forked from LizzyFleckenstein03/Memeclone
Add more igloo generation code
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@ -59,18 +59,138 @@ mcl_structures.generate_desert_well = function(pos)
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return minetest.place_schematic(newpos, path, "0", nil, true)
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return minetest.place_schematic(newpos, path, "0", nil, true)
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end
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end
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mcl_structures.generate_igloo = function(pos)
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-- TODO: Check if we're allowed to destroy nodes
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-- FIXME: Some nodes (water, ice) don't get overwritten by ladder
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-- FIXME: Nodes at Y=0 don't get overwritten by ladder
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-- TODO: Check if basement generation would not be too obvious
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-- TODO: Generate basement with 50% chance only
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local success, rotation = mcl_structures.generate_igloo_top(pos)
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if success then
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local buffer = pos.y - (mcl_vars.mg_bedrock_overworld_max + 1)
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if buffer <= 19 then
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return
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end
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local depth = math.random(19, buffer)
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local bpos = {x=pos.x, y=pos.y-depth, z=pos.z}
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-- trapdoor position
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local tpos
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local dir, tdir
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if rotation == "0" then
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dir = {x=-1, y=0, z=0}
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tdir = {x=1, y=0, z=0}
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tpos = {x=pos.x+7, y=pos.y-1, z=pos.z+3}
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elseif rotation == "90" then
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dir = {x=0, y=0, z=-1}
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tdir = {x=0, y=0, z=-1}
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tpos = {x=pos.x+3, y=pos.y-1, z=pos.z+1}
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elseif rotation == "180" then
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dir = {x=1, y=0, z=0}
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tdir = {x=-1, y=0, z=0}
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tpos = {x=pos.x+1, y=pos.y-1, z=pos.z+3}
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elseif rotation == "270" then
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dir = {x=0, y=0, z=1}
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tdir = {x=0, y=0, z=1}
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tpos = {x=pos.x+3, y=pos.y-1, z=pos.z+7}
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else
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return success
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end
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-- TODO: more reliable param2
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minetest.set_node(tpos, {name="mcl_doors:trapdoor", param2=20+minetest.dir_to_facedir(dir)})
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local set_brick = function(pos)
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local c = math.random(1, 3) -- cracked chance
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local m = math.random(1, 10) -- chance for monster egg
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local brick
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if m == 1 then
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if c == 1 then
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brick = "mcl_monster_eggs:monster_egg_stonebrickcracked"
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else
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brick = "mcl_monster_eggs:monster_egg_stonebrick"
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end
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else
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if c == 1 then
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brick = "mcl_core:stonebrickcracked"
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else
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brick = "mcl_core:stonebrick"
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end
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end
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minetest.set_node(pos, {name=brick})
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end
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local ladder_param2 = minetest.dir_to_wallmounted(tdir)
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for y=1, depth-5 do
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set_brick({x=tpos.x-1,y=tpos.y-y,z=tpos.z })
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set_brick({x=tpos.x+1,y=tpos.y-y,z=tpos.z })
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set_brick({x=tpos.x ,y=tpos.y-y,z=tpos.z-1})
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set_brick({x=tpos.x ,y=tpos.y-y,z=tpos.z+1})
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minetest.set_node({x=tpos.x,y=tpos.y-y,z=tpos.z}, {name="mcl_core:ladder", param2=ladder_param2})
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end
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mcl_structures.generate_igloo_basement(bpos, rotation)
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end
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return success
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end
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mcl_structures.generate_igloo_top = function(pos)
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mcl_structures.generate_igloo_top = function(pos)
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-- FIXME: This spawns bookshelf instead of furnace. Fix this!
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-- FIXME: This spawns bookshelf instead of furnace. Fix this!
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-- Furnace does ot work atm because apparently meta is not set. :-(
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-- Furnace does ot work atm because apparently meta is not set. :-(
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local newpos = {x=pos.x,y=pos.y-1,z=pos.z}
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local newpos = {x=pos.x,y=pos.y-1,z=pos.z}
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local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_igloo_top.mts"
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local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_igloo_top.mts"
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return minetest.place_schematic(newpos, path, "random", nil, true)
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local rotation = tostring(math.random(0,3)*90)
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return minetest.place_schematic(newpos, path, rotation, nil, true), rotation
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end
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end
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mcl_structures.generate_igloo_basement = function(pos, orientation)
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mcl_structures.generate_igloo_basement = function(pos, orientation)
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-- TODO: Add brewing stand
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-- TODO: Add brewing stand
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-- TODO: Spawn villager and zombie villager
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local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_igloo_basement.mts"
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local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_igloo_basement.mts"
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return minetest.place_schematic(pos, path, orientation, nil, true)
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local success = minetest.place_schematic(pos, path, orientation, nil, true)
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if success then
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local chest_offset
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if orientation == "0" then
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chest_offset = {x=5, y=1, z=5}
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elseif orientation == "90" then
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chest_offset = {x=5, y=1, z=3}
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elseif orientation == "180" then
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chest_offset = {x=3, y=1, z=1}
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elseif orientation == "270" then
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chest_offset = {x=1, y=1, z=5}
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else
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return success
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end
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-- FIXME: Use better seeding
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local pr = PseudoRandom(math.random(0, 4294967295))
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local size = {x=9,y=5,z=7}
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local lootitems = mcl_loot.get_multi_loot({
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{
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stacks_min = 1,
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stacks_max = 1,
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items = {
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{ itemstring = "mcl_core:apple_gold", weight = 1 },
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}
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},
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{
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stacks_min = 2,
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stacks_max = 8,
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items = {
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{ itemstring = "mcl_core:coal_lump", weight = 15, amount_min = 1, amount_max = 4 },
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{ itemstring = "mcl_core:apple", weight = 15, amount_min = 1, amount_max = 3 },
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{ itemstring = "mcl_farming:wheat_item", weight = 10, amount_min = 2, amount_max = 3 },
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{ itemstring = "mcl_core:gold_nugget", weight = 10, amount_min = 1, amount_max = 3 },
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{ itemstring = "mcl_mobitems:rotten_flesh", weight = 10 },
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{ itemstring = "mcl_tools:axe_stone", weight = 2 },
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{ itemstring = "mcl_core:emerald", weight = 1 },
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}
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}}, pr)
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local chest_pos = vector.add(pos, chest_offset)
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local meta = minetest.get_meta(chest_pos)
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local inv = meta:get_inventory()
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inv:set_size("main", 9*3)
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for i=1, #lootitems do
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inv:add_item("main", lootitems[i])
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end
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end
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return success
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end
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end
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mcl_structures.generate_boulder = function(pos)
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mcl_structures.generate_boulder = function(pos)
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