add support for static_spawnpoint back

This commit is contained in:
chmodsayshello 2022-04-26 13:00:52 +00:00
parent 0c2562b88c
commit 1735343c5e
1 changed files with 36 additions and 29 deletions

View File

@ -14,28 +14,28 @@ local random_timer_trigger = 0.5 -- random compass spinning tick in seconds. Inc
local random_frame = math.random(0, compass_frames-1) local random_frame = math.random(0, compass_frames-1)
function mcl_compass.get_compass_image(pos, dir, itemstack) function mcl_compass.get_compass_image(pos, dir, itemstack)
local lodestone_pos = minetest.string_to_pos(itemstack:get_meta():get_string("pointsto")) local lodestone_pos = minetest.string_to_pos(itemstack:get_meta():get_string("pointsto"))
if lodestone_pos then --lodestone meta present if lodestone_pos then --lodestone meta present
local _, dim = mcl_worlds.y_to_layer(lodestone_pos.y) local _, dim = mcl_worlds.y_to_layer(lodestone_pos.y)
local _, playerdim = mcl_worlds.y_to_layer(pos.y) local _, playerdim = mcl_worlds.y_to_layer(pos.y)
if dim == playerdim then --Check if player and compass target are in the same dimension, above check is just if the diemension is valid for the non lodestone compass if dim == playerdim then --Check if player and compass target are in the same dimension, above check is just if the diemension is valid for the non lodestone compass
local function get_far_node(pos) --code from minetest dev wiki: https://dev.minetest.net/minetest.get_node local function get_far_node(pos) --code from minetest dev wiki: https://dev.minetest.net/minetest.get_node
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
if node.name == "ignore" then if node.name == "ignore" then
minetest.get_voxel_manip():read_from_map(pos, pos) minetest.get_voxel_manip():read_from_map(pos, pos)
node = minetest.get_node(pos) node = minetest.get_node(pos)
end end
return node return node
end end
if get_far_node(lodestone_pos).name == "mcl_compass:lodestone" then --check if lodestone still exists if get_far_node(lodestone_pos).name == "mcl_compass:lodestone" then --check if lodestone still exists
local angle_north = math.deg(math.atan2(lodestone_pos.x - pos.x, lodestone_pos.z - pos.z)) local angle_north = math.deg(math.atan2(lodestone_pos.x - pos.x, lodestone_pos.z - pos.z))
if angle_north < 0 then angle_north = angle_north + 360 end if angle_north < 0 then angle_north = angle_north + 360 end
local angle_dir = -math.deg(dir) local angle_dir = -math.deg(dir)
local angle_relative = (angle_north - angle_dir + 180) % 360 local angle_relative = (angle_north - angle_dir + 180) % 360
return math.floor((angle_relative/11.25) + 0.5) % compass_frames .. "_lodestone" return math.floor((angle_relative/11.25) + 0.5) % compass_frames .. "_lodestone"
else -- lodestone got destroyed else -- lodestone got destroyed
return random_frame .. "_lodestone" return random_frame .. "_lodestone"
end end
@ -43,17 +43,24 @@ function mcl_compass.get_compass_image(pos, dir, itemstack)
return random_frame .. "_lodestone" return random_frame .. "_lodestone"
end end
else --no lodestone meta, normal compass.... else --no lodestone meta, normal compass....
local spawn = {x = 0, y=0, z=0} --before you guys tell me that the normal compass no points to real spawn, it always pointed to 0 0 local spawn = {x = 0, y=0, z=0} --before you guys tell me that the normal compass no points to real spawn, it always pointed to 0 0
local ssp = minetest.setting_get_pos("static_spawnpoint")
if ssp then
spawn = ssp
if type(spawn) ~= "table" or type(spawn.x) ~= "number" or type(spawn.y) ~= "number" or type(spawn.z) ~= "number" then
spawn = {x=0,y=0,z=0}
end
end
if mcl_worlds.compass_works(pos) then --is the player in the overworld? if mcl_worlds.compass_works(pos) then --is the player in the overworld?
local angle_north = math.deg(math.atan2(spawn.x - pos.x, spawn.z - pos.z)) local angle_north = math.deg(math.atan2(spawn.x - pos.x, spawn.z - pos.z))
if angle_north < 0 then angle_north = angle_north + 360 end if angle_north < 0 then angle_north = angle_north + 360 end
local angle_dir = -math.deg(dir) local angle_dir = -math.deg(dir)
local angle_relative = (angle_north - angle_dir + 180) % 360 local angle_relative = (angle_north - angle_dir + 180) % 360
return math.floor((angle_relative/11.25) + 0.5) % compass_frames return math.floor((angle_relative/11.25) + 0.5) % compass_frames
else else
return random_frame return random_frame
end end
end end
end end
@ -78,14 +85,14 @@ minetest.register_globalstep(function(dtime)
local pos = player:get_pos() local pos = player:get_pos()
for j,stack in pairs(player:get_inventory():get_list("main")) do for j,stack in pairs(player:get_inventory():get_list("main")) do
if minetest.get_item_group(stack:get_name(), "compass") ~= 0 then if minetest.get_item_group(stack:get_name(), "compass") ~= 0 then
local compass_image = mcl_compass.get_compass_image(pos, player:get_look_horizontal(), stack) local compass_image = mcl_compass.get_compass_image(pos, player:get_look_horizontal(), stack)
if minetest.get_item_group(stack:get_name(), "compass")-1 ~= compass_image then if minetest.get_item_group(stack:get_name(), "compass")-1 ~= compass_image then
local itemname = "mcl_compass:"..compass_image local itemname = "mcl_compass:"..compass_image
stack:set_name(itemname) stack:set_name(itemname)
player:get_inventory():set_stack("main", j, stack) player:get_inventory():set_stack("main", j, stack)
end end
end end
end end
end end