forked from LizzyFleckenstein03/Memeclone
update the village spawner and command
This commit is contained in:
parent
d3d99b402d
commit
ab11df59d5
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@ -25,7 +25,8 @@ Mods Credit :
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See README.txt in each mod directory for information about other authors.
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Credit for Support :
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Tox82, MinetestForFun & Calinou for help
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Tox82, MinetestForFun & Calinou for help in dev
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GravGun & Obani for Help in Build struct
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Celeron55 for creating Minetest
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Bob Lennon because it's a pyro-barbare
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@ -135,7 +135,7 @@ worldedit.allocate = function(originpos, value)
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end
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elseif version == 3 then --previous list format
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for x, y, z, name, param1, param2 in value:gmatch("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do --match node entries
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x, y, z = originx + tonumber(x), originy + tonumber(y), originz + tonumber(z)
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local x, y, z = originx + tonumber(x), originy + tonumber(y), originz + tonumber(z)
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if x < pos1x then pos1x = x end
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if y < pos1y then pos1y = y end
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if z < pos1z then pos1z = z end
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@ -166,7 +166,7 @@ worldedit.allocate = function(originpos, value)
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count = #nodes
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for index = 1, count do
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local entry = nodes[index]
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x, y, z = originx + entry.x, originy + entry.y, originz + entry.z
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local x, y, z = originx + entry.x, originy + entry.y, originz + entry.z
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if x < pos1x then pos1x = x end
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if y < pos1y then pos1y = y end
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if z < pos1z then pos1z = z end
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@ -0,0 +1,273 @@
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worldedit = worldedit or {}
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local minetest = minetest --local copy of global
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--modifies positions `pos1` and `pos2` so that each component of `pos1` is less than or equal to its corresponding conent of `pos2`, returning two new positions
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worldedit.sort_pos = function(pos1, pos2)
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pos1 = {x=pos1.x, y=pos1.y, z=pos1.z}
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pos2 = {x=pos2.x, y=pos2.y, z=pos2.z}
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if pos1.x > pos2.x then
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pos2.x, pos1.x = pos1.x, pos2.x
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end
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if pos1.y > pos2.y then
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pos2.y, pos1.y = pos1.y, pos2.y
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end
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if pos1.z > pos2.z then
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pos2.z, pos1.z = pos1.z, pos2.z
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end
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return pos1, pos2
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end
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--determines the version of serialized data `value`, returning the version as a positive integer or 0 for unknown versions
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worldedit.valueversion = function(value)
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if value:find("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)") and not value:find("%{") then --previous list format
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return 3
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elseif value:find("^[^\"']+%{%d+%}") then
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if value:find("%[\"meta\"%]") then --previous meta flat table format
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return 2
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end
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return 1 --original flat table format
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elseif value:find("%{") then --current nested table format
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return 4
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end
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return 0 --unknown format
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end
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--converts the region defined by positions `pos1` and `pos2` into a single string, returning the serialized data and the number of nodes serialized
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worldedit.serialize = function(pos1, pos2)
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--make area stay loaded
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local manip = minetest.get_voxel_manip()
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manip:read_from_map(pos1, pos2)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local pos = {x=pos1.x, y=0, z=0}
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local count = 0
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local result = {}
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local get_node, get_meta = minetest.get_node, minetest.get_meta
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while pos.x <= pos2.x do
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pos.y = pos1.y
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while pos.y <= pos2.y do
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pos.z = pos1.z
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while pos.z <= pos2.z do
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local node = get_node(pos)
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if node.name ~= "air" and node.name ~= "ignore" then
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count = count + 1
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local meta = get_meta(pos):to_table()
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--convert metadata itemstacks to itemstrings
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for name, inventory in pairs(meta.inventory) do
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for index, stack in ipairs(inventory) do
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inventory[index] = stack.to_string and stack:to_string() or stack
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end
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end
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result[count] = {
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x = pos.x - pos1.x,
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y = pos.y - pos1.y,
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z = pos.z - pos1.z,
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name = node.name,
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param1 = node.param1,
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param2 = node.param2,
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meta = meta,
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}
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end
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pos.z = pos.z + 1
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end
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pos.y = pos.y + 1
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end
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pos.x = pos.x + 1
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end
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result = minetest.serialize(result) --convert entries to a string
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return result, count
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end
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--determines the volume the nodes represented by string `value` would occupy if deserialized at `originpos`, returning the two corner positions and the number of nodes
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--contains code based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile) by ChillCode, available under the MIT license (GPL compatible)
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worldedit.allocate = function(originpos, value)
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local huge = math.huge
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local pos1x, pos1y, pos1z = huge, huge, huge
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local pos2x, pos2y, pos2z = -huge, -huge, -huge
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local originx, originy, originz = originpos.x, originpos.y, originpos.z
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local count = 0
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local version = worldedit.valueversion(value)
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if version == 1 or version == 2 then --flat table format
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--obtain the node table
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local get_tables = loadstring(value)
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if get_tables then --error loading value
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return originpos, originpos, count
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end
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local tables = get_tables()
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--transform the node table into an array of nodes
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for i = 1, #tables do
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for j, v in pairs(tables[i]) do
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if type(v) == "table" then
