forked from LizzyFleckenstein03/Memeclone
403 lines
11 KiB
Lua
403 lines
11 KiB
Lua
--MCmobs v0.5
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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-- NOTE: Strings intentionally not marked for translation, other mods already have these items.
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-- TODO: Remove this file eventually, all items here are already outsourced in other mods.
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local S = minetest.get_translator("mobs_mc")
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--maikerumines throwing code
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--arrow (weapon)
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local c = mobs_mc.is_item_variable_overridden
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minetest.register_node("mobs_mc:arrow_box", {
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drawtype = "nodebox",
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is_ground_content = false,
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node_box = {
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type = "fixed",
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fixed = {
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-- Shaft
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{-6.5/17, -1.5/17, -1.5/17, -4.5/17, 1.5/17, 1.5/17},
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{-4.5/17, -0.5/17, -0.5/17, 5.5/17, 0.5/17, 0.5/17},
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{5.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
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-- Tip
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{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
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{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
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-- Fletching
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{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
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{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
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{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
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{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
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{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
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{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
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{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
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{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
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}
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},
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tiles = {"mcl_bows_arrow.png^[transformFX", "mcl_bows_arrow.png^[transformFX", "mcl_bows_arrow_back.png", "mcl_bows_arrow_front.png", "mcl_bows_arrow.png", "mcl_bows_arrow.png^[transformFX"},
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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groups = {not_in_creative_inventory=1, dig_immediate=3},
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node_placement_prediction = "",
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on_construct = function(pos)
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minetest.log("error", "[mobs_mc] Trying to construct mobs_mc:arrow_box at "..minetest.pos_to_string(pos))
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minetest.remove_node(pos)
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end,
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drop = "",
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})
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local THROWING_ARROW_ENTITY={
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physical = false,
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timer=0,
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visual = "wielditem",
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visual_size = {x=0.1, y=0.1},
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textures = {"mobs_mc:arrow_box"},
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velocity = 10,
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lastpos={},
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collisionbox = {0,0,0,0,0,0},
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}
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--ARROW CODE
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THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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self.timer=self.timer+dtime
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local pos = self.object:get_pos()
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local node = minetest.get_node(pos)
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minetest.add_particle({
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pos = pos,
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velocity = {x=0, y=0, z=0},
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acceleration = {x=0, y=0, z=0},
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expirationtime = .3,
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size = 1,
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collisiondetection = false,
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vertical = false,
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texture = "mobs_mc_arrow_particle.png",
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})
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if self.timer>0.2 then
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1.5)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "mobs_mc:arrow_entity" and obj:get_luaentity().name ~= "__builtin:item" then
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local damage = 3
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minetest.sound_play("damage", {pos = pos}, true)
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=damage},
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}, nil)
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self.object:remove()
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end
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else
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local damage = 3
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minetest.sound_play("damage", {pos = pos}, true)
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=damage},
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}, nil)
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self.object:remove()
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end
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end
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end
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if self.lastpos.x~=nil then
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if node.name ~= "air" then
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minetest.sound_play("bowhit1", {pos = pos}, true)
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minetest.add_item(self.lastpos, 'mobs_mc:arrow')
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self.object:remove()
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end
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end
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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end
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minetest.register_entity("mobs_mc:arrow_entity", THROWING_ARROW_ENTITY)
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local arrows = {
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{"mobs_mc:arrow", "mobs_mc:arrow_entity" },
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}
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local throwing_shoot_arrow = function(itemstack, player)
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for _,arrow in pairs(arrows) do
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if player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() == arrow[1] then
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if not minetest.is_creative_enabled(player:get_player_name()) then
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player:get_inventory():remove_item("main", arrow[1])
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end
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local playerpos = player:get_pos()
