From 14e630a1e27dd2ebb61df9b7ff3685cef86127a6 Mon Sep 17 00:00:00 2001 From: FossFanatic Date: Sat, 18 Feb 2023 08:53:36 +0000 Subject: [PATCH] Fix cauldron water textures --- mods/ITEMS/mcl_cauldrons/init.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/ITEMS/mcl_cauldrons/init.lua b/mods/ITEMS/mcl_cauldrons/init.lua index 6a8270794..44bbebc22 100644 --- a/mods/ITEMS/mcl_cauldrons/init.lua +++ b/mods/ITEMS/mcl_cauldrons/init.lua @@ -67,12 +67,12 @@ local function register_filled_cauldron(water_level, description, liquid) local water_tex if liquid == "river_water" then id = id .. "r" - water_tex = "default_river_water_source_animated.png^[verticalframe:16:0" + water_tex = "default_water_source_animated.png^[verticalframe:16:0^[multiply:#0084FF" elseif liquid == "lava" then id = id .. "_lava" water_tex = "default_lava_source_animated.png^[verticalframe:16:0" else - water_tex = "default_water_source_animated.png^[verticalframe:16:0" + water_tex = "default_water_source_animated.png^[verticalframe:16:0^[multiply:#3F76E4" end minetest.register_node(id, { description = description,