forked from LizzyFleckenstein03/Memeclone
Fix some global variable fuckups
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6388eb98f1
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@ -30,7 +30,7 @@ minetest.register_entity(":__builtin:item", {
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item_texture = minetest.registered_items[itemname].inventory_image
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item_type = minetest.registered_items[itemname].type
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end
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prop = {
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local prop = {
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is_visible = true,
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visual = "sprite",
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textures = {"unknown_item.png"}
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@ -108,7 +108,7 @@ minetest.register_entity(":__builtin:item", {
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--]]
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if minetest.registered_nodes[name] and minetest.registered_nodes[name].liquidtype == "flowing" then
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get_flowing_dir = function(self)
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local get_flowing_dir = function(self)
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local pos = self.object:getpos()
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local param2 = minetest.get_node(pos).param2
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for i,d in ipairs({-1, 1, -1, 1}) do
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@ -118,6 +118,8 @@ minetest.after(0, init)
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local offset = {}
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local hoch = {}
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local bg = {}
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-- TODO: Investigate what is going on with this weird variable
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local start_i
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offset["blocks"] = "-0.29,-0.25"
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offset["deco"] = "0.98,-0.25"
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offset["redstone"] = "2.23,-0.25"
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@ -37,7 +37,7 @@ minetest.register_tool("throwing:bow", {
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return itemstack
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end,
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on_use = function(itemstack, user, pointed_thing)
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wear = itemstack:get_wear()
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local wear = itemstack:get_wear()
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itemstack:add_wear(wear)
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if throwing_shoot_arrow(itemstack, user, pointed_thing) then
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if not minetest.setting_getbool("creative_mode") then
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