forked from LizzyFleckenstein03/Memeclone
Refactor mcl_dungeons
This commit is contained in:
parent
4625d2e8f8
commit
99a54319b1
|
@ -153,8 +153,12 @@ minetest.register_on_generated(function(minp, maxp)
|
|||
end
|
||||
|
||||
-- Check conditions. If okay, start generating
|
||||
if ceilingfloor_ok and openings >= 1 and openings <= 5 then
|
||||
-- Okay! Spawning starts!
|
||||
|
||||
-- First prepare random chest positions.
|
||||
-- Chests spawn at wall
|
||||
|
||||
-- But prepare random chest positions beforehand
|
||||
-- We assign each position at the wall a number and each chest gets one of these numbers randomly
|
||||
local totalChests = 2
|
||||
local totalChestSlots = (dim.x-1) * (dim.z-1)
|
||||
|
@ -177,7 +181,6 @@ minetest.register_on_generated(function(minp, maxp)
|
|||
table.sort(chestSlots)
|
||||
local currentChest = 1
|
||||
|
||||
if ceilingfloor_ok and openings >= 1 and openings <= 5 then
|
||||
-- Ceiling and floor
|
||||
local maxx, maxy, maxz = x+dim.x+1, y+dim.y+1, z+dim.z+1
|
||||
local chestSlotCounter = 1
|
||||
|
|
Loading…
Reference in New Issue