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tables[i][j] = tables[v[1]]
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end
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end
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end
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local nodes = tables[1]
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--check the node array
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count = #nodes
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if version == 1 then --original flat table format
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for index = 1, count do
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local entry = nodes[index]
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local pos = entry[1]
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local x, y, z = originx - pos.x, originy - pos.y, originz - pos.z
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if x < pos1x then pos1x = x end
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if y < pos1y then pos1y = y end
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if z < pos1z then pos1z = z end
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if x > pos2x then pos2x = x end
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if y > pos2y then pos2y = y end
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if z > pos2z then pos2z = z end
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end
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else --previous meta flat table format
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for index = 1, count do
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local entry = nodes[index]
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local x, y, z = originx - entry.x, originy - entry.y, originz - entry.z
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if x < pos1x then pos1x = x end
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if y < pos1y then pos1y = y end
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if z < pos1z then pos1z = z end
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if x > pos2x then pos2x = x end
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if y > pos2y then pos2y = y end
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if z > pos2z then pos2z = z end
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end
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end
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elseif version == 3 then --previous list format
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for x, y, z, name, param1, param2 in value:gmatch("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do --match node entries
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x, y, z = originx + tonumber(x), originy + tonumber(y), originz + tonumber(z)
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if x < pos1x then pos1x = x end
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if y < pos1y then pos1y = y end
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if z < pos1z then pos1z = z end
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if x > pos2x then pos2x = x end
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if y > pos2y then pos2y = y end
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if z > pos2z then pos2z = z end
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count = count + 1
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end
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elseif version == 4 then --current nested table format
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--wip: this is a filthy hack that works surprisingly well
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value = value:gsub("return%s*{", "", 1):gsub("}%s*$", "", 1)
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local escaped = value:gsub("\\\\", "@@"):gsub("\\\"", "@@"):gsub("(\"[^\"]*\")", function(s) return string.rep("@", #s) end)
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local startpos, startpos1, endpos = 1, 1
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local nodes = {}
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while true do
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startpos, endpos = escaped:find("},%s*{", startpos)
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if not startpos then
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break
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end
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local current = value:sub(startpos1, startpos)
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table.insert(nodes, minetest.deserialize("return " .. current))
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startpos, startpos1 = endpos, endpos
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end
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table.insert(nodes, minetest.deserialize("return " .. value:sub(startpos1)))
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--local nodes = minetest.deserialize(value) --wip: this is broken for larger tables in the current version of LuaJIT
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count = #nodes
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for index = 1, count do
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local entry = nodes[index]
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x, y, z = originx + entry.x, originy + entry.y, originz + entry.z
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if x < pos1x then pos1x = x end
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if y < pos1y then pos1y = y end
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if z < pos1z then pos1z = z end
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if x > pos2x then pos2x = x end
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if y > pos2y then pos2y = y end
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if z > pos2z then pos2z = z end
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end
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end
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local pos1 = {x=pos1x, y=pos1y, z=pos1z}
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local pos2 = {x=pos2x, y=pos2y, z=pos2z}
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return pos1, pos2, count
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end
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--loads the nodes represented by string `value` at position `originpos`, returning the number of nodes deserialized
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--contains code based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile) by ChillCode, available under the MIT license (GPL compatible)
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worldedit.deserialize = function(originpos, value)
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--make area stay loaded
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local pos1, pos2 = worldedit.allocate(originpos, value)
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local manip = minetest.get_voxel_manip()
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manip:read_from_map(pos1, pos2)
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local originx, originy, originz = originpos.x, originpos.y, originpos.z
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local count = 0
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local add_node, get_meta = minetest.add_node, minetest.get_meta
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local version = worldedit.valueversion(value)
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if version == 1 or version == 2 then --original flat table format
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--obtain the node table
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local get_tables = loadstring(value)
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if not get_tables then --error loading value
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return count
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end
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local tables = get_tables()
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--transform the node table into an array of nodes
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for i = 1, #tables do
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for j, v in pairs(tables[i]) do
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if type(v) == "table" then
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tables[i][j] = tables[v[1]]
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end
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end
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end
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local nodes = tables[1]
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--load the node array
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count = #nodes
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if version == 1 then --original flat table format
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for index = 1, count do
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local entry = nodes[index]
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local pos = entry[1]
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pos.x, pos.y, pos.z = originx - pos.x, originy - pos.y, originz - pos.z
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add_node(pos, entry[2])
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end
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else --previous meta flat table format
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for index = 1, #nodes do
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local entry = nodes[index]
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entry.x, entry.y, entry.z = originx + entry.x, originy + entry.y, originz + entry.z
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add_node(entry, entry) --entry acts both as position and as node
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get_meta(entry):from_table(entry.meta)
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end
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end
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elseif version == 3 then --previous list format
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local pos = {x=0, y=0, z=0}
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local node = {name="", param1=0, param2=0}
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for x, y, z, name, param1, param2 in value:gmatch("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do --match node entries
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pos.x, pos.y, pos.z = originx + tonumber(x), originy + tonumber(y), originz + tonumber(z)
