_tiny.sounds.base_pitch = 1.3
@ -140,7 +140,7 @@ slime_tiny.damage = 0
slime_tiny.reach = 2.5 slime_tiny.reach = 2.5
slime_tiny.drops = { slime_tiny.drops = {
-- slimeball -- slimeball
{name = mobs_mc.items.slimeball, {name = "mcl_mobitems:slimeball",
chance = 1, chance = 1,
min = 0, min = 0,
max = 2,}, max = 2,},
@ -151,12 +151,12 @@ slime_tiny.jump_height = 3
slime_tiny.spawn_small_alternative = nil slime_tiny.spawn_small_alternative = nil
slime_tiny.on_die = nil slime_tiny.on_die = nil
mobs:register_mob("mobs_mc:slime_tiny", slime_tiny) mcl_mobs:register_mob("mobs_mc:slime_tiny", slime_tiny)
local smin = mobs_mc.spawn_height.overworld_min local smin = mcl_vars.mg_overworld_min
local smax = mobs_mc.spawn_height.water - 23 local smax = mobs_mc.water_level - 23
mobs:spawn_specific( mcl_mobs:spawn_specific(
"mobs_mc:slime_tiny", "mobs_mc:slime_tiny",
"overworld", "overworld",
"ground", "ground",
@ -200,7 +200,7 @@ minetest.LIGHT_MAX+1,
smin, smin,
smax) smax)
mobs:spawn_specific( mcl_mobs:spawn_specific(
"mobs_mc:slime_small", "mobs_mc:slime_small",
"overworld", "overworld",
"ground", "ground",
@ -244,7 +244,7 @@ minetest.LIGHT_MAX+1,
smin, smin,
smax) smax)
mobs:spawn_specific( mcl_mobs:spawn_specific(
"mobs_mc:slime_big", "mobs_mc:slime_big",
"overworld", "overworld",
"ground", "ground",
@ -315,7 +315,7 @@ local magma_cube_big = {
reach = 3, reach = 3,
armor = 53, armor = 53,
drops = { drops = {
{name = mobs_mc.items.magma_cream, {name = "mcl_mobitems:magma_cream",
chance = 4, chance = 4,
min = 1, min = 1,
max = 1,}, max = 1,},
@ -348,7 +348,7 @@ local magma_cube_big = {
on_die = spawn_children_on_die("mobs_mc:magma_cube_small", 3, 0.8, 1.5), on_die = spawn_children_on_die("mobs_mc:magma_cube_small", 3, 0.8, 1.5),
fire_resistant = true, fire_resistant = true,
} }
mobs:register_mob("mobs_mc:magma_cube_big", magma_cube_big) mcl_mobs:register_mob("mobs_mc:magma_cube_big", magma_cube_big)
local magma_cube_small = table.copy(magma_cube_big) local magma_cube_small = table.copy(magma_cube_big)
magma_cube_small.sounds.jump = "mobs_mc_magma_cube_small" magma_cube_small.sounds.jump = "mobs_mc_magma_cube_small"
@ -369,7 +369,7 @@ magma_cube_small.reach = 2.75
magma_cube_small.armor = 66 magma_cube_small.armor = 66
magma_cube_small.spawn_small_alternative = "mobs_mc:magma_cube_tiny" magma_cube_small.spawn_small_alternative = "mobs_mc:magma_cube_tiny"
magma_cube_small.on_die = spawn_children_on_die("mobs_mc:magma_cube_tiny", 4, 0.6, 1.0) magma_cube_small.on_die = spawn_children_on_die("mobs_mc:magma_cube_tiny", 4, 0.6, 1.0)
mobs:register_mob("mobs_mc:magma_cube_small", magma_cube_small) mcl_mobs:register_mob("mobs_mc:magma_cube_small", magma_cube_small)
local magma_cube_tiny = table.copy(magma_cube_big) local magma_cube_tiny = table.copy(magma_cube_big)
magma_cube_tiny.sounds.jump = "mobs_mc_magma_cube_small" magma_cube_tiny.sounds.jump = "mobs_mc_magma_cube_small"
@ -391,13 +391,13 @@ magma_cube_tiny.drops = {}
magma_cube_tiny.spawn_small_alternative = nil magma_cube_tiny.spawn_small_alternative = nil
magma_cube_tiny.on_die = nil magma_cube_tiny.on_die = nil
mobs:register_mob("mobs_mc:magma_cube_tiny", magma_cube_tiny) mcl_mobs:register_mob("mobs_mc:magma_cube_tiny", magma_cube_tiny)
local mmin = mobs_mc.spawn_height.nether_min local mmin = mcl_vars.mg_nether_min
local mmax = mobs_mc.spawn_height.nether_max local mmax = mcl_vars.mg_nether_max
mobs:spawn_specific( mcl_mobs:spawn_specific(
"mobs_mc:magma_cube_tiny", "mobs_mc:magma_cube_tiny",
"nether", "nether",
"ground", "ground",
@ -413,7 +413,7 @@ mmin,
mmax) mmax)
mobs:spawn_specific( mcl_mobs:spawn_specific(
"mobs_mc:magma_cube_small", "mobs_mc:magma_cube_small",
"nether", "nether",
"ground", "ground",
@ -428,7 +428,7 @@ minetest.LIGHT_MAX+1,
mmin, mmin,
mmax) mmax)
mobs:spawn_specific( mcl_mobs:spawn_specific(
"mobs_mc:magma_cube_big", "mobs_mc:magma_cube_big",
"nether", "nether",
"ground", "ground",
@ -443,11 +443,11 @@ minetest.LIGHT_MAX+1,
mmin, mmin,
mmax) mmax)
--mobs:spawn_specific("mobs_mc:magma_cube_tiny", mobs_mc.spawn.nether_fortress, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 11000, 4, mmin, mmax) --mcl_mobs:spawn_specific("mobs_mc:magma_cube_tiny", { "mcl_nether:nether_brick", "mcl_nether:netherrack" }, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 11000, 4, mmin, mmax)
--mobs:spawn_specific("mobs_mc:magma_cube_small", mobs_mc.spawn.nether_fortress, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 11100, 4, mmin, mmax) --mcl_mobs:spawn_specific("mobs_mc:magma_cube_small", { "mcl_nether:nether_brick", "mcl_nether:netherrack" }, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 11100, 4, mmin, mmax)
--mobs:spawn_specific("mobs_mc:magma_cube_big", mobs_mc.spawn.nether_fortress, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 11200, 4, mmin, mmax) --mcl_mobs:spawn_specific("mobs_mc:magma_cube_big", { "mcl_nether:nether_brick", "mcl_nether:netherrack" }, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 11200, 4, mmin, mmax)
-- spawn eggs -- spawn eggs
mobs:register_egg("mobs_mc:magma_cube_big", S("Magma Cube"), "mobs_mc_spawn_icon_magmacube.png") mcl_mobs:register_egg("mobs_mc:magma_cube_big", S("Magma Cube"), "mobs_mc_spawn_icon_magmacube.png")
mobs:register_egg("mobs_mc:slime_big", S("Slime"), "mobs_mc_spawn_icon_slime.png") mcl_mobs:register_egg("mobs_mc:slime_big", S("Slime"), "mobs_mc_spawn_icon_slime.png")

View File

@ -20,7 +20,7 @@ local gotten_texture = {
"blank.png", "blank.png",
} }
mobs:register_mob("mobs_mc:snowman", { mcl_mobs:register_mob("mobs_mc:snowman", {
description = S("Snow Golem"), description = S("Snow Golem"),
type = "npc", type = "npc",
spawn_class = "passive", spawn_class = "passive",
@ -52,7 +52,7 @@ mobs:register_mob("mobs_mc:snowman", {
"farming_pumpkin_top.png", --left "farming_pumpkin_top.png", --left
}, },
gotten_texture = gotten_texture, gotten_texture = gotten_texture,
drops = {{ name = mobs_mc.items.snowball, chance = 1, min = 0, max = 15 }}, drops = {{ name = "mcl_throwing:snowball", chance = 1, min = 0, max = 15 }},
visual_size = {x=3, y=3}, visual_size = {x=3, y=3},
walk_velocity = 0.6, walk_velocity = 0.6,
run_velocity = 2, run_velocity = 2,
@ -106,7 +106,7 @@ mobs:register_mob("mobs_mc:snowman", {
local belowdef = minetest.registered_nodes[minetest.get_node(below).name] local belowdef = minetest.registered_nodes[minetest.get_node(below).name]
if belowdef and belowdef.walkable and (belowdef.node_box == nil or belowdef.node_box.type == "regular") then if belowdef and belowdef.walkable and (belowdef.node_box == nil or belowdef.node_box.type == "regular") then
-- Place top snow -- Place top snow
minetest.set_node(pos, {name = mobs_mc.items.top_snow}) minetest.set_node(pos, {name = "mcl_core:snow"})
end end
end end
end end
@ -114,7 +114,7 @@ mobs:register_mob("mobs_mc:snowman", {
-- Remove pumpkin if using shears -- Remove pumpkin if using shears
on_rightclick = function(self, clicker) on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item() local item = clicker:get_wielded_item()
if self.gotten ~= true and item:get_name() == mobs_mc.items.shears then if self.gotten ~= true and item:get_name() == "mcl_tools:shears" then
-- Remove pumpkin -- Remove pumpkin
self.gotten = true self.gotten = true
self.object:set_properties({ self.object:set_properties({
@ -130,7 +130,7 @@ mobs:register_mob("mobs_mc:snowman", {
-- Wear out -- Wear out
if not minetest.is_creative_enabled(clicker:get_player_name()) then if not minetest.is_creative_enabled(clicker:get_player_name()) then
item:add_wear(mobs_mc.misc.shears_wear) item:add_wear(mobs_mc.shears_wear)
clicker:get_inventory():set_stack("main", clicker:get_wield_index(), item) clicker:get_inventory():set_stack("main", clicker:get_wield_index(), item)
end end
end end
@ -160,7 +160,7 @@ end
-- This is to be called when a pumpkin or jack'o lantern has been placed. Recommended: In the on_construct function -- This is to be called when a pumpkin or jack'o lantern has been placed. Recommended: In the on_construct function
-- of the node. -- of the node.
-- This summons a snow golen when pos is next to a row of two snow blocks. -- This summons a snow golen when pos is next to a row of two snow blocks.
mobs_mc.tools.check_snow_golem_summon = function(pos) function mobs_mc.check_snow_golem_summon(pos)
local checks = { local checks = {
-- These are the possible placement patterns -- These are the possible placement patterns
-- { snow block pos. 1, snow block pos. 2, snow golem spawn position } -- { snow block pos. 1, snow block pos. 2, snow golem spawn position }
@ -178,7 +178,7 @@ mobs_mc.tools.check_snow_golem_summon = function(pos)
local place = checks[c][3] local place = checks[c][3]
local b1n = minetest.get_node(b1) local b1n = minetest.get_node(b1)
local b2n = minetest.get_node(b2) local b2n = minetest.get_node(b2)
if b1n.name == mobs_mc.items.snow_block and b2n.name == mobs_mc.items.snow_block then if b1n.name == "mcl_core:snowblock" and b2n.name == "mcl_core:snowblock" then
-- Remove the pumpkin and both snow blocks and summon the snow golem -- Remove the pumpkin and both snow blocks and summon the snow golem
minetest.remove_node(pos) minetest.remove_node(pos)
minetest.remove_node(b1) minetest.remove_node(b1)
@ -196,4 +196,4 @@ mobs_mc.tools.check_snow_golem_summon = function(pos)
end end
-- Spawn egg -- Spawn egg
mobs:register_egg("mobs_mc:snowman", S("Snow Golem"), "mobs_mc_spawn_icon_snowman.png", 0) mcl_mobs:register_egg("mobs_mc:snowman", S("Snow Golem"), "mobs_mc_spawn_icon_snowman.png", 0)

View File

@ -50,8 +50,8 @@ local spider = {
view_range = 16, view_range = 16,
floats = 1, floats = 1,
drops = { drops = {
{name = mobs_mc.items.string, chance = 1, min = 0, max = 2, looting = "common"}, {name = "mcl_mobitems:string", chance = 1, min = 0, max = 2, looting = "common"},
{name = mobs_mc.items.spider_eye, chance = 3, min = 1, max = 1, looting = "common", looting_chance_function = function(lvl) {name = "mcl_mobitems:spider_eye", chance = 3, min = 1, max = 1, looting = "common", looting_chance_function = function(lvl)
return 1 - 2 / (lvl + 3) return 1 - 2 / (lvl + 3)
end}, end},
}, },
@ -69,7 +69,7 @@ local spider = {
run_end = 20, run_end = 20,
}, },
} }
mobs:register_mob("mobs_mc:spider", spider) mcl_mobs:register_mob("mobs_mc:spider", spider)
-- Cave spider -- Cave spider
local cave_spider = table.copy(spider) local cave_spider = table.copy(spider)
@ -86,10 +86,10 @@ cave_spider.walk_velocity = 1.3
cave_spider.run_velocity = 3.2 cave_spider.run_velocity = 3.2
cave_spider.sounds = table.copy(spider.sounds) cave_spider.sounds = table.copy(spider.sounds)
cave_spider.sounds.base_pitch = 1.25 cave_spider.sounds.base_pitch = 1.25
mobs:register_mob("mobs_mc:cave_spider", cave_spider) mcl_mobs:register_mob("mobs_mc:cave_spider", cave_spider)
mobs:spawn_specific( mcl_mobs:spawn_specific(
"mobs_mc:spider", "mobs_mc:spider",
"overworld", "overworld",
"ground", "ground",
@ -239,9 +239,9 @@ mobs:spawn_specific(
30, 30,
17000, 17000,
2, 2,
mobs_mc.spawn_height.overworld_min, mcl_vars.mg_overworld_min,
mobs_mc.spawn_height.overworld_max) mcl_vars.mg_overworld_max)
-- spawn eggs -- spawn eggs
mobs:register_egg("mobs_mc:spider", S("Spider"), "mobs_mc_spawn_icon_spider.png", 0) mcl_mobs:register_egg("mobs_mc:spider", S("Spider"), "mobs_mc_spawn_icon_spider.png", 0)
mobs:register_egg("mobs_mc:cave_spider", S("Cave Spider"), "mobs_mc_spawn_icon_cave_spider.png", 0) mcl_mobs:register_egg("mobs_mc:cave_spider", S("Cave Spider"), "mobs_mc_spawn_icon_cave_spider.png", 0)

View File

@ -6,7 +6,7 @@
local S = minetest.get_translator("mobs_mc") local S = minetest.get_translator("mobs_mc")
mobs:register_mob("mobs_mc:squid", { mcl_mobs:register_mob("mobs_mc:squid", {
description = S("Squid"), description = S("Squid"),
type = "animal", type = "animal",
spawn_class = "water", spawn_class = "water",
@ -40,7 +40,7 @@ mobs:register_mob("mobs_mc:squid", {
run_end = 60, run_end = 60,
}, },
drops = { drops = {
{name = mobs_mc.items.black_dye, {name = "mcl_dye:black",
chance = 1, chance = 1,
min = 1, min = 1,
max = 3, max = 3,
@ -49,7 +49,7 @@ mobs:register_mob("mobs_mc:squid", {
visual_size = {x=3, y=3}, visual_size = {x=3, y=3},
makes_footstep_sound = false, makes_footstep_sound = false,
fly = true, fly = true,
fly_in = { mobs_mc.items.water_source, mobs_mc.items.river_water_source }, fly_in = { "mcl_core:water_source", "mclx_core:river_water_source" },
breathes_in_water = true, breathes_in_water = true,
jump = false, jump = false,
view_range = 16, view_range = 16,
@ -61,9 +61,9 @@ mobs:register_mob("mobs_mc:squid", {
-- Spawn near the water surface -- Spawn near the water surface
local water = mobs_mc.spawn_height.water local water = mobs_mc.water_level
--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height --name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
mobs:spawn_specific( mcl_mobs:spawn_specific(
"mobs_mc:squid", "mobs_mc:squid",
"overworld", "overworld",
"water", "water",
@ -217,4 +217,4 @@ water-16,
water+1) water+1)
-- spawn eggs -- spawn eggs
mobs:register_egg("mobs_mc:squid", S("Squid"), "mobs_mc_spawn_icon_squid.png", 0) mcl_mobs:register_egg("mobs_mc:squid", S("Squid"), "mobs_mc_spawn_icon_squid.png", 0)

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@ -9,7 +9,7 @@ local S = minetest.get_translator("mobs_mc")
--################### VEX --################### VEX
--################### --###################
mobs:register_mob("mobs_mc:vex", { mcl_mobs:register_mob("mobs_mc:vex", {
description = S("Vex"), description = S("Vex"),
type = "monster", type = "monster",
spawn_class = "hostile", spawn_class = "hostile",
@ -94,4 +94,4 @@ mobs:register_mob("mobs_mc:vex", {
-- spawn eggs -- spawn eggs
mobs:register_egg("mobs_mc:vex", S("Vex"), "mobs_mc_spawn_icon_vex.png", 0) mcl_mobs:register_egg("mobs_mc:vex", S("Vex"), "mobs_mc_spawn_icon_vex.png", 0)

View File

@ -10,14 +10,10 @@
-- TODO: Particles -- TODO: Particles
-- TODO: 4s Regeneration I after trade unlock -- TODO: 4s Regeneration I after trade unlock
-- TODO: Breeding
-- TODO: Baby villagers
-- TODO: Spawning in villages
-- TODO: Behaviour: -- TODO: Behaviour:
-- TODO: Walk around village, but do not leave it intentionally -- TODO: Run into house on rain or danger, open doors
-- TODO: Run into house on rain or danger, open doors -- TODO: Internal inventory, trade with other villagers
-- TODO: Internal inventory, pick up items, trade with other villagers -- TODO: Schedule stuff (work,sleep,father)
-- TODO: Farm stuff
local S = minetest.get_translator("mobs_mc") local S = minetest.get_translator("mobs_mc")
local N = function(s) return s end local N = function(s) return s end
@ -61,10 +57,38 @@ if minetest.get_mapgen_setting("mg_name") == "v6" then
TRADE_V6_BIRCH_SAPLING = { { "mcl_core:emerald", 8, 11 }, { "mcl_core:birchsapling", 1, 1 } } TRADE_V6_BIRCH_SAPLING = { { "mcl_core:emerald", 8, 11 }, { "mcl_core:birchsapling", 1, 1 } }
end end
local tiernames = {
"Novice",
"Apprentice",
"Journeyman",
"Expert",
"Master",
}
local badges = {
"default_wood.png",
"default_steel_block.png",
"default_gold_block.png",
"mcl_core_emerald_block.png",
"default_diamond_block.png",
}
local professions = { local professions = {
unemployed = {
name = N("Unemployed"),
textures = {
"mobs_mc_villager.png",
"mobs_mc_villager.png",
},
trades = nil,
},
farmer = { farmer = {
name = N("Farmer"), name = N("Farmer"),
texture = "mobs_mc_villager_farmer.png", textures = {
"mobs_mc_villager_farmer.png",
"mobs_mc_villager_farmer.png",
},
jobsite = "mcl_composters:composter",
trades = { trades = {
{ {
{ { "mcl_farming:wheat_item", 18, 22, }, E1 }, { { "mcl_farming:wheat_item", 18, 22, }, E1 },
@ -76,16 +100,19 @@ local professions = {
{ {
{ { "mcl_farming:pumpkin", 8, 13 }, E1 }, { { "mcl_farming:pumpkin", 8, 13 }, E1 },
{ E1, { "mcl_farming:pumpkin_pie", 2, 3} }, { E1, { "mcl_farming:pumpkin_pie", 2, 3} },
{ E1, { "mcl_core:apple", 2, 3} },
}, },
{ {
{ { "mcl_farming:melon", 7, 12 }, E1 }, { { "mcl_farming:melon", 7, 12 }, E1 },
{ E1, { "mcl_core:apple", 5, 7 }, }, { E1, {"mcl_farming:cookie", 5, 7 }, },
}, },
{ {
{ E1, { "mcl_farming:cookie", 6, 10 } }, { E1, { "mcl_mushrooms:mushroom_stew", 6, 10 } }, --FIXME: expert level farmer is supposed to sell sus stews.
{ E1, { "mcl_cake:cake", 1, 1 } }, },
{
{ E1, { "mcl_farming:carrot_item_gold", 3, 10 } },
{ E1, { "mcl_potions:speckled_melon", 4, 1 } },
TRADE_V6_BIRCH_SAPLING, TRADE_V6_BIRCH_SAPLING,
TRADE_V6_DARK_OAK_SAPLING, TRADE_V6_DARK_OAK_SAPLING,
TRADE_V6_ACACIA_SAPLING, TRADE_V6_ACACIA_SAPLING,
@ -94,33 +121,91 @@ local professions = {
}, },
fisherman = { fisherman = {
name = N("Fisherman"), name = N("Fisherman"),
texture = "mobs_mc_villager_farmer.png", textures = {
"mobs_mc_villager_fisherman.png",
"mobs_mc_villager_fisherman.png",
},
jobsite = "mcl_barrels:barrel_closed",
trades = { trades = {
{ {
{ { "mcl_fishing:fish_raw", 6, 6, "mcl_core:emerald", 1, 1 }, { "mcl_fishing:fish_cooked", 6, 6 } }, { { "mcl_fishing:fish_raw", 6, 6, "mcl_core:emerald", 1, 1 },{ "mcl_fishing:fish_cooked", 6, 6 } },
{ { "mcl_mobitems:string", 15, 20 }, E1 }, { { "mcl_mobitems:string", 15, 20 }, E1 },
{ { "mcl_core:emerald", 3, 11 }, { "mcl_fishing:fishing_rod_enchanted", 1, 1} }, { { "mcl_core:coal_lump", 15, 10 }, E1 },
-- FIXME missing: bucket of cod + fish should be cod.
},
{
{ { "mcl_fishing:fish_raw", 6, 15,}, E1 },
{ { "mcl_fishing:salmon_raw", 6, 6, "mcl_core:emerald", 1, 1 },{ "mcl_fishing:salmon_cooked", 6, 6 } },
-- FIXME missing campfire
-- {{ "mcl_core:emerald", 1, 2 },{"mcl_campfires:campfire",1,1} },
},
{
{ { "mcl_fishing:salmon_raw", 6, 13,}, E1 },
{ { "mcl_core:emerald", 7, 22 }, { "mcl_fishing:fishing_rod_enchanted", 1, 1} },
},
{
{ { "mcl_fishing:clownfish_raw", 6, 6,}, E1 },
},
{
{ { "mcl_fishing:pufferfish_raw", 4, 4,}, E1 },
{ { "mcl_boats:boat", 1, 1,}, E1 },
{ { "mcl_boats:boat_acacia", 1, 1,}, E1 },
{ { "mcl_boats:boat_spruce", 1, 1,}, E1 },
{ { "mcl_boats:boat_dark_oak", 1, 1,}, E1 },
{ { "mcl_boats:boat_birch", 1, 1,}, E1 },
}, },
}, },
}, },
fletcher = { fletcher = {
name = N("Fletcher"), name = N("Fletcher"),
texture = "mobs_mc_villager_farmer.png", textures = {
"mobs_mc_villager_fletcher.png",
"mobs_mc_villager_fletcher.png",
},
jobsite = "mcl_fletching_table:fletching_table",
trades = { trades = {
{ {
{ { "mcl_mobitems:string", 15, 20 }, E1 }, { { "mcl_mobitems:string", 15, 20 }, E1 },
{ E1, { "mcl_bows:arrow", 8, 12 } }, { E1, { "mcl_bows:arrow", 8, 12 } },
},
{
{ { "mcl_core:gravel", 10, 10, "mcl_core:emerald", 1, 1 }, { "mcl_core:flint", 6, 10 } }, { { "mcl_core:gravel", 10, 10, "mcl_core:emerald", 1, 1 }, { "mcl_core:flint", 6, 10 } },
},
{
{ { "mcl_core:flint", 26, 26 }, E1 },
{ { "mcl_core:emerald", 2, 3 }, { "mcl_bows:bow", 1, 1 } }, { { "mcl_core:emerald", 2, 3 }, { "mcl_bows:bow", 1, 1 } },
}, },
{
{ { "mcl_mobitems:string", 14, 14 }, E1 },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_bows:crossbow", 1, 1 } },
},
{
{ { "mcl_mobitems:string", 24, 24 }, E1 },
{ { "mcl_core:emerald", 7, 21 } , { "mcl_bows:bow_enchanted", 1, 1 } },
},
{
--FIXME: supposed to be tripwire hook{ { "tripwirehook", 24, 24 }, E1 },
{ { "mcl_core:emerald", 8, 22 } , { "mcl_bows:crossbow_enchanted", 1, 1 } },
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:healing_arrow", 5, 5 } },
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:harming_arrow", 5, 5 } },
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:night_vision_arrow", 5, 5 } },
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:swiftness_arrow", 5, 5 } },
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:slowness_arrow", 5, 5 } },
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:leaping_arrow", 5, 5 } },
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:poison_arrow", 5, 5 } },
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:regeneration_arrow", 5, 5 } },
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:invisibility_arrow", 5, 5 } },
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:water_breathing_arrow", 5, 5 } },
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:fire_resistance_arrow", 5, 5 } },
},
} }
}, },
shepherd ={ shepherd ={
name = N("Shepherd"), name = N("Shepherd"),
texture = "mobs_mc_villager_farmer.png", textures = {
"mobs_mc_villager_sheperd.png",
"mobs_mc_villager_sheperd.png",
},
jobsite = "mcl_loom:loom",
trades = { trades = {
{ {
{ { "mcl_wool:white", 16, 22 }, E1 }, { { "mcl_wool:white", 16, 22 }, E1 },
@ -149,180 +234,287 @@ local professions = {
}, },
librarian = { librarian = {
name = N("Librarian"), name = N("Librarian"),
texture = "mobs_mc_villager_librarian.png", textures = {
"mobs_mc_villager_librarian.png",
"mobs_mc_villager_librarian.png",
},
jobsite = "mcl_books:bookshelf", --FIXME: lectern
trades = { trades = {
{ {
{ { "mcl_core:paper", 24, 36 }, E1 }, { { "mcl_core:paper", 24, 36 }, E1 },
{ { "mcl_books:book", 8, 10 }, E1 }, { { "mcl_books:book", 8, 10 }, E1 },
{ { "mcl_core:emerald", 10, 12 }, { "mcl_compass:compass", 1 ,1 }}, { { "mcl_core:emerald", 9, 9 }, { "mcl_books:bookshelf", 1 ,1 }},
{ { "mcl_core:emerald", 3, 4 }, { "mcl_books:bookshelf", 1 ,1 }}, { { "mcl_core:emerald", 5, 64, "mcl_books:book", 1, 1 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
{ { "mcl_core:emerald", 5, 64 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
}, },
{ {
{ { "mcl_books:written_book", 2, 2 }, E1 }, { { "mcl_books:written_book", 2, 2 }, E1 },
{ { "mcl_core:emerald", 10, 12 }, { "mcl_clock:clock", 1, 1 } }, { { "mcl_core:emerald", 5, 64, "mcl_books:book", 1, 1 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
{ E1, { "mcl_core:glass", 3, 5 } }, { E1, { "mcl_lanterns:lantern_floor", 1, 1 } },
{ { "mcl_core:emerald", 5, 64 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
}, },
{ {
{ E1, { "mcl_core:glass", 3, 5 } }, { { "mcl_dye:black", 5, 5 }, E1 },
{ { "mcl_core:emerald", 5, 64 }, { "mcl_enchanting:book_enchanted", 1 ,1 }}, { { "mcl_core:emerald", 5, 64, "mcl_books:book", 1, 1 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
{ E1, { "mcl_core:glass", 4, 4 } },
}, },
{ {
{ { "mcl_core:emerald", 5, 64 }, { "mcl_enchanting:book_enchanted", 1 ,1 }}, { E1, { "mcl_books:writable_book", 1, 1 } },
{ { "mcl_core:emerald", 5, 64, "mcl_books:book", 1, 1 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
{ { "mcl_core:emerald", 4, 4 }, { "mcl_compass:compass", 1 ,1 }},
{ { "mcl_core:emerald", 5, 5 }, { "mcl_clock:clock", 1, 1 } },
}, },
{ {
{ { "mcl_core:emerald", 20, 22 }, { "mcl_mobs:nametag", 1, 1 } }, { { "mcl_core:emerald", 20, 20 }, { "mcl_mobs:nametag", 1, 1 } },
} }
}, },
}, },
cartographer = { cartographer = {
name = N("Cartographer"), name = N("Cartographer"),
