change code to use the new door sound

This commit is contained in:
chmodsayshello 2022-01-28 11:37:35 +00:00
parent 2a7a66487f
commit dcc6eda6a6
1 changed files with 10 additions and 3 deletions

View File

@ -17,6 +17,7 @@ mcl_doors:register_door("mcl_doors:wooden_door", {
tiles_bottom = {"mcl_doors_door_wood_lower.png", "mcl_doors_door_wood_side_lower.png"},
tiles_top = {"mcl_doors_door_wood_upper.png", "mcl_doors_door_wood_side_upper.png"},
sounds = mcl_sounds.node_sound_wood_defaults(),
sound_open = "fbi",
})
minetest.register_craft({
@ -40,6 +41,7 @@ mcl_doors:register_door("mcl_doors:acacia_door", {
tiles_bottom = {"mcl_doors_door_acacia_lower.png", "mcl_doors_door_acacia_side_lower.png"},
tiles_top = {"mcl_doors_door_acacia_upper.png", "mcl_doors_door_acacia_side_upper.png"},
sounds = mcl_sounds.node_sound_wood_defaults(),
sound_open = "fbi",
})
minetest.register_craft({
@ -63,6 +65,7 @@ mcl_doors:register_door("mcl_doors:birch_door", {
tiles_bottom = {"mcl_doors_door_birch_lower.png", "mcl_doors_door_birch_side_lower.png"},
tiles_top = {"mcl_doors_door_birch_upper.png", "mcl_doors_door_birch_side_upper.png"},
sounds = mcl_sounds.node_sound_wood_defaults(),
sound_open = "fbi",
})
minetest.register_craft({
@ -86,6 +89,7 @@ mcl_doors:register_door("mcl_doors:dark_oak_door", {
tiles_bottom = {"mcl_doors_door_dark_oak_lower.png", "mcl_doors_door_dark_oak_side_lower.png"},
tiles_top = {"mcl_doors_door_dark_oak_upper.png", "mcl_doors_door_dark_oak_side_upper.png"},
sounds = mcl_sounds.node_sound_wood_defaults(),
sound_open = "fbi",
})
minetest.register_craft({
@ -109,6 +113,7 @@ mcl_doors:register_door("mcl_doors:jungle_door", {
tiles_bottom = {"mcl_doors_door_jungle_lower.png", "mcl_doors_door_jungle_side_lower.png"},
tiles_top = {"mcl_doors_door_jungle_upper.png", "mcl_doors_door_jungle_side_upper.png"},
sounds = mcl_sounds.node_sound_wood_defaults(),
sound_open = "fbi",
})
minetest.register_craft({
@ -132,6 +137,7 @@ mcl_doors:register_door("mcl_doors:spruce_door", {
tiles_bottom = {"mcl_doors_door_spruce_lower.png", "mcl_doors_door_spruce_side_lower.png"},
tiles_top = {"mcl_doors_door_spruce_upper.png", "mcl_doors_door_spruce_side_upper.png"},
sounds = mcl_sounds.node_sound_wood_defaults(),
sound_open = "fbi",
})
minetest.register_craft({
@ -186,7 +192,7 @@ mcl_doors:register_door("mcl_doors:iron_door", {
tiles_bottom = {"mcl_doors_door_iron_lower.png^[transformFX", "mcl_doors_door_iron_side_lower.png"},
tiles_top = {"mcl_doors_door_iron_upper.png^[transformFX", "mcl_doors_door_iron_side_upper.png"},
sounds = mcl_sounds.node_sound_metal_defaults(),
sound_open = "doors_steel_door_open",
sound_open = "fbi",
sound_close = "doors_steel_door_close",
only_redstone_can_open = true,
@ -226,6 +232,7 @@ for w=1, #woods do
_mcl_hardness = 3,
_mcl_blast_resistance = 3,
sounds = mcl_sounds.node_sound_wood_defaults(),
sound_open = "fbi",
})
minetest.register_craft({
@ -253,7 +260,7 @@ mcl_doors:register_trapdoor("mcl_doors:iron_trapdoor", {
_mcl_hardness = 5,
_mcl_blast_resistance = 5,
sounds = mcl_sounds.node_sound_metal_defaults(),
sound_open = "doors_steel_door_open",
sound_open = "fbi",
sound_close = "doors_steel_door_close",
only_redstone_can_open = true,