forked from LizzyFleckenstein03/Memeclone
Different pillar rotation algorithm, fixes pillar shading issues
This commit is contained in:
parent
28d6d54967
commit
bf60a42341
|
@ -1,2 +1,3 @@
|
|||
mcl_core
|
||||
mcl_throwing
|
||||
mcl_util
|
||||
|
|
|
@ -30,7 +30,9 @@ minetest.register_node("mcl_end:purpur_pillar", {
|
|||
stack_max = 64,
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
on_place = minetest.rotate_node,
|
||||
on_place = function(itemstack, player, pointed_thing)
|
||||
mcl_util.axis_place(itemstack, player, pointed_thing, minetest.setting_getbool("creative_mode"), player:get_player_control().sneak)
|
||||
end,
|
||||
tiles = {"mcl_end_purpur_pillar_top.png", "mcl_end_purpur_pillar_top.png", "mcl_end_purpur_pillar.png"},
|
||||
groups = {cracky=3,building_block=1},
|
||||
sounds = mcl_core.node_sound_stone_defaults(),
|
||||
|
|
|
@ -0,0 +1 @@
|
|||
Helper functions for MineClone 2.
|
|
@ -0,0 +1,90 @@
|
|||
mcl_util = {}
|
||||
|
||||
-- Based on minetest.rotate_and_place
|
||||
|
||||
--[[
|
||||
Attempt to predict the desired orientation of the pillar-like node
|
||||
defined by `itemstack`, and place it accordingly in one of 3 possible
|
||||
orientations (X, Y or Z).
|
||||
|
||||
Stacks are handled normally if the `infinitestacks`
|
||||
field is false or omitted (else, the itemstack is not changed).
|
||||
* `invert_wall`: if `true`, place wall-orientation on the ground and ground-
|
||||
orientation on wall
|
||||
|
||||
This function is a simplified version of minetest.rotate_and_place.
|
||||
The Minetest function is seen as inappropriate because this includes mirror
|
||||
images of possible orientations, causing problems with pillar shadings.
|
||||
]]
|
||||
function mcl_util.axis_place(itemstack, placer, pointed_thing, infinitestacks, invert_wall)
|
||||
local unode = minetest.get_node_or_nil(pointed_thing.under)
|
||||
if not unode then
|
||||
return
|
||||
end
|
||||
local undef = minetest.registered_nodes[unode.name]
|
||||
if undef and undef.on_rightclick then
|
||||
undef.on_rightclick(pointed_thing.under, unode, placer,
|
||||
itemstack, pointed_thing)
|
||||
return
|
||||
end
|
||||
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
|
||||
local wield_name = itemstack:get_name()
|
||||
|
||||
local above = pointed_thing.above
|
||||
local under = pointed_thing.under
|
||||
local is_x = (above.x ~= under.x)
|
||||
local is_y = (above.y ~= under.y)
|
||||
local is_z = (above.z ~= under.z)
|
||||
|
||||
local anode = minetest.get_node_or_nil(above)
|
||||
if not anode then
|
||||
return
|
||||
end
|
||||
local pos = pointed_thing.above
|
||||
local node = anode
|
||||
|
||||
if undef and undef.buildable_to then
|
||||
pos = pointed_thing.under
|
||||
node = unode
|
||||
end
|
||||
|
||||
if minetest.is_protected(pos, placer:get_player_name()) then
|
||||
minetest.record_protection_violation(pos, placer:get_player_name())
|
||||
return
|
||||
end
|
||||
|
||||
local ndef = minetest.registered_nodes[node.name]
|
||||
if not ndef or not ndef.buildable_to then
|
||||
return
|
||||
end
|
||||
|
||||
local p2
|
||||
if is_y then
|
||||
if invert_wall then
|
||||
if fdir == 3 or fdir == 1 then
|
||||
p2 = 12
|
||||
else
|
||||
p2 = 6
|
||||
end
|
||||
end
|
||||
elseif is_x then
|
||||
if invert_wall then
|
||||
p2 = 0
|
||||
else
|
||||
p2 = 12
|
||||
end
|
||||
elseif is_z then
|
||||
if invert_wall then
|
||||
p2 = 0
|
||||
else
|
||||
p2 = 6
|
||||
end
|
||||
end
|
||||
minetest.set_node(pos, {name = wield_name, param2 = p2})
|
||||
|
||||
if not infinitestacks then
|
||||
itemstack:take_item()
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
|
|
@ -0,0 +1 @@
|
|||
name = mcl_util
|
Loading…
Reference in New Issue