diff --git a/mods/ENTITIES/mcl_boats/init.lua b/mods/ENTITIES/mcl_boats/init.lua index a44e7ea87..087cd7eae 100644 --- a/mods/ENTITIES/mcl_boats/init.lua +++ b/mods/ENTITIES/mcl_boats/init.lua @@ -13,6 +13,12 @@ local function is_group(pos, group) end local is_water = flowlib.is_water +local function is_river_water(p) + local n = minetest.get_node(p).name + if n == "mclx_core:river_water_source" or n == "mclx_core:river_water_flowing" then + return true + end +end local function is_ice(pos) return is_group(pos, "ice") @@ -204,6 +210,7 @@ function boat.on_step(self, dtime, moveresult) local on_water = true local on_ice = false local in_water = is_water({x=p.x, y=p.y-boat_y_offset+1, z=p.z}) + local in_river_water = is_river_water({x=p.x, y=p.y-boat_y_offset+1, z=p.z}) local waterp = {x=p.x, y=p.y-boat_y_offset - 0.1, z=p.z} if not is_water(waterp) then on_water = false @@ -213,7 +220,7 @@ function boat.on_step(self, dtime, moveresult) v_slowdown = 0.04 v_factor = 0.5 end - elseif in_water then + elseif in_water and not in_river_water then on_water = false in_water = true v_factor = 0.75 @@ -345,7 +352,18 @@ function boat.on_step(self, dtime, moveresult) else p.y = p.y + 1 local is_obsidian_boat = self.object:get_luaentity()._itemstring == "mcl_boats:boat_obsidian" - if is_water(p) or is_obsidian_boat then + if is_river_water(p) then + local y = self.object:get_velocity().y + if y >= 5 then + y = 5 + elseif y < 0 then + new_acce = {x = 0, y = 10, z = 0} + else + new_acce = {x = 0, y = 2, z = 0} + end + new_velo = get_velocity(self._v, self.object:get_yaw(), y) + self.object:set_pos(self.object:get_pos()) + elseif is_water(p) and not is_river_water(p) or is_obsidian_boat then -- Inside water: Slowly sink local y = self.object:get_velocity().y y = y - 0.01