forked from LizzyFleckenstein03/Memeclone
Merge branch 'master' into beds
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commit
c22c2063ad
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@ -575,7 +575,7 @@ minetest.register_entity(":__builtin:item", {
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return true
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end,
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on_step = function(self, dtime)
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on_step = function(self, dtime, moveresult)
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if self._removed then
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self.object:set_properties({
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physical = false
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@ -642,6 +642,18 @@ minetest.register_entity(":__builtin:item", {
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end
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end
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-- Destroy item when it collides with a cactus
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if moveresult and moveresult.collides then
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for _, collision in pairs(moveresult.collisions) do
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local pos = collision.node_pos
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if collision.type == "node" and minetest.get_node(pos).name == "mcl_core:cactus" then
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self._removed = true
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self.object:remove()
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return
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end
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end
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end
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-- Push item out when stuck inside solid opaque node
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if def and def.walkable and def.groups and def.groups.opaque == 1 then
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local shootdir
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@ -233,4 +233,4 @@ mobs:spawn(spawn_grass)
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mobs:register_egg("mobs_mc:rabbit", S("Rabbit"), "mobs_mc_spawn_icon_rabbit.png", 0)
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-- Note: This spawn egg does not exist in Minecraft
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mobs:register_egg("mobs_mc:killer_bunny", S("Killer Bunny"), "mobs_mc_spawn_icon_rabbit.png^[colorize:#FF0000:192", 0) -- TODO: Update inventory image
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mobs:register_egg("mobs_mc:killer_bunny", S("Killer Bunny"), "mobs_mc_spawn_icon_rabbit_caerbannog.png", 0)
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After Width: | Height: | Size: 1.9 KiB |
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@ -168,6 +168,60 @@ local dispenserdef = {
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end
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inv:set_stack("main", stack_id, stack)
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-- Use shears on sheeps
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elseif igroups.shears then
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for _, obj in pairs(minetest.get_objects_inside_radius(droppos, 1)) do
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local entity = obj:get_luaentity()
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if entity and not entity.child and not entity.gotten then
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local entname = entity.name
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local pos = obj:get_pos()
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local used, texture = false
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if entname == "mobs_mc:sheep" then
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minetest.add_item(pos, entity.drops[2].name .. " " .. math.random(1, 3))
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if not entity.color then
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entity.color = "unicolor_white"
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end
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entity.base_texture = { "blank.png", "mobs_mc_sheep.png" }
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texture = entity.base_texture
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entity.drops = {
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{ name = mobs_mc.items.mutton_raw, chance = 1, min = 1, max = 2 },
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}
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used = true
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elseif entname == "mobs_mc:snowman" then
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texture = {
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"mobs_mc_snowman.png",
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"blank.png", "blank.png",
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"blank.png", "blank.png",
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"blank.png", "blank.png",
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}
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used = true
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elseif entname == "mobs_mc:mooshroom" then
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local droppos = vector.offset(pos, 0, 1.4, 0)
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if entity.base_texture[1] == "mobs_mc_mooshroom_brown.png" then
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minetest.add_item(droppos, mobs_mc.items.mushroom_brown .. " 5")
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else
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minetest.add_item(droppos, mobs_mc.items.mushroom_red .. " 5")
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end
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local oldyaw = obj:get_yaw()
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obj:remove()
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local cow = minetest.add_entity(pos, "mobs_mc:cow")
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cow:set_yaw(oldyaw)
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obj = cow
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entity = cow:get_luaentity()
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used = true
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end
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if used then
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obj:set_properties({ textures = texture })
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entity.gotten = true
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minetest.sound_play("mcl_tools_shears_cut", { pos = pos }, true)
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stack:add_wear(65535 / stackdef._mcl_diggroups.shearsy.uses)
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inv:set_stack("main", stack_id, stack)
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break
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end
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end
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end
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-- Spawn Egg
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elseif igroups.spawn_egg then
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-- Spawn mob
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@ -53,6 +53,15 @@ local function get_consumed_materials(tool, material)
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return materials_used
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end
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local function contains(table, value)
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for _, i in pairs(table) do
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if i == value then
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return true
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end
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end
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return false
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end
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-- Given 2 input stacks, tells you which is the tool and which is the material.
