diff --git a/mods/ENTITIES/mobs_mc/villager.lua b/mods/ENTITIES/mobs_mc/villager.lua index 1d62082c9..1c2cffb9b 100644 --- a/mods/ENTITIES/mobs_mc/villager.lua +++ b/mods/ENTITIES/mobs_mc/villager.lua @@ -1362,17 +1362,17 @@ mcl_mobs:register_mob("mobs_mc:villager", { end, on_spawn = function(self) - if self._id then - set_textures(self) - return - end - self._id=minetest.sha1(minetest.get_gametime()..minetest.pos_to_string(self.object:get_pos())..tostring(math.random())) if not self._profession then self._profession = "unemployed" if math.random(100) == 1 then self._profession = "nitwit" end end + if self._id then + set_textures(self) + return + end + self._id=minetest.sha1(minetest.get_gametime()..minetest.pos_to_string(self.object:get_pos())..tostring(math.random())) set_textures(self) end, on_die = function(self, pos) diff --git a/mods/ENTITIES/mobs_mc/villager_zombie.lua b/mods/ENTITIES/mobs_mc/villager_zombie.lua index 3dece8c29..daeed9e9a 100644 --- a/mods/ENTITIES/mobs_mc/villager_zombie.lua +++ b/mods/ENTITIES/mobs_mc/villager_zombie.lua @@ -119,20 +119,7 @@ mcl_mobs:register_mob("mobs_mc:villager_zombie", { villager_obj:set_yaw(yaw) villager.target_yaw = yaw villager.nametag = self.nametag - local texture = self.base_texture[1]:gsub("zombie", "villager") - if texture == "mobs_mc_villager_villager.png" then - texture = "mobs_mc_villager.png" - end - local textures = {texture} - villager.base_texture = textures - villager_obj:set_properties({textures = textures}) - local matches = {} - for prof, tex in pairs(professions) do - if texture == tex then - table.insert(matches, prof) - end - end - villager._profession = matches[math.random(#matches)] + villager._profession = "unemployed" self._curing = nil mcl_burning.extinguish(obj) obj:remove()