forked from LizzyFleckenstein03/Memeclone
Add lua locals into mcl_dungeons for performance
This commit is contained in:
parent
f498d3ae02
commit
67c1bc973a
|
@ -9,15 +9,38 @@ if mcl_vars.mg_dungeons == false or mg_name == "singlenode" then
|
|||
return
|
||||
end
|
||||
|
||||
local min_y = math.max(mcl_vars.mg_overworld_min, mcl_vars.mg_bedrock_overworld_max) + 1
|
||||
local max_y = mcl_vars.mg_overworld_max - 1
|
||||
--lua locals
|
||||
--minetest
|
||||
local registered_nodes = minetest.registered_nodes
|
||||
local swap_node = minetest.swap_node
|
||||
local set_node = minetest.set_node
|
||||
local dir_to_facedir = minetest.dir_to_facedir
|
||||
local get_meta = minetest.get_meta
|
||||
local emerge_area = minetest.emerge_area
|
||||
|
||||
--vector
|
||||
local vector_add = vector.add
|
||||
local vector_subtract = vector.subtract
|
||||
|
||||
--table
|
||||
local table_insert = table.insert
|
||||
local table_sort = table.sort
|
||||
|
||||
--math
|
||||
local math_min = math.min
|
||||
local math_max = math.max
|
||||
local math_ceil = math.ceil
|
||||
|
||||
--custom mcl_vars
|
||||
local get_node = mcl_vars.get_node
|
||||
|
||||
|
||||
local min_y = math_max(mcl_vars.mg_overworld_min, mcl_vars.mg_bedrock_overworld_max) + 1
|
||||
local max_y = mcl_vars.mg_overworld_max - 1
|
||||
-- Calculate the number of dungeon spawn attempts
|
||||
-- In Minecraft, there 8 dungeon spawn attempts Minecraft chunk (16*256*16 = 65536 blocks).
|
||||
-- Minetest chunks don't have this size, so scale the number accordingly.
|
||||
local attempts = math.ceil(((mcl_vars.chunksize * mcl_vars.MAP_BLOCKSIZE) ^ 3) / 8192) -- 63 = 80*80*80/8192
|
||||
local attempts = math_ceil(((mcl_vars.chunksize * mcl_vars.MAP_BLOCKSIZE) ^ 3) / 8192) -- 63 = 80*80*80/8192
|
||||
|
||||
local dungeonsizes = {
|
||||
{ x=5, y=4, z=5},
|
||||
|
@ -51,8 +74,8 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
|||
local y_floor = y
|
||||
local y_ceiling = y + dim.y + 1
|
||||
if check then for tx = x+1, x+dim.x do for tz = z+1, z+dim.z do
|
||||
if not minetest.registered_nodes[get_node({x = tx, y = y_floor , z = tz}).name].walkable
|
||||
or not minetest.registered_nodes[get_node({x = tx, y = y_ceiling, z = tz}).name].walkable then return false end
|
||||
if not registered_nodes[get_node({x = tx, y = y_floor , z = tz}).name].walkable
|
||||
or not registered_nodes[get_node({x = tx, y = y_ceiling, z = tz}).name].walkable then return false end
|
||||
end end end
|
||||
|
||||
-- Check for air openings (2 stacked air at ground level) in wall positions
|
||||
|
@ -69,25 +92,25 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
|||
openings_counter = openings_counter + 1
|
||||
if not openings[x] then openings[x]={} end
|
||||
openings[x][z] = true
|
||||
table.insert(corners, {x=x, z=z})
|
||||
table_insert(corners, {x=x, z=z})
|
||||
end
|
||||
if get_node({x=x2, y=y+1, z=z}).name == "air" and get_node({x=x2, y=y+2, z=z}).name == "air" then
|
||||
openings_counter = openings_counter + 1
|
||||
if not openings[x2] then openings[x2]={} end
|
||||
openings[x2][z] = true
|
||||
table.insert(corners, {x=x2, z=z})
|
||||
table_insert(corners, {x=x2, z=z})
|
||||
end
|
||||
if get_node({x=x, y=y+1, z=z2}).name == "air" and get_node({x=x, y=y+2, z=z2}).name == "air" then
|
||||
openings_counter = openings_counter + 1
|
||||
if not openings[x] then openings[x]={} end
|
||||
openings[x][z2] = true
|
||||
table.insert(corners, {x=x, z=z2})
|
||||
table_insert(corners, {x=x, z=z2})
|
||||
end
|
||||
if get_node({x=x2, y=y+1, z=z2}).name == "air" and get_node({x=x2, y=y+2, z=z2}).name == "air" then
|
||||
openings_counter = openings_counter + 1
|
||||
if not openings[x2] then openings[x2]={} end
|
||||
openings[x2][z2] = true
|
||||
table.insert(corners, {x=x2, z=z2})
|
||||
table_insert(corners, {x=x2, z=z2})
|
||||
end
|
||||
|
||||
for wx = x+1, x+dim.x do
|
||||
|