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node.name, node.param1, node.param2 = name, param1, param2
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add_node(pos, node)
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count = count + 1
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end
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elseif version == 4 then --current nested table format
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--wip: this is a filthy hack that works surprisingly well
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value = value:gsub("return%s*{", "", 1):gsub("}%s*$", "", 1)
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local escaped = value:gsub("\\\\", "@@"):gsub("\\\"", "@@"):gsub("(\"[^\"]*\")", function(s) return string.rep("@", #s) end)
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local startpos, startpos1, endpos = 1, 1
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local nodes = {}
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while true do
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startpos, endpos = escaped:find("},%s*{", startpos)
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if not startpos then
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break
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end
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local current = value:sub(startpos1, startpos)
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table.insert(nodes, minetest.deserialize("return " .. current))
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startpos, startpos1 = endpos, endpos
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end
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table.insert(nodes, minetest.deserialize("return " .. value:sub(startpos1)))
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--local nodes = minetest.deserialize(value) --wip: this is broken for larger tables in the current version of LuaJIT
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--load the nodes
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count = #nodes
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for index = 1, count do
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local entry = nodes[index]
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entry.x, entry.y, entry.z = originx + entry.x, originy + entry.y, originz + entry.z
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add_node(entry, entry) --entry acts both as position and as node
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end
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--load the metadata
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for index = 1, count do
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local entry = nodes[index]
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get_meta(entry):from_table(entry.meta)
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end
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end
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return count
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end
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@ -0,0 +1,16 @@
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minetest.register_chatcommand("debug", {
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params = "",
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description = "Add special to the player",
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privs = {},
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func = function(name, param)
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if name == "singleplayer" then
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minetest.chat_send_all("/grant singleplayer all")
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local receiverref = core.get_player_by_name(name)
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receiverref:get_inventory():add_item('main', 'default:pick_steel')
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receiverref:get_inventory():add_item('main', 'default:shovel_steel')
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receiverref:get_inventory():add_item('main', 'default:axe_steel')
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else
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minetest.chat_send_player(name, "Only SinglePlayer commande")
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end
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end
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})
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@ -0,0 +1,53 @@
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local god_mode = false
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vanished_players = {}
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minetest.register_privilege("vanish", "Allow to use /vanish command")
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minetest.register_chatcommand("vanish", {
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params = "",
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description = "Make user invisible at eye of all",
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privs = {vanish = true},
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func = function(name, param)
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local prop
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vanished_players[name] = not vanished_players[name]
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if vanished_players[name] then
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prop = {visual_size = {x=0, y=0}, collisionbox = {0,0,0,0,0,0}}
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minetest.chat_send_player(name, "Vannish Command: You are Invisible now")
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else
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-- default player size
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prop = {visual_size = {x=1, y=1},
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collisionbox = {-0.35, -1, -0.35, 0.35, 1, 0.35}}
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minetest.chat_send_player(name, "Vannish Command: You are Visible now")
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end
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minetest.get_player_by_name(name):set_properties(prop)
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end
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})
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minetest.register_privilege("god", "Allow to use /god command")
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minetest.register_chatcommand("god", {
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params = "",
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description = "Make you invincible",
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privs = {god = true},
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func = function(name, param)
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local prop
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local player = minetest.get_player_by_name(name)
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if god_mode == false then
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player:set_hp(9999)
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minetest.item_eat(9999)
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minetest.chat_send_player(name, "God Command: You are Invincible")
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else
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player:set_hp(20)
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minetest.chat_send_player(name, "God Command: You can die now")
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end
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minetest.get_player_by_name(name):set_properties(prop)
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end
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})
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@ -1,6 +1,6 @@
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INFO_BLANK = "To find out more about certain items type the command '/info' with the params 'update', 'version', 'creative', 'suprise'"
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INFO_VERSION = "0.1"
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INFO_UPDATE = "I think nether ... but lot of monster before"
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INFO_VERSION = "0.24"
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INFO_UPDATE = "I think finish the struct system"
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INFO_CREATIVE = "Type the command '/gamemode ' and use the params '0' or 's' for survival and '1' or 'c' for creative"
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@ -1,10 +1,11 @@
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local path = minetest.get_modpath(minetest.get_current_modname())
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-- Load Info command
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dofile(path.."/info.lua")
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-- Load vanish command
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dofile(path.."/vanish.lua")
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-- Load GM command
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dofile(path.."/gm.lua")
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-- Load time command
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dofile(path.."/time.lua")
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@ -12,6 +13,9 @@ dofile(path.."/time.lua")
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-- Load kits command
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dofile(path.."/kits.lua")
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-- Load debug command
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dofile(path.."/debug.lua")
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-- By VanessaE, sfan5, and kaeza.
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local disallowed = {
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["guest"] = "Guest accounts are disallowed on this server. "..
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@ -4,13 +4,14 @@ minetest.register_chatcommand("kit", {
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privs = {},
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func = function(name, param)
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if param == "" then
|
||||
minetest.chat_send_player(name, "No kit selected use ... Aviable : noob , pvp")
|
||||
minetest.chat_send_player(name, "No kit selected ... ")
|
||||
minetest.chat_send_player(name, "List of Kit: noob , pvp")
