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Author SHA1 Message Date
Lizzy Fleckenstein 723cf699b8 Merge pull request 'Nyan cat/ocelot' (#3) from chmodsayshello/Memeclone_Fork:nyan_cat into master
Reviewed-on: EliasFleckenstein03/Memeclone#3
2022-05-22 19:37:48 +00:00
Lizzy Fleckenstein f825c8db49 Merge pull request '"FBI OPEN UP" when you open a door' (#2) from chmodsayshello/Memeclone_Fork:doors into master
Reviewed-on: EliasFleckenstein03/Memeclone#2
2022-05-22 19:37:35 +00:00
Lizzy Fleckenstein 52d5e37d13 Merge pull request 'some "nice" new achievement names' (#1) from chmodsayshello/Memeclone_Fork:awards into master
Reviewed-on: EliasFleckenstein03/Memeclone#1
2022-05-22 19:37:14 +00:00
Lizzy Fleckenstein e3233853fd Merge pull request '"WHY ARE YOU RUNNING"' (#4) from chmodsayshello/Memeclone_Fork:running into master
Reviewed-on: EliasFleckenstein03/Memeclone#4
2022-05-22 19:36:54 +00:00
chmodsayshello 14ffabb5bf nyan cat/ocelot 2022-01-28 20:41:55 +00:00
chmodsayshello bbf438844b nyan cat texture 2022-01-28 20:41:18 +00:00
Lizzy Fleckenstein 8f9a582b05
Windows join sound 2022-01-28 19:21:51 +01:00
chmodsayshello dcc6eda6a6 change code to use the new door sound 2022-01-28 11:37:35 +00:00
chmodsayshello 2a7a66487f upload a better door sound 2022-01-28 11:36:53 +00:00
chmodsayshello 99890b5400 delete old door sounds 2022-01-28 11:36:23 +00:00
chmodsayshello b5aa9aecd1 delete old door sounds 2022-01-28 11:35:53 +00:00
chmodsayshello cc9052ca86 some "nice" new achievement names 2022-01-28 10:43:29 +00:00
Lizzy Fleckenstein 49b4619d27
Snowball explosion & super load moans 2022-01-27 22:18:36 +01:00
Lizzy Fleckenstein 9bb03727b2
The Cum Monster 2022-01-27 21:41:57 +01:00
Lizzy Fleckenstein 768c718fe4
Sound update 2022-01-27 21:36:57 +01:00
99 changed files with 41 additions and 15 deletions

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@ -1,5 +1,6 @@
mcl_moans = {}
function mcl_moans.moan(spec)
spec.gain = (spec.gain or 1.0) * 10.0
minetest.sound_play("mcl_moan", spec)
end

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@ -166,3 +166,7 @@ minetest.register_on_dieplayer(function(player)
-- TODO: Add separate death sound
minetest.sound_play({name="player_damage", gain = 1.0}, {pos=player:get_pos(), max_hear_distance=16}, true)
end)
minetest.register_on_joinplayer(function(player)
minetest.sound_play("shutdown", {to_player = player:get_player_name()})
end)

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@ -66,7 +66,7 @@ local cow_def = {
local inv = clicker:get_inventory()
inv:remove_item("main", mobs_mc.items.bucket)
mcl_moans.moan({object = self.object})
minetest.sound_play("mobs_mc_cow_milk", {object = player, gain = 0.6})
minetest.sound_play("mobs_mc_cow_milk", {object = self.object, gain = 0.6})
-- if room add bucket of milk to inventory, otherwise drop as item
if inv:room_for_item("main", {name=mobs_mc.items.milk}) then
clicker:get_inventory():add_item("main", mobs_mc.items.milk)

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@ -38,9 +38,8 @@ local ocelot = {
xp_min = 1,
xp_max = 3,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.69, 0.3},
visual = "mesh",
mesh = "mobs_mc_cat.b3d",
textures = {"mobs_mc_cat_ocelot.png"},
visual = "sprite",
textures = {"mobs_mc_nyan.png"},
visual_size = {x=2.0, y=2.0},
makes_footstep_sound = true,
walk_chance = default_walk_chance,

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@ -65,6 +65,13 @@ mobs:register_mob("mobs_mc:polar_bear", {
},
view_range = 16,
do_custom = function(self)
if not self._cum_nametag_set then
self.nametag = "The Cum Monster"
self._cum_nametag_set = true
mobs.update_tag(self)
end
end,
})

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@ -31,6 +31,13 @@ local skeleton = {
group_attack = true,
visual = "sprite",
sounds = {
random = "mobs_mc_skeleton_random",
death = "mobs_mc_skeleton_death",
damage = "mobs_mc_skeleton_hurt",
distance = 16,
},
--head code
has_head = false,
head_bone = "head",

