forked from LizzyFleckenstein03/Memeclone
Integrate critical hits
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2827542002
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@ -102,6 +102,9 @@ old_register_hpchange(function(player, hp_change, mt_reason)
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for _, modf in ipairs(mcl_damage.modifiers) do
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for _, modf in ipairs(mcl_damage.modifiers) do
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hp_change = modf.func(player, hp_change, mt_reason, mcl_reason) or hp_change
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hp_change = modf.func(player, hp_change, mt_reason, mcl_reason) or hp_change
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if hp_change == 0 then
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return 0
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end
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end
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end
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return hp_change
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return hp_change
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@ -0,0 +1,38 @@
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mcl_criticals = {}
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function mcl_criticals.modifier(obj, hp_change, reason)
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local damage = -hp_change
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if damage > 0 and reason.type == "player" then
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local hitter = reason.direct
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if mcl_sprint.is_sprinting(hitter) then
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obj:add_velocity(hitter:get_velocity())
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elseif (hitter:get_velocity() or hitter:get_player_velocity()).y < 0 then
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local pos = mcl_util.get_object_center(obj)
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minetest.add_particlespawner({
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amount = 15,
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time = 0.1,
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minpos = {x=pos.x-0.5, y=pos.y-0.5, z=pos.z-0.5},
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maxpos = {x=pos.x+0.5, y=pos.y+0.5, z=pos.z+0.5},
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minvel = {x=-0.1, y=-0.1, z=-0.1},
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maxvel = {x=0.1, y=0.1, z=0.1},
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minacc = {x=0, y=0, z=0},
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maxacc = {x=0, y=0, z=0},
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minexptime = 1,
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maxexptime = 2,
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minsize = 1.5,
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maxsize = 1.5,
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collisiondetection = false,
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vertical = false,
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texture = "mcl_particles_crit.png^[colorize:#bc7a57:127",
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})
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minetest.sound_play("mcl_criticals_hit", {object = obj})
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-- the minecraft wiki is actually wrong about a crit dealing 150% damage, see minecraft source code
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damage = damage + math.random(0, math.floor(damage * 1.5 + 2))
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end
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end
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return -damage
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end
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mcl_damage.register_modifier(function(player, hp_change, _, mcl_reason)
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return mcl_criticals.modifier(player, hp_change, mcl_reason)
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end, -100)
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@ -0,0 +1,2 @@
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name = mcl_criticals
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depends = mcl_damage
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@ -113,37 +113,6 @@ end
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local node_stand, node_stand_below, node_head, node_feet
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local node_stand, node_stand_below, node_head, node_feet
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minetest.register_on_punchplayer(function(player, hitter, damage)
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if hitter:is_player() then
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if hitter:get_player_control().aux1 then
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player:add_velocity(hitter:get_velocity())
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end
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if hitter:get_velocity().y < -6 then
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player:set_hp(player:get_hp() - (damage * math.random(0.50 , 0.75)))
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local pos = player:get_pos()
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minetest.add_particlespawner({
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amount = 15,
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time = 0.1,
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minpos = {x=pos.x-0.5, y=pos.y-0.5, z=pos.z-0.5},
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maxpos = {x=pos.x+0.5, y=pos.y+0.5, z=pos.z+0.5},
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minvel = {x=-0.1, y=-0.1, z=-0.1},
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maxvel = {x=0.1, y=0.1, z=0.1},
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minacc = {x=0, y=0, z=0},
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maxacc = {x=0, y=0, z=0},
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minexptime = 1,
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maxexptime = 2,
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minsize = 1.5,
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maxsize = 1.5,
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collisiondetection = false,
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vertical = false,
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texture = "mcl_particles_crit.png^[colorize:#bc7a57:127",
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})
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end
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end
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end)
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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time = time + dtime
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time = time + dtime
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