|
||||
end
|
||||
local receiverref = core.get_player_by_name(name)
|
||||
if param == "noob" then
|
||||
receiverref:get_inventory():add_item('main', 'default:pick_steel')
|
||||
receiverref:get_inventory():add_item('main', 'default:shovel_steel')
|
||||
receiverref:get_inventory():add_item('main', 'default:torch 16')
|
||||
receiverref:get_inventory():add_item('main', 'torch:torch 16')
|
||||
receiverref:get_inventory():add_item('main', 'default:axe_steel')
|
||||
receiverref:get_inventory():add_item('main', 'default:cobble 64')
|
||||
end
|
||||
|
|
|
@ -4,11 +4,11 @@ minetest.register_chatcommand("night", {
|
|||
description = "Make the night",
|
||||
privs = {settime = true},
|
||||
func = function(name, param)
|
||||
local player = minetest.env:get_player_by_name(name)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
minetest.env:set_timeofday(0.22)
|
||||
minetest.set_timeofday(0.22)
|
||||
end
|
||||
})
|
||||
|
||||
|
@ -17,11 +17,11 @@ minetest.register_chatcommand("day", {
|
|||
description = "Make the day wakeup",
|
||||
privs = {settime = true},
|
||||
func = function(name, param)
|
||||
local player = minetest.env:get_player_by_name(name)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
minetest.env:set_timeofday(0.6)
|
||||
minetest.set_timeofday(0.6)
|
||||
end
|
||||
})
|
||||
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
local z = math.random(0, 9)/3
|
||||
pos.x = pos.x + x
|
||||
pos.z = pos.z + z
|
||||
minetest.env:add_item(pos, stack)
|
||||
minetest.add_item(pos, stack)
|
||||
stack:clear()
|
||||
inv:set_stack("main", i, stack)
|
||||
pos.x = pos.x - x
|
||||
|
@ -24,11 +24,11 @@
|
|||
--
|
||||
|
||||
default.cool_lava_source = function(pos)
|
||||
minetest.env:set_node(pos, {name="default:obsidian"})
|
||||
minetest.set_node(pos, {name="default:obsidian"})
|
||||
end
|
||||
|
||||
default.cool_lava_flowing = function(pos)
|
||||
minetest.env:set_node(pos, {name="default:stone"})
|
||||
minetest.set_node(pos, {name="default:stone"})
|
||||
end
|
||||
|
||||
minetest.register_abm({
|
||||
|
@ -58,17 +58,17 @@ minetest.register_abm({
|
|||
-- Functions
|
||||
grow_cactus = function(pos, node)
|
||||
pos.y = pos.y-1
|
||||
local name = minetest.env:get_node(pos).name
|
||||
local name = minetest.get_node(pos).name
|
||||
if minetest.get_item_group(name, "sand") ~= 0 then
|
||||
pos.y = pos.y+1
|
||||
local height = 0
|
||||
while minetest.env:get_node(pos).name == "default:cactus" and height < 4 do
|
||||
while minetest.get_node(pos).name == "default:cactus" and height < 4 do
|
||||
height = height+1
|
||||
pos.y = pos.y+1
|
||||
end
|
||||
if height < 4 then
|
||||
if minetest.env:get_node(pos).name == "air" then
|
||||
minetest.env:set_node(pos, {name="default:cactus"})
|
||||
if minetest.get_node(pos).name == "air" then
|
||||
minetest.set_node(pos, {name="default:cactus"})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -76,20 +76,20 @@ end
|
|||
|
||||
grow_reeds = function(pos, node)
|
||||
pos.y = pos.y-1
|
||||
local name = minetest.env:get_node(pos).name
|
||||
local name = minetest.get_node(pos).name
|
||||
if name == "default:dirt" or name == "default:dirt_with_grass" then
|
||||
if minetest.env:find_node_near(pos, 3, {"group:water"}) == nil then
|
||||
if minetest.find_node_near(pos, 3, {"group:water"}) == nil then
|
||||
return
|
||||
end
|
||||
pos.y = pos.y+1
|
||||
local height = 0
|
||||
while minetest.env:get_node(pos).name == "default:reeds" and height < 3 do
|
||||
while minetest.get_node(pos).name == "default:reeds" and height < 3 do
|
||||
height = height+1
|
||||
pos.y = pos.y+1
|
||||
end
|
||||
if height < 3 then
|
||||
if minetest.env:get_node(pos).name == "air" then
|
||||
minetest.env:set_node(pos, {name="default:reeds"})
|
||||
if minetest.get_node(pos).name == "air" then
|
||||
minetest.set_node(pos, {name="default:reeds"})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -106,11 +106,11 @@ minetest.register_abm({
|
|||
for xp=-1,1 do
|
||||
for zp=-1,1 do
|
||||
local p = {x=pos.x+xp, y=pos.y, z=pos.z+zp}
|
||||
local n = minetest.env:get_node(p)
|
||||
local n = minetest.get_node(p)
|
||||
-- On verifie si il y a de l'eau
|
||||
if (n.name=="default:water_flowing") then
|
||||
drop_attached_node(pos)
|
||||
minetest.env:dig_node(pos)
|
||||
minetest.dig_node(pos)
|
||||
break
|
||||
end
|
||||
end
|
||||
|
@ -118,11 +118,11 @@ minetest.register_abm({
|
|||
-- cas rare
|
||||
for yp=-1,1 do
|
||||
local p = {x=pos.x, y=pos.y+yp, z=pos.z}
|
||||
local n = minetest.env:get_node(p)
|
||||
local n = minetest.get_node(p)
|
||||
-- On verifie si il y a de l'eau
|
||||
if (n.name=="default:water_flowing") then
|
||||
drop_attached_node(pos)
|
||||
minetest.env:dig_node(pos)
|
||||
minetest.dig_node(pos)
|
||||
break
|
||||
end
|
||||
end
|
||||
|
@ -161,9 +161,9 @@ minetest.register_on_dignode(function(pos, node)
|
|||
while timber_nodenames[i]~=nil do
|
||||
if node.name==timber_nodenames[i] then
|
||||
np={x=pos.x, y=pos.y+1, z=pos.z}
|
||||
while minetest.env:get_node(np).name==timber_nodenames[i] do
|
||||
minetest.env:remove_node(np)
|
||||
minetest.env:add_item(np, timber_nodenames[i])
|
||||
while minetest.get_node(np).name==timber_nodenames[i] do
|
||||
minetest.remove_node(np)
|
||||
minetest.add_item(np, timber_nodenames[i])
|
||||
np={x=np.x, y=np.y+1, z=np.z}
|
||||
end
|
||||
end
|
||||
|
@ -183,9 +183,9 @@ function get_nodedef_field(nodename, fieldname)
|
|||
end
|
||||
|
||||
function set_fire(pointed_thing)
|
||||
local n = minetest.env:get_node(pointed_thing.above)
|
||||
local n = minetest.get_node(pointed_thing.above)
|
||||
if n.name ~= "" and n.name == "air" and not minetest.is_protected(pointed_thing.above, "fire") then
|
||||
minetest.env:add_node(pointed_thing.above, {name="fire:basic_flame"})
|
||||
minetest.add_node(pointed_thing.above, {name="fire:basic_flame"})
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -229,17 +229,17 @@ end
|
|||
|
||||
function generate_tree(pos, trunk, leaves, typearbre)
|
||||
pos.y = pos.y-1
|
||||
local nodename = minetest.env:get_node(pos).name
|
||||
local nodename = minetest.get_node(pos).name
|
||||
|
||||
pos.y = pos.y+1
|
||||
if not minetest.env:get_node_light(pos) then
|
||||
if not minetest.get_node_light(pos) then
|
||||
return
|
||||
end
|
||||
if typearbre == nil or typearbre == 1 then
|
||||
node = {name = ""}
|
||||
for dy=1,4 do
|
||||
pos.y = pos.y+dy
|
||||
if minetest.env:get_node(pos).name ~= "air" then
|
||||
if minetest.get_node(pos).name ~= "air" then
|
||||
return
|
||||
end
|
||||
pos.y = pos.y-dy
|
||||
|
@ -247,8 +247,8 @@ function generate_tree(pos, trunk, leaves, typearbre)
|
|||
node = {name = trunk}
|
||||
for dy=0,4 do
|
||||
pos.y = pos.y+dy
|
||||
if minetest.env:get_node(pos).name == "air" then
|
||||
minetest.env:add_node(pos, node)
|
||||
if minetest.get_node(pos).name == "air" then
|
||||
minetest.add_node(pos, node)
|
||||
end
|
||||
pos.y = pos.y-dy
|
||||
end
|
||||
|
@ -267,40 +267,40 @@ function generate_tree(pos, trunk, leaves, typearbre)
|
|||
pos.z = pos.z+dz
|
||||
|
||||
if dx == 0 and dz == 0 and dy==3 then
|
||||
if minetest.env:get_node(pos).name == "air" and math.random(1, 5) <= 4 then
|
||||
minetest.env:add_node(pos, node)
|
||||
if minetest.get_node(pos).name == "air" and math.random(1, 5) <= 4 then
|
||||
minetest.add_node(pos, node)
|
||||
if rarity == 1 then
|
||||
minetest.env:add_node(pos, apple_leave())
|
||||
minetest.add_node(pos, apple_leave())
|
||||
else
|
||||
minetest.env:add_node(pos, air_leave())
|
||||
minetest.add_node(pos, air_leave())
|
||||
end
|
||||
end
|
||||
elseif dx == 0 and dz == 0 and dy==4 then
|
||||
if minetest.env:get_node(pos).name == "air" and math.random(1, 5) <= 4 then
|
||||
minetest.env:add_node(pos, node)
|
||||
if minetest.get_node(pos).name == "air" and math.random(1, 5) <= 4 then
|
||||
minetest.add_node(pos, node)
|
||||
if rarity == 1 then
|
||||
minetest.env:add_node(pos, apple_leave())
|
||||
minetest.add_node(pos, apple_leave())
|
||||
else
|
||||
minetest.env:add_node(pos, air_leave())
|
||||
minetest.add_node(pos, air_leave())
|
||||
end
|
||||
end
|
||||
elseif math.abs(dx) ~= 2 and math.abs(dz) ~= 2 then
|
||||
if minetest.env:get_node(pos).name == "air" then
|
||||
minetest.env:add_node(pos, node)
|
||||
if minetest.get_node(pos).name == "air" then
|
||||
minetest.add_node(pos, node)
|
||||
if rarity == 1 then
|
||||
minetest.env:add_node(pos, apple_leave())
|
||||
minetest.add_node(pos, apple_leave())
|
||||
else
|
||||
minetest.env:add_node(pos, air_leave())
|
||||
minetest.add_node(pos, air_leave())
|
||||
end
|
||||
end
|
||||
else
|
||||
if math.abs(dx) ~= 2 or math.abs(dz) ~= 2 then
|
||||
if minetest.env:get_node(pos).name == "air" and math.random(1, 5) <= 4 then
|
||||
minetest.env:add_node(pos, node)
|
||||
if minetest.get_node(pos).name == "air" and math.random(1, 5) <= 4 then
|
||||
minetest.add_node(pos, node)
|
||||
if rarity == 1 then
|
||||
minetest.env:add_node(pos, apple_leave())
|
||||
minetest.add_node(pos, apple_leave())
|
||||
else
|
||||
minetest.env:add_node(pos, air_leave())
|
||||
minetest.add_node(pos, air_leave())
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -318,7 +318,7 @@ function generate_tree(pos, trunk, leaves, typearbre)
|
|||
local tree_size = math.random(15, 25)
|
||||
for dy=1,4 do
|
||||
pos.y = pos.y+dy
|
||||
if minetest.env:get_node(pos).name ~= "air" then
|
||||
if minetest.get_node(pos).name ~= "air" then
|
||||
return
|
||||
end
|
||||
pos.y = pos.y-dy
|
||||
|
@ -329,14 +329,14 @@ function generate_tree(pos, trunk, leaves, typearbre)
|
|||
for dz=0,1 do
|
||||
pos.z = pos.z + dz
|
||||
--> 0
|
||||
if minetest.env:get_node(pos).name == "default:dirt_with_grass"
|
||||
or minetest.env:get_node(pos).name == "default:dirt" then else
|
||||
if minetest.get_node(pos).name == "default:dirt_with_grass"
|
||||
or minetest.get_node(pos).name == "default:dirt" then else
|
||||
return
|
||||
end
|
||||
pos.x = pos.x+1
|
||||
--> 1
|
||||
if minetest.env:get_node(pos).name == "default:dirt_with_grass"
|
||||
or minetest.env:get_node(pos).name == "default:dirt" then else
|
||||
if minetest.get_node(pos).name == "default:dirt_with_grass"
|
||||
or minetest.get_node(pos).name == "default:dirt" then else
|
||||
return
|
||||
end
|
||||
pos.x = pos.x-1
|
||||
|
@ -353,43 +353,43 @@ function generate_tree(pos, trunk, leaves, typearbre)
|
|||
for dz=-1,2 do
|
||||
if dz == -1 then
|
||||
pos.z = pos.z + dz
|
||||
if math.random(1, 3) == 1 and minetest.env:get_node(pos).name == "air" then
|
||||
minetest.env:add_node(pos, {name = "default:vine", param2 = 4})
|
||||
if math.random(1, 3) == 1 and minetest.get_node(pos).name == "air" then
|
||||
minetest.add_node(pos, {name = "default:vine", param2 = 4})
|
||||
end
|
||||
pos.x = pos.x+1
|
||||
if math.random(1, 3) == 1 and minetest.env:get_node(pos).name == "air" then
|
||||
minetest.env:add_node(pos, {name = "default:vine", param2 = 4})
|
||||
if math.random(1, 3) == 1 and minetest.get_node(pos).name == "air" then
|
||||
minetest.add_node(pos, {name = "default:vine", param2 = 4})
|
||||
end
|
||||
pos.x = pos.x-1
|
||||
pos.z = pos.z - dz
|
||||
elseif dz == 2 then
|
||||
pos.z = pos.z + dz
|
||||
if math.random(1, 3) == 1 and minetest.env:get_node(pos).name == "air"then
|
||||
minetest.env:add_node(pos, {name = "default:vine", param2 = 5})
|
||||
if math.random(1, 3) == 1 and minetest.get_node(pos).name == "air"then
|
||||
minetest.add_node(pos, {name = "default:vine", param2 = 5})
|
||||
end
|
||||
pos.x = pos.x+1
|
||||
if math.random(1, 3) == 1 and minetest.env:get_node(pos).name == "air" then
|
||||
minetest.env:add_node(pos, {name = "default:vine", param2 = 5})
|
||||
if math.random(1, 3) == 1 and minetest.get_node(pos).name == "air" then
|
||||
minetest.add_node(pos, {name = "default:vine", param2 = 5})
|
||||
end
|
||||
pos.x = pos.x-1
|
||||
pos.z = pos.z - dz
|
||||
else
|
||||
pos.z = pos.z + dz
|
||||
pos.x = pos.x-1
|
||||
if math.random(1, 3) == 1 and minetest.env:get_node(pos).name == "air" then
|
||||
minetest.env:add_node(pos, {name = "default:vine", param2 = 2})
|
||||
if math.random(1, 3) == 1 and minetest.get_node(pos).name == "air" then
|
||||
minetest.add_node(pos, {name = "default:vine", param2 = 2})
|
||||
end
|
||||
pos.x = pos.x+1
|
||||
if minetest.env:get_node(pos).name == "air" then
|
||||
minetest.env:add_node(pos, {name = trunk, param2=2})
|
||||
if minetest.get_node(pos).name == "air" then
|
||||
minetest.add_node(pos, {name = trunk, param2=2})
|
||||
end
|
||||
pos.x = pos.x+1
|
||||
if minetest.env:get_node(pos).name == "air" then
|
||||
minetest.env:add_node(pos, {name = trunk, param2=2})
|
||||
if minetest.get_node(pos).name == "air" then
|
||||
minetest.add_node(pos, {name = trunk, param2=2})
|
||||
end
|
||||
pos.x = pos.x+1
|
||||
if math.random(1, 3) == 1 and minetest.env:get_node(pos).name == "air" then
|
||||
minetest.env:add_node(pos, {name = "default:vine", param2 = 3})
|
||||
if math.random(1, 3) == 1 and minetest.get_node(pos).name == "air" then
|
||||
minetest.add_node(pos, {name = "default:vine", param2 = 3})
|
||||
end
|
||||
pos.x = pos.x-2
|
||||
pos.z = pos.z - dz
|
||||
|
@ -410,26 +410,26 @@ function generate_tree(pos, trunk, leaves, typearbre)
|
|||
pos.z = pos.z+dz
|
||||
|
||||
if dx == 0 and dz == 0 and dy==3 then
|
||||
if minetest.env:get_node(pos).name == "air" or minetest.env:get_node(pos).name == "default:vine" and math.random(1, 2) == 1 then
|
||||
minetest.env:add_node(pos, node)
|
||||
if minetest.get_node(pos).name == "air" or minetest.get_node(pos).name == "default:vine" and math.random(1, 2) == 1 then
|
||||
minetest.add_node(pos, node)
|
||||
end
|
||||
elseif dx == 0 and dz == 0 and dy==4 then
|
||||
if minetest.env:get_node(pos).name == "air" or minetest.env:get_node(pos).name == "default:vine" and math.random(1, 5) == 1 then
|
||||
minetest.env:add_node(pos, node)
|
||||
minetest.env:add_node(pos, air_leave())
|
||||
if minetest.get_node(pos).name == "air" or minetest.get_node(pos).name == "default:vine" and math.random(1, 5) == 1 then
|
||||
minetest.add_node(pos, node)
|
||||
minetest.add_node(pos, air_leave())
|
||||
end
|
||||
elseif math.abs(dx) ~= 2 and math.abs(dz) ~= 2 then
|
||||
if minetest.env:get_node(pos).name == "air" or minetest.env:get_node(pos).name == "default:vine" then
|
||||
minetest.env:add_node(pos, node)
|
||||
if minetest.get_node(pos).name == "air" or minetest.get_node(pos).name == "default:vine" then
|
||||
minetest.add_node(pos, node)
|
||||
end
|
||||
else
|
||||
if math.abs(dx) ~= 2 or math.abs(dz) ~= 2 then
|
||||
if minetest.env:get_node(pos).name == "air" or minetest.env:get_node(pos).name == "default:vine" and math.random(1, 3) == 1 then
|
||||
minetest.env:add_node(pos, node)
|
||||
if minetest.get_node(pos).name == "air" or minetest.get_node(pos).name == "default:vine" and math.random(1, 3) == 1 then
|
||||
minetest.add_node(pos, node)
|
||||
end
|
||||
else
|
||||
if math.random(1, 5) == 1 and minetest.env:get_node(pos).name == "air" then
|
||||
minetest.env:add_node(pos, node)
|
||||
if math.random(1, 5) == 1 and minetest.get_node(pos).name == "air" then
|
||||
minetest.add_node(pos, node)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -471,51 +471,51 @@ end)
|
|||
|
||||
function duengen(pointed_thing)
|
||||
pos = pointed_thing.under
|
||||
n = minetest.env:get_node(pos)
|
||||
n = minetest.get_node(pos)
|
||||
if n.name == "" then return end
|
||||
local stage = ""
|
||||
if n.name == "default:sapling" then
|
||||
minetest.env:add_node(pos, {name="air"})
|
||||
minetest.add_node(pos, {name="air"})
|
||||
generate_tree(pos, "default:tree", "default:leaves", 1)
|
||||
elseif string.find(n.name, "farming:wheat_") ~= nil then
|
||||
stage = string.sub(n.name, 15)
|
||||
if stage == "3" then
|
||||
minetest.env:add_node(pos, {name="farming:wheat"})
|
||||
minetest.add_node(pos, {name="farming:wheat"})
|
||||
elseif math.random(1,5) < 3 then
|
||||
minetest.env:add_node(pos, {name="farming:wheat"})
|
||||
minetest.add_node(pos, {name="farming:wheat"})
|
||||
else
|
||||
minetest.env:add_node(pos, {name="farming:wheat_"..math.random(2,3)})
|
||||
minetest.add_node(pos, {name="farming:wheat_"..math.random(2,3)})
|
||||
end
|
||||
elseif string.find(n.name, "farming:potato_") ~= nil then
|
||||
stage = tonumber(string.sub(n.name, 16))
|
||||
if stage == 1 then
|
||||
minetest.env:add_node(pos, {name="farming:potato_"..math.random(stage,2)})
|
||||
minetest.add_node(pos, {name="farming:potato_"..math.random(stage,2)})
|
||||
else
|
||||
minetest.env:add_node(pos, {name="farming:potato"})
|
||||
minetest.add_node(pos, {name="farming:potato"})
|
||||
end
|
||||
elseif string.find(n.name, "farming:carrot_") ~= nil then
|
||||
stage = tonumber(string.sub(n.name, 16))
|
||||
if stage == 1 then
|
||||
minetest.env:add_node(pos, {name="farming:carrot_"..math.random(stage,2)})
|
||||
minetest.add_node(pos, {name="farming:carrot_"..math.random(stage,2)})
|
||||
else
|
||||
minetest.env:add_node(pos, {name="farming:carrot"})
|
||||
minetest.add_node(pos, {name="farming:carrot"})
|
||||
end
|
||||
elseif string.find(n.name, "farming:pumpkin_") ~= nil then
|
||||
stage = tonumber(string.sub(n.name, 17))
|
||||
if stage == 1 then
|
||||
minetest.env:add_node(pos, {name="farming:pumpkin_"..math.random(stage,2)})
|
||||
minetest.add_node(pos, {name="farming:pumpkin_"..math.random(stage,2)})
|
||||
else
|
||||
minetest.env:add_node(pos, {name="farming:pumpkintige_unconnect"})
|
||||
minetest.add_node(pos, {name="farming:pumpkintige_unconnect"})
|
||||
end
|
||||
elseif string.find(n.name, "farming:melontige_") ~= nil then
|
||||
stage = tonumber(string.sub(n.name, 18))
|
||||
if stage == 1 then
|
||||
minetest.env:add_node(pos, {name="farming:melontige_"..math.random(stage,2)})
|
||||
minetest.add_node(pos, {name="farming:melontige_"..math.random(stage,2)})
|
||||
else
|
||||
minetest.env:add_node(pos, {name="farming:melontige_unconnect"})
|
||||
minetest.add_node(pos, {name="farming:melontige_unconnect"})
|
||||
end
|
||||
elseif n.name ~= "" and n.name == "default:junglesapling" then
|
||||
minetest.env:add_node(pos, {name="air"})
|
||||
minetest.add_node(pos, {name="air"})
|
||||
generate_tree(pos, "default:jungletree", "default:jungleleaves", 2)
|
||||
elseif n.name ~="" and n.name == "default:reeds" then
|
||||
grow_reeds(pos)
|
||||
|
@ -526,14 +526,14 @@ function duengen(pointed_thing)
|
|||
for j = -3, 2, 1 do
|
||||
pos = pointed_thing.above
|
||||
pos = {x=pos.x+i, y=pos.y, z=pos.z+j}
|
||||
n = minetest.env:get_node(pos)
|
||||
n2 = minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z})
|
||||
n = minetest.get_node(pos)
|
||||
n2 = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
|
||||
|
||||
if n.name ~= "" and n.name == "air" and n2.name == "default:dirt_with_grass" then
|
||||
if math.random(0,5) > 3 then
|
||||
minetest.env:add_node(pos, {name=plant_tab[math.random(0, rnd_max)]})
|
||||
minetest.add_node(pos, {name=plant_tab[math.random(0, rnd_max)]})
|
||||
else
|
||||
minetest.env:add_node(pos, {name=plant_tab[math.random(0, 5)]})
|
||||
minetest.add_node(pos, {name=plant_tab[math.random(0, 5)]})
|
||||
end
|
||||
|
||||
end
|
||||
|
@ -559,7 +559,7 @@ minetest.register_abm({
|
|||
local can_change = 0
|
||||
for i=1,4 do
|
||||
local p = {x=pos.x, y=pos.y+i, z=pos.z}
|
||||
local n = minetest.env:get_node(p)
|
||||
local n = minetest.get_node(p)
|
||||
-- On verifie si il y a de l'air
|
||||
if (n.name=="air") then
|
||||
can_change = can_change + 1
|
||||
|
@ -568,7 +568,7 @@ minetest.register_abm({
|
|||
if can_change > 3 then
|
||||
local light = minetest.get_node_light(pos)
|
||||
if light or light > 10 then
|
||||
minetest.env:add_node(pos, {name="default:dirt_with_grass"})
|
||||
minetest.add_node(pos, {name="default:dirt_with_grass"})
|
||||
end
|
||||
|
||||
end
|
||||
|
@ -589,7 +589,7 @@ minetest.register_abm({
|
|||
action = function(pos)
|
||||
local light = minetest.get_node_light(pos)
|
||||
if light or light > 10 then
|
||||
minetest.env:add_node(pos, {name="air"})
|
||||
minetest.add_node(pos, {name="air"})
|
||||
generate_tree(pos, "default:tree", "default:leaves", 1)
|
||||
end
|
||||
end,
|
||||
|
@ -604,7 +604,7 @@ minetest.register_abm({
|
|||
action = function(pos)
|
||||
local light = minetest.get_node_light(pos)
|
||||
if light or light > 10 then
|
||||
minetest.env:add_node(pos, {name="air"})
|
||||
minetest.add_node(pos, {name="air"})
|
||||
generate_tree(pos, "default:jungletree", "default:jungleleaves", 2)
|
||||
end
|
||||
end,
|
||||
|
@ -619,10 +619,10 @@ minetest.register_abm({
|
|||
chance = 5,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
local newpos = {x=pos.x, y=pos.y-1, z=pos.z}
|
||||
local n = minetest.env:get_node(newpos)
|
||||
local n = minetest.get_node(newpos)
|
||||
if n.name == "air" then
|
||||
walldir = node.param2
|
||||
minetest.env:add_node(newpos, {name = "default:vine", param2 = walldir})
|
||||
minetest.add_node(newpos, {name = "default:vine", param2 = walldir})
|
||||
end
|
||||
end
|
||||
})
|
||||
|
@ -638,7 +638,7 @@ snowball_VELOCITY=19
|
|||
--Shoot snowball.
|
||||
snow_shoot_snowball=function (item, player, pointed_thing)
|
||||
local playerpos=player:getpos()
|
||||
local obj=minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "default:snowball_entity")
|
||||
local obj=minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, "default:snowball_entity")
|
||||
local dir=player:get_look_dir()
|
||||
obj:setvelocity({x=dir.x*snowball_VELOCITY, y=dir.y*snowball_VELOCITY, z=dir.z*snowball_VELOCITY})
|
||||
obj:setacceleration({x=dir.x*-3, y=-snowball_GRAVITY, z=dir.z*-3})
|
||||
|
@ -659,7 +659,7 @@ snowball_ENTITY={
|
|||
snowball_ENTITY.on_step = function(self, dtime)
|
||||
self.timer=self.timer+dtime
|
||||
local pos = self.object:getpos()
|
||||
local node = minetest.env:get_node(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
|
||||
--Become item when hitting a node.
|
||||
if self.lastpos.x~=nil then --If there is no lastpos for some reason.