texture = "mobs_mc_villager_librarian.png", textures = {
"mobs_mc_villager_cartographer.png",
"mobs_mc_villager_cartographer.png",
},
jobsite = "mcl_cartography_table:cartography_table",
trades = { trades = {
{ {
{ { "mcl_core:paper", 24, 36 }, E1 }, { { "mcl_core:paper", 24, 24 }, E1 },
{ { "mcl_core:emerald", 7, 7}, { "mcl_maps:empty_map", 1, 1 } },
},
{
-- compass subject to special checks
{ { "xpanes:pane_natural_flat", 1, 1 }, E1 },
--{ { "mcl_core:emerald", 13, 13, "mcl_compass:compass", 1, 1 }, { "FIXME:ocean explorer map" 1, 1} },
}, },
{ {
-- subject to special checks
{ { "mcl_compass:compass", 1, 1 }, E1 }, { { "mcl_compass:compass", 1, 1 }, E1 },
--{ { "mcl_core:emerald", 13, 13, "mcl_compass:compass", 1, 1 }, { "FIXME:woodland explorer map" 1, 1} },
}, },
{ {
-- TODO: replace with empty map { { "mcl_core:emerald", 7, 7}, { "mcl_itemframes:item_frame", 1, 1 }},
{ { "mcl_core:emerald", 7, 11}, { "mcl_maps:filled_map", 1, 1 } },
},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_white", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_grey", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_silver", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_black", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_red", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_green", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_cyan", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_blue", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_magenta", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_orange", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_purple", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_brown", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_pink", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_lime", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_light_blue", 1, 1 }},
},
{
--{ { "mcl_core:emerald", 8, 8}, { "FIXME: globe banner pattern", 1, 1 } },
},
-- TODO: special maps -- TODO: special maps
}, },
}, },
armorer = { armorer = {
name = N("Armorer"), name = N("Armorer"),
texture = "mobs_mc_villager_smith.png", textures = {
"mobs_mc_villager_armorer.png",
"mobs_mc_villager_armorer.png",
},
jobsite = "mcl_blast_furnace:blast_furnace",
trades = { trades = {
{ {
{ { "mcl_core:coal_lump", 16, 24 }, E1 }, { { "mcl_core:coal_lump", 15, 15 }, E1 },
{ { "mcl_core:emerald", 4, 6 }, { "mcl_armor:helmet_iron", 1, 1 } }, { { "mcl_core:emerald", 5, 5 }, { "mcl_armor:helmet_iron", 1, 1 } },
{ { "mcl_core:emerald", 9, 9 }, { "mcl_armor:chestplate_iron", 1, 1 } },
{ { "mcl_core:emerald", 7, 7 }, { "mcl_armor:leggings_iron", 1, 1 } },
{ { "mcl_core:emerald", 4, 4 }, { "mcl_armor:boots_iron", 1, 1 } },
}, },
{ {
{ { "mcl_core:iron_ingot", 7, 9 }, E1 }, { { "mcl_core:iron_ingot", 4, 4 }, E1 },
{ { "mcl_core:emerald", 10, 14 }, { "mcl_armor:chestplate_iron", 1, 1 } }, { { "mcl_core:emerald", 36, 36 }, { "mcl_bells:bell", 1, 1 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_armor:leggings_chain", 1, 1 } },
{ { "mcl_core:emerald", 1, 1 }, { "mcl_armor:boots_chain", 1, 1 } },
},
{
{ { "mcl_buckets:bucket_lava", 1, 1 }, E1 },
{ { "mcl_core:diamond", 1, 1 }, E1 },
{ { "mcl_core:emerald", 1, 1 }, { "mcl_armor:helmet_chain", 1, 1 } },
{ { "mcl_core:emerald", 4, 4 }, { "mcl_armor:chestplate_chain", 1, 1 } },
{ { "mcl_core:emerald", 5, 5 }, { "mcl_shields:shield", 1, 1 } },
}, },
{ {
{ { "mcl_core:diamond", 3, 4 }, E1 }, { { "mcl_core:emerald", 19, 33 }, { "mcl_armor:leggings_diamond_enchanted", 1, 1 } },
{ { "mcl_core:emerald", 16, 19 }, { "mcl_armor:chestplate_diamond_enchanted", 1, 1 } }, { { "mcl_core:emerald", 13, 27 }, { "mcl_armor:boots_diamond_enchanted", 1, 1 } },
}, },
{ {
{ { "mcl_core:emerald", 5, 7 }, { "mcl_armor:boots_chain", 1, 1 } }, { { "mcl_core:emerald", 13, 27 }, { "mcl_armor:helmet_diamond_enchanted", 1, 1 } },
{ { "mcl_core:emerald", 9, 11 }, { "mcl_armor:leggings_chain", 1, 1 } }, { { "mcl_core:emerald", 21, 35 }, { "mcl_armor:chestplate_diamond_enchanted", 1, 1 } },
{ { "mcl_core:emerald", 5, 7 }, { "mcl_armor:helmet_chain", 1, 1 } },
{ { "mcl_core:emerald", 11, 15 }, { "mcl_armor:chestplate_chain", 1, 1 } },
}, },
}, },
}, },
leatherworker = { leatherworker = {
name = N("Leatherworker"), name = N("Leatherworker"),
texture = "mobs_mc_villager_butcher.png", textures = {
"mobs_mc_villager_leatherworker.png",
"mobs_mc_villager_leatherworker.png",
},
jobsite = "mcl_cauldrons:cauldron",
trades = { trades = {
{ {
{ { "mcl_mobitems:leather", 9, 12 }, E1 }, { { "mcl_mobitems:leather", 9, 12 }, E1 },
{ { "mcl_core:emerald", 2, 4 }, { "mcl_armor:leggings_leather", 2, 4 } }, { { "mcl_core:emerald", 3, 3 }, { "mcl_armor:leggings_leather", 2, 4 } },
{ { "mcl_core:emerald", 7, 7 }, { "mcl_armor:chestplate_leather", 2, 4 } },
}, },
{ {
{ { "mcl_core:emerald", 7, 12 }, { "mcl_armor:chestplate_leather_enchanted", 1, 1 } }, { { "mcl_core:flint", 26, 26 }, E1 },
{ { "mcl_core:emerald", 5, 5 }, { "mcl_armor:helmet_leather", 2, 4 } },
{ { "mcl_core:emerald", 4, 4 }, { "mcl_armor:boots_leather", 2, 4 } },
}, },
{ {
{ { "mcl_mobitems:rabbit_hide", 9, 9 }, E1 },
{ { "mcl_core:emerald", 7, 7 }, { "mcl_armor:chestplate_leather", 1, 1 } },
},
{
--{ { "FIXME: scute", 4, 4 }, E1 },
{ { "mcl_core:emerald", 8, 10 }, { "mcl_mobitems:saddle", 1, 1 } }, { { "mcl_core:emerald", 8, 10 }, { "mcl_mobitems:saddle", 1, 1 } },
}, },
{
{ { "mcl_core:emerald", 6, 6 }, { "mcl_mobitems:saddle", 1, 1 } },
{ { "mcl_core:emerald", 5, 5 }, { "mcl_armor:helmet_leather", 2, 4 } },
},
}, },
}, },
butcher = { butcher = {
name = N("Butcher"), name = N("Butcher"),
texture = "mobs_mc_villager_butcher.png", textures = {
"mobs_mc_villager_butcher.png",
"mobs_mc_villager_butcher.png",
},
jobsite = "mcl_smoker:smoker",
trades = { trades = {
{ {
{ { "mcl_mobitems:beef", 14, 18 }, E1 }, { { "mcl_mobitems:beef", 14, 14 }, E1 },
{ { "mcl_mobitems:chicken", 14, 18 }, E1 }, { { "mcl_mobitems:chicken", 7, 7 }, E1 },
{ { "mcl_mobitems:rabbit", 4, 4 }, E1 },
{ E1, { "mcl_mobitems:rabbit_stew", 1, 1 } },
}, },
{ {
{ { "mcl_core:coal_lump", 16, 24 }, E1 }, { { "mcl_core:coal_lump", 15, 15 }, E1 },
{ E1, { "mcl_mobitems:cooked_beef", 5, 7 } }, { E1, { "mcl_mobitems:cooked_porkchop", 5, 5 } },
{ E1, { "mcl_mobitems:cooked_chicken", 6, 8 } }, { E1, { "mcl_mobitems:cooked_chicken", 8, 8 } },
},
{
{ { "mcl_mobitems:mutton", 7, 7 }, E1 },
{ { "mcl_mobitems:beef", 10, 10 }, E1 },
},
{
{ { "mcl_mobitems:mutton", 7, 7 }, E1 },
{ { "mcl_mobitems:beef", 10, 10 }, E1 },
},
{
--{ { "FIXME: Sweet Berries", 10, 10 }, E1 },
}, },
}, },
}, },
weapon_smith = { weapon_smith = {
name = N("Weapon Smith"), name = N("Weapon Smith"),
texture = "mobs_mc_villager_smith.png", textures = {
"mobs_mc_villager_weaponsmith.png",
"mobs_mc_villager_weaponsmith.png",
},
jobsite = "mcl_furnaces:furnace", --FIXME: grindstone
trades = { trades = {
{ {
{ { "mcl_core:coal_lump", 16, 24 }, E1 }, { { "mcl_core:coal_lump", 15, 15 }, E1 },
{ { "mcl_core:emerald", 6, 8 }, { "mcl_tools:axe_iron", 1, 1 } }, { { "mcl_core:emerald", 3, 3 }, { "mcl_tools:axe_iron", 1, 1 } },
{ { "mcl_core:emerald", 7, 21 }, { "mcl_tools:sword_iron_enchanted", 1, 1 } },
}, },
{ {
{ { "mcl_core:iron_ingot", 7, 9 }, E1 }, { { "mcl_core:iron_ingot", 4, 4 }, E1 },
{ { "mcl_core:emerald", 9, 10 }, { "mcl_tools:sword_iron_enchanted", 1, 1 } }, { { "mcl_core:emerald", 36, 36 }, { "mcl_bells:bell", 1, 1 } },
},
{
{ { "mcl_core:flint", 7, 9 }, E1 },
},
{
{ { "mcl_core:diamond", 7, 9 }, E1 },
{ { "mcl_core:emerald", 17, 31 }, { "mcl_tools:axe_diamond_enchanted", 1, 1 } },
}, },
{ {
{ { "mcl_core:diamond", 3, 4 }, E1 }, { { "mcl_core:emerald", 13, 27 }, { "mcl_tools:sword_diamond_enchanted", 1, 1 } },
{ { "mcl_core:emerald", 12, 15 }, { "mcl_tools:sword_diamond_enchanted", 1, 1 } },
{ { "mcl_core:emerald", 9, 12 }, { "mcl_tools:axe_diamond_enchanted", 1, 1 } },
}, },
}, },
}, },
tool_smith = { tool_smith = {
name = N("Tool Smith"), name = N("Tool Smith"),
texture = "mobs_mc_villager_smith.png", textures = {
"mobs_mc_villager_toolsmith.png",
"mobs_mc_villager_toolsmith.png",
},
jobsite = "mcl_anvils:anvil", --FIXME: smithing table
trades = { trades = {
{ {
{ { "mcl_core:coal_lump", 16, 24 }, E1 }, { { "mcl_core:coal_lump", 15, 15 }, E1 },
{ { "mcl_core:emerald", 5, 7 }, { "mcl_tools:shovel_iron_enchanted", 1, 1 } }, { E1, { "mcl_tools:axe_stone", 1, 1 } },
{ E1, { "mcl_tools:shovel_stone", 1, 1 } },
{ E1, { "mcl_tools:pick_stone", 1, 1 } },
{ E1, { "mcl_farming:hoe_stone", 1, 1 } },
}, },
{ {
{ { "mcl_core:iron_ingot", 7, 9 }, E1 }, { { "mcl_core:iron_ingot", 4, 4 }, E1 },
{ { "mcl_core:emerald", 9, 11 }, { "mcl_tools:pick_iron_enchanted", 1, 1 } }, { { "mcl_core:emerald", 36, 36 }, { "mcl_bells:bell", 1, 1 } },
}, },
{ {
{ { "mcl_core:diamond", 3, 4 }, E1 }, { { "mcl_core:flint", 30, 30 }, E1 },
