forked from LizzyFleckenstein03/Memeclone
Make everything dark for player when in weather (WIP)
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562bd6cd5a
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@ -39,6 +39,7 @@ rain.set_sky_box = function()
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skycolor.active = true
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for _, player in pairs(minetest.get_connected_players()) do
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player:set_clouds({color="#5D5D5FE8"})
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player:override_day_night_ratio(0.8)
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end
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end
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end
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@ -145,6 +146,7 @@ rain.clear = function()
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for _, player in ipairs(minetest.get_connected_players()) do
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rain.remove_sound(player)
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rain.remove_player(player)
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player:override_day_night_ratio(nil)
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end
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end
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@ -178,6 +180,7 @@ end
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if weather.reg_weathers.rain == nil then
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weather.reg_weathers.rain = {
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chance = 15,
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day_night_ratio = 0.8,
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clear = rain.clear
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}
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end
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@ -72,11 +72,34 @@ skycolor = {
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end
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players = skycolor.utils.get_players(players)
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-- Make everything darker for player
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for _, player in ipairs(players) do
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local pos = player:getpos()
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local _, dim = mcl_util.y_to_layer(pos.y)
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if dim == "overworld" then
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player:set_sky(color, "plain", nil, true)
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local dnn = weather.get_current_day_night_ratio()
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if dnn then
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local w = minetest.get_timeofday()
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if w > 0.5 then
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w = 2*(1 - w)
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else
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w = 1 - (1 - 2*w)
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end
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if w > dnn then
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-- FIXME: This color will cause a sharp brightness change.
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-- The correct ratio value needs to be calculated.
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player:override_day_night_ratio(dnn)
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else
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player:override_day_night_ratio(nil)
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end
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else
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player:override_day_night_ratio(nil)
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end
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else
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player:override_day_night_ratio(nil)
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end
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end
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end,
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@ -84,6 +84,7 @@ end)
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if weather.reg_weathers.snow == nil then
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weather.reg_weathers.snow = {
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chance = 10,
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day_night_ratio = 0.8,
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clear = snow.clear
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}
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end
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@ -27,6 +27,7 @@ minetest.register_globalstep(function(dtime)
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skycolor.active = true
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for _, player in pairs(minetest.get_connected_players()) do
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player:set_clouds({color="#3D3D3FE8"})
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end
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thunder.init_done = true
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end
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@ -43,6 +44,9 @@ thunder.clear = function()
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rain.clear()
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skycolor.remove_layer("weather-pack-thunder-sky")
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skycolor.remove_layer("lightning")
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for _, player in pairs(minetest.get_connected_players()) do
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player:override_day_night_ratio(nil)
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end
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thunder.init_done = false
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end
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@ -50,6 +54,7 @@ end
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if weather.reg_weathers.thunder == nil then
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weather.reg_weathers.thunder = {
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chance = 5,
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day_night_ratio = 0.33333,
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clear = thunder.clear,
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min_duration = 120,
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max_duration = 600,
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@ -38,6 +38,14 @@ weather.get_rand_end_time = function(min_duration, max_duration)
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end
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end
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weather.get_current_day_night_ratio = function()
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if weather.state == "none" then
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return nil
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else
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return weather.reg_weathers[weather.state].day_night_ratio
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end
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end
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-- Returns true if pos is outdoor.
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-- Outdoor is defined as any node in the Overworld under open sky.
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-- FIXME: Nodes below glass also count as “outdoor”, this should not be the case.
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