forked from LizzyFleckenstein03/Memeclone
Detach minecart driver if over activator rail
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1d2da1f01a
commit
9f344b4307
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@ -8,6 +8,21 @@ mcl_minecarts.check_float_time = 15
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dofile(mcl_minecarts.modpath.."/functions.lua")
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dofile(mcl_minecarts.modpath.."/rails.lua")
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local function detach_driver(self)
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if not self._driver then
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return
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end
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mcl_player.player_attached[self._driver] = nil
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local player = minetest.get_player_by_name(self._driver)
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self._driver = nil
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self._start_pos = nil
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if player then
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player:set_detach()
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player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
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mcl_player.player_set_animation(player, "stand" , 30)
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end
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end
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local function activate_tnt_minecart(self)
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if self._boomtimer then
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return
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@ -27,6 +42,8 @@ local function activate_tnt_minecart(self)
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minetest.sound_play("tnt_ignite", {pos = self.object:get_pos(), gain = 1.0, max_hear_distance = 15})
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end
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local activate_normal_minecart = detach_driver
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-- Table for item-to-entity mapping. Keys: itemstring, Values: Corresponding entity ID
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local entity_mapping = {}
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@ -99,12 +116,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
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if self._old_pos then
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self.object:set_pos(self._old_pos)
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end
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mcl_player.player_attached[self._driver] = nil
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local player = minetest.get_player_by_name(self._driver)
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if player then
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player:set_detach()
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player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
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end
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detach_driver(self)
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end
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-- Disable detector rail
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@ -588,7 +600,8 @@ register_minecart(
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S("Minecarts can be used for a quick transportion on rails.") .. "\n" ..
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S("Minecarts only ride on rails and always follow the tracks. At a T-junction with no straight way ahead, they turn left. The speed is affected by the rail type."),
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S("You can place the minecart on rails. Right-click it to enter it. Punch it to get it moving.") .. "\n" ..
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S("To obtain the minecart, punch it while holding down the sneak key."),
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S("To obtain the minecart, punch it while holding down the sneak key.") .. "\n"
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S("If it moves over a powered activator rail, you'll get ejected."),
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"mcl_minecarts_minecart.b3d",
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{"mcl_minecarts_minecart.png"},
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"mcl_minecarts_minecart_normal.png",
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@ -600,11 +613,7 @@ register_minecart(
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end
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local player_name = clicker:get_player_name()
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if self._driver and player_name == self._driver then
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self._driver = nil
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self._start_pos = nil
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clicker:set_detach()
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clicker:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
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mcl_player.player_set_animation(clicker, "stand" , 30)
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detach_driver(self)
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elseif not self._driver then
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self._driver = player_name
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self._start_pos = self.object:get_pos()
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@ -619,7 +628,7 @@ register_minecart(
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end
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end, name)
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end
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end
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end, activate_normal_minecart
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)
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-- Minecart with Chest
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