forked from LizzyFleckenstein03/Memeclone
Fix #901
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@ -22,6 +22,8 @@ minetest.register_abm({
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local lavatype = minetest.registered_nodes[node.name].liquidtype
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local lavatype = minetest.registered_nodes[node.name].liquidtype
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print(minetest.pos_to_string(pos))
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for w=1, #water do
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for w=1, #water do
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local waternode = minetest.get_node(water[w])
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local waternode = minetest.get_node(water[w])
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local watertype = minetest.registered_nodes[waternode.name].liquidtype
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local watertype = minetest.registered_nodes[waternode.name].liquidtype
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@ -39,8 +41,8 @@ minetest.register_abm({
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(water[w].y == pos.y and (water[w].x == pos.x or water[w].z == pos.z))) then
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(water[w].y == pos.y and (water[w].x == pos.x or water[w].z == pos.z))) then
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minetest.set_node(pos, {name="mcl_core:obsidian"})
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minetest.set_node(pos, {name="mcl_core:obsidian"})
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minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
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minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
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-- Flowing water above flowing lava: Lava turns into cobblestone
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-- water above flowing lava: Lava turns into cobblestone
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elseif watertype == "flowing" and lavatype == "flowing" and water[w].y > pos.y and water[w].x == pos.x and water[w].z == pos.z then
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elseif lavatype == "flowing" and water[w].y > pos.y and water[w].x == pos.x and water[w].z == pos.z then
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minetest.set_node(pos, {name="mcl_core:cobble"})
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minetest.set_node(pos, {name="mcl_core:cobble"})
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minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
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minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
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end
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end
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