forked from LizzyFleckenstein03/Memeclone
Add translation templates for most mods
Using the findtext.lua script
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# textdomain: mcl_minecarts
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Minecart=
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Minecarts can be used for a quick transportion on rails.=
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Minecarts only ride on rails and always follow the tracks. At a T-junction with no straight way ahead, they turn left. The speed is affected by the rail type.=
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You can place the minecart on rails. Right-click it to enter it. Punch it to get it moving.=
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To obtain the minecart, punch it while holding down the sneak key.=
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Minecart with Chest=
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Minecart with Furnace=
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Minecart with Command Block=
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Minecart with Hopper=
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Minecart with TNT=
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Place them on the ground to build your railway, the rails will automatically connect to each other and will turn into curves, T-junctions, crossings and slopes as needed.=
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Rail=
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Rails can be used to build transport tracks for minecarts. Normal rails slightly slow down minecarts due to friction.=
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Powered Rail=
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Rails can be used to build transport tracks for minecarts. Powered rails are able to accelerate and brake minecarts.=
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Without redstone power, the rail will brake minecarts. To make this rail accelerate minecarts, power it with redstone power.=
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Activator Rail=
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Rails can be used to build transport tracks for minecarts. Activator rails are used to activate special minecarts.=
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To make this rail activate minecarts, power it with redstone power and send a minecart over this piece of rail.=
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Detector Rail=
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Rails can be used to build transport tracks for minecarts. A detector rail is able to detect a minecart above it and powers redstone mechanisms.=
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To detect a minecart and provide redstone power, connect it to redstone trails or redstone mechanisms and send any minecart over the rail.=
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# textdomain: lightning
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@1 was struck by lightning.=
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Let lightning strike at the specified position or yourself=
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No position specified and unknown player=
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# textdomain: mcl_void_damage
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The void is off-limits to you!=
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@1 fell into the endless void.=
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# textdomain: mcl_doc
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Water can flow into this block and cause it to drop as an item.=
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This block can be turned into dirt with a hoe.=
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This block can be turned into farmland with a hoe.=
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This block acts as a soil for all saplings.=
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This block acts as a soil for some saplings.=
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Sugar canes will grow on this block.=
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Nether wart will grow on this block.=
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This block quickly decays when there is no wood block of any species within a distance of @1. When decaying, it disappears and may drop one of its regular drops. The block does not decay when the block has been placed by a player.=
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This block quickly decays and disappears when there is no wood block of any species within a distance of @1. The block does not decay when the block has been placed by a player.=
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This plant can only grow on grass blocks and dirt. To survive, it needs to have an unobstructed view to the sky above or be exposed to a light level of 8 or higher.=
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This plant can grow on grass blocks, podzol, dirt and coarse dirt. To survive, it needs to have an unobstructed view to the sky above or be exposed to a light level of 8 or higher.=
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This block is flammable.=
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This block destroys any item it touches.=
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To eat it, wield it, then rightclick.=
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You can eat this even when your hunger bar is full.=
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You cannot eat this when your hunger bar is full.=
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To drink it, wield it, then rightclick.=
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You cannot drink this when your hunger bar is full.=
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To consume it, wield it, then rightclick.=
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You cannot consume this when your hunger bar is full.=
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You have to wait for about 2 seconds before you can eat or drink again.=
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Hunger points restored: @1=
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Saturation points restored: @1%.1f=
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This item can be repaired at an anvil with: @1.=
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This item can be repaired at an anvil with any wooden planks.=
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This item can be repaired at an anvil with any item in the “@1” group.=
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This item cannot be renamed at an anvil.=
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This block crushes any block it falls into.=
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When this block falls deeper than 1 block, it causes damage to any player it hits. The damage dealt is B×2−2 hit points with B @= number of blocks fallen. The damage can never be more than 40 HP.=
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Diamond Pickaxe=
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Iron Pickaxe=
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Stone Pickaxe=
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Golden Pickaxe=
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Wooden Pickaxe=
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Diamond Axe=
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Iron Axe=
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Stone Axe=
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Golden Axe=
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Wooden Axe=
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Diamond Shovel=
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Iron Shovel=
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Stone Shovel=
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Golden Shovel=
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Wooden Shovel=
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This block can be mined by any tool instantly.=
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This block can be mined by:=
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Hardness: ∞=
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Hardness: @1=
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This block will not be destroyed by TNT explosions.=
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This block drops itself when mined by shears.=
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@1×@2=
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This blocks drops the following when mined by shears: @1=
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, =
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# textdomain: mcl_doc_basics
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Basics=
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Everything you need to know about MineClone 2 to get started with playing=
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Advanced usage=
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Advanced information about Minetest which may be nice to know, but is not crucial to gameplay=
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Quick start=
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This is a very brief introduction to the basic gameplay:=
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Basic controls:=
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• Move mouse to look=
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• [W], [A], [S] and [D] to move=
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• [E] to sprint=
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• [Space] to jump or move upwards=
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• [Shift] to sneak or move downwards=
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• Mouse wheel or [1]-[9] to select item=
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• Left-click to mine blocks or attack=
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• Recover from swings to deal full damage=
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• Right-click to build blocks and use things=
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• [I] for the inventory=
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• Lowest row in inventory appears in hotbar below=
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• [Esc] to close this window=
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How to play:=