{ { "mcl_core:emerald", 12, 15 }, { "mcl_tools:pick_diamond_enchanted", 1, 1 } }, { { "mcl_core:emerald", 6, 20 }, { "mcl_tools:axe_iron_enchanted", 1, 1 } },
{ { "mcl_core:emerald", 7, 21 }, { "mcl_tools:shovel_iron_enchanted", 1, 1 } },
{ { "mcl_core:emerald", 8, 22 }, { "mcl_tools:pick_iron_enchanted", 1, 1 } },
{ { "mcl_core:emerald", 4, 4 }, { "mcl_farming:hoe_diamond", 1, 1 } },
},
{
{ { "mcl_core:diamond", 1, 1 }, E1 },
{ { "mcl_core:emerald", 17, 31 }, { "mcl_tools:axe_diamond_enchanted", 1, 1 } },
{ { "mcl_core:emerald", 10, 24 }, { "mcl_tools:shovel_diamond_enchanted", 1, 1 } },
},
{
{ { "mcl_core:emerald", 18, 32 }, { "mcl_tools:pick_diamond_enchanted", 1, 1 } },
}, },
}, },
}, },
cleric = { cleric = {
name = N("Cleric"), name = N("Cleric"),
texture = "mobs_mc_villager_priest.png", textures = {
"mobs_mc_villager_priest.png",
"mobs_mc_villager_priest.png",
},
jobsite = "mcl_brewing:stand_000",
trades = { trades = {
{ {
{ { "mcl_mobitems:rotten_flesh", 36, 40 }, E1 }, { { "mcl_mobitems:rotten_flesh", 32, 32 }, E1 },
{ { "mcl_core:gold_ingot", 8, 10 }, E1 }, { E1, { "mesecons:redstone", 2, 2 } },
}, },
{ {
{ E1, { "mesecons:redstone", 1, 4 } }, { { "mcl_core:gold_ingot", 3, 3 }, E1 },
{ E1, { "mcl_dye:blue", 1, 2 } }, { E1, { "mcl_dye:blue", 1, 1 } },
}, },
{ {
{ E1, { "mcl_nether:glowstone", 1, 3 } }, { { "mcl_mobitems:rabbit_foot", 2, 2 }, E1 },
{ { "mcl_core:emerald", 4, 7 }, { "mcl_throwing:ender_pearl", 1, 1 } }, { E1, { "mcl_nether:glowstone", 4, 4 } },
},
{
--{ { "FIXME: scute", 4, 4 }, E1 },
{ { "mcl_potions:glass_bottle", 9, 9 }, E1 },
{ { "mcl_core:emerald", 5, 5 }, { "mcl_throwing:ender_pearl", 1, 1 } },
TRADE_V6_RED_SANDSTONE, TRADE_V6_RED_SANDSTONE,
}, },
{ {
{ { "mcl_nether:nether_wart_item", 22, 22 }, E1 }, { { "mcl_nether:nether_wart_item", 22, 22 }, E1 },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_experience:bottle", 1, 1 } }, { { "mcl_core:emerald", 3, 3 }, { "mcl_experience:bottle", 1, 1 } },
@ -331,7 +523,10 @@ local professions = {
}, },
nitwit = { nitwit = {
name = N("Nitwit"), name = N("Nitwit"),
texture = "mobs_mc_villager.png", textures = {
"mobs_mc_villager_nitwit.png",
"mobs_mc_villager_nitwit.png",
},
-- No trades for nitwit -- No trades for nitwit
trades = nil, trades = nil,
} }
@ -342,12 +537,106 @@ for id, _ in pairs(professions) do
table.insert(profession_names, id) table.insert(profession_names, id)
end end
local stand_still = function(self) local jobsites={}
for _,n in pairs(profession_names) do
table.insert(jobsites,professions[n].jobsite)
end
local function stand_still(self)
self.walk_chance = 0 self.walk_chance = 0
self.jump = false self.jump = false
end end
local update_max_tradenum = function(self) local function init_trader_vars(self)
if not self._max_trade_tier then
self._max_trade_tier = 1
end
if not self._locked_trades then
self._locked_trades = 0
end
if not self._trading_players then
self._trading_players = {}
end
end
local function get_badge_textures(self)
local t = professions[self._profession].textures
if self._profession == "unemployed" or self._profession == "nitwit" then return t end
local tier = self._max_trade_tier or 1
return {
"[combine:64x64:0,0="..t[1]..":11,55=".. badges[tier].."\\^[resize\\:2x2",
t[2]
}
end
local function set_textures(self)
self.object:set_properties({textures=get_badge_textures(self)})
end
local function go_home(entity)
entity.state = "go_home"
local b=entity._bed
if not b then return end
mcl_mobs:gopath(entity,b,function(entity,b)
if vector.distance(entity.object:get_pos(),b) < 2 then
entity.state = "stand"
set_velocity(entity,0)
entity.object:set_pos(b)
local n=minetest.get_node(b)
if n and n.name ~= "mcl_beds:bed_red_bottom" then
entity._bed=nil --the stormtroopers have killed uncle owen
return false
end
return true
end
end)
end
----- JOBSITE LOGIC
local function get_profession_by_jobsite(js)
for k,v in pairs(professions) do
if v.jobsite == js then return k end
end
end
local function employ(self,jobsite_pos)
local n = minetest.get_node(jobsite_pos)
local m = minetest.get_meta(jobsite_pos)
local p = get_profession_by_jobsite(n.name)
if p and m:get_string("villager") == "" then
self._profession=p
m:set_string("villager",self._id)
self._jobsite = jobsite_pos
set_textures(self)
return true
end
end
local function look_for_job(self)
local p = self.object:get_pos()
local nn = minetest.find_nodes_in_area(vector.offset(p,-48,-48,-48),vector.offset(p,48,48,48),jobsites)
for _,n in pairs(nn) do
local m=minetest.get_meta(n)
if m:get_string("villager") == "" then
--minetest.log("goingt to jobsite "..minetest.pos_to_string(n) )
local gp = mcl_mobs:gopath(self,n,function()
--minetest.log("arrived jobsite "..minetest.pos_to_string(n) )
end)
if gp then return end
end
end
end
local function get_a_job(self)
local p = self.object:get_pos()
local nn = minetest.find_nodes_in_area(vector.offset(p,-8,-8,-8),vector.offset(p,8,8,8),jobsites)
for _,n in pairs(nn) do
if n and employ(self,n) then return true end
end
if self.state ~= "gowp" then look_for_job(self) end
end
local function update_max_tradenum(self)
if not self._trades then if not self._trades then
return return
end end
@ -362,31 +651,7 @@ local update_max_tradenum = function(self)
self._max_tradenum = #trades self._max_tradenum = #trades
end end
local init_trader_vars = function(self) local function init_trades(self, inv)
if not self._profession then
-- Select random profession from all professions with matching clothing
local texture = self.base_texture[1]
local matches = {}
for prof_id, prof in pairs(professions) do
if texture == prof.texture then
table.insert(matches, prof_id)
end
end
local p = math.random(1, #matches)
self._profession = matches[p]
end
if not self._max_trade_tier then
self._max_trade_tier = 1
end
if not self._locked_trades then
self._locked_trades = 0
end
if not self._trading_players then
self._trading_players = {}
end
end
local init_trades = function(self, inv)
local profession = professions[self._profession] local profession = professions[self._profession]
local trade_tiers = profession.trades local trade_tiers = profession.trades
if trade_tiers == nil then if trade_tiers == nil then
@ -437,7 +702,7 @@ local init_trades = function(self, inv)
minetest.deserialize(self._trades) minetest.deserialize(self._trades)
end end
local set_trade = function(trader, player, inv, concrete_tradenum) local function set_trade(trader, player, inv, concrete_tradenum)
local trades = minetest.deserialize(trader._trades) local trades = minetest.deserialize(trader._trades)
if not trades then if not trades then
init_trades(trader) init_trades(trader)
@ -511,12 +776,17 @@ local function show_trade_formspec(playername, trader, tradenum)
w2_formspec = "item_image[3,1;1,1;"..wanted2:to_string().."]" w2_formspec = "item_image[3,1;1,1;"..wanted2:to_string().."]"
.."tooltip[3,1;0.8,0.8;"..F(wanted2:get_description()).."]" .."tooltip[3,1;0.8,0.8;"..F(wanted2:get_description()).."]"
end end
local tiername = tiernames[trader._max_trade_tier]
if tiername then
tiername = S(tiername)
else
tiername = S("Master")
end
local formspec = local formspec =
"size[9,8.75]" "size[9,8.75]"
.."background[-0.19,-0.25;9.41,9.49;mobs_mc_trading_formspec_bg.png]" .."background[-0.19,-0.25;9.41,9.49;mobs_mc_trading_formspec_bg.png]"
..disabled_img ..disabled_img
.."label[4,0;"..F(minetest.colorize("#313131", S(profession))).."]" .."label[3,0;"..F(minetest.colorize("#313131", S(profession).." - "..tiername)) .."]"
.."list[current_player;main;0,4.5;9,3;9]" .."list[current_player;main;0,4.5;9,3;9]"
.."list[current_player;main;0,7.74;9,1;]" .."list[current_player;main;0,7.74;9,1;]"
..b_prev..b_next ..b_prev..b_next
@ -536,7 +806,7 @@ local function show_trade_formspec(playername, trader, tradenum)
minetest.show_formspec(playername, tradeinv_name, formspec) minetest.show_formspec(playername, tradeinv_name, formspec)
end end
local update_offer = function(inv, player, sound) local function update_offer(inv, player, sound)
local name = player:get_player_name() local name = player:get_player_name()
local trader = player_trading_with[name] local trader = player_trading_with[name]
local tradenum = player_tradenum[name] local tradenum = player_tradenum[name]
@ -560,12 +830,12 @@ local update_offer = function(inv, player, sound)
-- compass. -- compass.
-- TODO: Remove these check functions when compass and clock are implemented -- TODO: Remove these check functions when compass and clock are implemented
-- as single items. -- as single items.
local check_special = function(special_item, group, wanted1, wanted2, input1, input2) local function check_special(special_item, group, wanted1, wanted2, input1, input2)
if minetest.registered_aliases[special_item] then if minetest.registered_aliases[special_item] then
