diff --git a/mods/ENVIRONMENT/mcl_weather/skycolor.lua b/mods/ENVIRONMENT/mcl_weather/skycolor.lua index f98ee18c0..a4108598f 100644 --- a/mods/ENVIRONMENT/mcl_weather/skycolor.lua +++ b/mods/ENVIRONMENT/mcl_weather/skycolor.lua @@ -276,6 +276,11 @@ minetest.register_globalstep(function(dtime) end) local function initsky(player) + + if player.set_lighting then + player:set_lighting({ shadows = { intensity = tonumber(minetest.settings:get("mcl_default_shadow_intensity") or 0.33) } }) + end + if (mcl_weather.skycolor.active) then mcl_weather.skycolor.force_update = true end diff --git a/mods/ITEMS/mcl_core/nodes_liquid.lua b/mods/ITEMS/mcl_core/nodes_liquid.lua index 0e0f71a11..68ae4a829 100644 --- a/mods/ITEMS/mcl_core/nodes_liquid.lua +++ b/mods/ITEMS/mcl_core/nodes_liquid.lua @@ -49,6 +49,7 @@ minetest.register_node("mcl_core:water_flowing", { liquid_alternative_source = "mcl_core:water_source", liquid_viscosity = WATER_VISC, liquid_range = 7, + waving = 3, post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C}, groups = { water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1, dig_by_piston=1}, _mcl_blast_resistance = 100, @@ -67,6 +68,7 @@ S("• When flowing water touches flowing lava either from above or horizontally S("• When water is directly below lava, the water turns into stone."), _doc_items_hidden = false, drawtype = "liquid", + waving = 3, tiles = { {name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0}} }, diff --git a/mods/ITEMS/mclx_core/init.lua b/mods/ITEMS/mclx_core/init.lua index 4bb40184a..9c46442c5 100644 --- a/mods/ITEMS/mclx_core/init.lua +++ b/mods/ITEMS/mclx_core/init.lua @@ -5,6 +5,7 @@ local S = minetest.get_translator(minetest.get_current_modname()) local source = table.copy(minetest.registered_nodes["mcl_core:water_source"]) source.description = S("River Water Source") source.liquid_range = 2 +source.waving = 3 source.liquid_alternative_flowing = "mclx_core:river_water_flowing" source.liquid_alternative_source = "mclx_core:river_water_source" source.liquid_renewable = false @@ -28,6 +29,7 @@ source.special_tiles = { local flowing = table.copy(minetest.registered_nodes["mcl_core:water_flowing"]) flowing.description = S("Flowing River Water") flowing.liquid_range = 2 +flowing.waving = 3 flowing.liquid_alternative_flowing = "mclx_core:river_water_flowing" flowing.liquid_alternative_source = "mclx_core:river_water_source" flowing.liquid_renewable = false diff --git a/settingtypes.txt b/settingtypes.txt index 7c8bc651e..a883905c6 100644 --- a/settingtypes.txt +++ b/settingtypes.txt @@ -115,6 +115,9 @@ animated_chests (Animated chests) bool true # The maximum number of boss bars to simultaniously display on the screen max_bossbars (Maximum Boss bars) int 5 +# Default intensity of shadows (default: 0.33) +mcl_default_shadow_intensity (Default shadow intensity) float 0.33 0.0 1.0 + [Experimental] # Whether ice is translucent. If disabled, ice is fully opaque. #