forked from LizzyFleckenstein03/Memeclone
Rename /spawnstruct parameters
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8c4c2e20d3
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8e77c897e6
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@ -223,15 +223,15 @@ end
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-- The call of Struct
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random_struct.call_struct= function(pos, struct_style)
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-- 1 : City , 2 : Temple Sand
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-- 1: Village , 2: Desert temple
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if struct_style == 1 then
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random_struct.generatecity(pos)
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random_struct.geerate_village(pos)
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elseif struct_style == 2 then
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random_struct.generate_sand_temple(pos)
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random_struct.generate_desert_temple(pos)
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end
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end
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random_struct.generatecity = function(pos)
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random_struct.generate_village = function(pos)
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-- No Generating for the moment only place it :D
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local city = random_struct.get_struct("pnj_town_1.we")
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local newpos = {x=pos.x,y=pos.y,z=pos.z}
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@ -241,7 +241,7 @@ random_struct.generatecity = function(pos)
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random_struct.deserialise_WE(newpos, city )
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end
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random_struct.generate_sand_temple = function(pos)
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random_struct.generate_desert_temple = function(pos)
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-- No Generating for the temple ... Why using it ? No Change
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local temple = random_struct.get_struct("desert_temple.we")
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local newpos = {x=pos.x,y=pos.y-12,z=pos.z}
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@ -254,7 +254,7 @@ end
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-- Debug command
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minetest.register_chatcommand("spawnstruct", {
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params = "town | sand_temple",
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params = "desert_temple | village",
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description = "Generate a pre-defined structure near your position.",
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privs = {debug = true},
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func = function(name, param)
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@ -264,15 +264,15 @@ minetest.register_chatcommand("spawnstruct", {
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end
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if param == "" or param == "help" then
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minetest.chat_send_player(name, "Please use “/spawnstruct <type>”.")
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minetest.chat_send_player(name, "Avaiable types: town, sand_temple")
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minetest.chat_send_player(name, "Avaiable types: desert_temple, village")
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end
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if param == "town" then
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random_struct.generatecity(pos)
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minetest.chat_send_player(name, "Town created.")
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if param == "village" then
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random_struct.generate_village(pos)
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minetest.chat_send_player(name, "Village created.")
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end
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if param == "sand_temple" then
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random_struct.generate_sand_temple(pos)
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minetest.chat_send_player(name, "Sand temple created")
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if param == "desert_temple" then
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random_struct.generate_desert_temple(pos)
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minetest.chat_send_player(name, "Desert temple created.")
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end
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end
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})
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