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• Punch a tree trunk until it breaks and collect wood=
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• Place the wood into the 2×2 grid (your “crafting grid”) in your inventory menu and craft 4 wood planks=
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• Place them in a 2×2 shape in the crafting grid to craft a crafting table=
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• Place the crafting table on the ground=
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• Rightclick it for a 3×3 crafting grid=
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• Use the crafting guide (book icon) to learn all the possible crafting recipes=
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• Craft a wooden pickaxe so you can dig stone=
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• Different tools break different kinds of blocks. Try them out!=
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• Read entries in this help to learn the rest=
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• Continue playing as you wish. There's no goal. Have fun!=
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Minetest=
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Minetest is a free software game engine for games based on voxel gameplay, inspired by InfiniMiner, Minecraft, and the like. Minetest was originally created by Perttu Ahola (alias “celeron55”).=
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The player is thrown into a huge world made out of cubes or blocks. These cubes usually make the landscape they blocks can be removed and placed almost entirely freely. Using the collected items, new tools and other items can be crafted. Games in Minetest can, however, be much more complex than this.=
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A core feature of Minetest is the built-in modding capability. Mods modify existing gameplay. They can be as simple as adding a few decorative blocks or be very complex by e.g. introducing completely new gameplay concepts, generating a completely different kind of world, and many other things.=
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Minetest can be played alone or online together with multiple players. Online play will work out of the box with any mods, with no need for additional software as they are entirely provided by the server.=
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Minetest is usually bundled with a simple default game, named “Minetest Game” (shown in images 1 and 2). You probably already have it. Other games for Minetest can be downloaded from the official Minetest forums <https://forum.minetest.net/viewforum.php?f@=48>.=
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Minetest as well as Minetest Game are both unfinished at the moment, so please forgive us when not everything works out perfectly.=
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Sneaking=
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Sneaking makes you walk slower and prevents you from falling off the edge of a block.=
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To sneak, hold down the sneak key (default: [Shift]). When you release it, you stop sneaking. Careful: When you release the sneak key at a ledge, you might fall!=
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• Sneak: [Shift]=
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Sneaking only works when you stand on solid ground, are not in a liquid and don't climb.=
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If you jump while holding the sneak key, you also jump slightly higher than usual.=
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Sneaking might be disabled by mods. In this case, you still walk slower by sneaking, but you will no longer be stopped at ledges.=
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Controls=
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These are the default controls:=
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Basic movement:=
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• Moving the mouse around: Look around=
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• W: Move forwards=
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• A: Move to the left=
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• D: Move to the right=
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• S: Move backwards=
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• E: Sprint=
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While standing on solid ground:=
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• Space: Jump=
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• Shift: Sneak=
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While on a ladder, swimming in a liquid or fly mode is active=
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• Space: Move up=
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• Shift: Move down=
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Extended movement (requires privileges):=
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• J: Toggle fast mode, makes you run or fly fast (requires “fast” privilege)=
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• K: Toggle fly mode, makes you move freely in all directions (requires “fly” privilege)=
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• H: Toggle noclip mode, makes you go through walls in fly mode (requires “noclip” privilege)=
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• E: Move even faster when in fast mode=
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World interaction:=
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• Left mouse button: Punch / mine blocks / take items=
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• Right mouse button: Build or use pointed block=
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• Shift+Right mouse button: Build=
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• Roll mouse wheel: Select next/previous item in hotbar=
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• 1-9: Select item in hotbar directly=
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• Q: Drop item stack=
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• Shift+Q: Drop 1 item=
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• I: Show/hide inventory menu=
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Inventory interaction:=
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See the entry “Basics > Inventory”.=
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Camera:=
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• Z: Zoom (requires “zoom” privilege)=
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• F7: Toggle camera mode=
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• F8: Toggle cinematic mode=
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Interface:=
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• Esc: Open menu window (pauses in single-player mode) or close window=
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• F1: Show/hide HUD=
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• F2: Show/hide chat=
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• F9: Toggle minimap (only works if have a map)=
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• Shift+F9: Toggle minimap rotation mode=
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• F10: Open/close console/chat log=
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• F12: Take a screenshot=
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Server interaction:=
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• T: Open chat window (chat requires the “shout” privilege)=
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• /: Start issuing a server command)=
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Technical:=
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• R: Toggle far view (disables all fog and allows viewing far away, can make game very slow)=
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• +: Increase minimal viewing distance=
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• -: Decrease minimal viewing distance=
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• F3: Enable/disable fog=
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• F5: Enable/disable debug screen which also shows your coordinates=
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• F6: Only useful for developers. Enables/disables profiler=
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• P: Only useful for developers. Writes current stack traces=
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Players=
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Players (actually: “player characters”) are the characters which users control.=
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Players are living beings which occupy a space of about 1×2×1 cubes. They start with 20 health points (HP) and 10 breath points (BP).=
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Players are capable of walking, sneaking, jumping, climbing, swimming, diving, mining, building, fighting and using tools and blocks.=
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At a health of 0, the player dies and loses all items in the inventory. The player can just respawn in the world.=
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Some blocks reduce breath. While being with the head in a block which causes drowning, the breath points are reduced by 1 for every 2 seconds. When all breath is gone, the player starts to suffer drowning damage. Breath is quickly restored in any other block.=
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Damage can be disabled on any world. Without damage, players are immortal and health and breath are unimportant.=
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In multi-player mode, the name of other players is written above their head.=
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Items=
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Items are things you can carry along and store in inventories. They can be used for crafting, smelting, building, mining, and more. Types of items include blocks, tools, weapons and items only used for crafting.=
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An item stack is a collection of items of the same type which fits into a single item slot. Item stacks can be dropped on the ground. Items which drop into the same coordinates will form an item stack.=
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Dropped item stacks will be collected automatically when you stand close to them.=
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Tools=
