From bd1491854369913b8e1373dd5cadcd7280415535 Mon Sep 17 00:00:00 2001 From: iliekprogrammar Date: Sat, 13 Nov 2021 12:12:20 +0800 Subject: [PATCH] Reduce defuse reach for charged creeper 5.2 is actually half of the estimated MC creeper defuse range, which is 10.4. The reason for this change is to balance the creeper in MCL2 where it fuses whilst moving making it more difficult than MC. In MC, the creeper does not move while fusing. --- mods/ENTITIES/mobs_mc/creeper.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/ENTITIES/mobs_mc/creeper.lua b/mods/ENTITIES/mobs_mc/creeper.lua index 1e23231c..a7e33d1b 100644 --- a/mods/ENTITIES/mobs_mc/creeper.lua +++ b/mods/ENTITIES/mobs_mc/creeper.lua @@ -189,7 +189,7 @@ mobs:register_mob("mobs_mc:creeper_charged", { --explosion_damage_radius = 6, --explosiontimer_reset_radius = 3, reach = 3, - defuse_reach = 10.4, + defuse_reach = 5.2, explosion_timer = 0.3, allow_fuse_reset = true, stop_to_explode = true,