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local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, arrow[2]) --mc
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local dir = player:get_look_dir()
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obj:set_velocity({x=dir.x*22, y=dir.y*22, z=dir.z*22})
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obj:set_acceleration({x=dir.x*-3, y=-10, z=dir.z*-3})
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obj:set_yaw(player:get_look_yaw()+math.pi)
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minetest.sound_play("throwing_sound", {pos=playerpos}, true)
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if obj:get_luaentity().player == "" then
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obj:get_luaentity().player = player
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end
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obj:get_luaentity().node = player:get_inventory():get_stack("main", 1):get_name()
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return true
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end
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end
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return false
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end
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if c("arrow") then
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minetest.register_craftitem("mobs_mc:arrow", {
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description = "Arrow",
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_doc_items_longdesc = "Arrows are ammunition for bows.",
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_doc_items_usagehelp = "To use arrows as ammunition for a bow, put them in the inventory slot following the bow. Slots are counted left to right, top to bottom.",
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inventory_image = "mcl_bows_arrow_inv.png",
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})
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end
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if c("arrow") and c("flint") and c("feather") and c("stick") then
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minetest.register_craft({
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output = 'mobs_mc:arrow 4',
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recipe = {
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{mobs_mc.items.flint},
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{mobs_mc.items.stick},
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{mobs_mc.items.feather},
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}
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})
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end
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if c("bow") then
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minetest.register_tool("mobs_mc:bow_wood", {
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description = "Bow",
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_doc_items_longdesc = "Bows are ranged weapons to shoot arrows at your foes.",
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_doc_items_usagehelp = "To use the bow, you first need to have at least one arrow in slot following the bow. Leftclick to shoot. Each hit deals 3 damage.",
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inventory_image = "mcl_bows_bow.png",
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on_use = function(itemstack, user, pointed_thing)
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if throwing_shoot_arrow(itemstack, user, pointed_thing) then
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if not minetest.is_creative_enabled(user:get_player_name()) then
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itemstack:add_wear(65535/50)
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end
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end
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return itemstack
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end,
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})
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minetest.register_craft({
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output = 'mobs_mc:bow_wood',
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recipe = {
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{mobs_mc.items.string, mobs_mc.items.stick, ''},
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{mobs_mc.items.string, '', mobs_mc.items.stick},
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{mobs_mc.items.string, mobs_mc.items.stick, ''},
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}
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})
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end
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local how_to_throw = "Hold it in your and and leftclick to throw."
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-- egg throwing item
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-- egg entity
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if c("egg") then
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local egg_GRAVITY = 9
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local egg_VELOCITY = 19
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mobs:register_arrow("mobs_mc:egg_entity", {
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visual = "sprite",
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visual_size = {x=.5, y=.5},
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textures = {"mobs_chicken_egg.png"},
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velocity = egg_VELOCITY,
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hit_player = function(self, player)
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player:punch(minetest.get_player_by_name(self.playername) or self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {},
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}, nil)
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end,
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hit_mob = function(self, mob)
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mob:punch(minetest.get_player_by_name(self.playername) or self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {},
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}, nil)
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end,
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hit_node = function(self, pos, node)
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if math.random(1, 10) > 1 then
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return
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end
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pos.y = pos.y + 1
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local nod = minetest.get_node_or_nil(pos)
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if not nod
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or not minetest.registered_nodes[nod.name]
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or minetest.registered_nodes[nod.name].walkable == true then
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return
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end
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local mob = minetest.add_entity(pos, "mobs_mc:chicken")
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local ent2 = mob:get_luaentity()
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mob:set_properties({
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visual_size = {
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x = ent2.base_size.x / 2,
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y = ent2.base_size.y / 2
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},
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collisionbox = {
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ent2.base_colbox[1] / 2,
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ent2.base_colbox[2] / 2,
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ent2.base_colbox[3] / 2,
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ent2.base_colbox[4] / 2,
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ent2.base_colbox[5] / 2,
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ent2.base_colbox[6] / 2
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},
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})
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ent2.child = true
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ent2.tamed = true
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ent2.owner = self.playername
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end