@ -180,16 +203,16 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
|||
secondChance = false
|
||||
end
|
||||
lastRandom = r
|
||||
table.insert(chestSlots, r)
|
||||
table_insert(chestSlots, r)
|
||||
end
|
||||
table.sort(chestSlots)
|
||||
table_sort(chestSlots)
|
||||
local currentChest = 1
|
||||
|
||||
-- Calculate the mob spawner position, to be re-used for later
|
||||
local sp = {x = x + math.ceil(dim.x/2), y = y+1, z = z + math.ceil(dim.z/2)}
|
||||
local rn = minetest.registered_nodes[get_node(sp).name]
|
||||
local sp = {x = x + math_ceil(dim.x/2), y = y+1, z = z + math_ceil(dim.z/2)}
|
||||
local rn = registered_nodes[get_node(sp).name]
|
||||
if rn and rn.is_ground_content then
|
||||
table.insert(spawner_posses, sp)
|
||||
table_insert(spawner_posses, sp)
|
||||
end
|
||||
|
||||
-- Generate walls and floor
|
||||
|
@ -203,13 +226,13 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
|||
-- Do not overwrite nodes with is_ground_content == false (e.g. bedrock)
|
||||
-- Exceptions: cobblestone and mossy cobblestone so neighborings dungeons nicely connect to each other
|
||||
local name = get_node(p).name
|
||||
if minetest.registered_nodes[name].is_ground_content or name == "mcl_core:cobble" or name == "mcl_core:mossycobble" then
|
||||
if registered_nodes[name].is_ground_content or name == "mcl_core:cobble" or name == "mcl_core:mossycobble" then
|
||||
-- Floor
|
||||
if ty == y then
|
||||
if pr:next(1,4) == 1 then
|
||||
minetest.swap_node(p, {name = "mcl_core:cobble"})
|
||||
swap_node(p, {name = "mcl_core:cobble"})
|
||||
else
|
||||
minetest.swap_node(p, {name = "mcl_core:mossycobble"})
|
||||
swap_node(p, {name = "mcl_core:mossycobble"})
|
||||
end
|
||||
|
||||
-- Generate walls
|
||||
|
@ -221,14 +244,14 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
|||
-- Check if it's an opening first
|
||||
if (ty == maxy) or (not (openings[tx] and openings[tx][tz])) then
|
||||
-- Place wall or ceiling
|
||||
minetest.swap_node(p, {name = "mcl_core:cobble"})
|
||||
swap_node(p, {name = "mcl_core:cobble"})
|
||||
elseif ty < maxy - 1 then
|
||||
-- Normally the openings are already clear, but not if it is a corner
|
||||
-- widening. Make sure to clear at least the bottom 2 nodes of an opening.
|
||||
if name ~= "air" then minetest.swap_node(p, {name = "air"}) end
|
||||
if name ~= "air" then swap_node(p, {name = "air"}) end
|
||||
elseif name ~= "air" then
|
||||
-- This allows for variation between 2-node and 3-node high openings.
|
||||
minetest.swap_node(p, {name = "mcl_core:cobble"})
|
||||
swap_node(p, {name = "mcl_core:cobble"})
|
||||
end
|
||||
-- If it was an opening, the lower 3 blocks are not touched at all
|
||||
|
||||
|
@ -236,9 +259,9 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
|||
else
|
||||
if (ty==y+1) and (tx==x+1 or tx==maxx-1 or tz==z+1 or tz==maxz-1) and (currentChest < totalChests + 1) and (chestSlots[currentChest] == chestSlotCounter) then
|
||||
currentChest = currentChest + 1
|
||||
table.insert(chests, {x=tx, y=ty, z=tz})
|
||||
table_insert(chests, {x=tx, y=ty, z=tz})
|
||||
else
|
||||
minetest.swap_node(p, {name = "air"})
|
||||
swap_node(p, {name = "air"})
|
||||
end
|
||||
|
||||
local forChest = ty==y+1 and (tx==x+1 or tx==maxx-1 or tz==z+1 or tz==maxz-1)
|
||||
|
@ -246,9 +269,9 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
|||
-- Place next chest at the wall (if it was its chosen wall slot)
|
||||
if forChest and (currentChest < totalChests + 1) and (chestSlots[currentChest] == chestSlotCounter) then
|
||||
currentChest = currentChest + 1
|
||||
table.insert(chests, {x=tx, y=ty, z=tz})
|
||||
table_insert(chests, {x=tx, y=ty, z=tz})
|
||||
-- else
|
||||
--minetest.swap_node(p, {name = "air"})
|
||||
--swap_node(p, {name = "air"})
|
||||
end
|
||||
if forChest then
|
||||
chestSlotCounter = chestSlotCounter + 1
|
||||
|
@ -263,15 +286,15 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
|||
local surroundings = {}
|