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Some items may serve as a tool when wielded. Any item which has some special use which can be directly used by its wielder is considered a tool.=
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Mining tools are important to break all kinds of blocks. Weapons are another kind of tool. There are some other more specialized tools. Special actions of tools are usually done by right-click.=
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When nothing is wielded, players use their hand which may act as tool and weapon. The hand is capable of punching and deals minimum damage.=
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Many tools will wear off when using them and may eventually get destroyed. The damage is displayed in a damage bar below the tool icon. If no damage bar is shown, the tool is in mint condition. Tools may be repairable by crafting, see “Basics > Crafting”.=
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Weapons=
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Some items are usable as a melee weapon when wielded. Weapons share most of the properties of tools.=
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Melee weapons deal damage by punching players and other animate objects. There are two ways to attack:=
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• Single punch: Left-click once to deal a single punch=
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• Quick punching: Hold down the left mouse button to deal quick repeated punches=
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There are two core attributes of melee weapons:=
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• Maximum damage: Damage which is dealt after a hit when the weapon was fully recovered)=
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• Full punch interval: Time it takes for fully recovering from a punch=
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A weapon only deals full damage when it has fully recovered from a previous punch. Otherwise, the weapon will deal only reduced damage. This means, quick punching is very fast, but also deals rather low damage. Note the full punch interval does not limit how fast you can attack.=
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There is a rule which sometimes makes attacks impossible: Players, animate objects and weapons belong to damage groups. A weapon only deals damage to those who share at least one damage group with it. So if you're using the wrong weapon, you might not deal any damage at all.=
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Pointing=
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“Pointing” means looking at something in range with the crosshair. Pointing is needed for interaction, like mining, punching, using, etc. Pointable things include blocks, dropped items, players, computer enemies and objects.=
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To point something, it must be in the pointing range (also just called “range”) of your wielded item. There's a default range when you are not wielding anything. A pointed thing will be outlined or highlighted (depending on your settings). Pointing is not possible with the 3rd person front camera.=
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A few things can not be pointed. Most blocks are pointable. A few blocks, like air, can never be pointed. Other blocks, like liquids can only be pointed by special items.=
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Camera=
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You can change the camera mode by pressing [F7].=
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There is also Cinematic Mode which can be toggled with [F8]. With Cinematic Mode enabled, the camera movements become more smooth. Some players don't like it, it is a matter of taste.=
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By holding down [Z], you can zoom the view at your crosshair. You need the “zoom” privilege to do this.=
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• Switch camera mode: [F7]=
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• Toggle Cinematic Mode: [F8]=
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• Zoom: [Z]=
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Blocks=
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The world of MineClone 2 is made entirely out of blocks (voxels, to be precise). Blocks can be added or removed with the correct tools.=
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Blocks can have a wide range of different properties which determine mining times, behavior, looks, shape, and much more. Their properties include:=
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• Collidable: Collidable blocks can not be passed through; players can walk on them. Non-collidable blocks can be passed through freely=
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• Pointable: Pointable blocks show a wireframe or a halo box when pointed. But you will just point through non-pointable blocks. Liquids are usually non-pointable but they can be pointed at by some special tools=
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• Mining properties: By which tools it can be mined, how fast and how much it wears off tools=
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• Climbable: While you are at a climbable block, you won't fall and you can move up and down with the jump and sneak keys=
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• Drowning damage: See the entry “Basics > Player”=
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• Liquids: See the entry “Basics > Liquids”=
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• Group memberships: Group memberships are used to determine mining properties, crafting, interactions between blocks and more=
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Mining=
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Mining (or digging) is the process of breaking blocks to remove them. To mine a block, point it and hold down the left mouse button until it breaks.=
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Blocks require a mining tool to be mined. Different blocks are mined by different mining tools, and some blocks can not be mined by any tool. Blocks vary in hardness and tools vary in strength. Mining tools will wear off over time. The mining time and the tool wear depend on the block and the mining tool. The fastest way to find out how efficient your mining tools are is by just trying them out on various blocks. Any items you gather by mining will drop on the ground, ready to be collected.=
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After mining, a block may leave a “drop” behind. This is a number of items you get after mining. Most commonly, you will get the block itself. There are other possibilities for a drop which depends on the block type. The following drops are possible:=
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• Always drops itself (the usual case)=
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• Always drops the same items=
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• Drops items based on probability=
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• Drops nothing=
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Building=
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Almost all blocks can be built (or placed). Building is very simple and has no delay.=
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To build your wielded block, point at a block in the world and right-click. If this is not possible because the pointed block has a special right-click action, hold down the sneak key before right-clicking.=
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Blocks can almost always be built at pointable blocks. One exception are blocks attached to the floor; these can only be built on the floor.=
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Normally, blocks are built in front of the pointed side of the pointed block. A few blocks are different: When you try to build at them, they are replaced.=
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Liquids=
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Liquids are special dynamic blocks. Liquids like to spread and flow to their surrounding blocks. Players can swim and drown in them.=
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Liquids usually come in two forms: In source form (S) and in flowing form (F).=
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Liquid sources have the shape of a full cube. A liquid source will generate flowing liquids around it from time to time, and, if the liquid is renewable, it also generates liquid sources. A liquid source can sustain itself. A long it is left alone, a liquid source will normally keep its place and does not drain out.=
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Flowing liquids take a sloped form. Flowing liquids spread around the world until they drain. A flowing liquid can not sustain itself and always comes from a liquid source, either directly or indirectly. Without a liquid source, a flowing liquid will eventually drain out and disappear.=
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All liquids share the following properties:=
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• All properties of blocks (including drowning damage=
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• Renewability: Renewable liquids can create new sources=
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• Flowing range: How many flowing liquids are created at maximum per liquid source, it determines how far the liquid will spread. Possible are ranges from 0 to 8. At 0, no flowing liquids will be created. Image 5 shows a liquid of flowing range 2=
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• Viscosity: How slow players move through it and how slow the liquid spreads=
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When those criteria are met, the open space is filled with a new liquid source of the same type (image 3).=
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Swimming in a liquid is fairly straightforward: The usual direction keys for basic movement, the jump key for rising and the sneak key for sinking.=
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The physics for swimming and diving in a liquid are:=
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• The higher the viscosity, the slower you move=
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• If you rest, you'll slowly sink=
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• There is no fall damage for falling into a liquid as such=
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• If you fall into a liquid, you will be slowed down on impact (but don't stop instantly). Your impact depth is determined by your speed and the liquid viscosity. For a safe high drop into a liquid, make sure there is enough liquid above the ground, otherwise you might hit the ground and take fall damage=
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Liquids are often not pointable. But some special items are able to point all liquids.=
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Crafting=
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Crafting is the task of combining several items to form a new item.=
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To craft something, you need one or more items, a crafting grid (C) and a crafting recipe. A crafting grid is like a normal inventory which can also be used for crafting. Items need to be put in a certain pattern into the crafting grid. Next to the crafting grid is an output slot (O). Here the result will appear when you placed items correctly. This is just a preview, not the actual item. Crafting grids can come in different sizes which limits the possible recipes you can craft.=
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To complete the craft, take the result item from the output slot, which will consume items from the crafting grid and creates a new item. It is not possible to place items into the output slot.=
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A description on how to craft an item is called a “crafting recipe”. These crafting recipes can be found in the crafting guide which you can access from the inventory menu.=
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Crafting recipes consist of at least one input item and exactly one stack of output items. When performing a single craft, it will consume exactly one item from each stack of the crafting grid, unless the crafting recipe defines replacements.=
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In some crafting recipes, some input items do not need to be a concrete item, instead they need to be a member of a group (see “Basics > Groups”). These recipes offer a bit more freedom in the input items. Images 6-8 show the same group-based recipe. Here, 8 items of the “stone” group are required, which is true for all of the shown items.=
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Rarely, crafting recipes have replacements. This means, whenever you perform a craft, some items in the crafting grid will not be consumed, but instead will be replaced by another item.=
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Cooking=
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Cooking (or smelting) is a form of crafting which does not involve a crafting grid. Cooking is done with a furnace, an cookable item, a fuel item and time in order to yield a new item.=
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Each fuel item has a burning time. This is the time a single item of the fuel keeps a furnace burning.=
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Each cookable item requires time to be cooked. This time is specific to the item type and the item must be “on fire” for the whole cooking time to actually yield the result.=
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Hotbar=
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At the bottom of the screen you see some squares. This is called the “hotbar”. The hotbar allows you to quickly access the lowest row of items in the player inventory.=
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You can change the selected item with the mouse wheel or the number keys.=
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• Select previous item in hotbar: [Mouse wheel up]=
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• Select next item in hotbar: [Mouse wheel down]=
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• Select item in hotbar directly: [0]-[9]=
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The selected item is also your wielded item.=
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Minimap=
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If you have a map item in any of your hotbar slots, you can use the minimap.=
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Press [F9] to make a minimap appear on the top right. The minimap helps you to find your way around the world. Press it again to select different minimap modes and zoom levels. The minimap also shows the positions of other players.=
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There are 2 minimap modes and 3 zoom levels.=
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Surface mode (image 1) is a top-down view of the world, roughly resembling the colors of the blocks this world is made of. It only shows the topmost blocks, everything below is hidden, like a satellite photo. Surface mode is useful if you got lost.=
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Radar mode (image 2) is more complicated. It displays the “denseness” of the area around you and changes with your height. Roughly, the more green an area is, the less “dense” it is. Black areas have many blocks. Use the radar to find caverns, hidden areas, walls and more. The rectangular shapes in image 2 clearly expose the position of a dungeon. Radar mode is only available in Creative Mode=
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There are also two different rotation modes. In “square mode”, the rotation of the minimap is fixed. If you press [Shift]+[F9] to switch to “circle mode”, the minimap will instead rotate with your looking direction, so “up” is always your looking direction.=
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In other games, the minimap may be disabled.=
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• Toggle minimap mode: [F9]=
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• Toggle minimap rotation mode: [Shift]+[F9]=
|
||||
Inventories are used to store item stacks. There are other uses, such as crafting. An inventory consists of a rectangular grid of item slots. Each item slot can either be empty or hold one item stack. Item stacks can be moved freely between most slots.=
|
||||
You have your own inventory which is called your “player inventory”, you can open it with the inventory key (default: [I]). The first inventory slots are also used as slots in your hotbar.=
|
||||
Blocks can also have their own inventory, e.g. chests and furnaces.=
|
||||
Inventory controls:=
|
||||
Taking: You can take items from an occupied slot if the cursor holds nothing.=
|
||||
• Left click: take entire item stack=
|
||||
• Right click: take half from the item stack (rounded up)=
|
||||
• Middle click: take 10 items from the item stack=
|
||||
Putting: You can put items onto a slot if the cursor holds 1 or more items and the slot is either empty or contains an item stack of the same item type.=
|
||||
• Left click: put entire item stack=
|
||||
• Right click: put 1 item of the item stack=
|
||||
• Middle click: put 10 items of the item stack=
|
||||
Exchanging: You can exchange items if the cursor holds 1 or more items and the destination slot is occupied by a different item type.=
|
||||
• Click: exchange item stacks=
|
||||
Throwing away: If you hold an item stack and click with it somewhere outside the menu, the item stack gets thrown away into the environment.=
|
||||
Quick transfer: You can quickly transfer an item stack to/from the player inventory to/from another item's inventory slot like a furnace, chest, or any other item with an inventory slot when that item's inventory is accessed. The target inventory is generally the most relevant inventory in this context.=
|
||||
• Sneak+Left click: Automatically transfer item stack=
|
||||
Online help=
|
||||
You may want to check out these online resources related to MineClone 2.=
|
||||
MineClone 2 download and forum discussion: <https://forum.minetest.net/viewtopic.php?f@=50&t@=16407>=
|
||||
Here you find the most recent version of MineClone 2 and can discuss it.=
|
||||
Bug tracker: <https://github.com/Wuzzy2/MineClone2-Bugs>=
|
||||
Report bugs here.=
|
||||
Minetest links:=
|
||||
Official homepage of Minetest: <http://minetest.net/>=
|
||||
The main place to find the most recent version of Minetest, the engine used by MineClone 2.=
|
||||
Community wiki: <http://wiki.minetest.net/>=
|
||||
A community-based documentation website for Minetest. Anyone with an account can edit it.=
|
||||
Minetest forums: <http://forums.minetest.net/>=
|
||||
A web-based discussion platform where you can discuss everything related to Minetest. This is also a place where player-made mods and games are published and discussed. The discussions are mainly in English, but there is also space for discussion in other languages.=
|
||||
Chat: <irc://irc.freenode.net#minetest>=
|
||||
A generic Internet Relay Chat channel for everything related to Minetest where people can meet to discuss in real-time. If you do not understand IRC, see the Community Wiki for help.=
|
||||
Groups=
|
||||
Items, players and objects (animate and inanimate) can be members of any number of groups. Groups serve multiple purposes:=
|
||||
• Crafting recipes: Slots in a crafting recipe may not require a specific item, but instead an item which is a member of a particular group, or multiple groups=
|
||||
• Digging times: Diggable blocks belong to groups which are used to determine digging times. Mining tools are capable of digging blocks belonging to certain groups=
|
||||
• Block behavior: Blocks may show a special behaviour and interact with other blocks when they belong to a particular group=
|
||||
• Damage and armor: Objects and players have armor groups, weapons have damage groups. These groups determine damage. See also: “Basics > Weapons”=
|
||||
• Other uses=
|
||||
In the item help, many important groups are usually mentioned and explained.=
|
||||
Glossary=
|
||||
This is a list of commonly used terms:=
|
||||
Controls:=
|
||||
• Wielding: Holding an item in hand=
|
||||
• Pointing: Looking with the crosshair at something in range=
|
||||
• Dropping: Throwing an item or item stack to the ground=
|
||||
• Punching: Attacking with left-click, is also used on blocks=
|
||||
• Sneaking: Walking slowly while (usually) avoiding to fall over edges=
|
||||
• Climbing: Moving up or down a climbable block=
|
||||
Blocks:=
|
||||
• Block: Cubes that the worlds are made of=
|
||||
• Mining/digging: Using a mining tool to break a block=
|
||||
• Building/placing: Putting a block somewhere=
|
||||
• Drop: Items you get after mining a block=
|
||||
• Using a block: Right-clicking a block to access its special function=
|
||||
Items:=
|
||||
• Item: A single thing that players can possess=
|
||||
• Item stack: A collection of items of the same kind=
|
||||
• Maximum stack size: Maximum amount of items in an item stack=
|
||||
• Slot / inventory slot: Can hold one item stack=