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@ -69,7 +69,7 @@ awards.register_achievement("mcl:bakeCake", {
}
})
awards.register_achievement("mcl:buildBetterPickaxe", {
title = S("Getting an Upgrade"),
title = S("Now we have the good stuff"),
-- TODO: This achievement should support all non-wood pickaxes
description = S("Craft a stone pickaxe using sticks and cobblestone."),
icon = "default_tool_stonepick.png",
@ -80,7 +80,7 @@ awards.register_achievement("mcl:buildBetterPickaxe", {
}
})
awards.register_achievement("mcl:buildSword", {
title = S("Time to Strike!"),
title = S("Kinda sUs!"),
description = S("Craft a wooden sword using wooden planks and sticks on a crafting table."),
icon = "default_tool_woodsword.png",
trigger = {
@ -104,7 +104,7 @@ awards.register_achievement("mcl:bookcase", {
-- Item pickup achievements: These are awarded when picking up a certain item.
-- The achivements are manually given in the mod mcl_item_entity.
awards.register_achievement("mcl:diamonds", {
title = S("DIAMONDS!"),
title = S("Look how rich I am!!!!"),
description = S("Pick up a diamond from the floor."),
icon = "mcl_core_diamond_ore.png",
})
@ -115,7 +115,7 @@ awards.register_achievement("mcl:blazeRod", {
})
awards.register_achievement("mcl:killCow", {
title = S("Cow Tipper"),
title = S("IMPOSTER"),
description = S("Pick up leather from the floor.\nHint: Cows and some other animals have a chance to drop leather, when killed."),
icon = "mcl_mobitems_leather.png",
})
@ -241,12 +241,12 @@ end)
awards.register_achievement("mcl:stoneAge", {
title = S("Stone Age"),
title = S("UGAUGA"),
description = S("Mine a stone with new pickaxe."),
icon = "default_cobble.png",
})
awards.register_achievement("mcl:hotStuff", {
title = S("Hot Stuff"),
title = S("HOTHOTHOTHOTHOTHOT"),
description = S("Put lava in a bucket."),
icon = "bucket_lava.png",
})

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@ -17,6 +17,7 @@ mcl_doors:register_door("mcl_doors:wooden_door", {
tiles_bottom = {"mcl_doors_door_wood_lower.png", "mcl_doors_door_wood_side_lower.png"},
tiles_top = {"mcl_doors_door_wood_upper.png", "mcl_doors_door_wood_side_upper.png"},
sounds = mcl_sounds.node_sound_wood_defaults(),
sound_open = "fbi",
})
minetest.register_craft({
@ -40,6 +41,7 @@ mcl_doors:register_door("mcl_doors:acacia_door", {
tiles_bottom = {"mcl_doors_door_acacia_lower.png", "mcl_doors_door_acacia_side_lower.png"},
tiles_top = {"mcl_doors_door_acacia_upper.png", "mcl_doors_door_acacia_side_upper.png"},
sounds = mcl_sounds.node_sound_wood_defaults(),
sound_open = "fbi",
})
minetest.register_craft({
@ -63,6 +65,7 @@ mcl_doors:register_door("mcl_doors:birch_door", {
tiles_bottom = {"mcl_doors_door_birch_lower.png", "mcl_doors_door_birch_side_lower.png"},
tiles_top = {"mcl_doors_door_birch_upper.png", "mcl_doors_door_birch_side_upper.png"},
sounds = mcl_sounds.node_sound_wood_defaults(),
sound_open = "fbi",
})
minetest.register_craft({
@ -86,6 +89,7 @@ mcl_doors:register_door("mcl_doors:dark_oak_door", {
tiles_bottom = {"mcl_doors_door_dark_oak_lower.png", "mcl_doors_door_dark_oak_side_lower.png"},
tiles_top = {"mcl_doors_door_dark_oak_upper.png", "mcl_doors_door_dark_oak_side_upper.png"},
sounds = mcl_sounds.node_sound_wood_defaults(),
sound_open = "fbi",
})
minetest.register_craft({
@ -109,6 +113,7 @@ mcl_doors:register_door("mcl_doors:jungle_door", {
tiles_bottom = {"mcl_doors_door_jungle_lower.png", "mcl_doors_door_jungle_side_lower.png"},
tiles_top = {"mcl_doors_door_jungle_upper.png", "mcl_doors_door_jungle_side_upper.png"},
sounds = mcl_sounds.node_sound_wood_defaults(),
sound_open = "fbi",
})
minetest.register_craft({
@ -132,6 +137,7 @@ mcl_doors:register_door("mcl_doors:spruce_door", {
tiles_bottom = {"mcl_doors_door_spruce_lower.png", "mcl_doors_door_spruce_side_lower.png"},
tiles_top = {"mcl_doors_door_spruce_upper.png", "mcl_doors_door_spruce_side_upper.png"},
sounds = mcl_sounds.node_sound_wood_defaults(),
sound_open = "fbi",
})
minetest.register_craft({
@ -186,7 +192,7 @@ mcl_doors:register_door("mcl_doors:iron_door", {
tiles_bottom = {"mcl_doors_door_iron_lower.png^[transformFX", "mcl_doors_door_iron_side_lower.png"},
tiles_top = {"mcl_doors_door_iron_upper.png^[transformFX", "mcl_doors_door_iron_side_upper.png"},
sounds = mcl_sounds.node_sound_metal_defaults(),
sound_open = "doors_steel_door_open",
sound_open = "fbi",
sound_close = "doors_steel_door_close",
only_redstone_can_open = true,
@ -226,6 +232,7 @@ for w=1, #woods do
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
sounds = mcl_sounds.node_sound_wood_defaults(),
sound_open = "fbi",
})
minetest.register_craft({
@ -253,7 +260,7 @@ mcl_doors:register_trapdoor("mcl_doors:iron_trapdoor", {
_mcl_hardness = 5,
_mcl_blast_resistance = 5,
sounds = mcl_sounds.node_sound_metal_defaults(),
sound_open = "doors_steel_door_open",
sound_open = "fbi",
sound_close = "doors_steel_door_close",
only_redstone_can_open = true,

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@ -190,6 +190,7 @@ minetest.register_on_rightclickplayer(function(player, clicker)
local inv = clicker:get_inventory()
inv:remove_item("main", "mcl_buckets:bucket_empty")
mcl_moans.moan({object = player})
minetest.sound_play("mcl_sounds_penis", {object = player, gain = 0.6})
minetest.sound_play("mobs_mc_cow_milk", {object = player, gain = 0.6})
-- if room add bucket of cum to inventory, otherwise drop as item
if inv:room_for_item("main", {name="mcl_mobitems:cum_bucket"}) then

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sounds/ich-danke-dem-is.ogg Normal file

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