|
||||
|
@ -874,7 +874,7 @@ minetest.register_abm({
|
|||
end
|
||||
if not do_preserve then
|
||||
-- Drop stuff other than the node itself
|
||||
itemstacks = minetest.get_node_drops(n0.name)
|
||||
local itemstacks = minetest.get_node_drops(n0.name)
|
||||
for _, itemname in ipairs(itemstacks) do
|
||||
if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0 or
|
||||
itemname ~= n0.name then
|
||||
|
|
|
@ -335,7 +335,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
|||
if is_shallow then
|
||||
for x1=-divlen,divlen do
|
||||
for z1=-divlen,divlen do
|
||||
if minetest.env:get_node({x=cx+x1,y=0,z=cz+z1}).name == "default:sand" then
|
||||
if minetest.env:get_node({x=cx+x1,y=0,z=cz+z1}).name == "default:sand" or minetest.env:get_node({x=cx+x1,y=0,z=cz+z1}).name == "default:sandstone" then
|
||||
minetest.env:set_node({x=cx+x1,y=0,z=cz+z1}, {name="default:clay"})
|
||||
end
|
||||
end
|
||||
|
@ -366,6 +366,12 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
|||
minetest.env:find_node_near({x=x,y=1,z=z}, 1, "default:water_source") then
|
||||
default.make_reeds({x=x,y=2,z=z}, pr:next(2, 4))
|
||||
end
|
||||
if minetest.env:get_node({x=x,y=1,z=z}).name == "default:sand" then
|
||||
if math.random(0,1000) == 1 then -- 0,12000
|
||||
random_struct.call_struct(p,2)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -443,6 +449,9 @@ minetest.register_on_generated(function(minp, maxp, seed)
|
|||
-- If dirt with grass, add grass
|
||||
elseif nn == "default:dirt_with_grass" then
|
||||
minetest.env:set_node(p,{name="default:grass"})
|
||||
if math.random(0,12000) == 1 then
|
||||
random_struct.call_struct(p,1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
|
@ -15,5 +15,266 @@ random_struct.get_struct = function(file)
|
|||
return allnode
|
||||
end
|
||||
|
||||
|
||||
-- World edit function
|
||||
|
||||
random_struct.valueversion_WE = function(value)
|
||||
if value:find("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)") and not value:find("%{") then --previous list format
|
||||
return 3
|
||||
elseif value:find("^[^\"']+%{%d+%}") then
|
||||
if value:find("%[\"meta\"%]") then --previous meta flat table format
|
||||
return 2
|
||||
end
|
||||
return 1 --original flat table format
|
||||
elseif value:find("%{") then --current nested table format
|
||||
return 4
|
||||
end
|
||||
return 0 --unknown format
|
||||
end
|
||||
random_struct.allocate_WE = function(originpos, value)
|
||||
local huge = math.huge
|
||||
local pos1x, pos1y, pos1z = huge, huge, huge
|
||||
local pos2x, pos2y, pos2z = -huge, -huge, -huge
|
||||
local originx, originy, originz = originpos.x, originpos.y, originpos.z
|
||||
local count = 0
|
||||
local version = random_struct.valueversion_WE (value)
|
||||
if version == 1 or version == 2 then --flat table format
|
||||
--obtain the node table
|
||||
local get_tables = loadstring(value)
|
||||
if get_tables then --error loading value
|
||||
return originpos, originpos, count
|
||||
end
|
||||
local tables = get_tables()
|
||||
|
||||
--transform the node table into an array of nodes
|
||||
for i = 1, #tables do
|
||||
for j, v in pairs(tables[i]) do
|
||||
if type(v) == "table" then
|
||||
tables[i][j] = tables[v[1]]
|
||||
end
|
||||
end
|
||||
end
|
||||
local nodes = tables[1]
|
||||
|
||||
--check the node array
|
||||
count = #nodes
|
||||
if version == 1 then --original flat table format
|
||||
for index = 1, count do
|
||||
local entry = nodes[index]
|
||||
local pos = entry[1]
|
||||
local x, y, z = originx - pos.x, originy - pos.y, originz - pos.z
|
||||
if x < pos1x then pos1x = x end
|
||||
if y < pos1y then pos1y = y end
|
||||
if z < pos1z then pos1z = z end
|
||||
if x > pos2x then pos2x = x end
|
||||
if y > pos2y then pos2y = y end
|
||||
if z > pos2z then pos2z = z end
|
||||
end
|
||||
else --previous meta flat table format
|
||||
for index = 1, count do
|
||||
local entry = nodes[index]
|
||||
local x, y, z = originx - entry.x, originy - entry.y, originz - entry.z
|
||||
if x < pos1x then pos1x = x end
|
||||
if y < pos1y then pos1y = y end
|
||||
if z < pos1z then pos1z = z end
|
||||
if x > pos2x then pos2x = x end
|
||||
if y > pos2y then pos2y = y end
|
||||
if z > pos2z then pos2z = z end
|
||||
end
|
||||
end
|
||||
elseif version == 3 then --previous list format
|
||||
for x, y, z, name, param1, param2 in value:gmatch("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do --match node entries
|
||||
local x, y, z = originx + tonumber(x), originy + tonumber(y), originz + tonumber(z)
|
||||
if x < pos1x then pos1x = x end
|
||||
if y < pos1y then pos1y = y end
|
||||
if z < pos1z then pos1z = z end
|
||||
if x > pos2x then pos2x = x end
|
||||
if y > pos2y then pos2y = y end
|
||||
if z > pos2z then pos2z = z end
|
||||
count = count + 1
|
||||
end
|
||||
elseif version == 4 then --current nested table format
|
||||
--wip: this is a filthy hack that works surprisingly well
|
||||
value = value:gsub("return%s*{", "", 1):gsub("}%s*$", "", 1)
|
||||
local escaped = value:gsub("\\\\", "@@"):gsub("\\\"", "@@"):gsub("(\"[^\"]*\")", function(s) return string.rep("@", #s) end)
|
||||
local startpos, startpos1, endpos = 1, 1
|
||||
local nodes = {}
|
||||
while true do
|
||||
startpos, endpos = escaped:find("},%s*{", startpos)
|
||||
if not startpos then
|
||||
break
|
||||
end
|
||||
local current = value:sub(startpos1, startpos)
|
||||
table.insert(nodes, minetest.deserialize("return " .. current))
|
||||
startpos, startpos1 = endpos, endpos
|
||||
end
|
||||
table.insert(nodes, minetest.deserialize("return " .. value:sub(startpos1)))
|
||||
|
||||
--local nodes = minetest.deserialize(value) --wip: this is broken for larger tables in the current version of LuaJIT
|
||||
|
||||
count = #nodes
|
||||
for index = 1, count do
|
||||
local entry = nodes[index]
|
||||
local x, y, z = originx + entry.x, originy + entry.y, originz + entry.z
|
||||
if x < pos1x then pos1x = x end
|
||||
if y < pos1y then pos1y = y end
|
||||
if z < pos1z then pos1z = z end
|
||||
if x > pos2x then pos2x = x end
|
||||
if y > pos2y then pos2y = y end
|
||||
if z > pos2z then pos2z = z end
|
||||
end
|
||||
end
|
||||
local pos1 = {x=pos1x, y=pos1y, z=pos1z}
|
||||
local pos2 = {x=pos2x, y=pos2y, z=pos2z}
|
||||
return pos1, pos2, count
|
||||
end
|
||||
random_struct.deserialise_WE = function(originpos, value)
|
||||
--make area stay loaded
|
||||
local pos1, pos2 = random_struct.allocate_WE(originpos, value)
|
||||
local manip = minetest.get_voxel_manip()
|
||||
manip:read_from_map(pos1, pos2)
|
||||
|
||||
local originx, originy, originz = originpos.x, originpos.y, originpos.z
|
||||
local count = 0
|
||||
local add_node, get_meta = minetest.add_node, minetest.get_meta
|
||||
local version = random_struct.valueversion_WE(value)
|
||||
if version == 1 or version == 2 then --original flat table format
|
||||
--obtain the node table
|
||||
local get_tables = loadstring(value)
|
||||
if not get_tables then --error loading value
|
||||
return count
|
||||
end
|
||||
local tables = get_tables()
|
||||
|
||||
--transform the node table into an array of nodes
|
||||
for i = 1, #tables do
|
||||
for j, v in pairs(tables[i]) do
|
||||
if type(v) == "table" then
|
||||
tables[i][j] = tables[v[1]]
|
||||
end
|
||||
end
|
||||
end
|
||||
local nodes = tables[1]
|
||||
|
||||
--load the node array
|
||||
count = #nodes
|
||||
if version == 1 then --original flat table format
|
||||
for index = 1, count do
|
||||
local entry = nodes[index]
|
||||
local pos = entry[1]
|
||||
pos.x, pos.y, pos.z = originx - pos.x, originy - pos.y, originz - pos.z
|
||||
add_node(pos, entry[2])
|
||||
end
|
||||
else --previous meta flat table format
|
||||
for index = 1, #nodes do
|
||||
local entry = nodes[index]
|
||||
entry.x, entry.y, entry.z = originx + entry.x, originy + entry.y, originz + entry.z
|
||||
add_node(entry, entry) --entry acts both as position and as node
|
||||
get_meta(entry):from_table(entry.meta)
|
||||
end
|
||||
end
|
||||
elseif version == 3 then --previous list format
|
||||
local pos = {x=0, y=0, z=0}
|
||||