|
||||
• Inventory: Provides several inventory slots for storage=
|
||||
• Player inventory: The main inventory of a player=
|
||||
• Tool: An item which you can use to do special things with when wielding=
|
||||
• Range: How far away things can be to be pointed by an item=
|
||||
• Mining tool: A tool which allows to break blocks=
|
||||
• Craftitem: An item which is (primarily or only) used for crafting=
|
||||
Gameplay:=
|
||||
• “heart”: A single health symbol, indicates 2 HP=
|
||||
• “bubble”: A single breath symbol, indicates 1 BP=
|
||||
• HP: Hit point (equals a half “heart”)=
|
||||
• BP: Breath point, indicates breath when diving=
|
||||
• Mob: Computer-controlled enemy=
|
||||
• Crafting: Combining multiple items to create new ones=
|
||||
• Crafting guide: A helper which shows available crafting recipes=
|
||||
• Spawning: Appearing in the world=
|
||||
• Respawning: Appearing again in the world after death=
|
||||
• Group: Puts similar things together, often affects gameplay=
|
||||
• noclip: Allows to fly through walls=
|
||||
Interface=
|
||||
• Hotbar: Inventory slots at the bottom=
|
||||
• Statbar: Indicator made out of half-symbols, used for health and breath=
|
||||
• Minimap: The map or radar at the top right=
|
||||
• Crosshair: Seen in the middle, used to point at things=
|
||||
Online multiplayer:=
|
||||
• PvP: Player vs Player. If active, players can deal damage to each other=
|
||||
• Griefing: Destroying the buildings of other players against their will=
|
||||
• Protection: Mechanism to own areas of the world, which only allows the owners to modify blocks inside=
|
||||
Technical terms:=
|
||||
• Minetest: This game engine=
|
||||
• MineClone 2: What you play right now=
|
||||
• Minetest Game: A game for Minetest by the Minetest developers=
|
||||
• Game: A complete playing experience to be used in Minetest; such as a game or sandbox or similar=
|
||||
• Mod: A single subsystem which adds or modifies functionality; is the basic building block of games and can be used to further enhance or modify them=
|
||||
• Privilege: Allows a player to do something=
|
||||
• Node: Other word for “block”=
|
||||
Settings=
|
||||
There is a large variety of settings to configure Minetest. Pretty much every aspect can be changed that way.=
|
||||
These are a few of the most important gameplay settings:=
|
||||
• Damage enabled (enable_damage): Enables the health and breath attributes for all players. If disabled, players are immortal=
|
||||
• Creative Mode (creative_mode): Enables sandbox-style gameplay focusing on creativity rather than a challenging gameplay. Changes include: Instant digging, easy access to almost all items, tools never wear off, etc.=
|
||||
• PvP (enable_pvp): Short for “Player vs Player”. If enabled, players can deal damage to each other=
|
||||
For a full list of all available settings, use the “Advanced settings” dialog in the main menu.=
|
||||
Movement modes=
|
||||
If you have the required privileges, you can use up to three special movement modes. Using these may be considered cheating.=
|
||||
Fast mode:=
|
||||
• Description: Allows you to move much faster. Hold down the the “Use” key [E] to move faster. In the client configuration, you can further customize fast mode.=
|
||||
• Default key: [J]=
|
||||
• Required privilege: fast=
|
||||
Fly mode:=
|
||||
• Description: Gravity doesn't affect you and you can move freely in all directions. Use the jump key to rise and the sneak key to sink.=
|
||||
• Default key: [K]=
|
||||
• Required privilege: fly=
|
||||
Noclip mode:=
|
||||
• Description: Allows you to move through walls. Only works when fly mode is enabled, too.=
|
||||
• Default key: [H]=
|
||||
• Required privilege: noclip=
|
||||
Console=
|
||||
With [F10] you can open and close the console. The main use of the console is to show the chat log and enter chat messages or server commands.=
|
||||
Using the chat or server command key also opens the console, but it is smaller and will be closed after you sent a message.=
|
||||
Use the chat to communicate with other players. This requires you to have the “shout” privilege.=
|
||||
Just type in the message and hit [Enter]. Public chat messages can not begin with “/”.=
|
||||
You can send private messages: Say “/msg <player> <message>” in chat to send “<message>” which can only be seen by <player>.=
|
||||
There are some special controls for the console:=
|
||||
• [F10] Open/close console=
|
||||
• [Enter]: Send message or command=
|
||||
• [Tab]: Try to auto-complete a partially-entered player name=
|
||||
• [Ctrl]+[Left]: Move cursor to the beginning of the previous word=
|
||||
• [Ctrl]+[Right]: Move cursor to the beginning of the next word=
|
||||
• [Ctrl]+[Backspace]: Delete previous word=
|
||||
• [Ctrl]+[Delete]: Delete next word=
|
||||
• [Ctrl]+[U]: Delete all text before the cursor=
|
||||
• [Ctrl]+[K]: Delete all text after the cursor=
|
||||
• [Page up]: Scroll up=
|
||||
• [Page down]: Scroll down=
|
||||
There is also an input history. Minetest saves your previous console inputs which you can quickly access later:=
|
||||
• [Up]: Go to previous entry in history=
|
||||
• [Down]: Go to next entry in history=
|
||||
Server commands=
|
||||
Server commands (also called “chat commands”) are little helpers for advanced users. You don't need to use these commands when playing. But they might come in handy to perform some more technical tasks. Server commands work both in multi-player and single-player mode.=
|
||||
Server commands can be entered by players using the chat to perform a special server action. There are a few commands which can be issued by everyone, but some commands only work if you have certain privileges granted on the server. There is a small set of basic commands which are always available, other commands can be added by mods.=
|
||||
To issue a command, simply type it like a chat message or press Minetest's command key (default: [/]). All commands have to begin with “/”, for example “/mods”. The Minetest command key does the same as the chat key, except that the slash is already entered.=
|
||||
Commands may or may not give a response in the chat log, but errors will generally be shown in the chat. Try it for yourselves: Close this window and type in the “/mods” command. This will give you the list of available mods on this server.=
|
||||
“/help all” is a very important command: You get a list of all available commands on the server, a short explanation and the allowed parameters. This command is also important because the available commands often differ per server.=
|
||||
Commands are followed by zero or more parameters.=
|
||||
In the command reference, you see some placeholders which you need to replace with an actual value. Here's an explanation:=
|
||||
• Text in greater-than and lower-than signs (e.g. “<param>”): Placeholder for a parameter=
|
||||
• Anything in square brackets (e.g. “[text]”) is optional and can be omitted=
|
||||
• Pipe or slash (e.g. “text1 | text2 | text3”): Alternation. One of multiple texts must be used (e.g. “text2”)=
|
||||
• Parenthesis: (e.g. “(word1 word2) | word3”): Groups multiple words together, used for alternations=
|
||||
• Everything else is to be read as literal text=
|
||||
Here are some examples to illustrate the command syntax:=
|
||||
• /mods: No parameters. Just enter “/mods”=
|
||||
• /me <action>: 1 parameter. You have to enter “/me ” followed by any text, e.g. “/me orders pizza”=
|
||||
• /give <name> <ItemString>: Two parameters. Example: “/give Player default:apple”=
|
||||
• /help [all|privs|<cmd>]: Valid inputs are “/help”, “/help all”, “/help privs”, or “/help ” followed by a command name, like “/help time”=
|
||||
• /spawnentity <EntityName> [<X>,<Y>,<Z>]: Valid inputs include “/spawnentity boats:boat” and “/spawnentity boats:boat 0,0,0”=
|
||||
Some final remarks:=
|
||||
• For /give and /giveme, you need an itemstring. This is an internally used unique item identifier which you may find in the item help if you have the “give” or “debug” privilege=
|
||||
• For /spawnentity you need an entity name, which is another identifier=
|
||||
Privileges=
|
||||
Each player has a set of privileges, which differs from server to server. Your privileges determine what you can and can't do. Privileges can be granted and revoked from other players by any player who has the privilege called “privs”.=
|
||||
On a multiplayer server with the default configuration, new players start with the privileges called “interact” and “shout”. The “interact” privilege is required for the most basic gameplay actions such as building, mining, using, etc. The “shout” privilege allows to chat.=
|
||||
There is a small set of core privileges which you'll find on every server, other privileges might be added by mods.=
|
||||
To view your own privileges, issue the server command “/privs”.=
|
||||
Here are a few basic privilege-related commands:=
|
||||
• /privs: Lists your privileges=
|
||||
• /privs <player>: Lists the privileges of <player>=
|
||||
• /help privs: Shows a list and description about all privileges=
|
||||
Players with the “privs” privilege can modify privileges at will:=
|
||||
• /grant <player> <privilege>: Grant <privilege> to <player>=
|
||||
• /revoke <player> <privilege>: Revoke <privilege> from <player>=
|
||||
In single-player mode, you can use “/grant singleplayer all” to unlock all abilities (which is often considered cheating).=
|
||||
Light=
|
||||
As the world is entirely block-based, so is the light in the world. Each block has its own brightness. The brightness of a block is expressed in a “light level” which ranges from 0 (total darkness) to 15 (as bright as the sun).=
|
||||
There are two types of light: Sunlight and artificial light.=
|
||||
Artificial light is emitted by luminous blocks. Artificial light has a light level from 1-14.=
|
||||
Sunlight is the brightest light and always goes perfectly straight down from the sky at each time of the day. blocks. At night, the sunlight will become moonlight instead, which still provides a small amount of light. The light level of sunlight is 15.=
|
||||
Blocks have 3 levels of transparency:=
|
||||
• Transparent: Sunlight goes through limitless, artificial light goes through with losses=
|
||||
• Semi-transparent: Sunlight and artificial light go through with losses=
|
||||
• Opaque: No light passes through=
|
||||
Artificial light will lose one level of brightness for each transparent or semi-transparent block it passes through, until only darkness remains (image 1).=
|
||||
Sunlight will preserve its brightness as long it only passes fully transparent blocks. When it passes through a semi-transparent block, it turns to artificial light. Image 2 shows the difference.=
|
||||
Note that “transparency” here only means that the block is able to carry brightness from its neighboring blocks. It is possible for a block to be transparent to light but you can't see trough the other side.=
