Merge pull request 'Add sounds when using composter' (#3549) from composter-add-sounds into master

Reviewed-on: MineClone2/MineClone2#3549
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
This commit is contained in:
ancientmarinerdev 2023-03-18 18:35:11 +00:00
commit a4b4e4de69
1 changed files with 3 additions and 2 deletions

View File

@ -76,6 +76,7 @@ local function composter_add_item(pos, node, player, itemstack, pointed_thing)
if chance > 0 then
if not is_creative_enabled(player:get_player_name()) then
itemstack:take_item()
minetest.sound_play({name="default_gravel_dug", pos=pos, gain=1}, true)
end
-- calculate leveling up chance
local rand = math.random(0,100)
@ -84,7 +85,6 @@ local function composter_add_item(pos, node, player, itemstack, pointed_thing)
local level = registered_nodes[node.name]["_mcl_compost_level"]
-- spawn green particles above new layer
mcl_dye.add_bone_meal_particle(vector_offset(pos, 0, level/8, 0))
-- TODO: play some sounds
-- update composter block
if level < 7 then
level = level + 1
@ -92,6 +92,7 @@ local function composter_add_item(pos, node, player, itemstack, pointed_thing)
level = "ready"
end
swap_node(pos, {name = "mcl_composters:composter_" .. level})
minetest.sound_play({name="default_grass_footstep", pos=pos, gain=0.4}, true)
-- a full composter becomes ready for harvest after one second
-- the block will get updated by the node timer callback set in node reg def
if level == 7 then
@ -114,7 +115,7 @@ end
local function composter_ready(pos)
swap_node(pos, {name = "mcl_composters:composter_ready"})
-- maybe spawn particles again?
-- TODO: play some sounds
minetest.sound_play({name="default_dig_snappy", pos=above, gain=1}, true)
return false
end