diff --git a/mods/ENTITIES/mcl_mobs/api.lua b/mods/ENTITIES/mcl_mobs/api.lua index 275249d1b..eff3e6ee2 100644 --- a/mods/ENTITIES/mcl_mobs/api.lua +++ b/mods/ENTITIES/mcl_mobs/api.lua @@ -556,12 +556,13 @@ local set_animation = function(self, anim, fixed_frame) else a_end = self.animation[anim .. "_end"] end - - self.object:set_animation({ - x = a_start, - y = a_end}, - self.animation[anim .. "_speed"] or self.animation.speed_normal or 15, - 0, self.animation[anim .. "_loop"] ~= false) + if a_start and a_end then + self.object:set_animation({ + x = a_start, + y = a_end}, + self.animation[anim .. "_speed"] or self.animation.speed_normal or 15, + 0, self.animation[anim .. "_loop"] ~= false) + end end @@ -909,10 +910,10 @@ local check_for_death = function(self, cause, cmi_cause) -- play damage sound if health was reduced and make mob flash red. if damaged then - add_texture_mod(self, "^[colorize:red:130") - minetest.after(.2, function(self) + add_texture_mod(self, "^[colorize:#d42222:175") + minetest.after(1, function(self) if self and self.object then - remove_texture_mod(self, "^[colorize:red:130") + remove_texture_mod(self, "^[colorize:#d42222:175") end end, self) mob_sound(self, "damage") @@ -3453,23 +3454,26 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir) end end -- knock back effect (only on full punch) - if not die - and self.knock_back + if self.knock_back and tflp >= punch_interval then + -- direction error check + dir = dir or {x = 0, y = 0, z = 0} local v = self.object:get_velocity() local r = 1.4 - min(punch_interval, 1.4) - local kb = r * 2.0 + local kb = r * (abs(v.x)+abs(v.z)) local up = 2 + if die==true then + kb=kb*2 + end + -- if already in air then dont go up anymore when hit - if v.y ~= 0 + if abs(v.y) > 0.1 or self.fly then up = 0 end - -- direction error check - dir = dir or {x = 0, y = 0, z = 0} -- check if tool already has specific knockback value if tool_capabilities.damage_groups["knockback"] then @@ -3490,16 +3494,22 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir) kb = kb + luaentity._knockback end --self._kb_turn = false - self._turn_to=self.object:get_yaw()+0.85 + self._turn_to=self.object:get_yaw()+1.57 + self.frame_speed_multiplier=2.3 + if self.animation.run_end then + set_animation(self, "run") + elseif self.animation.walk_end then + set_animation(self, "walk") + end minetest.after(0.2, function() if self and self.object then + self.frame_speed_multiplier=1 self._kb_turn = true end end) - - self.object:set_velocity({ + self.object:add_velocity({ x = dir.x * kb, - y = dir.y * kb + up * 2, + y = up*2, z = dir.z * kb }) @@ -3510,21 +3520,13 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir) -- if skittish then run away if not die and self.runaway == true and self.state ~= "flop" then - local lp = hitter:get_pos() - local s = self.object:get_pos() - local vec = { - x = lp.x - s.x, - y = lp.y - s.y, - z = lp.z - s.z - } - - local yaw = (atan(vec.z / vec.x) + 3 * pi / 2) - self.rotate - - if lp.x > s.x then - yaw = yaw + pi - end - - yaw = set_yaw(self, yaw, 6) + yaw = set_yaw(self, minetest.dir_to_yaw(vector.direction(hitter:get_pos(), self.object:get_pos()))) + minetest.after(0.2,function() + if self and self.object then + yaw = set_yaw(self, minetest.dir_to_yaw(vector.direction(hitter:get_pos(), self.object:get_pos()))) + set_velocity(self, self.run_velocity) + end + end) self.state = "runaway" self.runaway_timer = 0 self.following = nil @@ -3854,12 +3856,22 @@ local mob_step = function(self, dtime) end end - if self.state and self.state=="die" or check_for_death(self) then + local v = self.object:get_velocity() + local d = 0.85 + + if self.state and self.state=="die" or check_for_death(self) and not self.animation.die_end then + d = 0.92 local rot = self.object:get_rotation() rot.z = ((pi/2-rot.z)*.2)+rot.z self.object:set_rotation(rot) end + if v then + --diffuse object velocity + self.object:set_velocity({x = v.x*d, y = v.y, z = v.z*d}) + end + + if not player_in_active_range(self) then set_animation(self, "stand", true) self.object:set_velocity(vector.new(0,0,0)) @@ -3901,12 +3913,13 @@ local mob_step = function(self, dtime) --set animation speed relitive to velocity local v = self.object:get_velocity() if v then - local v2 = abs(v.x)+abs(v.z)*.833 - self.object:set_animation_frame_speed((v2/self.walk_velocity)*25) - - - --diffuse object velocity - self.object:set_velocity({x = v.x*.85, y = v.y, z = v.z*.85}) + if self.frame_speed_multiplier then + local v2 = abs(v.x)+abs(v.z)*.833 + if not self.animation.walk_speed then + self.animation.walk_speed = 25 + end + self.object:set_animation_frame_speed((v2/self.walk_velocity)*self.animation.walk_speed*self.frame_speed_multiplier) + end --set_speed if self.acc then @@ -4299,7 +4312,7 @@ minetest.register_entity(name, { arrow = def.arrow, shoot_interval = def.shoot_interval, sounds = def.sounds or {}, - animation = def.animation, + animation = def.animation or {}, follow = def.follow, nofollow = def.nofollow, can_open_doors = def.can_open_doors, @@ -4325,6 +4338,7 @@ minetest.register_entity(name, { hornytimer = 0, gotten = false, health = 0, + frame_speed_multiplier = 1, reach = def.reach or 3, htimer = 0, texture_list = def.textures, diff --git a/mods/ENTITIES/mobs_mc/villager.lua b/mods/ENTITIES/mobs_mc/villager.lua index 4e3ad1231..07f16bbd4 100644 --- a/mods/ENTITIES/mobs_mc/villager.lua +++ b/mods/ENTITIES/mobs_mc/villager.lua @@ -1239,6 +1239,7 @@ mcl_mobs:register_mob("mobs_mc:villager", { bone_eye_height = 6.3, head_eye_height = 2.2, curiosity = 10, + runaway = true, collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3}, visual = "mesh", mesh = "mobs_mc_villager.b3d",