|
||||
Coordinates=
|
||||
The world is a large cube. And because of this, a position in the world can be easily expressed with Cartesian coordinates. That is, for each position in the world, there are 3 values X, Y and Z.=
|
||||
Like this: (5, 45, -12)=
|
||||
This refers to the position where X@=5, Y@=45 and Z@=-12. The 3 letters are called “axes”: Y is for the height. X and Z are for the horizontal position.=
|
||||
The values for X, Y and Z work like this:=
|
||||
• If you go up, Y increases=
|
||||
• If you go down, Y decreases=
|
||||
• If you follow the sun, X increases=
|
||||
• If you go to the reverse direction, X decreases=
|
||||
• Follow the sun, then go right: Z increases=
|
||||
• Follow the sun, then go left: Z decreases=
|
||||
• The side length of a full cube is 1=
|
||||
You can view your current position in the debug screen (open with [F5]). This is considered cheating in some games.=
|
||||
Creative Mode=
|
||||
Enabling Creative Mode in MineClone 2 applies the following changes:=
|
||||
• You keep the things you've placed=
|
||||
• Creative inventory is available to obtain most items easily=
|
||||
• Hand breaks all default blocks instantly=
|
||||
• Greatly increased hand pointing range=
|
||||
• Mined blocks don't drop items=
|
||||
• Items don't get used up=
|
||||
• Tools don't wear off=
|
||||
• You can eat food whenever you want=
|
||||
• You can always use the minimap (including radar mode)=
|
||||
Damage is not affected by Creative Mode, it needs to be disabled seperately.=
|
||||
Mobs=
|
||||
Mobs are the living beings in the world. This includes animals and monsters.=
|
||||
Mobs appear randomly throughout the world. This is called “spawning”. Each mob kind appears on particular block types at a given light level. The height also plays a role. Peaceful mobs tend to spawn at daylight while hostile ones prefer darkness. Most mobs can spawn on any solid block but some blocks only spawn on particular blocks (like grass blocks).=
|
||||
Like players, mobs have hit points and sometimes armor points, too (which means you need better weapons to deal any damage at all). Also like players, hostile mobs can attack directly or at a distance. Mobs may drop random items after they die.=
|
||||
Most animals roam the world aimlessly while most hostile mobs hunt players. Animals can be fed, tamed and bred.=
|
||||
Animals=
|
||||
Animals are peaceful beings which roam the world aimlessly. You can feed, tame and breed them.=
|
||||
Feeding:=
|
||||
Each animal has its own taste for food and doesn't just accept any food. To feed, hold an item in your hand and rightclick the animal.=
|
||||
Animals are attraced to the food they like and follow you as long you hold the food item in hand.=
|
||||
Feeding an animal has three uses: Taming, healing and breeding.=
|
||||
Feeding heals animals instantly, depending on the quality of the food item.=
|
||||
Taming:=
|
||||
A few animals can be tamed. You can generally do more things with tamed animals and use other items on them. For example, tame horses can be saddled and tame wolves fight on your side.=
|
||||
Breeding:=
|
||||
When you have fed an animal up to its maximum health, then feed it again, you will activate “Love Mode” and many hearts appear around the animal.=
|
||||
Two animals of the same species will start to breed if they are in Love Mode and close to each other. Soon a baby animal will pop up.=
|
||||
Baby animals:=
|
||||
Baby animals are just like their adult couterparts, but they can't be fed, tamed or bred and don't drop anything when they die. They grow to adults after a short time.=
|
||||
Hunger=
|
||||
Hunger affects your health and your ability to sprint. Hunger is not in effect when damage is disabled.=
|
||||
Core hunger rules:=
|
||||
• You start with 20/20 hunger points (more points @= less hungry)=
|
||||
• Actions like combat, jumping, sprinting, etc. decrease hunger points=
|
||||
• Food restores hunger points=
|
||||
• If your hunger bar decreases, you're hungry=
|
||||
• At 18-20 hunger points, you regenerate 1 HP every 4 seconds=
|
||||
• At 6 hunger points or less, you can't sprint=
|
||||
• At 0 hunger points, you lose 1 HP every 4 seconds (down to 1 HP)=
|
||||
• Poisonous food decreases your health=
|
||||
Details:=
|
||||
You have 0-20 hunger points, indicated by 20 drumstick half-icons above the hotbar. You also have an invisible attribute: Saturation.=
|
||||
Hunger points reflect how full you are while saturation points reflect how long it takes until you're hungry again.=
|
||||
Each food item increases both your hunger level as well your saturation.=
|
||||
Food with a high saturation boost has the advantage that it will take longer until you get hungry again.=
|
||||
A few food items might induce food poisoning by chance. When you're poisoned, the health and hunger symbols turn sickly green. Food poisoning drains your health by 1 HP per second, down to 1 HP. Food poisoning also drains your saturation. Food poisoning goes away after a while or when you drink milk.=
|
||||
You start with 5 saturation points. The maximum saturation is equal to your current hunger level. So with 20 hunger points your maximum saturation is 20. What this means is that food items which restore many saturation points are more effective the more hunger points you have. This is because at low hunger levels, a lot of the saturation boost will be lost due to the low saturation cap.=
|
||||
If your saturation reaches 0, you're hungry and start to lose hunger points. Whenever you see the hunger bar decrease, it is a good time to eat.=
|
||||
Saturation decreases by doing things which exhaust you (highest exhaustion first):=
|
||||
• Regenerating 1 HP=
|
||||
• Suffering food poisoning=
|
||||
• Sprint-jumping=
|
||||
• Sprinting=
|
||||
• Attacking=
|
||||
• Taking damage=
|
||||
• Swimming=
|
||||
• Jumping=
|
||||
• Mining a block=
|
||||
Other actions, like walking, do not exaust you.=
|
|
@ -0,0 +1,53 @@
|
|||
# textdomain: mcl_death_messages
|
||||
%s was fatally hit by an arrow.=
|
||||
%s has been killed with an arrow.=
|
||||
%s was shot by an arrow from %s.=
|
||||
%s forgot to breathe.=
|
||||
%s drowned.=
|
||||
%s ran out of oxygen.=
|
||||
%s was killed by %s.=
|
||||
%s was killed by a mob.=
|
||||
%s was burned to death by a blaze's fireball.=
|
||||
%s was killed by a fireball from a blaze.=
|
||||
%s was burned by a fire charge.=
|
||||
A ghast scared %s to death.=
|
||||
%s has been fireballed by a ghast.=
|
||||
%s fell from a high cliff.=
|
||||
%s took fatal fall damage.=
|
||||
%s fell victim to gravity.=
|
||||
%s died.=
|
||||
%s was killed by a zombie.=
|
||||
%s was killed by a baby zombie.=
|
||||
%s was killed by a blaze.=
|
||||
%s was killed by a slime.=
|
||||
%s was killed by a witch.=
|
||||
%s was killed by a magma cube.=
|
||||
%s was killed by a wolf.=
|
||||
%s was killed by a cat.=
|
||||
%s was killed by an ocelot.=
|
||||
%s was killed by an ender dragon.=
|
||||
%s was killed by a wither.=
|
||||
%s was killed by an enderman.=
|
||||
%s was killed by an endermite.=
|
||||
%s was killed by a ghast.=
|
||||
%s was killed by an elder guardian.=
|
||||
%s was killed by a guardian.=
|
||||
%s was killed by an iron golem.=
|
||||
%s was killed by a polar_bear.=
|
||||
%s was killed by a killer bunny.=
|
||||
%s was killed by a shulker.=
|
||||
%s was killed by a silverfish.=
|
||||
%s was killed by a skeleton.=
|
||||
%s was killed by a stray.=
|
||||
%s was killed by a slime.=
|
||||
%s was killed by a spider.=
|
||||
%s was killed by a cave spider.=
|
||||
%s was killed by a vex.=
|
||||
%s was killed by an evoker.=
|
||||
%s was killed by an illusioner.=
|
||||
%s was killed by a vindicator.=
|
||||
%s was killed by a zombie villager.=
|
||||
%s was killed by a husk.=
|
||||
%s was killed by a baby husk.=
|
||||
%s was killed by a zombie pigman.=
|
||||
%s was killed by a baby zombie pigman.=
|
|
@ -0,0 +1 @@
|
|||
# textdomain: mcl_inventory
|
|
@ -0,0 +1,9 @@
|
|||
# textdomain: mcl_comparators
|
||||
Redstone comparators are multi-purpose redstone components.=
|
||||
They can transmit a redstone signal, detect whether a block contains any items and compare multiple signals.=
|
||||
A redstone comparator has 1 main input, 2 side inputs and 1 output. The output is in arrow direction, the main input is in the opposite direction. The other 2 sides are the side inputs.=
|
||||
The main input can powered in 2 ways: First, it can be powered directly by redstone power like any other component. Second, it is powered if, and only if a container (like a chest) is placed in front of it and the container contains at least one item.=
|
||||
The side inputs are only powered by normal redstone power. The redstone can operate in two modes: Transmission mode and subtraction mode. It starts in transmission mode and the mode can be changed by a rightclick.=
|
||||
Transmission mode:@nThe front torch is unlit and lowered. The output is powered if, and only if the main input is powered. The two side inputs are ignored.=
|
||||
Subtraction mode:@nThe front torch is lit. The output is powered if, and only if the main input is powered and none of the side inputs is powered.=
|
||||
Redstone Comparator=
|
|
@ -0,0 +1,7 @@
|
|||
# textdomain: mcl_dispensers
|
||||
Dispenser=
|
||||
A dispenser is a block which acts as a redstone component which, when powered with redstone power, dispenses an item. It has a container with 9 inventory slots.=
|
||||
Place the dispenser in one of 6 possible directions. The “hole” is where items will fly out of the dispenser. Rightclick the dispenser to access its inventory. Insert the items you wish to dispense. Supply the dispenser with redstone energy once to dispense a single random item.=
|
||||
The dispenser will do different things, depending on the dispensed item:=
|
||||
Downwards-Facing Dispenser=
|
||||
Upwards-Facing Dispenser=
|
|
@ -0,0 +1,6 @@
|
|||
# textdomain: mcl_droppers
|
||||
Dropper=
|
||||
A dropper is a redstone component and a container with 9 inventory slots which, when supplied with redstone power, drops an item or puts it into a container in front of it.=
|
||||
Droppers can be placed in 6 possible directions, items will be dropped out of the hole. Rightclick the dropper to access its inventory. Supply it with redstone energy once to make the dropper drop or transfer a random item.=
|
||||
Downwards-Facing Dropper=
|
||||
Upwards-Facing Dropper=
|
|
@ -0,0 +1,4 @@
|
|||
# textdomain: mcl_observers
|
||||
Observer=
|
||||
An observer is a redstone component which observes the block in front of it and sends a very short redstone pulse whenever this block changes.=
|
||||
