forked from LizzyFleckenstein03/Memeclone
Generate vines in jungles, move cocoa gen b/w mods
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077242efa4
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f7393cf970
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@ -184,52 +184,6 @@ crop_def.selection_box = {
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crop_def.drop = "mcl_dye:brown 3"
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minetest.register_node("mcl_cocoas:cocoa_3", table.copy(crop_def))
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-- Add random cocoa pods to jungle trees (v6 only)
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if minetest.get_mapgen_setting("mg_name") == "v6" then
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minetest.register_on_generated(function(minp, maxp)
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if maxp.y < 0 then
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return
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end
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local pos, treepos, dir
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local cocoa = minetest.find_nodes_in_area(minp, maxp, "mcl_core:jungletree")
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for n = 1, #cocoa do
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pos = cocoa[n]
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treepos = table.copy(pos)
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if minetest.find_node_near(pos, 1, {"mcl_core:jungleleaves"}) then
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dir = math.random(1, 40)
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if dir == 1 then
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pos.z = pos.z + 1
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elseif dir == 2 then
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pos.z = pos.z - 1
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elseif dir == 3 then
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pos.x = pos.x + 1
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elseif dir == 4 then
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pos.x = pos.x -1
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end
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local nn = minetest.get_node(pos).name
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if dir < 5
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and nn == "air"
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and minetest.get_node_light(pos) > 12 then
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minetest.swap_node(pos, {
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name = "mcl_cocoas:cocoa_" .. tostring(math.random(1, 3)),
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param2 = minetest.dir_to_facedir(vector.subtract(treepos, pos))
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})
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end
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end
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end
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end)
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end
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minetest.register_abm({
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label = "Cocoa growth",
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@ -1,5 +1,6 @@
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mcl_init
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mcl_util
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mcl_core
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mcl_cocoas
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stairs
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mcl_structures
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@ -1128,6 +1128,122 @@ minetest.register_on_generated(function(minp, maxp)
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end
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end
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end
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-- Generate cocoas and vines at jungle trees (v6 only)
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if minetest.get_mapgen_setting("mg_name") == "v6" then
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if maxp.y < 0 then
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return
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end
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local pos, treepos, dir
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local jungletree = minetest.find_nodes_in_area(minp, maxp, "mcl_core:jungletree")
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local jungleleaves = minetest.find_nodes_in_area(minp, maxp, "mcl_core:jungleleaves")
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-- Pass 1: Generate cocoas
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for n = 1, #jungletree do
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pos = jungletree[n]
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treepos = table.copy(pos)
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if minetest.find_node_near(pos, 1, {"mcl_core:jungleleaves"}) then
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dir = math.random(1, 40)
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if dir == 1 then
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pos.z = pos.z + 1
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elseif dir == 2 then
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pos.z = pos.z - 1
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elseif dir == 3 then
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pos.x = pos.x + 1
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elseif dir == 4 then
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pos.x = pos.x -1
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end
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local nn = minetest.get_node(pos).name
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if dir < 5
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and nn == "air"
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and minetest.get_node_light(pos) > 12 then
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minetest.swap_node(pos, {
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name = "mcl_cocoas:cocoa_" .. tostring(math.random(1, 3)),
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param2 = minetest.dir_to_facedir(vector.subtract(treepos, pos))
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})
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end
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end
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end
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-- Pass 2: Generate vines at jungle wood and jungle leaves
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local junglething
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for i=1, 2 do
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if i==1 then junglething = jungletree
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else junglething = jungleleaves end
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for n = 1, #junglething do
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pos = junglething[n]
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treepos = table.copy(pos)
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dir = math.random(1, 4)
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if dir == 1 then
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pos.z = pos.z + 1
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elseif dir == 2 then
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pos.z = pos.z - 1
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elseif dir == 3 then
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pos.x = pos.x + 1
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elseif dir == 4 then
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pos.x = pos.x -1
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end
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local nn = minetest.get_node(pos).name
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if math.random(1,3) == 1 and nn == "air" then
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local newnode = {
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name = "mcl_core:vine",
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param2 = minetest.dir_to_wallmounted(vector.subtract(treepos, pos))
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}
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-- Determine growth direction
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local grow_upwards = false
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-- Only possible on the wood, not on the leaves
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if i == 1 then
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grow_upwards = math.random(1,8) == 1
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end
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if grow_upwards then
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-- Grow vines up 1-4 nodes, even through jungleleaves.
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-- This may give climbing access all the way to the top of the tree :-)
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-- But this will be fairly rare.
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local length = math.random(1, 4)
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for l=0, length-1 do
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local tnn = minetest.get_node(treepos).name
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local nn = minetest.get_node(pos).name
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if (nn == "air" or nn == "mcl_core:jungleleaves") and mcl_core.supports_vines(tnn) then
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minetest.set_node(pos, newnode)
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else
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break
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end
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pos.y = pos.y + 1
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treepos.y = treepos.y + 1
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end
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else
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-- Grow vines down 1-7 nodes
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local length = math.random(1, 7)
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for l=0, length-1 do
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if minetest.get_node(pos).name == "air" then
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minetest.set_node(pos, newnode)
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else
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break
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end
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pos.y = pos.y - 1
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end
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end
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end
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end
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end
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end
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end)
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