special_item = minetest.registered_aliases[special_item] special_item = minetest.registered_aliases[special_item]
end end
if wanted1:get_name() == special_item then if wanted1:get_name() == special_item then
local check_input = function(input, wanted, group) local function check_input(input, wanted, group)
return minetest.get_item_group(input:get_name(), group) ~= 0 and input:get_count() >= wanted:get_count() return minetest.get_item_group(input:get_name(), group) ~= 0 and input:get_count() >= wanted:get_count()
end end
if check_input(input1, wanted1, group) then if check_input(input1, wanted1, group) then
@ -580,7 +850,7 @@ local update_offer = function(inv, player, sound)
end end
-- Apply above function to all items which we consider special. -- Apply above function to all items which we consider special.
-- This function succeeds if ANY item check succeeds. -- This function succeeds if ANY item check succeeds.
local check_specials = function(wanted1, wanted2, input1, input2) local function check_specials(wanted1, wanted2, input1, input2)
return check_special(COMPASS, "compass", wanted1, wanted2, input1, input2) return check_special(COMPASS, "compass", wanted1, wanted2, input1, input2)
end end
-- END OF SPECIAL HANDLING OF COMPASS -- END OF SPECIAL HANDLING OF COMPASS
@ -634,7 +904,7 @@ local function return_item(itemstack, dropper, pos, inv_p)
return itemstack return itemstack
end end
local return_fields = function(player) local function return_fields(player)
local name = player:get_player_name() local name = player:get_player_name()
local inv_t = minetest.get_inventory({type="detached", name = "mobs_mc:trade_"..name}) local inv_t = minetest.get_inventory({type="detached", name = "mobs_mc:trade_"..name})
local inv_p = player:get_inventory() local inv_p = player:get_inventory()
@ -700,7 +970,7 @@ minetest.register_on_leaveplayer(function(player)
end) end)
-- Return true if player is trading with villager, and the villager entity exists -- Return true if player is trading with villager, and the villager entity exists
local trader_exists = function(playername) local function trader_exists(playername)
local trader = player_trading_with[playername] local trader = player_trading_with[playername]
return trader ~= nil and trader.object:get_luaentity() ~= nil return trader ~= nil and trader.object:get_luaentity() ~= nil
end end
@ -727,7 +997,7 @@ local trade_inventory = {
wanted1:set_count(wanted1:get_count()*2) wanted1:set_count(wanted1:get_count()*2)
wanted2:set_count(wanted2:get_count()*2) wanted2:set_count(wanted2:get_count()*2)
-- BEGIN OF SPECIAL HANDLING FOR COMPASS -- BEGIN OF SPECIAL HANDLING FOR COMPASS
local special_checks = function(wanted1, input1, input2) local function special_checks(wanted1, input1, input2)
if wanted1:get_name() == COMPASS then if wanted1:get_name() == COMPASS then
local compasses = 0 local compasses = 0
if (minetest.get_item_group(input1:get_name(), "compass") ~= 0) then if (minetest.get_item_group(input1:get_name(), "compass") ~= 0) then
@ -844,6 +1114,10 @@ local trade_inventory = {
-- First-time trade unlock all trades and unlock next trade tier -- First-time trade unlock all trades and unlock next trade tier
if trade.tier + 1 > trader._max_trade_tier then if trade.tier + 1 > trader._max_trade_tier then
trader._max_trade_tier = trader._max_trade_tier + 1 trader._max_trade_tier = trader._max_trade_tier + 1
if trader._max_trade_tier > 5 then
trader._max_trade_tier = 5
end
set_textures(trader)
update_max_tradenum(trader) update_max_tradenum(trader)
update_formspec = true update_formspec = true
end end
@ -926,7 +1200,9 @@ end)
--[=======[ MOB REGISTRATION AND SPAWNING ]=======] --[=======[ MOB REGISTRATION AND SPAWNING ]=======]
mobs:register_mob("mobs_mc:villager", { local pick_up = { "mcl_farming:bread", "mcl_farming:carrot_item", "mcl_farming:beetroot_item" , "mcl_farming:potato_item" }
mcl_mobs:register_mob("mobs_mc:villager", {
description = S("Villager"), description = S("Villager"),
type = "npc", type = "npc",
spawn_class = "passive", spawn_class = "passive",
@ -936,31 +1212,9 @@ mobs:register_mob("mobs_mc:villager", {
visual = "mesh", visual = "mesh",
mesh = "mobs_mc_villager.b3d", mesh = "mobs_mc_villager.b3d",
textures = { textures = {
{
"mobs_mc_villager.png", "mobs_mc_villager.png",
"mobs_mc_villager.png", --hat "mobs_mc_villager.png", --hat
}, },
{
"mobs_mc_villager_farmer.png",
"mobs_mc_villager_farmer.png", --hat
},
{
"mobs_mc_villager_priest.png",
"mobs_mc_villager_priest.png", --hat
},
{
"mobs_mc_villager_librarian.png",
"mobs_mc_villager_librarian.png", --hat
},
{
"mobs_mc_villager_butcher.png",
"mobs_mc_villager_butcher.png", --hat
},
{
"mobs_mc_villager_smith.png",
"mobs_mc_villager_smith.png", --hat
},
},
visual_size = {x=2.75, y=2.75}, visual_size = {x=2.75, y=2.75},
makes_footstep_sound = true, makes_footstep_sound = true,
walk_velocity = 1.2, walk_velocity = 1.2,
@ -987,16 +1241,46 @@ mobs:register_mob("mobs_mc:villager", {
die_end = 220, die_end = 220,
die_loop = false, die_loop = false,
}, },
follow = pick_up,
nofollow = true,
view_range = 16, view_range = 16,
fear_height = 4, fear_height = 4,
jump = true, jump = true,
walk_chance = DEFAULT_WALK_CHANCE, walk_chance = DEFAULT_WALK_CHANCE,
_bed = nil,
_id = nil,
_profession = "unemployed",
look_at_player = true,
pick_up = pick_up,
can_open_doors = true,
on_pick_up = function(self,itementity)
local clicker
for _,p in pairs(minetest.get_connected_players()) do
if vector.distance(p:get_pos(),self.object:get_pos()) < 10 then
clicker = p
end
end
if clicker then
mcl_mobs:feed_tame(self, clicker, 1, true, false)
return
end
return true --do not pick up
end,
on_rightclick = function(self, clicker) on_rightclick = function(self, clicker)
local trg=vector.new(0,9,0)
if self._jobsite then
mcl_mobs:gopath(self,self._jobsite,function()
--minetest.log("arrived at jobsite")
end)
end
if self.child or self._profession == "unemployed" then
return
end
-- Initiate trading -- Initiate trading
init_trader_vars(self)
local name = clicker:get_player_name() local name = clicker:get_player_name()
self._trading_players[name] = true self._trading_players[name] = true
init_trader_vars(self)
if self._trades == nil then if self._trades == nil then
init_trades(self) init_trades(self)
end end
@ -1033,6 +1317,7 @@ mobs:register_mob("mobs_mc:villager", {
if not self._player_scan_timer then if not self._player_scan_timer then
self._player_scan_timer = 0 self._player_scan_timer = 0
end end
self._player_scan_timer = self._player_scan_timer + dtime self._player_scan_timer = self._player_scan_timer + dtime
-- Check infrequently to keep CPU load low -- Check infrequently to keep CPU load low
if self._player_scan_timer > PLAYER_SCAN_INTERVAL then if self._player_scan_timer > PLAYER_SCAN_INTERVAL then
@ -1054,20 +1339,37 @@ mobs:register_mob("mobs_mc:villager", {
self.walk_chance = DEFAULT_WALK_CHANCE self.walk_chance = DEFAULT_WALK_CHANCE
self.jump = true self.jump = true
end end
if self._bed and ( self.state ~= "go_home" and vector.distance(self.object:get_pos(),self._bed) > 50 ) then
go_home(self)
end
if self._profession == "unemployed" then
get_a_job(self)
end
end end
end, end,
on_spawn = function(self) on_spawn = function(self)
init_trader_vars(self) if self._id then
set_textures(self)
return
end
self._id=minetest.sha1(minetest.get_gametime()..minetest.pos_to_string(self.object:get_pos())..tostring(math.random()))
self._profession = "unemployed"
if math.random(100) == 1 then
self._profession = "nitwit"
end
set_textures(self)
end, end,
on_die = function(self, pos) on_die = function(self, pos)
-- Close open trade formspecs and give input back to players -- Close open trade formspecs and give input back to players
local trading_players = self._trading_players local trading_players = self._trading_players
for name, _ in pairs(trading_players) do if trading_players then
minetest.close_formspec(name, "mobs_mc:trade_"..name) for name, _ in pairs(trading_players) do
local player = minetest.get_player_by_name(name) minetest.close_formspec(name, "mobs_mc:trade_"..name)
if player then local player = minetest.get_player_by_name(name)
return_fields(player) if player then
return_fields(player)
end
end end
end end
end, end,
@ -1075,7 +1377,7 @@ mobs:register_mob("mobs_mc:villager", {
mobs:spawn_specific( mcl_mobs:spawn_specific(
"mobs_mc:villager", "mobs_mc:villager",
"overworld", "overworld",
"ground", "ground",
@ -1102,8 +1404,8 @@ minetest.LIGHT_MAX+1,
30, 30,
20, 20,
4, 4,
mobs_mc.spawn_height.water+1, mobs_mc.water_level+1,
mobs_mc.spawn_height.overworld_max) mcl_vars.mg_overworld_max)
-- spawn eggs -- spawn eggs
mobs:register_egg("mobs_mc:villager", S("Villager"), "mobs_mc_spawn_icon_villager.png", 0) mcl_mobs:register_egg("mobs_mc:villager", S("Villager"), "mobs_mc_spawn_icon_villager.png", 0)