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-- Returns ("tool", input1, input2) if input1 is tool and input2 is material.
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-- Returns ("material", input2, input1) if input1 is material and input2 is tool.
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@ -60,9 +69,15 @@ end
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local function distinguish_tool_and_material(input1, input2)
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local def1 = input1:get_definition()
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local def2 = input2:get_definition()
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if def1.type == "tool" and def1._repair_material then
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local r1 = def1._repair_material
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local r2 = def2._repair_material
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if def1.type == "tool" and r1 and type(r1) == "table" and contains(r1, input2) then
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return "tool", input1, input2
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elseif def2.type == "tool" and def2._repair_material then
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elseif def2.type == "tool" and r2 and type(r2) == "table" and contains(r2, input1) then
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return "material", input2, input1
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elseif def1.type == "tool" and r1 then
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return "tool", input1, input2
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elseif def2.type == "tool" and r2 then
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return "material", input2, input1
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else
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return nil
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@ -121,12 +136,29 @@ local function update_anvil_slots(meta)
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local distinguished, tool, material = distinguish_tool_and_material(input1, input2)
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if distinguished then
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local tooldef = tool:get_definition()
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local repair = tooldef._repair_material
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local has_correct_material = false
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if string.sub(tooldef._repair_material, 1, 6) == "group:" then
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has_correct_material = minetest.get_item_group(material:get_name(), string.sub(tooldef._repair_material, 7)) ~= 0
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elseif material:get_name() == tooldef._repair_material then
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local material_name = material:get_name()
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if type(repair) == "string" then
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if string.sub(repair, 1, 6) == "group:" then
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has_correct_material = minetest.get_item_group(material_name, string.sub(repair, 7)) ~= 0
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elseif material_name == repair then
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has_correct_material = true
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end
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else
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if contains(repair, material_name) then
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has_correct_material = true
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else
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for _, r in pairs(repair) do
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if string.sub(r, 1, 6) == "group:" then
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if minetest.get_item_group(material_name, string.sub(r, 7)) ~= 0 then
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has_correct_material = true
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end
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end
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end
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end
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end
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if has_correct_material and tool:get_wear() > 0 then
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local materials_used = get_consumed_materials(tool, material)
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local new_wear = calculate_repair(tool:get_wear(), MAX_WEAR, MATERIAL_TOOL_REPAIR_BOOST[materials_used])
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@ -184,6 +184,7 @@ minetest.register_abm({
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end,
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})
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-- Cactus mechanisms
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minetest.register_abm({
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label = "Cactus growth",
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nodenames = {"mcl_core:cactus"},
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@ -195,9 +196,8 @@ minetest.register_abm({
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end,
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})
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-- Make cactus destroy items
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minetest.register_abm({
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label = "Cactus destroy items",
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label = "Cactus mechanisms",
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nodenames = {"mcl_core:cactus"},
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interval = 1,
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chance = 1,
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@ -208,6 +208,19 @@ minetest.register_abm({
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object:remove()
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end
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end
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local posses = { { 1, 0 }, { -1, 0 }, { 0, 1 }, { 0, -1 } }
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for _, p in pairs(posses) do
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if minetest.registered_nodes[minetest.get_node(vector.new(pos.x + p[1], pos.y, pos.z + p[2])).name].walkable then
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local posy = pos.y
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while minetest.get_node(vector.new(pos.x, posy, pos.z)).name == "mcl_core:cactus" do
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local pos = vector.new(pos.x, posy, pos.z)
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minetest.remove_node(pos)
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minetest.add_item(vector.offset(pos, math.random(-0.5, 0.5), 0, math.random(-0.5, 0.5)), "mcl_core:cactus")
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posy = posy + 1
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end
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break
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end
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end
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end,
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})
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@ -391,7 +391,3 @@ minetest.override_item("mcl_end:ender_eye", {
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return itemstack
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end,
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})
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minetest.override_item("mcl_core:bedrock", {
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after_destruct = destroy_portal,
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})
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