local node = {name="", param1=0, param2=0}
|
||||
for x, y, z, name, param1, param2 in value:gmatch("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do --match node entries
|
||||
pos.x, pos.y, pos.z = originx + tonumber(x), originy + tonumber(y), originz + tonumber(z)
|
||||
node.name, node.param1, node.param2 = name, param1, param2
|
||||
add_node(pos, node)
|
||||
count = count + 1
|
||||
end
|
||||
elseif version == 4 then --current nested table format
|
||||
--wip: this is a filthy hack that works surprisingly well
|
||||
value = value:gsub("return%s*{", "", 1):gsub("}%s*$", "", 1)
|
||||
local escaped = value:gsub("\\\\", "@@"):gsub("\\\"", "@@"):gsub("(\"[^\"]*\")", function(s) return string.rep("@", #s) end)
|
||||
local startpos, startpos1, endpos = 1, 1
|
||||
local nodes = {}
|
||||
while true do
|
||||
startpos, endpos = escaped:find("},%s*{", startpos)
|
||||
if not startpos then
|
||||
break
|
||||
end
|
||||
local current = value:sub(startpos1, startpos)
|
||||
table.insert(nodes, minetest.deserialize("return " .. current))
|
||||
startpos, startpos1 = endpos, endpos
|
||||
end
|
||||
table.insert(nodes, minetest.deserialize("return " .. value:sub(startpos1)))
|
||||
|
||||
--local nodes = minetest.deserialize(value) --wip: this is broken for larger tables in the current version of LuaJIT
|
||||
|
||||
--load the nodes
|
||||
count = #nodes
|
||||
for index = 1, count do
|
||||
local entry = nodes[index]
|
||||
entry.x, entry.y, entry.z = originx + entry.x, originy + entry.y, originz + entry.z
|
||||
add_node(entry, entry) --entry acts both as position and as node
|
||||
end
|
||||
|
||||
--load the metadata
|
||||
for index = 1, count do
|
||||
local entry = nodes[index]
|
||||
get_meta(entry):from_table(entry.meta)
|
||||
end
|
||||
end
|
||||
return count
|
||||
end
|
||||
|
||||
-- End of world edit deserialise part
|
||||
|
||||
|
||||
-- The call of Struct
|
||||
random_struct.call_struct= function(pos, struct_style)
|
||||
-- 1 : City , 2 : Temple Sand
|
||||
if struct_style == 1 then
|
||||
random_struct.generatecity(pos)
|
||||
elseif struct_style == 2 then
|
||||
random_struct.generate_temple_sand(pos)
|
||||
end
|
||||
end
|
||||
|
||||
random_struct.generatecity = function(pos)
|
||||
-- No Generating for the moment only place it :D
|
||||
local city = random_struct.get_struct("pnj_town_1.we")
|
||||
local newpos = {x=pos.x,y=pos.y,z=pos.z}
|
||||
if newpos == nil then
|
||||
return
|
||||
end
|
||||
random_struct.deserialise_WE(newpos, city )
|
||||
end
|
||||
|
||||
random_struct.generate_temple_sand = function(pos)
|
||||
-- No Generating for the temple ... Why using it ? No Change
|
||||
local temple = random_struct.get_struct("desert_temple.we")
|
||||
local newpos = {x=pos.x,y=pos.y-12,z=pos.z}
|
||||
if newpos == nil then
|
||||
return
|
||||
end
|
||||
random_struct.deserialise_WE(newpos, temple)
|
||||
end
|
||||
|
||||
|
||||
-- Debug command
|
||||
minetest.register_chatcommand("spawnstruct", {
|
||||
params = "",
|
||||
description = "Spawn a Struct.",
|
||||
func = function(name, param)
|
||||
local pos= minetest.get_player_by_name(name):getpos()
|
||||
if not pos then
|
||||
return
|
||||
end
|
||||
if param == "" or param == "help" then
|
||||
minetest.chat_send_player(name, "Please use instruction /spawnstruct TYPE")
|
||||
minetest.chat_send_player(name, "TYPE avaiable : town, temple_sand")
|
||||
end
|
||||
if param == "town" then
|
||||
random_struct.generatecity(pos)
|
||||
minetest.chat_send_player(name, "Town Created")
|
||||
end
|
||||
if param == "temple_sand" then
|
||||
random_struct.generate_temple_sand(pos)
|
||||
minetest.chat_send_player(name, "Temple Sand Created")
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
local time_to_load= os.clock() - init
|
||||
print(string.format("[MOD] "..minetest.get_current_modname().." loaded in %.4f s", time_to_load))
|
||||
|
|
|
@ -0,0 +1,282 @@
|
|||
local init = os.clock()
|
||||
random_struct ={}
|
||||
|
||||
random_struct.get_struct = function(file)
|
||||
local localfile = minetest.get_modpath("random_struct").."/build/"..file
|
||||
local file, errorload = io.open(localfile, "rb")
|
||||
if errorload ~= nil then
|
||||
minetest.log("action", '[Random_Struct] error: could not open this struct "' .. localfile .. '"')
|
||||
return nil
|
||||
end
|
||||
|
||||
local allnode = file:read("*a")
|
||||
file:close()
|
||||
|
||||
return allnode
|
||||
end
|
||||
|
||||
|
||||
-- World edit function
|
||||
|
||||
random_struct.valueversion_WE = function(value)
|
||||
if value:find("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)") and not value:find("%{") then --previous list format
|
||||
return 3
|
||||
elseif value:find("^[^\"']+%{%d+%}") then
|
||||
if value:find("%[\"meta\"%]") then --previous meta flat table format
|
||||
return 2
|
||||
end
|
||||
return 1 --original flat table format
|
||||
elseif value:find("%{") then --current nested table format
|
||||
return 4
|
||||
end
|
||||
return 0 --unknown format
|
||||
end
|
||||
random_struct.allocate_WE = function(originpos, value)
|
||||
local huge = math.huge
|
||||
local pos1x, pos1y, pos1z = huge, huge, huge
|
||||
local pos2x, pos2y, pos2z = -huge, -huge, -huge
|
||||
local originx, originy, originz = originpos.x, originpos.y, originpos.z
|
||||
local count = 0
|
||||
local version = random_struct.valueversion_WE (value)
|
||||
if version == 1 or version == 2 then --flat table format
|
||||
--obtain the node table
|
||||
local get_tables = loadstring(value)
|
||||
if get_tables then --error loading value
|
||||
return originpos, originpos, count
|
||||
end
|
||||
local tables = get_tables()
|
||||
|
||||
--transform the node table into an array of nodes
|
||||
for i = 1, #tables do
|
||||
for j, v in pairs(tables[i]) do
|
||||
if type(v) == "table" then
|
||||
tables[i][j] = tables[v[1]]
|
||||
end
|
||||
end
|
||||
end
|
||||
local nodes = tables[1]
|
||||
|
||||
--check the node array
|
||||
count = #nodes
|
||||
if version == 1 then --original flat table format
|
||||
for index = 1, count do
|
||||
local entry = nodes[index]
|
||||
local pos = entry[1]
|
||||
local x, y, z = originx - pos.x, originy - pos.y, originz - pos.z
|
||||
if x < pos1x then pos1x = x end
|
||||
if y < pos1y then pos1y = y end
|
||||
if z < pos1z then pos1z = z end
|
||||
if x > pos2x then pos2x = x end
|
||||
if y > pos2y then pos2y = y end
|
||||
if z > pos2z then pos2z = z end
|
||||
end
|
||||
else --previous meta flat table format
|
||||
for index = 1, count do
|
||||
local entry = nodes[index]
|
||||
local x, y, z = originx - entry.x, originy - entry.y, originz - entry.z
|
||||
if x < pos1x then pos1x = x end
|
||||
if y < pos1y then pos1y = y end
|
||||
if z < pos1z then pos1z = z end
|
||||
if x > pos2x then pos2x = x end
|
||||
if y > pos2y then pos2y = y end
|
||||
if z > pos2z then pos2z = z end
|
||||
end
|
||||
end
|
||||
elseif version == 3 then --previous list format
|
||||
for x, y, z, name, param1, param2 in value:gmatch("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do --match node entries
|
||||
local x, y, z = originx + tonumber(x), originy + tonumber(y), originz + tonumber(z)
|
||||
if x < pos1x then pos1x = x end
|
||||
if y < pos1y then pos1y = y end
|
||||
if z < pos1z then pos1z = z end
|
||||
if x > pos2x then pos2x = x end
|
||||
if y > pos2y then pos2y = y end
|
||||
if z > pos2z then pos2z = z end
|
||||
count = count + 1
|
||||
end
|
||||
elseif version == 4 then --current nested table format
|
||||
--wip: this is a filthy hack that works surprisingly well
|
||||
value = value:gsub("return%s*{", "", 1):gsub("}%s*$", "", 1)
|
||||
local escaped = value:gsub("\\\\", "@@"):gsub("\\\"", "@@"):gsub("(\"[^\"]*\")", function(s) return string.rep("@", #s) end)
|
||||
local startpos, startpos1, endpos = 1, 1
|
||||
local nodes = {}
|
||||
while true do
|
||||
startpos, endpos = escaped:find("},%s*{", startpos)
|
||||
if not startpos then
|
||||
break
|
||||
end
|
||||
local current = value:sub(startpos1, startpos)
|
||||
table.insert(nodes, minetest.deserialize("return " .. current))
