forked from LizzyFleckenstein03/Memeclone
Fix crash in 'mcl_spawn' in v6,flat,singlenode mapgens; and fix mobs despawning when attacking/following players.
This commit is contained in:
parent
467683a7f9
commit
c1c5ed4869
|
@ -3604,7 +3604,9 @@ local mob_step = function(self, dtime)
|
|||
-- Despawning: when lifetimer expires, remove mob
|
||||
if remove_far
|
||||
and self.can_despawn == true
|
||||
and ((not self.nametag) or (self.nametag == "")) then
|
||||
and ((not self.nametag) or (self.nametag == ""))
|
||||
and self.state ~= "attack"
|
||||
and self.following == nil then
|
||||
|
||||
self.lifetimer = self.lifetimer - dtime
|
||||
if self.despawn_immediately or self.lifetimer <= 0 then
|
||||
|
|
|
@ -425,7 +425,7 @@ end
|
|||
minetest.register_on_respawnplayer(mcl_spawn.spawn)
|
||||
|
||||
function mcl_spawn.shadow_worker()
|
||||
if #biome_ids < 1 then
|
||||
if #biome_ids > 1 then
|
||||
for _, biome_name in pairs(biomes_white_list) do
|
||||
table.insert(biome_ids, minetest.get_biome_id(biome_name))
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue