forked from LizzyFleckenstein03/Memeclone
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@ -405,7 +405,7 @@ local is_node_waterhazard = function(self, nodename)
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return true
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end
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end
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if minetest.registered_nodes[nn].drowning > 0 then
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if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].drowning and minetest.registered_nodes[nn].drowning > 0 then
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if self.breath_max ~= -1 then
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-- check if the mob is water-breathing _and_ the block is water; only return true if neither is the case
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-- this will prevent water-breathing mobs to classify water or e.g. sand below them as dangerous
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