Place the observer directly in front of the block you want to observe with the “face” looking at the block. The arrow shows you the side of the output, which is at the opposite side of the “face”. The arrow points to it. You need to place your redstone wire or any other component you want to power here.=
|
|
@ -0,0 +1,14 @@
|
|||
# textdomain: mesecons_commandblock
|
||||
Command Block=
|
||||
Command blocks are mighty redstone components which are able to alter reality itself. In other words, they cause the server to execute server commands when they are supplied with redstone power.=
|
||||
To use an already existing command block, just supply it with redstone power and see what happens. This will execute the commands once. To execute the commands again, turn the redstone power off and on again.=
|
||||
To place a command block and change the commands, you need to be in Creative Mode and must have the “maphack” privilege. A new command block does not have any commands and does nothing. Rightclick the command block (in Creative Mode!) to edit its commands. Read the help entry “Advanced topics > Server Commands” to understand how they work. Each line contains a single command. You enter them like you would in the console, but without the leading slash. The commands will be executed from top to bottom.=
|
||||
All commands will be executed on behalf of the player who placed the command block, as if the player typed in the commands. This player is said to be the “commander” of the block.=
|
||||
Command blocks support placeholders, insert one of these placerholders and they will be replaced by a player name:=
|
||||
• “@c”: commander of this command block=
|
||||
• “@n” or “@p”: nearest player from the command block=
|
||||
• “@f” farthest player from the command block=
|
||||
• “@r”: random player currently in the world=
|
||||
• “@@”: literal “@” sign=
|
||||
Example 1:@n time 12000@nSets the game clock to 12:00=
|
||||
Example 2:@n give @n mcl_core:apple 5@n→ Gives the nearest player 5 apples=
|
|
@ -0,0 +1,8 @@
|
|||
# textdomain: mesecons_delayer
|
||||
Redstone repeaters are versatile redstone components with multiple purposes: 1. They only allow signals to travel in one direction. 2. They delay the signal. 3. Optionally, they can lock their output in one state.=
|
||||
To power a redstone repeater, send a signal in “arrow” direction (the input). The signal goes out on the opposite side (the output) with a delay. To change the delay, rightclick the redstone repeater. The delay is between 0.1 and 0.4 seconds long and can be changed in steps of 0.1 seconds. It is indicated by the position of the moving redstone torch.=
|
||||
To lock a repeater, send a signal from an adjacent repeater into one of its sides. While locked, the moving redstone torch disappears, the output doesn't change and the input signal is ignored.=
|
||||
Redstone Repeater=
|
||||
Redstone Repeater (Powered)=
|
||||
Redstone Repeater (Locked)=
|
||||
Redstone Repeater (Locked, Powered)=
|
|
@ -0,0 +1,10 @@
|
|||
# textdomain: mesecons_noteblock
|
||||
Note Block=
|
||||
A note block is a musical block which plays one of many musical notes and different intruments when it is punched or supplied with redstone power.=
|
||||
Rightclick the note block to choose the next musical note (there are 24 half notes, or 2 octaves). The intrument played depends on the material of the block below the note block:=
|
||||
• Glass: Sticks=
|
||||
• Wood: Bass guitar=
|
||||
• Stone: Bass drum=
|
||||
• Sand or gravel: Snare drum=
|
||||
• Anything else: Piano=
|
||||
The note block will only play a note when it is below air, otherwise, it stays silent.=
|
|
@ -0,0 +1,6 @@
|
|||
# textdomain: mesecons_pistons
|
||||
This block can have one of 6 possible orientations. On placement, the pusher will face you.=
|
||||
Piston=
|
||||
A piston is a redstone component with a pusher which pushes the block or blocks in front of it when it is supplied with redstone power. Not all blocks can be pushed, however.=
|
||||
Sticky Piston=
|
||||
A sticky piston is a redstone component with a sticky pusher which can be extended and retracted. It extends when it is supplied with redstone power. When the pusher extends, it pushes the block or blocks in front of it. When it retracts, it pulls back the single block in front of it. Note that not all blocks can be pushed or pulled.=
|
|
@ -0,0 +1,11 @@
|
|||
# textdomain: mesecons_pressureplates
|
||||
A pressure plate is a redstone component which supplies its surrounding blocks with redstone power while someone or something rests on top of it.=
|
||||
Oak Pressure Plate=
|
||||
Acacia Pressure Plate=
|
||||
Birch Pressure Plate=
|
||||
Dark Oak Pressure Plate=
|
||||
Spruce Pressure Plate=
|
||||
Jungle Pressure Plate=
|
||||
A wooden pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it.=
|
||||
Stone Pressure Plate=
|
||||
A stone pressure plate is a redstone component which supplies its surrounding blocks with redstone power while a player or mob stands on top of it. It is not triggered by anything else.=
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: mesecons_solarpanel
|
||||
Daylight Sensor=
|
||||
Daylight sensors are redstone components which provide redstone power when they are in sunlight and no power otherwise. They can also be inverted.=
|
||||
Inverted Daylight Sensor=
|
||||
An inverted daylight sensor is a variant of the daylight sensor. It is a redstone component which provides redstone power when it in moonlight and no power otherwise. It can turned back into an ordinary daylight sensor.=
|
|
@ -0,0 +1,10 @@
|
|||
# textdomain: mesecons_torch
|
||||
Redstone Torch=
|
||||
A redstone torch is a redstone component which can be used to invert a redstone signal. It supplies its surrounding blocks with redstone power, except for the block it is attached to. A redstone torch is normally lit, but it can also be turned off by powering the block it is attached to. While unlit, a redstone torch does not power anything.=
|
||||
Redstone torches can generally be placed at the side and on the top of full solid opaque blocks. The following exceptions apply:=
|
||||
• Glass, fence, wall, hopper: Can only be placed on top=
|
||||
• Upside-down slab/stair: Can only be placed on top=
|
||||
• Soul sand, mob spawner: Placement possible=
|
||||
• Glowstone and pistons: No placement possible=
|
||||
Block of Redstone=
|
||||
A block of redstone permanently supplies redstone power to its surrounding blocks.=
|
|
@ -0,0 +1,4 @@
|
|||
# textdomain: mesecons_wallever
|
||||
Lever=
|
||||
A lever is a redstone component which can be flipped on and off. It supplies redstone power to adjacent blocks while it is in the “on” state.=
|
||||
Lever=
|
|
@ -0,0 +1,10 @@
|
|||
# textdomain: mesecons_wires
|
||||
Redstone is a versatile conductive mineral which transmits redstone power. It can be placed on the ground as a trail.=
|
||||
A redstone trail can be in two states: Powered or not powered. A powered redstone trail will power (and thus activate) adjacent redstone components.=
|
||||
Redstone power can be received from various redstone components, such as a block of redstone or a button. Redstone power is used to activate numerous mechanisms, such as redstone lamps or pistons.=
|
||||
Place redstone on the ground to build a redstone trail. The trails will connect to each other automatically and it can also go over hills. An easy way to power a redstone trail is by placing a redstone torch.=
|
||||
Read the help entries on the other redstone components to learn how redstone components interact.=
|
||||
Redstone=
|
||||
Powered Redstone Spot (@1)=
|
||||
Redstone Trail (@1)=
|
||||
Powered Redstone Trail (@1)=
|
|
@ -0,0 +1,13 @@
|
|||
# textdomain: mcl_anvils
|
||||
Set Name=
|
||||
Anvil=
|
||||
The anvil allows you to repair tools and armor, and to give names to items. It has a limited durability, however. Don't let it fall on your head, it could be quite painful!=
|
||||
To use an anvil, rightclick it. An anvil has 2 input slots (on the left) and one output slot.=
|
||||
To rename items, put an item stack in one of the item slots while keeping the other input slot empty. Type in a name, hit enter or “Set Name”, then take the renamed item from the output slot.=
|
||||
There are two possibilities to repair tools (and armor):=
|
||||
• Tool + Tool: Place two tools of the same type in the input slots. The “health” of the repaired tool is the sum of the “health” of both input tools, plus a 12% bonus.=
|
||||
• Tool + Material: Some tools can also be repaired by combining them with an item that it's made of. For example, iron pickaxes can be repaired with iron ingots. This repairs the tool by 25%.=
|
||||
Armor counts as a tool. It is possible to repair and rename a tool in a single step.=
|
||||
The anvil has limited durability and 3 damage levels: undamaged, slightly damaged and very damaged. Each time you repair or rename something, there is a 12% chance the anvil gets damaged. Anvils also have a chance of being damaged when they fall by more than 1 block. If a very damaged anvil is damaged again, it is destroyed.=
|
||||
Slightly Damaged Anvil=
|
||||
Very Damaged Anvil=
|
|
@ -0,0 +1,60 @@
|
|||
# textdomain: mcl_banners
|
||||
White Banner=
|
||||
Grey Banner=
|
||||
Light Grey Banner=
|
||||
Black Banner=
|
||||
Red Banner=
|
||||
Yellow Banner=
|
||||
Green Banner=
|
||||
Cyan Banner=
|
||||
Blue Banner=
|
||||
Magenta Banner=
|
||||
Orange Banner=
|
||||
Purple Banner=
|
||||
Brown Banner=
|
||||
Pink Banner=
|
||||
Lime Banner=
|
||||
Light Blue Banner=
|
||||
Banners are tall colorful decorative blocks. They can be placed on the floor and at walls. Banners can be emblazoned with a variety of patterns using a lot of dye in crafting.=
|
||||
Use crafting to draw a pattern on top of the banner. Emblazoned banners can be emblazoned again to combine various patterns. You can draw up to 12 layers on a banner that way. If the banner includes a gradient, only 3 layers are possible.=
|
||||
You can copy the pattern of a banner by placing two banners of the same color in the crafting grid—one needs to be emblazoned, the other one must be clean. Finally, you can use a banner on a cauldron with water to wash off its top-most layer.=
|
||||
%s Bordure=
|
||||
%s Bricks=
|
||||
%s Roundel=
|
||||
%s Creeper Charge=
|
||||
%s Saltire=
|
||||
%s Bordure Indented=
|
||||
%s Per Bend Inverted=
|
||||
%s Per Bend Sinister Inverted=
|
||||
%s Per Bend=
|
||||
%s Per Bend Sinister=
|
||||
%s Flower Charge=
|
||||
%s Gradient=
|
||||
%s Base Gradient=
|
||||
%s Per Fess Inverted=
|
||||
%s Per Fess=
|
||||
%s Per Pale=
|
||||
%s Per Pale Inverted=
|
||||
%s Thing Charge=
|
||||
%s Lozenge=
|
||||
%s Skull Charge=
|
||||
%s Paly=
|
||||
%s Base Dexter Canton=
|
||||
%s Base Sinister Canton=
|
||||
%s Chief Dexter Canton=
|
||||
%s Chief Sinister Canton=
|
||||
%s Cross=
|
||||
%s Base=
|
||||
%s Pale=
|
||||
%s Bend Sinister=
|
||||
%s Bend=
|
||||
%s Pale Dexter=
|
||||
%s Fess=
