forked from LizzyFleckenstein03/Memeclone
Add button to switch between max stack size and just one item
This commit is contained in:
parent
30dd505985
commit
d4da855570
|
@ -289,6 +289,17 @@ filtername["inv"] = S("Survival Inventory")
|
||||||
bg["default"] = dark_bg
|
bg["default"] = dark_bg
|
||||||
end]]
|
end]]
|
||||||
|
|
||||||
|
local function get_stack_size(player)
|
||||||
|
return player:get_meta():get_int("switch_stack")
|
||||||
|
end
|
||||||
|
|
||||||
|
local function set_stack_size(player, n)
|
||||||
|
player:get_meta():set_int("switch_stack", n)
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_on_newplayer(function (player)
|
||||||
|
set_stack_size(player, 64)
|
||||||
|
end)
|
||||||
|
|
||||||
function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size, show, page, filter)
|
function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size, show, page, filter)
|
||||||
--reset_menu_item_bg()
|
--reset_menu_item_bg()
|
||||||
|
@ -349,6 +360,11 @@ function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size,
|
||||||
armor_slot_imgs = armor_slot_imgs .. "image[5.5,2.75;1,1;mcl_inventory_empty_armor_slot_boots.png]"
|
armor_slot_imgs = armor_slot_imgs .. "image[5.5,2.75;1,1;mcl_inventory_empty_armor_slot_boots.png]"
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local switch_overlay = "blank.png"
|
||||||
|
if get_stack_size(player) == 64 then
|
||||||
|
switch_overlay = "mcl_inventory_button_switch_stack.png"
|
||||||
|
end
|
||||||
|
|
||||||
-- Survival inventory slots
|
-- Survival inventory slots
|
||||||
main_list = "list[current_player;main;0,3.75;9,3;9]"..
|
main_list = "list[current_player;main;0,3.75;9,3;9]"..
|
||||||
mcl_formspec.get_itemslot_bg(0,3.75,9,3)..
|
mcl_formspec.get_itemslot_bg(0,3.75,9,3)..
|
||||||
|
@ -376,7 +392,10 @@ function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size,
|
||||||
-- achievements button
|
-- achievements button
|
||||||
"image_button[9,4;1,1;mcl_achievements_button.png;__mcl_achievements;]"..
|
"image_button[9,4;1,1;mcl_achievements_button.png;__mcl_achievements;]"..
|
||||||
--"style_type[image_button;border=;bgimg=;bgimg_pressed=]"..
|
--"style_type[image_button;border=;bgimg=;bgimg_pressed=]"..
|
||||||
"tooltip[__mcl_achievements;"..F(S("Achievements")).."]"
|
"tooltip[__mcl_achievements;"..F(S("Achievements")).."]"..
|
||||||
|
-- switch stack size button
|
||||||
|
"image_button[9,5;1,1;default_apple.png^" .. switch_overlay .. ";__switch_stack;]"..
|
||||||
|
"tooltip[__switch_stack;"..F(S("Switch stack size")).."]"
|
||||||
|
|
||||||
-- For shortcuts
|
-- For shortcuts
|
||||||
listrings = listrings ..
|
listrings = listrings ..
|
||||||
|
@ -544,6 +563,12 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||||
elseif fields.search and not fields.creative_next and not fields.creative_prev then
|
elseif fields.search and not fields.creative_next and not fields.creative_prev then
|
||||||
set_inv_search(string.lower(fields.search),player)
|
set_inv_search(string.lower(fields.search),player)
|
||||||
page = "nix"
|
page = "nix"
|
||||||
|
elseif fields.__switch_stack then
|
||||||
|
local switch = 1
|
||||||
|
if get_stack_size(player) == 1 then
|
||||||
|
switch = 64
|
||||||
|
end
|
||||||
|
set_stack_size(player, switch)
|
||||||
end
|
end
|
||||||
|
|
||||||
if page then
|
if page then
|
||||||
|
@ -669,7 +694,7 @@ minetest.register_on_joinplayer(function(player)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info)
|
minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info)
|
||||||
if minetest.is_creative_enabled(player:get_player_name()) and action == "put" and inventory_info.listname == "main" then
|
if minetest.is_creative_enabled(player:get_player_name()) and action == "put" and inventory_info.listname == "main" and get_stack_size(player) == 64 then
|
||||||
local stack = inventory_info.stack
|
local stack = inventory_info.stack
|
||||||
player:get_inventory():set_stack("main", inventory_info.index, stack:get_name() .. " " .. stack:get_stack_max())
|
player:get_inventory():set_stack("main", inventory_info.index, stack:get_name() .. " " .. stack:get_stack_max())
|
||||||
end
|
end
|
||||||
|
|
Loading…
Reference in New Issue