forked from LizzyFleckenstein03/Memeclone
Add player skin support, add female skin
This commit is contained in:
parent
c19e3f455c
commit
62e3a8b9ff
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mcl_player
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intllib?
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3d_armor?
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Mod that allows players to set their individual skins.
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-- Simple Skins mod for Minetest (MineClone 2 Edition)
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-- Released by TenPlus1 and based on Zeg9's code under MIT license
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skins = {
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skins = {}, meta = {},
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modpath = minetest.get_modpath("simple_skins"),
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skin_count = 0, -- counter of _custom_ skins (all skins except character.png)
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}
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-- Load support for intllib.
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local S, NS = dofile(skins.modpath .. "/intllib.lua")
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-- load skin list and metadata
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local id, f, data, skin = 1
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while true do
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skin = "character_" .. id
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-- does skin file exist ?
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f = io.open(skins.modpath .. "/textures/" .. skin .. ".png")
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-- escape loop if not found and remove last entry
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if not f then
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id = id - 1
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break
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end
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f:close()
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-- does metadata exist for that skin file ?
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f = io.open(skins.modpath .. "/meta/" .. skin .. ".txt")
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if f then
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data = minetest.deserialize("return {" .. f:read('*all') .. "}")
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f:close()
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end
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-- add metadata to list
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skins.meta[skin] = {
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name = data and data.name or "",
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author = data and data.author or "",
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}
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id = id + 1
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skins.skin_count = skins.skin_count + 1
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end
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skins.set_player_skin = function(player, skin)
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if not player then
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return
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end
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local playername = player:get_player_name()
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skins.skins[playername] = skin
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player:set_attribute("simple_skins:skin", skins.skins[playername])
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skins.update_player_skin(player)
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if minetest.get_modpath("3d_armor") then
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armor.textures[playername].skin = skin .. ".png"
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armor:update_player_visuals(player)
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end
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end
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skins.update_player_skin = function(player)
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if not player then
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return
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end
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local playername = player:get_player_name()
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mcl_player.player_set_textures(player, { skins.skins[playername] .. ".png" })
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end
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-- load player skin on join
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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local skin = player:get_attribute("simple_skins:skin")
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local set_skin
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-- do we already have a skin in player attributes?
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if skin then
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set_skin = skin
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-- otherwise use random skin if not set
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else
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local r = math.random(0, skins.skin_count)
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if r == 0 then
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set_skin = "character"
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else
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set_skin = "character_" .. r
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end
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end
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if set_skin then
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skins.set_player_skin(player, set_skin)
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end
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end)
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-- command to set player skin (usually for custom skins)
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minetest.register_chatcommand("setskin", {
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params = "[<player>] <skin number>",
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description = S("Select player skin of yourself or another player"),
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privs = {},
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func = function(name, param)
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local playername, skin_id = string.match(param, "([^ ]+) (%d+)")
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if not playername or not skin_id then
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skin_id = string.match(param, "(%d+)")
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if not skin_id then
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return false, S("Insufficient or wrong parameters")
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end
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playername = name
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end
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skin_id = tonumber(skin_id)
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local player = minetest.get_player_by_name(playername)
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if not player then
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return false, S("Player @1 not online!", playername)
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end
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if name ~= playername then
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local privs = minetest.get_player_privs(name)
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if not privs.server then
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return false, S("You need the “server” privilege to change the skin of other players!")
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end
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end
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local skin
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if skin_id == nil or skin_id > skins.skin_count or skin_id < 0 then
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return false, S("Invalid skin number! Valid numbers: 0 to @1", skins.skin_count)
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elseif skin_id == 0 then
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skin = "character"
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else
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skin = "character_" .. tostring(skin_id)
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end
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skins.set_player_skin(player, skin)
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local skinfile = skin..".png"
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local your_msg = S("Your skin has been set to: @1", skinfile)
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if name == playername then
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return true, your_msg
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else
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minetest.chat_send_player(playername, your_msg)
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return true, S("Skin of @1 set to: @2", playername, skinfile)
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end
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end,
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})
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-- Fallback functions for when `intllib` is not installed.
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-- Code released under Unlicense <http://unlicense.org>.
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-- Get the latest version of this file at:
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-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua
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local function format(str, ...)
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local args = { ... }
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local function repl(escape, open, num, close)
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if escape == "" then
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local replacement = tostring(args[tonumber(num)])
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if open == "" then
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replacement = replacement..close
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end
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return replacement
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else
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return "@"..open..num..close
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end
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end
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return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl))
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end
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local gettext, ngettext
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if minetest.get_modpath("intllib") then
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if intllib.make_gettext_pair then
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-- New method using gettext.
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gettext, ngettext = intllib.make_gettext_pair()
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else
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-- Old method using text files.
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gettext = intllib.Getter()
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end
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end
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-- Fill in missing functions.
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gettext = gettext or function(msgid, ...)
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return format(msgid, ...)
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end
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ngettext = ngettext or function(msgid, msgid_plural, n, ...)
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return format(n==1 and msgid or msgid_plural, ...)
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end
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return gettext, ngettext
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The MIT License (MIT)
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Copyright (c) 2016 TenPlus1
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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# SOME DESCRIPTIVE TITLE.
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# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
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# This file is distributed under the same license as the PACKAGE package.
