diff --git a/mods/ITEMS/mcl_beacons/init.lua b/mods/ITEMS/mcl_beacons/init.lua index 4614d5ce1..f0a3a15ef 100644 --- a/mods/ITEMS/mcl_beacons/init.lua +++ b/mods/ITEMS/mcl_beacons/init.lua @@ -178,6 +178,24 @@ local function beacon_blockcheck(pos) end end +local function is_obstructed(pos) --also removes beacon beam if true + + for y=pos.y+1, pos.y+100 do + + local nodename = minetest.get_node({x=pos.x,y=y, z = pos.z}).name + if nodename ~= "mcl_core:bedrock" and nodename ~= "air" and nodename ~= "mcl_core:void" and nodename ~= "ignore" then --ignore means not loaded, let's just assume that's air + if nodename ~="mcl_beacons:beacon_beam" then + if minetest.get_item_group(nodename,"glass") == 0 and minetest.get_item_group(nodename,"material_glass") == 0 then + remove_beacon_beam(pos) + return true + end + end + end + end + + return false +end + local function effect_player(effect,pos,power_level, effect_level,player) local distance = vector.distance(player:get_pos(), pos) if distance > (power_level+1)*10 then return end @@ -192,6 +210,7 @@ local function effect_player(effect,pos,power_level, effect_level,player) end end +--[[ local function globalstep_function(pos,player) local meta = minetest.get_meta(pos) local power_level = beacon_blockcheck(pos) @@ -219,6 +238,25 @@ local function globalstep_function(pos,player) effect_player(effect_string,pos,power_level,meta:get_int("effect_level"),player) end end +--]] + +local function abm_func(pos) + local meta = minetest.get_meta(pos) + local power_level = beacon_blockcheck(pos) + local effect_string = meta:get_string("effect") + + if meta:get_int("effect_level") == 2 and power_level < 4 then --no need to run loops when beacon is in an invalid setup :Pi + return + end + + for _, obj in ipairs(minetest.get_objects_inside_radius(pos, (power_level+1)*10)) do + if obj:is_player() then + if not is_obstructed(pos) then + effect_player(effect_string,pos,power_level,meta:get_int("effect_level"),obj) + end + end + end +end minetest.register_node("mcl_beacons:beacon", { description = S"Beacon", @@ -330,7 +368,8 @@ minetest.register_node("mcl_beacons:beacon", { minetest.set_node({x=pos.x,y=y,z=pos.z},{name="mcl_beacons:beacon_beam",param2=beam_palette_index}) end end - globalstep_function(pos,sender)--call it once outside the globalstep so the player gets the effect right after selecting it + abm_func(pos) --call it once outside the globalstep so the player gets the effect right after selecting it + --globalstep_function(pos,sender)--call it once outside the globalstep so the player gets the effect right after selecting it end end end, @@ -354,6 +393,7 @@ end local timer = 0 +--[[ minetest.register_globalstep(function(dtime) timer = timer + dtime if timer >= 3 then @@ -367,6 +407,7 @@ minetest.register_globalstep(function(dtime) timer = 0 end end) +--]] minetest.register_abm{ @@ -392,6 +433,17 @@ minetest.register_abm{ end, } + +minetest.register_abm{ + label="apply beacon effects to players", + nodenames = {"mcl_beacons:beacon"}, + interval = 3, + chance = 1, + action = function(pos) + abm_func(pos) -- for some FUC**** reason I can't just say abm_func directly, so this is a dirty workaround + end, +} + minetest.register_craft({ output = "mcl_beacons:beacon", recipe = {