||||
for s=1, #surround_vectors do
|
||||
-- Detect the 4 horizontal neighbors
|
||||
local spos = vector.add(pos, surround_vectors[s])
|
||||
local wpos = vector.subtract(pos, surround_vectors[s])
|
||||
local spos = vector_add(pos, surround_vectors[s])
|
||||
local wpos = vector_subtract(pos, surround_vectors[s])
|
||||
local nodename = get_node(spos).name
|
||||
local nodename2 = get_node(wpos).name
|
||||
local nodedef = minetest.registered_nodes[nodename]
|
||||
local nodedef2 = minetest.registered_nodes[nodename2]
|
||||
local nodedef = registered_nodes[nodename]
|
||||
local nodedef2 = registered_nodes[nodename2]
|
||||
-- The chest needs an open space in front of it and a walkable node (except chest) behind it
|
||||
if nodedef and nodedef.walkable == false and nodedef2 and nodedef2.walkable == true and nodename2 ~= "mcl_chests:chest" then
|
||||
table.insert(surroundings, spos)
|
||||
table_insert(surroundings, spos)
|
||||
end
|
||||
end
|
||||
-- Set param2 (=facedir) of this chest
|
||||
|
@ -282,11 +305,11 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
|||
else
|
||||
-- 1 or multiple possible open directions: Choose random facedir
|
||||
local face_to = surroundings[pr:next(1, #surroundings)]
|
||||
facedir = minetest.dir_to_facedir(vector.subtract(pos, face_to))
|
||||
facedir = dir_to_facedir(vector_subtract(pos, face_to))
|
||||
end
|
||||
|
||||
minetest.set_node(pos, {name="mcl_chests:chest", param2=facedir})
|
||||
local meta = minetest.get_meta(pos)
|
||||
set_node(pos, {name="mcl_chests:chest", param2=facedir})
|
||||
local meta = get_meta(pos)
|
||||
|
||||
local loottable =
|
||||
{
|
||||
|
@ -336,7 +359,7 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
|||
|
||||
-- Bonus loot for v6 mapgen: Otherwise unobtainable saplings.
|
||||
if mg_name == "v6" then
|
||||
table.insert(loottable, {
|
||||
table_insert(loottable, {
|
||||
stacks_min = 1,
|
||||
stacks_max = 3,
|
||||
items = {
|
||||
|
@ -356,7 +379,7 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
|||
for s=#spawner_posses, 1, -1 do
|
||||
local sp = spawner_posses[s]
|
||||
-- ... and place it and select a random mob
|
||||
minetest.set_node(sp, {name = "mcl_mobspawners:spawner"})
|
||||
set_node(sp, {name = "mcl_mobspawners:spawner"})
|
||||
local mobs = {
|
||||
"mobs_mc:zombie",
|
||||
"mobs_mc:zombie",
|
||||
|
@ -370,7 +393,7 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
|
|||
end
|
||||
|
||||
local function dungeons_nodes(minp, maxp, blockseed)
|
||||
local ymin, ymax = math.max(min_y, minp.y), math.min(max_y, maxp.y)
|
||||
local ymin, ymax = math_max(min_y, minp.y), math_min(max_y, maxp.y)
|
||||
if ymax < ymin then return false end
|
||||
local pr = PseudoRandom(blockseed)
|
||||
for a=1, attempts do
|
||||
|
@ -382,7 +405,7 @@ local function dungeons_nodes(minp, maxp, blockseed)
|
|||
local p2 = {x = x+dim.x+1, y = y+dim.y+1, z = z+dim.z+1}
|
||||
minetest.log("verbose","[mcl_dungeons] size=" ..minetest.pos_to_string(dim) .. ", emerge from "..minetest.pos_to_string(p1) .. " to " .. minetest.pos_to_string(p2))
|
||||
local param = {p1=p1, p2=p2, dim=dim, pr=pr}
|
||||
minetest.emerge_area(p1, p2, ecb_spawn_dungeon, param)
|
||||
emerge_area(p1, p2, ecb_spawn_dungeon, param)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -392,7 +415,7 @@ function mcl_dungeons.spawn_dungeon(p1, _, pr)
|
|||
local p2 = {x = p1.x+dim.x+1, y = p1.y+dim.y+1, z = p1.z+dim.z+1}
|
||||
minetest.log("verbose","[mcl_dungeons] size=" ..minetest.pos_to_string(dim) .. ", emerge from "..minetest.pos_to_string(p1) .. " to " .. minetest.pos_to_string(p2))
|
||||
local param = {p1=p1, p2=p2, dim=dim, pr=pr, dontcheck=true}
|
||||
minetest.emerge_area(p1, p2, ecb_spawn_dungeon, param)
|
||||
emerge_area(p1, p2, ecb_spawn_dungeon, param)
|
||||
end
|
||||
|
||||
mcl_mapgen_core.register_generator("dungeons", nil, dungeons_nodes, 999999)
|
||||
|
|
Loading…
Reference in New Issue