View File

@ -11,7 +11,7 @@ local S = minetest.get_translator("mobs_mc")
local pr = PseudoRandom(os.time()*666) local pr = PseudoRandom(os.time()*666)
mobs:register_mob("mobs_mc:evoker", { mcl_mobs:register_mob("mobs_mc:evoker", {
description = S("Evoker"), description = S("Evoker"),
type = "monster", type = "monster",
spawn_class = "hostile", spawn_class = "hostile",
@ -53,12 +53,12 @@ mobs:register_mob("mobs_mc:evoker", {
shoot_interval = 15, shoot_interval = 15,
passive = false, passive = false,
drops = { drops = {
{name = mobs_mc.items.emerald, {name = "mcl_core:emerald",
chance = 1, chance = 1,
min = 0, min = 0,
max = 1, max = 1,
looting = "common",}, looting = "common",},
{name = mobs_mc.items.totem, {name = "mcl_totems:totem",
chance = 1, chance = 1,
min = 1, min = 1,
max = 1,}, max = 1,},
@ -84,4 +84,4 @@ mobs:register_mob("mobs_mc:evoker", {
}) })
-- spawn eggs -- spawn eggs
mobs:register_egg("mobs_mc:evoker", S("Evoker"), "mobs_mc_spawn_icon_evoker.png", 0) mcl_mobs:register_egg("mobs_mc:evoker", S("Evoker"), "mobs_mc_spawn_icon_evoker.png", 0)

View File

@ -6,7 +6,7 @@
local S = minetest.get_translator("mobs_mc") local S = minetest.get_translator("mobs_mc")
local mod_bows = minetest.get_modpath("mcl_bows") ~= nil local mod_bows = minetest.get_modpath("mcl_bows") ~= nil
mobs:register_mob("mobs_mc:illusioner", { mcl_mobs:register_mob("mobs_mc:illusioner", {
description = S("Illusioner"), description = S("Illusioner"),
type = "monster", type = "monster",
spawn_class = "hostile", spawn_class = "hostile",
@ -61,4 +61,4 @@ mobs:register_mob("mobs_mc:illusioner", {
fear_height = 4, fear_height = 4,
}) })
mobs:register_egg("mobs_mc:illusioner", S("Illusioner"), "mobs_mc_spawn_icon_illusioner.png", 0) mcl_mobs:register_egg("mobs_mc:illusioner", S("Illusioner"), "mobs_mc_spawn_icon_illusioner.png", 0)