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# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
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#
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msgid ""
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msgstr ""
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"Project-Id-Version: \n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2017-07-29 07:11+0200\n"
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"PO-Revision-Date: 2017-07-29 07:17+0200\n"
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"Last-Translator: fat115 <fat115@framasoft.org>\n"
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"Language-Team: \n"
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"Language: fr\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"X-Generator: Poedit 1.8.12\n"
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"Plural-Forms: nplurals=2; plural=(n > 1);\n"
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#: init.lua
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msgid "Select Player Skin:"
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msgstr "Sélectionner l'apparence du joueur :"
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#: init.lua
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msgid "Name: "
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msgstr "Nom : "
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#: init.lua
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msgid "Author: "
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msgstr "Auteur : "
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#: init.lua
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msgid "Admin command to set player skin"
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msgstr "Commande admin pour définir l'apparence du joueur"
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#: init.lua
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msgid "'s skin set to"
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msgstr ", apparence définie pour"
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#: init.lua
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msgid "Set player skin"
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msgstr "Définir l'apparence du joueur"
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#: init.lua
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msgid "Close"
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msgstr "Fermer"
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#: init.lua
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msgid "[MOD] Simple Skins loaded"
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msgstr "[MOD] Simple Skins chargé"
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# simple_skin <italian translate>.
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# Copyright (C) 2018
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# This file is distributed under the same license as the PACKAGE package.
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# Stefano Peris <xenon77.dev@gmail.com>, 2018.
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# Github: <https://github.com/XenonCoder>
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#
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msgid ""
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msgstr ""
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"Project-Id-Version: PACKAGE VERSION\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2018-02-21 07:29+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: Stefano Peris <xenon77.dev@gmail.com>\n"
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"Language-Team: \n"
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"Language: it\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"X-Generator: Poedit 1.8.12\n"
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"Plural-Forms: nplurals=2; plural=(n > 1);\n"
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#: init.lua
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msgid "Select Player Skin:"
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msgstr "Seleziona la skin del giocatore"
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#: init.lua
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msgid "Name: "
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msgstr "Nome"
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#: init.lua
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msgid "Author: "
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msgstr "Autore"
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#: init.lua
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msgid "Admin command to set player skin"
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msgstr "Comando di admin per impostare la skin del giocatore"
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#: init.lua
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msgid "'s skin set to"
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msgstr ", la skin è impostata su"
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#: init.lua
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msgid "Set player skin"
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msgstr "Imposta la skin del giocatore"
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#: init.lua
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msgid "Close"
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msgstr "Chiudi"
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#: init.lua
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msgid "[MOD] Simple Skins loaded"
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msgstr "[MOD] Skins semplici caricate"
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# SOME DESCRIPTIVE TITLE.
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# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
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# This file is distributed under the same license as the PACKAGE package.
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# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
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#
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msgid ""
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msgstr ""
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"Project-Id-Version: \n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2017-07-29 07:11+0200\n"
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"PO-Revision-Date: 2018-02-14 01:23+0800\n"
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"Language-Team: \n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"X-Generator: Poedit 2.0.6\n"
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"Last-Translator: MuhdNurHidayat (MNH48) <mnh48mail@gmail.com>\n"
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"Plural-Forms: nplurals=1; plural=0;\n"
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"Language: ms\n"
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#: init.lua
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msgid "Select Player Skin:"
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msgstr "Pilih Kulit Pemain:"
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#: init.lua
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msgid "Name: "
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msgstr "Nama: "
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#: init.lua
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msgid "Author: "
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msgstr "Pencipta: "
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#: init.lua
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msgid "Admin command to set player skin"
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msgstr "Perintah pentadbir untuk menetapkan kulit pemain"
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#: init.lua
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msgid "'s skin set to"
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msgstr " telah ditukarkan kulitnya kepada"
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#: init.lua
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msgid "Set player skin"
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msgstr "Tetapkan kulit pemain"
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#: init.lua
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msgid "Close"
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msgstr "Tutup"
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#: init.lua
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msgid "[MOD] Simple Skins loaded"
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msgstr "[MODS] Simple Skins telah dimuatkan"
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# SOME DESCRIPTIVE TITLE.
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# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
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# This file is distributed under the same license as the PACKAGE package.
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# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
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#
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#, fuzzy
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msgid ""
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msgstr ""
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"Project-Id-Version: PACKAGE VERSION\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2017-07-29 07:11+0200\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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"Language: \n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=CHARSET\n"
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"Content-Transfer-Encoding: 8bit\n"
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#: init.lua
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msgid "Select Player Skin:"
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msgstr ""
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#: init.lua
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msgid "Name: "
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msgstr ""
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#: init.lua
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msgid "Author: "
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msgstr ""
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#: init.lua
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msgid "Admin command to set player skin"
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msgstr ""
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#: init.lua
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msgid "'s skin set to"
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msgstr ""
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#: init.lua
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msgid "Set player skin"
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msgstr ""
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#: init.lua
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msgid "Close"
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msgstr ""
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#: init.lua
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msgid "[MOD] Simple Skins loaded"
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msgstr ""
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name = "Steve",
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author = "(Texture pack author)",
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description = "The default male skin.",
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name = "Alex",
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author = "(Texture pack author)",
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description = "The default female skin.",
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name = simple_skins
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Simple Skins, MineClone 2 Edition
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Simple Skins mod to allow players to select a skin.
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Use the chat command /setskin to change skin.
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Original mod:
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https://forum.minetest.net/viewtopic.php?id=9100
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