forked from VoxeLibre/VoxeLibre
Fix mobs spawning 1.5 nodes above the ground
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ac782bac90
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@ -4000,15 +4000,14 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
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end
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end
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end
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end
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-- spawn mob 1/2 node above ground
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-- tweak X/Y/Z spawn pos
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pos.y = pos.y + 0.5
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-- tweak X/Z spawn pos
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if width_x % 2 == 0 then
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if width_x % 2 == 0 then
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pos.x = pos.x + 0.5
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pos.x = pos.x + 0.5
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end
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end
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if width_z % 2 == 0 then
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if width_z % 2 == 0 then
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pos.z = pos.z + 0.5
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pos.z = pos.z + 0.5
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end
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end
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pos.y = pos.y - 1.499
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local mob = minetest.add_entity(pos, name)
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local mob = minetest.add_entity(pos, name)
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minetest.log("action", "Mob spawned: "..name.." at "..minetest.pos_to_string(pos))
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minetest.log("action", "Mob spawned: "..name.." at "..minetest.pos_to_string(pos))
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