diff --git a/mods/ENTITIES/mobs_mc/llama.lua b/mods/ENTITIES/mobs_mc/llama.lua index e11566e3e..5d3ed7718 100644 --- a/mods/ENTITIES/mobs_mc/llama.lua +++ b/mods/ENTITIES/mobs_mc/llama.lua @@ -28,13 +28,17 @@ mcl_mobs:register_mob("mobs_mc:llama", { description = S("Llama"), type = "animal", spawn_class = "passive", + passive = false, + attack_type = "shoot", + shoot_interval = 5.5, + arrow = "mobs_mc:llamaspit", + shoot_offset = 1, --3.5 *would* be a good value visually but it somehow messes with the projectiles trajectory spawn_in_group_min = 4, spawn_in_group = 6, hp_min = 15, hp_max = 30, xp_min = 1, xp_max = 3, - passive = false, collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.86, 0.45}, visual = "mesh", mesh = "mobs_mc_llama.b3d", @@ -47,7 +51,7 @@ mcl_mobs:register_mob("mobs_mc:llama", { }, visual_size = {x=3, y=3}, makes_footstep_sound = true, - runaway = true, + runaway = false, walk_velocity = 1, run_velocity = 4.4, follow_velocity = 4.4, @@ -213,6 +217,30 @@ mcl_mobs:register_mob("mobs_mc:llama", { }) +-- spit arrow (weapon) +mcl_mobs:register_arrow("mobs_mc:llamaspit", { + visual = "sprite", + visual_size = {x = 0.10, y = 0.10}, + textures = {"mobs_mc_llama_spit.png"}, + velocity = 5, + hit_player = function(self, player) + player:punch(self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups = {fleshy = 1}, + }, nil) + end, + + hit_mob = function(self, mob) + mob:punch(self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups = {fleshy = 1}, + }, nil) + end, + + hit_node = function(self, pos, node) + end +}) + --spawn mcl_mobs:spawn_specific( "mobs_mc:llama", diff --git a/mods/ENTITIES/mobs_mc/textures/mobs_mc_llama_spit.png b/mods/ENTITIES/mobs_mc/textures/mobs_mc_llama_spit.png new file mode 100644 index 000000000..9433d2f86 Binary files /dev/null and b/mods/ENTITIES/mobs_mc/textures/mobs_mc_llama_spit.png differ