forked from LizzyFleckenstein03/Memeclone
Remove inventory_plus
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e2dd85d9e4
commit
b6f21609bf
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@ -1,7 +0,0 @@
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inventory_plus = {}
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function inventory_plus.set_inventory_formspec(player, formspec)
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end
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function inventory_plus.register_button(player,str1, str2)
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end
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@ -29,7 +29,6 @@ ARMOR_FIRE_NODES = {
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}
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local skin_mod = nil
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local inv_mod = nil
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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local worldpath = minetest.get_worldpath()
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@ -67,46 +66,6 @@ armor = {
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version = "0.4.6",
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}
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if minetest.get_modpath("inventory_plus") then
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inv_mod = "inventory_plus"
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armor.formspec = "size[8,8.5]button[0,0;2,0.5;main;Back]"
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.."image[2.5,0.75;2,4;armor_preview]"
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.."label[5,1;Level: armor_level]"
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.."label[5,1.5;Heal: armor_heal]"
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.."label[5,2;Fire: armor_fire]"
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.."label[5,2.5;Radiation: armor_radiation]"
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.."list[current_player;main;0,4.5;8,4;]"
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if minetest.get_modpath("crafting") then
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inventory_plus.get_formspec = function(player, page)
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end
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end
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elseif minetest.get_modpath("unified_inventory") then
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inv_mod = "unified_inventory"
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unified_inventory.register_button("armor", {
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type = "image",
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image = "inventory_plus_armor.png",
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})
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unified_inventory.register_page("armor", {
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get_formspec = function(player, perplayer_formspec)
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local fy = perplayer_formspec.formspec_y
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local name = player:get_player_name()
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local formspec = "background[0.06,"..fy..";7.92,7.52;3d_armor_ui_form.png]"
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.."label[0,0;Armor]"
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.."list[detached:"..name.."_armor;armor;0,"..fy..";2,3;]"
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.."image[2.5,"..(fy - 0.25)..";2,4;"..armor.textures[name].preview.."]"
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.."label[5.0,"..(fy + 0.0)..";Level: "..armor.def[name].level.."]"
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.."label[5.0,"..(fy + 0.5)..";Heal: "..armor.def[name].heal.."]"
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.."label[5.0,"..(fy + 1.0)..";Fire: "..armor.def[name].fire.."]"
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.."label[5.0,"..(fy + 1.5)..";Radiation: "..armor.def[name].radiation.."]"
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.."listring[current_player;main]"
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.."listring[detached:"..name.."_armor;armor]"
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return {formspec=formspec}
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end,
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})
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elseif minetest.get_modpath("inventory_enhanced") then
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inv_mod = "inventory_enhanced"
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end
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if minetest.get_modpath("skins") then
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skin_mod = "skins"
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elseif minetest.get_modpath("simple_skins") then
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@ -273,27 +232,6 @@ armor.get_armor_formspec = function(self, name)
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end
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armor.update_inventory = function(self, player)
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local name = armor:get_valid_player(player, "[set_player_armor]")
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if not name or inv_mod == "inventory_enhanced" then
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return
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end
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if inv_mod == "unified_inventory" then
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if unified_inventory.current_page[name] == "armor" then
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unified_inventory.set_inventory_formspec(player, "armor")
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end
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else
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local formspec = armor:get_armor_formspec(name)
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if inv_mod == "inventory_plus" then
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formspec = formspec.."listring[current_player;main]"
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.."listring[detached:"..name.."_armor;armor]"
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local page = player:get_inventory_formspec()
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if page:find("detached:"..name.."_armor") then
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inventory_plus.set_inventory_formspec(player, formspec)
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end
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elseif not core.setting_getbool("creative_mode") then
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player:set_inventory_formspec(formspec)
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end
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end
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end
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armor.get_valid_player = function(self, player, msg)
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@ -346,10 +284,10 @@ mcl_player.player_register_model("3d_armor_character.b3d", {
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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local name = armor:get_valid_player(player, "[on_player_receive_fields]")
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if not name or inv_mod == "inventory_enhanced" then
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if not name then
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return
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end
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if inv_mod == "inventory_plus" and fields.armor then
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if fields.armor then
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local formspec = armor:get_armor_formspec(name)
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inventory_plus.set_inventory_formspec(player, formspec)
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return
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@ -414,9 +352,6 @@ minetest.register_on_joinplayer(function(player)
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return 0
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end,
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}, name)
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if inv_mod == "inventory_plus" then
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inventory_plus.register_button(player,"armor", "Armor")
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end
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armor_inv:set_size("armor", 6)
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player_inv:set_size("armor", 6)
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for i=1, 6 do
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@ -473,9 +408,6 @@ minetest.register_on_joinplayer(function(player)
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for i=1, ARMOR_INIT_TIMES do
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minetest.after(ARMOR_INIT_DELAY * i, function(player)
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armor:set_player_armor(player)
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if not inv_mod then
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armor:update_inventory(player)
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end
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end, player)
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end
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end)
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@ -502,14 +434,6 @@ if ARMOR_DROP == true or ARMOR_DESTROY == true then
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end
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end
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armor:set_player_armor(player)
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if inv_mod == "unified_inventory" then
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unified_inventory.set_inventory_formspec(player, "craft")
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elseif inv_mod == "inventory_plus" then
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local formspec = inventory_plus.get_formspec(player,"main")
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inventory_plus.set_inventory_formspec(player, formspec)
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else
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armor:update_inventory(player)
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end
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if ARMOR_DESTROY == false then
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minetest.after(ARMOR_BONES_DELAY, function()
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local node = minetest.get_node(vector.round(pos))
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@ -1,7 +1,5 @@
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mcl_core
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mcl_player
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inventory_plus?
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unified_inventory?
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fire?
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ethereal?
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bakedclay?
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