forked from LizzyFleckenstein03/Memeclone
Remove unused setting from settingtypes.txt
This commit is contained in:
parent
df1d8077e6
commit
71f448537c
|
@ -36,11 +36,9 @@ enable_bed_respawn (Respawn at bed) bool true
|
||||||
# How many players have to sleep to skip the night, in percent.
|
# How many players have to sleep to skip the night, in percent.
|
||||||
# Setting to 0 will mean 1 player is always enough to skip the night. Setting above 100 will prevent skipping the night.
|
# Setting to 0 will mean 1 player is always enough to skip the night. Setting above 100 will prevent skipping the night.
|
||||||
# 100 by default.
|
# 100 by default.
|
||||||
|
# The setting can be changed ingame using `/set mcl_playersSleepingPercentage <number>`
|
||||||
mcl_playersSleepingPercentage (Players Sleeping Percentage) int 100
|
mcl_playersSleepingPercentage (Players Sleeping Percentage) int 100
|
||||||
|
|
||||||
# If enabled, the night can be skipped if all players are in bed.
|
|
||||||
# This setting is only read at startup.
|
|
||||||
enable_bed_night_skip (Skip night when sleeping) bool true
|
|
||||||
# Normally, players drop all their items when they die. Enable this
|
# Normally, players drop all their items when they die. Enable this
|
||||||
# setting, so players always keep their inventory on death.
|
# setting, so players always keep their inventory on death.
|
||||||
mcl_keepInventory (Keep inventory on death) bool false
|
mcl_keepInventory (Keep inventory on death) bool false
|
||||||
|
|
Loading…
Reference in New Issue