forked from LizzyFleckenstein03/Memeclone
Don't delay setting inventory stuff
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parent
acc04d796d
commit
7fbe2f98ce
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@ -221,9 +221,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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end
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end
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if fields.suche ~= nil and fields.suche ~= "" then
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if fields.suche ~= nil and fields.suche ~= "" then
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set_inv(string.lower(fields.suche))
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set_inv(string.lower(fields.suche))
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minetest.after(0.5, function()
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minetest.show_formspec(player:get_player_name(), "detached:creative", player:get_inventory_formspec())
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minetest.show_formspec(player:get_player_name(), "detached:creative", player:get_inventory_formspec())
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end)
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end
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end
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if fields.build then
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if fields.build then
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@ -54,10 +54,8 @@ end
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local function set_inventory(player)
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local function set_inventory(player)
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if minetest.setting_getbool("creative_mode") then
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if minetest.setting_getbool("creative_mode") then
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minetest.after(0.5,function()
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crafting.set_creative_formspec(player, 0, 1)
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crafting.set_creative_formspec(player, 0, 1)
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return
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return
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end)
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end
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end
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player:get_inventory():set_width("craft", 2)
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player:get_inventory():set_width("craft", 2)
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player:get_inventory():set_size("craft", 4)
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player:get_inventory():set_size("craft", 4)
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@ -148,23 +146,19 @@ minetest.register_on_joinplayer(function(player)
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player:get_inventory():set_size("main", 36)
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player:get_inventory():set_size("main", 36)
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--set hotbar size
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--set hotbar size
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if player.hud_set_hotbar_itemcount then
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player:hud_set_hotbar_itemcount(9)
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minetest.after(0.5, player.hud_set_hotbar_itemcount, player, 9)
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end
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--add hotbar images
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--add hotbar images
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minetest.after(0.5,function()
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player:hud_set_hotbar_image("crafting_hotbar.png")
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player:hud_set_hotbar_image("crafting_hotbar.png")
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player:hud_set_hotbar_selected_image("crafting_hotbar_selected.png")
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player:hud_set_hotbar_selected_image("crafting_hotbar_selected.png")
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if show_armor then
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if show_armor then
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local armor_orginal = armor.set_player_armor
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local armor_orginal = armor.set_player_armor
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armor.set_player_armor = function(self, player)
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armor.set_player_armor = function(self, player)
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armor_orginal(self, player)
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armor_orginal(self, player)
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update_armor(player)
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update_armor(player)
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set_inventory(player)
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set_inventory(player)
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end
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end
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end
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end)
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end
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end)
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end)
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minetest.register_node("crafting:workbench", {
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minetest.register_node("crafting:workbench", {
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