forked from LizzyFleckenstein03/Memeclone
Disable weather in Nether and End and Void
This commit is contained in:
parent
7ade843e29
commit
fe31afc119
|
@ -388,6 +388,28 @@ function mcl_util.layer_to_y(layer, mc_dimension)
|
|||
end
|
||||
end
|
||||
|
||||
-- Takes a position and returns true if this position can have weather
|
||||
function mcl_util.has_weather(pos)
|
||||
-- Weather in the Overworld and the high part of the void below
|
||||
return pos.y <= mcl_vars.mg_overworld_max and pos.y >= mcl_vars.mg_overworld_min - 64
|
||||
end
|
||||
|
||||
-- Takes a position (pos) and returns true if compasses are working here
|
||||
function mcl_util.compass_works(pos)
|
||||
-- It doesn't work in Nether and the End, but it works in the Overworld and in the high part of the void below
|
||||
local _, dim = mcl_util.y_to_layer(pos.y)
|
||||
if dim ~= "nether" or dim ~= "end" then
|
||||
return false
|
||||
elseif dim == "void" then
|
||||
return pos.y <= mcl_vars.mg_overworld_max and pos.y >= mcl_vars.mg_overworld_min - 64
|
||||
else
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
-- Takes a position (pos) and returns true if clocks are working here
|
||||
mcl_util.clock_works = mcl_util.compass_works
|
||||
|
||||
-- Returns a on_place function for plants
|
||||
-- * condition: function(pos, node)
|
||||
-- * A function which is called by the on_place function to check if the node can be placed
|
||||
|
|
|
@ -1,21 +1,21 @@
|
|||
rain = {
|
||||
-- max rain particles created at time
|
||||
-- max rain particles created at time
|
||||
particles_count = 35,
|
||||
|
||||
-- flag to turn on/off extinguish fire for rain
|
||||
-- flag to turn on/off extinguish fire for rain
|
||||
extinguish_fire = true,
|
||||
|
||||
|
||||
-- flag useful when mixing weathers
|
||||
raining = false,
|
||||
|
||||
-- keeping last timeofday value (rounded).
|
||||
-- keeping last timeofday value (rounded).
|
||||
-- Defaulted to non-existing value for initial comparing.
|
||||
sky_last_update = -1,
|
||||
|
||||
init_done = false,
|
||||
}
|
||||
|
||||
rain.sound_handler = function(player)
|
||||
rain.sound_handler = function(player)
|
||||
return minetest.sound_play("weather_rain", {
|
||||
object = player,
|
||||
max_hear_distance = 2,
|
||||
|
@ -77,7 +77,7 @@ rain.get_texture = function()
|
|||
return texture_name;
|
||||
end
|
||||
|
||||
-- register player for rain weather.
|
||||
-- register player for rain weather.
|
||||
-- basically needs for origin sky reference and rain sound controls.
|
||||
rain.add_player = function(player)
|
||||
if weather.players[player:get_player_name()] == nil then
|
||||
|
@ -99,7 +99,7 @@ rain.remove_player = function(player)
|
|||
end
|
||||
|
||||
-- adds and removes rain sound depending how much rain particles around player currently exist.
|
||||
-- have few seconds delay before each check to avoid on/off sound too often
|
||||
-- have few seconds delay before each check to avoid on/off sound too often
|
||||
-- when player stay on 'edge' where sound should play and stop depending from random raindrop appearance.
|
||||
rain.update_sound = function(player)
|
||||
local player_meta = weather.players[player:get_player_name()]
|
||||
|
@ -107,16 +107,16 @@ rain.update_sound = function(player)
|
|||
if player_meta.sound_updated ~= nil and player_meta.sound_updated + 5 > os.time() then
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
if player_meta.sound_handler ~= nil then
|
||||
if rain.last_rp_count == 0 then
|
||||
minetest.sound_stop(player_meta.sound_handler)
|
||||
player_meta.sound_handler = nil
|
||||
end
|
||||
elseif rain.last_rp_count > 0 then
|
||||
player_meta.sound_handler = rain.sound_handler(player)
|
||||
player_meta.sound_handler = rain.sound_handler(player)
|
||||
end
|
||||
|
||||
|
||||
player_meta.sound_updated = os.time()
|
||||
end
|
||||
end
|
||||
|
@ -131,7 +131,7 @@ rain.remove_sound = function(player)
|
|||
end
|
||||
|
||||
-- callback function for removing rain
|
||||
rain.clear = function()
|
||||
rain.clear = function()
|
||||
rain.raining = false
|
||||
rain.sky_last_update = -1
|
||||
rain.init_done = false
|
||||
|
@ -143,10 +143,10 @@ rain.clear = function()
|
|||
end
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
if weather.state ~= "rain" then
|
||||
if weather.state ~= "rain" then
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
rain.make_weather()
|
||||
end)
|
||||
|
||||
|
@ -158,7 +158,7 @@ rain.make_weather = function()
|
|||
end
|
||||
|
||||
for _, player in ipairs(minetest.get_connected_players()) do
|
||||
if (weather.is_underwater(player)) then
|
||||
if (weather.is_underwater(player) or not mcl_util.has_weather(player:getpos())) then
|
||||
return false
|
||||
end
|
||||
rain.add_player(player)
|
||||
|
|
|
@ -73,7 +73,7 @@ minetest.register_globalstep(function(dtime)
|
|||
end
|
||||
|
||||
for _, player in ipairs(minetest.get_connected_players()) do
|
||||
if (weather.is_underwater(player)) then
|
||||
if (weather.is_underwater(player) or not mcl_util.has_weather(player:getpos())) then
|
||||
return false
|
||||
end
|
||||
snow.add_rain_particles(player)
|
||||
|
|
|
@ -91,8 +91,8 @@ minetest.register_globalstep(function(dtime)
|
|||
for s, stack in ipairs(player:get_inventory():get_list("main")) do
|
||||
local _, dim = mcl_util.y_to_layer(player:getpos().y)
|
||||
local frame
|
||||
-- Clocks do not work in the End, Nether or the Void
|
||||
if dim == "end" or dim == "nether" or dim == "void" then
|
||||
-- Clocks do not work in certain zones
|
||||
if not mcl_util.clock_works(player:getpos()) then
|
||||
frame = random_frame
|
||||
else
|
||||
frame = now
|
||||
|
|
|
@ -31,8 +31,8 @@ minetest.register_globalstep(function(dtime)
|
|||
local pos = player:getpos()
|
||||
local _, dim = mcl_util.y_to_layer(pos.y)
|
||||
local compass_image
|
||||
-- Compasses do not work in the End, Nether or the Void
|
||||
if dim == "end" or dim == "nether" or dim == "void" then
|
||||
-- Compasses do not work in certain zones
|
||||
if not mcl_util.compass_works(player:getpos()) then
|
||||
compass_image = random_frame
|
||||
else
|
||||
local spawn = {x=0,y=0,z=0}
|
||||
|
|
Loading…
Reference in New Issue