View File

@ -10,7 +10,7 @@ local S = minetest.get_translator("mobs_mc")
--################### --###################
mobs:register_mob("mobs_mc:vindicator", { mcl_mobs:register_mob("mobs_mc:vindicator", {
description = S("Vindicator"), description = S("Vindicator"),
type = "monster", type = "monster",
spawn_class = "hostile", spawn_class = "hostile",
@ -39,12 +39,12 @@ mobs:register_mob("mobs_mc:vindicator", {
run_velocity = 2.4, run_velocity = 2.4,
attack_type = "dogfight", attack_type = "dogfight",
drops = { drops = {
{name = mobs_mc.items.emerald, {name = "mcl_core:emerald",
chance = 1, chance = 1,
min = 0, min = 0,
max = 1, max = 1,
looting = "common",}, looting = "common",},
{name = mobs_mc.items.iron_axe, {name = "mcl_tools:axe_iron",
chance = 100 / 8.5, chance = 100 / 8.5,
min = 1, min = 1,
max = 1, max = 1,
@ -72,4 +72,4 @@ mobs:register_mob("mobs_mc:vindicator", {
}) })
-- spawn eggs -- spawn eggs
mobs:register_egg("mobs_mc:vindicator", S("Vindicator"), "mobs_mc_spawn_icon_vindicator.png", 0) mcl_mobs:register_egg("mobs_mc:vindicator", S("Vindicator"), "mobs_mc_spawn_icon_vindicator.png", 0)

View File

@ -25,7 +25,7 @@ local professions = {
nitwit = "mobs_mc_villager.png", nitwit = "mobs_mc_villager.png",
} }
mobs:register_mob("mobs_mc:villager_zombie", { mcl_mobs:register_mob("mobs_mc:villager_zombie", {
description = S("Zombie Villager"), description = S("Zombie Villager"),
type = "monster", type = "monster",
spawn_class = "hostile", spawn_class = "hostile",
@ -55,24 +55,24 @@ mobs:register_mob("mobs_mc:villager_zombie", {
attack_type = "dogfight", attack_type = "dogfight",
group_attack = true, group_attack = true,
drops = { drops = {
{name = mobs_mc.items.rotten_flesh, {name = "mcl_mobitems:rotten_flesh",
chance = 1, chance = 1,
min = 0, min = 0,
max = 2, max = 2,
looting = "common",}, looting = "common",},
{name = mobs_mc.items.iron_ingot, {name = "mcl_core:iron_ingot",
chance = 120, -- 2.5% / 3 chance = 120, -- 2.5% / 3
min = 1, min = 1,
max = 1, max = 1,
looting = "rare", looting = "rare",
looting_factor = 0.01 / 3,}, looting_factor = 0.01 / 3,},
{name = mobs_mc.items.carrot, {name = "mcl_farming:carrot_item",
chance = 120, -- 2.5% / 3 chance = 120, -- 2.5% / 3
min = 1, min = 1,
max = 1, max = 1,
looting = "rare", looting = "rare",
looting_factor = 0.01 / 3,}, looting_factor = 0.01 / 3,},
{name = mobs_mc.items.potato, {name = "mcl_farming:potato_item",
chance = 120, -- 2.5% / 3 chance = 120, -- 2.5% / 3
min = 1, min = 1,
max = 1, max = 1,
@ -147,7 +147,7 @@ mobs:register_mob("mobs_mc:villager_zombie", {
harmed_by_heal = true, harmed_by_heal = true,
}) })
mobs:spawn_specific( mcl_mobs:spawn_specific(
"mobs_mc:villager_zombie", "mobs_mc:villager_zombie",
"overworld", "overworld",
"ground", "ground",
@ -237,9 +237,9 @@ mobs:spawn_specific(
30, 30,
4090, 4090,
4, 4,
mobs_mc.spawn_height.overworld_min, mcl_vars.mg_overworld_min,
mobs_mc.spawn_height.overworld_max) mcl_vars.mg_overworld_max)
--mobs:spawn_specific("mobs_mc:villager_zombie", "overworld", "ground", 0, 7, 30, 60000, 4, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.overworld_max) --mcl_mobs:spawn_specific("mobs_mc:villager_zombie", "overworld", "ground", 0, 7, 30, 60000, 4, mcl_vars.mg_overworld_min, mcl_vars.mg_overworld_max)
-- spawn eggs -- spawn eggs
mobs:register_egg("mobs_mc:villager_zombie", S("Zombie Villager"), "mobs_mc_spawn_icon_zombie_villager.png", 0) mcl_mobs:register_egg("mobs_mc:villager_zombie", S("Zombie Villager"), "mobs_mc_spawn_icon_zombie_villager.png", 0)

View File

@ -12,7 +12,7 @@ local S = minetest.get_translator("mobs_mc")
mobs:register_mob("mobs_mc:witch", { mcl_mobs:register_mob("mobs_mc:witch", {
description = S("Witch"), description = S("Witch"),
type = "monster", type = "monster",
spawn_class = "hostile", spawn_class = "hostile",
@ -42,13 +42,13 @@ mobs:register_mob("mobs_mc:witch", {
dogshoot_count_max =1.8, dogshoot_count_max =1.8,
max_drops = 3, max_drops = 3,
drops = { drops = {
{name = mobs_mc.items.glass_bottle, chance = 8, min = 0, max = 2, looting = "common",}, {name = "mcl_potions:glass_bottle", chance = 8, min = 0, max = 2, looting = "common",},
{name = mobs_mc.items.glowstone_dust, chance = 8, min = 0, max = 2, looting = "common",}, {name = "mcl_nether:glowstone_dust", chance = 8, min = 0, max = 2, looting = "common",},
{name = mobs_mc.items.gunpowder, chance = 8, min = 0, max = 2, looting = "common",}, {name = "mcl_mobitems:gunpowder", chance = 8, min = 0, max = 2, looting = "common",},
{name = mobs_mc.items.redstone, chance = 8, min = 0, max = 2, looting = "common",}, {name = "mesecons:redstone", chance = 8, min = 0, max = 2, looting = "common",},
{name = mobs_mc.items.spider_eye, chance = 8, min = 0, max = 2, looting = "common",}, {name = "mcl_mobitems:spider_eye", chance = 8, min = 0, max = 2, looting = "common",},
{name = mobs_mc.items.sugar, chance = 8, min = 0, max = 2, looting = "common",}, {name = "mcl_core:sugar", chance = 8, min = 0, max = 2, looting = "common",},
{name = mobs_mc.items.stick, chance = 4, min = 0, max = 2, looting = "common",}, {name = "mcl_core:stick", chance = 4, min = 0, max = 2, looting = "common",},
}, },
-- TODO: sounds -- TODO: sounds
animation = { animation = {
@ -72,7 +72,7 @@ mobs:register_mob("mobs_mc:witch", {
}) })
-- potion projectile (EXPERIMENTAL) -- potion projectile (EXPERIMENTAL)
mobs:register_arrow("mobs_mc:potion_arrow", { mcl_mobs:register_arrow("mobs_mc:potion_arrow", {
visual = "sprite", visual = "sprite",
visual_size = {x = 0.5, y = 0.5}, visual_size = {x = 0.5, y = 0.5},
--textures = {"vessels_glass_bottle.png"}, --TODO fix to else if default --textures = {"vessels_glass_bottle.png"}, --TODO fix to else if default
@ -101,9 +101,9 @@ mobs:register_arrow("mobs_mc:potion_arrow", {
}) })
-- TODO: Spawn when witch works properly <- eventually -j4i -- TODO: Spawn when witch works properly <- eventually -j4i
--mobs:spawn_specific("mobs_mc:witch", mobs_mc.spawn.jungle, {"air"}, 0, minetest.LIGHT_MAX-6, 12, 20000, 2, mobs_mc.spawn_height.water-6, mobs_mc.spawn_height.overworld_max) --mcl_mobs:spawn_specific("mobs_mc:witch", { "mcl_core:jungletree", "mcl_core:jungleleaves", "mcl_flowers:fern", "mcl_core:vine" }, {"air"}, 0, minetest.LIGHT_MAX-6, 12, 20000, 2, mobs_mc.water_level-6, mcl_vars.mg_overworld_max)
-- spawn eggs -- spawn eggs
mobs:register_egg("mobs_mc:witch", S("Witch"), "mobs_mc_spawn_icon_witch.png", 0, true) mcl_mobs:register_egg("mobs_mc:witch", S("Witch"), "mobs_mc_spawn_icon_witch.png", 0, true)
mcl_wip.register_wip_item("mobs_mc:witch") mcl_wip.register_wip_item("mobs_mc:witch")

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