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})
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-- shoot egg
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local mobs_shoot_egg = function (item, player, pointed_thing)
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local playerpos = player:get_pos()
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minetest.sound_play("default_place_node_hard", {
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pos = playerpos,
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gain = 1.0,
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max_hear_distance = 5,
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}, true)
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local obj = minetest.add_entity({
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x = playerpos.x,
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y = playerpos.y +1.5,
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z = playerpos.z
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}, "mobs_mc:egg_entity")
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local ent = obj:get_luaentity()
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local dir = player:get_look_dir()
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ent.velocity = egg_VELOCITY -- needed for api internal timing
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ent.switch = 1 -- needed so that egg doesn't despawn straight away
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obj:set_velocity({
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x = dir.x * egg_VELOCITY,
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y = dir.y * egg_VELOCITY,
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z = dir.z * egg_VELOCITY
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})
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obj:set_acceleration({
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x = dir.x * -3,
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y = -egg_GRAVITY,
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z = dir.z * -3
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})
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-- pass player name to egg for chick ownership
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local ent2 = obj:get_luaentity()
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ent2.playername = player:get_player_name()
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if not minetest.is_creative_enabled(player:get_player_name()) then
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item:take_item()
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end
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return item
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end
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minetest.register_craftitem("mobs_mc:egg", {
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description = "Egg",
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_doc_items_longdesc = "Eggs can be thrown and break on impact. There is a small chance that 1 or even 4 chicks will pop out",
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_doc_items_usagehelp = how_to_throw,
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inventory_image = "mobs_chicken_egg.png",
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on_use = mobs_shoot_egg,
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})
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end
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-- Snowball
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local snowball_GRAVITY = 9
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local snowball_VELOCITY = 19
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mobs:register_arrow("mobs_mc:snowball_entity", {
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visual = "sprite",
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visual_size = {x=.5, y=.5},
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textures = {"mcl_throwing_snowball.png"},
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velocity = snowball_VELOCITY,
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hit_player = function(self, player)
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-- FIXME: No knockback
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {},
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}, nil)
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end,
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hit_mob = function(self, mob)
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-- Hurt blazes, but not damage to anything else
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local dmg = {}
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if mob:get_luaentity().name == "mobs_mc:blaze" then
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dmg = {fleshy = 3}
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end
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-- FIXME: No knockback
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mob:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = dmg,
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}, nil)
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end,
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})
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if c("snowball") then
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-- shoot snowball
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local mobs_shoot_snowball = function (item, player, pointed_thing)
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local playerpos = player:get_pos()
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local obj = minetest.add_entity({
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x = playerpos.x,
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y = playerpos.y +1.5,
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z = playerpos.z
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}, "mobs_mc:snowball_entity")
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local ent = obj:get_luaentity()
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local dir = player:get_look_dir()
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ent.velocity = snowball_VELOCITY -- needed for api internal timing
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ent.switch = 1 -- needed so that egg doesn't despawn straight away
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obj:set_velocity({
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x = dir.x * snowball_VELOCITY,
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y = dir.y * snowball_VELOCITY,
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z = dir.z * snowball_VELOCITY
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})
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obj:set_acceleration({
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x = dir.x * -3,
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y = -snowball_GRAVITY,
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z = dir.z * -3
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})
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-- pass player name to egg for chick ownership
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local ent2 = obj:get_luaentity()
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ent2.playername = player:get_player_name()
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if not minetest.is_creative_enabled(player:get_player_name()) then
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item:take_item()
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end
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return item
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end
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-- Snowball
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minetest.register_craftitem("mobs_mc:snowball", {
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description = "Snowball",
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_doc_items_longdesc = "Snowballs can be thrown at your enemies. A snowball deals 3 damage to blazes, but is harmless to anything else.",
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_doc_items_usagehelp = how_to_throw,
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inventory_image = "mcl_throwing_snowball.png",
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on_use = mobs_shoot_snowball,
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})
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end
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--end maikerumine code
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