forked from LizzyFleckenstein03/Memeclone
Slime splitting: nil check child to prevent crash (that happened on oysterity-mcl2)
This commit is contained in:
parent
0e9a56fa35
commit
b945975427
|
@ -31,12 +31,14 @@ local spawn_children_on_die = function(child_mob, children_count, spawn_distance
|
|||
speed_penalty = 0.5
|
||||
end
|
||||
local mob = minetest.add_entity(newpos, child_mob)
|
||||
if (not mother_stuck) then
|
||||
mob:set_velocity(vector.multiply(dir, eject_speed * speed_penalty))
|
||||
if mob then
|
||||
if (not mother_stuck) then
|
||||
mob:set_velocity(vector.multiply(dir, eject_speed * speed_penalty))
|
||||
end
|
||||
mob:set_yaw(angle - math.pi/2)
|
||||
table.insert(children, mob)
|
||||
angle = angle + (math.pi*2)/children_count
|
||||
end
|
||||
mob:set_yaw(angle - math.pi/2)
|
||||
table.insert(children, mob)
|
||||
angle = angle + (math.pi*2)/children_count
|
||||
end
|
||||
-- If mother was murdered, children attack the killer after 1 second
|
||||
if self.state == "attack" then
|
||||
|
|
Loading…
Reference in New Issue