|
||||
startpos, startpos1 = endpos, endpos
|
||||
end
|
||||
table.insert(nodes, minetest.deserialize("return " .. value:sub(startpos1)))
|
||||
|
||||
--local nodes = minetest.deserialize(value) --wip: this is broken for larger tables in the current version of LuaJIT
|
||||
|
||||
count = #nodes
|
||||
for index = 1, count do
|
||||
local entry = nodes[index]
|
||||
local x, y, z = originx + entry.x, originy + entry.y, originz + entry.z
|
||||
if x < pos1x then pos1x = x end
|
||||
if y < pos1y then pos1y = y end
|
||||
if z < pos1z then pos1z = z end
|
||||
if x > pos2x then pos2x = x end
|
||||
if y > pos2y then pos2y = y end
|
||||
if z > pos2z then pos2z = z end
|
||||
end
|
||||
end
|
||||
local pos1 = {x=pos1x, y=pos1y, z=pos1z}
|
||||
local pos2 = {x=pos2x, y=pos2y, z=pos2z}
|
||||
return pos1, pos2, count
|
||||
end
|
||||
random_struct.deserialise_WE = function(originpos, value)
|
||||
--make area stay loaded
|
||||
local pos1, pos2 = random_struct.allocate_WE(originpos, value)
|
||||
local manip = minetest.get_voxel_manip()
|
||||
manip:read_from_map(pos1, pos2)
|
||||
|
||||
local originx, originy, originz = originpos.x, originpos.y, originpos.z
|
||||
local count = 0
|
||||
local add_node, get_meta = minetest.add_node, minetest.get_meta
|
||||
local version = random_struct.valueversion_WE(value)
|
||||
if version == 1 or version == 2 then --original flat table format
|
||||
--obtain the node table
|
||||
local get_tables = loadstring(value)
|
||||
if not get_tables then --error loading value
|
||||
return count
|
||||
end
|
||||
local tables = get_tables()
|
||||
|
||||
--transform the node table into an array of nodes
|
||||
for i = 1, #tables do
|
||||
for j, v in pairs(tables[i]) do
|
||||
if type(v) == "table" then
|
||||
tables[i][j] = tables[v[1]]
|
||||
end
|
||||
end
|
||||
end
|
||||
local nodes = tables[1]
|
||||
|
||||
--load the node array
|
||||
count = #nodes
|
||||
if version == 1 then --original flat table format
|
||||
for index = 1, count do
|
||||
local entry = nodes[index]
|
||||
local pos = entry[1]
|
||||
pos.x, pos.y, pos.z = originx - pos.x, originy - pos.y, originz - pos.z
|
||||
add_node(pos, entry[2])
|
||||
end
|
||||
else --previous meta flat table format
|
||||
for index = 1, #nodes do
|
||||
local entry = nodes[index]
|
||||
entry.x, entry.y, entry.z = originx + entry.x, originy + entry.y, originz + entry.z
|
||||
add_node(entry, entry) --entry acts both as position and as node
|
||||
get_meta(entry):from_table(entry.meta)
|
||||
end
|
||||
end
|
||||
elseif version == 3 then --previous list format
|
||||
local pos = {x=0, y=0, z=0}
|
||||
local node = {name="", param1=0, param2=0}
|
||||
for x, y, z, name, param1, param2 in value:gmatch("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do --match node entries
|
||||
pos.x, pos.y, pos.z = originx + tonumber(x), originy + tonumber(y), originz + tonumber(z)
|
||||
node.name, node.param1, node.param2 = name, param1, param2
|
||||
add_node(pos, node)
|
||||
count = count + 1
|
||||
end
|
||||
elseif version == 4 then --current nested table format
|
||||
--wip: this is a filthy hack that works surprisingly well
|
||||
value = value:gsub("return%s*{", "", 1):gsub("}%s*$", "", 1)
|
||||
local escaped = value:gsub("\\\\", "@@"):gsub("\\\"", "@@"):gsub("(\"[^\"]*\")", function(s) return string.rep("@", #s) end)
|
||||
local startpos, startpos1, endpos = 1, 1
|
||||
local nodes = {}
|
||||
while true do
|
||||
startpos, endpos = escaped:find("},%s*{", startpos)
|
||||
if not startpos then
|
||||
break
|
||||
end
|
||||
local current = value:sub(startpos1, startpos)
|
||||
table.insert(nodes, minetest.deserialize("return " .. current))
|
||||
startpos, startpos1 = endpos, endpos
|
||||
end
|
||||
table.insert(nodes, minetest.deserialize("return " .. value:sub(startpos1)))
|
||||
|
||||
--local nodes = minetest.deserialize(value) --wip: this is broken for larger tables in the current version of LuaJIT
|
||||
|
||||
--load the nodes
|
||||
count = #nodes
|
||||
for index = 1, count do
|
||||
local entry = nodes[index]
|
||||
entry.x, entry.y, entry.z = originx + entry.x, originy + entry.y, originz + entry.z
|
||||
add_node(entry, entry) --entry acts both as position and as node
|
||||
end
|
||||
|
||||
--load the metadata
|
||||
for index = 1, count do
|
||||
local entry = nodes[index]
|
||||
get_meta(entry):from_table(entry.meta)
|
||||
end
|
||||
end
|
||||
return count
|
||||
end
|
||||
|
||||
-- End of world edit deserialise part
|
||||
|
||||
|
||||
-- The call of Struct
|
||||
random_struct.call_struct= function(pos, struct_style)
|
||||
if math.random(1,2) == 1 then
|
||||
-- 1 : City , 2 : Temple Sand
|
||||
if struct_style == 1 then
|
||||
random_struct.generatecity(pos)
|
||||
elseif struct_style == 2 then
|
||||
random_struct.generate_temple_sand(pos)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
random_struct.generatecity = function(pos)
|
||||
-- No Generating for the moment only place it :D
|
||||
local city = random_struct.get_struct("pnj_town_1.we")
|
||||
local newpos = {x=pos.x,y=pos.y,z=pos.z}
|
||||
if newpos == nil then
|
||||
return
|
||||
end
|
||||
random_struct.deserialise_WE(newpos, city )
|
||||
end
|
||||
|
||||
random_struct.generate_temple_sand = function(pos)
|
||||
-- No Generating for the temple ... Why using it ? No Change
|
||||
local temple = random_struct.get_struct("desert_temple.we")
|
||||
local newpos = {x=pos.x,y=pos.y-12,z=pos.z}
|
||||
if newpos == nil then
|
||||
return
|
||||
end
|
||||
random_struct.deserialise_WE(newpos, temple)
|
||||
end
|
||||
|
||||
|
||||
-- Debug command
|
||||
minetest.register_chatcommand("spawnstruct", {
|
||||
params = "",
|
||||
description = "Spawn a Struct.",
|
||||
func = function(name, param)
|
||||
local pos= minetest.get_player_by_name(name):getpos()
|
||||
if not pos then
|
||||
return
|
||||
end
|
||||
if param == "" or param == "help" then
|
||||
minetest.chat_send_player(name, "Please use instruction /spawnstruct TYPE")
|
||||
minetest.chat_send_player(name, "TYPE avaiable : town, temple_sand")
|
||||
end
|
||||
if param == "town" then
|
||||
random_struct.generatecity(pos)
|
||||
minetest.chat_send_player(name, "Town Created")
|
||||
end
|
||||
if param == "temple_sand" then
|
||||
random_struct.generate_temple_sand(pos)
|
||||
minetest.chat_send_player(name, "Temple Sand Created")
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
local time_to_load= os.clock() - init
|
||||
print(string.format("[MOD] "..minetest.get_current_modname().." loaded in %.4f s", time_to_load))
|
|
@ -36,6 +36,18 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
|
|||
return itemstack
|
||||
end
|
||||
end
|
||||
local futurpos = pointed_thing.under
|
||||
local frontstair = {x=futurpos.x-1, y=futurpos.y+1, z=futurpos.z}
|
||||
local leftstair = {x=futurpos.x, y=futurpos.y+1, z=futurpos.z+1}
|
||||
print( minetest.get_node(frontstair).name)
|
||||
if minetest.get_node(frontstair).name == "stairs:stair_"..subname.."" and minetest.get_node(leftstair).name == "stairs:stair_"..subname.."" then
|
||||
local fakestack = ItemStack("stairs:stair_" .. subname.."_corner_1")
|
||||
local ret = minetest.item_place(fakestack, placer, pointed_thing)
|
||||
if ret:is_empty() then
|
||||
itemstack:take_item()
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
|
||||
-- Otherwise place regularly
|
||||
return minetest.item_place(itemstack, placer, pointed_thing)
|
||||
|
@ -60,6 +72,24 @@ function stairs.register_stair(subname, recipeitem, groups, images, description,
|
|||
},
|
||||
})
|
||||
|
||||
minetest.register_node(":stairs:stair_" .. subname.."_corner_1", {
|
||||
drop = "stairs:stair_" .. subname,
|
||||
drawtype = "nodebox",
|
||||
tiles = images,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = true,
|
||||
groups = groups,
|
||||
sounds = sounds,
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
|
||||
{-0.5, -0, -0, 0, 0.5, 0.5},
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'stairs:stair_' .. subname .. ' 4',
|
||||
recipe = {
|
||||
|
|
Loading…
Reference in New Issue