|
||||
%s Pale Sinister=
|
||||
%s Chief=
|
||||
%s Chevron=
|
||||
%s Chevron Inverted=
|
||||
%s Base Indented=
|
||||
%s Chief Indented=
|
||||
And one addional layer=
|
||||
And %d addional layers=
|
|
@ -0,0 +1,32 @@
|
|||
# textdomain: mcl_beds
|
||||
Beds allow you to sleep at night and make the time pass faster.=
|
||||
To use a bed, stand close to it and right-click the bed to sleep in it. Sleeping only works when the sun sets, at night or during a thunderstorm. The bed must also be clear of any danger.=
|
||||
In local folklore, legends are told of other worlds where setting the start point for your next life would be possible. But this world is not one of them.=
|
||||
By using a bed, you set the starting point for your next life. If you die, you will start your next life at this bed, unless it is obstructed or destroyed.=
|
||||
In this strange world, going to bed won't skip the night, but you can skip thunderstorms.=
|
||||
Sleeping allows you to skip the night. The night is skipped when all players in this world went to sleep. The night is skipped after sleeping for a few seconds. Thunderstorms can be skipped in the same manner.=
|
||||
Red Bed=
|
||||
Blue Bed=
|
||||
Cyan Bed=
|
||||
Grey Bed=
|
||||
Light Grey Bed=
|
||||
Black Bed=
|
||||
Yellow Bed=
|
||||
Green Bed=
|
||||
Magenta Bed=
|
||||
Orange Bed=
|
||||
Purple Bed=
|
||||
Brown Bed=
|
||||
Pink Bed=
|
||||
Lime Bed=
|
||||
Light Blue Bed=
|
||||
White Bed=
|
||||
You can't sleep, the bed's too far away!=
|
||||
This bed is already occupied!=
|
||||
You have to stop moving before going to bed!=
|
||||
You can't sleep now, monsters are nearby!=
|
||||
You can't sleep, the bed is obstructed!=
|
||||
It's too dangerous to sleep here!=
|
||||
New respawn position set! But you can only sleep at night or during a thunderstorm.=
|
||||
You can only sleep at night or during a thunderstorm.=
|
||||
New respawn position set!=
|
|
@ -0,0 +1,25 @@
|
|||
# textdomain: mcl_books
|
||||
Book=
|
||||
Books are used to make bookshelves and book and quills.=
|
||||
“@1”=
|
||||
Copy of “@1”=
|
||||
Copy of Copy of “@1”=
|
||||
Tattered Book=
|
||||
by @1=
|
||||
Sign=
|
||||
Done=
|
||||
This item can be used to write down some notes.=
|
||||
Hold it in the hand, then rightclick to read the current notes and edit then. You can edit the text as often as you like. You can also sign the book which turns it into a written book which you can stack, but it can't be edited anymore.=
|
||||
A book can hold up to 4500 characters. The title length is limited to 64 characters.=
|
||||
Enter book title:=
|
||||
by @1=
|
||||
Note: The book will no longer@nbe editable after signing.=
|
||||
Sign and Close=
|
||||
Cancel=
|
||||
Nameless Book=
|
||||
Written Book=
|
||||
Written books contain some text written by someone. They can be read and copied, but not edited.=
|
||||
Hold it in your hand, then rightclick to read the book.=
|
||||
To copy the text of the written book, place it into the crafting grid together with a book and quill (or multiple of those) and craft. The written book will not be consumed. Copies of copies can not be copied.=
|
||||
Bookshelf=
|
||||
Bookshelves are used for decoration.=
|
|
@ -0,0 +1,11 @@
|
|||
# textdomain: mcl_bows
|
||||
Arrow=
|
||||
Arrows are ammunition for bows and dispensers.=
|
||||
An arrow fired from a bow has a regular damage of 1-9. At full charge, there's a 20% chance of a critical hit dealing 10 damage instead. An arrow fired from a dispenser always deals 3 damage.=
|
||||
Arrows might get stuck on solid blocks and can be retrieved again. They are also capable of pushing wooden buttons.=
|
||||
To use arrows as ammunition for a bow, just put them anywhere in your inventory, they will be used up automatically. To use arrows as ammunition for a dispenser, place them in the dispenser's inventory. To retrieve an arrow that sticks in a block, simply walk close to it.=
|
||||
Bow=
|
||||
Bows are ranged weapons to shoot arrows at your foes.=
|
||||
The speed and damage of the arrow increases the longer you charge. The regular damage of the arrow is between 1 and 9. At full charge, there's also a 20% of a critical hit, dealing 10 damage instead.=
|
||||
To use the bow, you first need to have at least one arrow anywhere in your inventory (unless in Creative Mode). Hold down the right mouse button to charge, release to shoot.=
|
||||
Bow=
|
|
@ -0,0 +1,13 @@
|
|||
# textdomain: mcl_buckets
|
||||
Empty Bucket=
|
||||
A bucket can be used to collect and release liquids.=
|
||||
Punch a liquid source to collect the liquid. With the filled bucket, you can right-click somewhere to empty the bucket which will create a liquid source at the position you've clicked at.=
|
||||
Lava Bucket=
|
||||
A bucket can be used to collect and release liquids. This one is filled with hot lava, safely contained inside. Use with caution.=
|
||||
Choose a place where you want to empty the bucket, then get in a safe spot somewhere above it. Be prepared to run away when something goes wrong as the lava will soon start to flow after placing. To empty the bucket (which places a lava source), right-click on your chosen place.=
|
||||
Water Bucket=
|
||||
A bucket can be used to collect and release liquids. This one is filled with water.=
|
||||
Right-click on any block to empty the bucket and put a water source on this spot.=
|
||||
River Water Bucket=
|
||||
A bucket can be used to collect and release liquids. This one is filled with river water.=
|
||||
Right-click on any block to empty the bucket and put a river water source on this spot.=
|
|
@ -0,0 +1,10 @@
|
|||
# textdomain: mcl_cake
|
||||
Cake=
|
||||
Cakes can be placed and eaten to restore hunger points. A cake has 7 slices. Each slice restores 2 hunger points and 0.4 saturation points. Cakes will be destroyed when dug or when the block below them is broken.=
|
||||
Place the cake anywhere, then rightclick it to eat a single slice. You can't eat from the cake when your hunger bar is full.=
|
||||
Cake (6 Slices Left)=
|
||||
Cake (5 Slices Left)=
|
||||
Cake (4 Slices Left)=
|
||||
Cake (3 Slices Left)=
|
||||
Cake (2 Slices Left)=
|
||||
Cake (1 Slice Left)=
|
|
@ -0,0 +1,10 @@
|
|||
# textdomain: mcl_cauldron
|
||||
Cauldron=
|
||||
Cauldrons are used to store water and slowly fill up under rain. They can also be used to wash off banners.=
|
||||
Place a water pucket into the cauldron to fill it with water. Place an empty bucket on a full cauldron to retrieve the water. Place a water bottle into the cauldron to fill the cauldron to one third with water. Place a glass bottle in a cauldron with water to retrieve one third of the water. Use an emblazoned banner on a cauldron with water to wash off its top layer.=
|
||||
Cauldron (1/3 Water)=
|
||||
Cauldron (2/3 Water)=
|
||||
Cauldron (3/3 Water)=
|
||||
Cauldron (1/3 River Water)=
|
||||
Cauldron (2/3 River Water)=
|
||||
Cauldron (3/3 River Water)=
|
|
@ -0,0 +1,28 @@
|
|||
# textdomain: mcl_chests
|
||||
Chest=
|
||||
Chests are containers which provide 27 inventory slots. Chests can be turned into large chests with double the capacity by placing two chests next to each other.=
|
||||
To access the chest's inventory, rightclick the chest. When broken, the items of the chest will drop out.=
|
||||
Trapped Chest=
|
||||
A trapped chest is a container which provides 27 inventory slots. When it is opened, it sends a redstone signal to its adjacent blocks as long it stays open. Trapped chests can be turned into large trapped chests with double the capacity by placing two trapped chests next to each other.=
|
||||
To access the inventory of a trapped chest, rightclick it. When broken, the items will drop out.=
|
||||
Ender Chest=
|
||||
Ender chests grant you access to a single personal interdimensional inventory with 27 slots. This inventory is the same no matter from which ender chest you access it from. If you put one item into one ender chest, you will find it in all other ender chests. Each player will only see their own items, but not the items of other players.=
|
||||
Rightclick the ender chest to access your personal interdimensional inventory.=
|
||||
White Shulker Box=
|
||||
Light Grey Shulker Box=
|
||||
Orange Shulker Box=
|
||||
Cyan Shulker Box=
|
||||
Magenta Shulker Box=
|
||||
Purple Shulker Box=
|
||||
Light Blue Shulker Box=
|
||||
Blue Shulker Box=
|
||||
Yellow Shulker Box=
|
||||
Brown Shulker Box=
|
||||
Lime Shulker Box=
|
||||
Green Shulker Box=
|
||||
Pink Shulker Box=
|
||||
Red Shulker Box=
|
||||
Grey Shulker Box=
|
||||
Black Shulker Box=
|
||||
A shulker box is a portable container which provides 27 inventory slots for any item except shulker boxes. Shulker boxes keep their inventory when broken, so shulker boxes as well as their contents can be taken as a single item. Shulker boxes come in many different colors.=
|
||||
To access the inventory of a shulker box, place and right-click it. To take a shulker box and its contents with you, just break and collect it, the items will not fall out. Place the shulker box again to be able to retrieve its contents.=
|
|
@ -0,0 +1,4 @@
|
|||
# textdomain: mcl_clock
|
||||
Clocks are tools which shows the current time of day in the Overworld.=
|
||||
The clock contains a rotating disc with a sun symbol (yellow disc) and moon symbol and a little “pointer” which shows the current time of day by estimating the real position of the sun and the moon in the sky. Noon is represented by the sun symbol and midnight is represented by the moon symbol.=
|
||||
Clock=
|
|
@ -0,0 +1,6 @@
|
|||
# textdomain: mcl_cocoas
|
||||
Premature Cocoa=
|
||||
Cocoas are plants which grow on the side of jungle trees in 3 stages.=
|
||||
Medium Cocoa=
|
||||
Mature Cocoa=
|
||||
A mature cocoa is a plant which grew on a jungle tree to its full size and it is ready to be harvested for cocoa beans. It won't grow any further.=
|
|
@ -0,0 +1,3 @@
|
|||
# textdomain: mcl_compass
|
||||
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=
|
||||
Compass=
|
|
@ -0,0 +1,4 @@
|
|||
# textdomain: mcl_crafting_table
|
||||
Crafting Table=
|
||||
A crafting table is a block which grants you access to a 3×3 crafting grid which allows you to perform advanced crafts.=
|
||||
Rightclick the crafting table to access the 3×3 crafting grid.=
|
|
@ -0,0 +1,22 @@
|
|||
# textdomain: mcl_doors
|
||||
Wooden doors are 2-block high barriers which can be opened or closed by hand and by a redstone signal.=
|
||||
To open or close a wooden door, rightclick it or supply its lower half with a redstone signal.=
|
||||
Oak Door=
|
||||
Acacia Door=
|
||||
Birch Door=
|
||||
Dark Oak Door=
|
||||
Jungle Door=
|
||||
Spruce Door=
|
||||
Iron Door=
|
||||
Iron doors are 2-block high barriers which can only be opened or closed by a redstone signal, but not by hand.=
|
||||
To open or close an iron door, supply its lower half with a redstone signal.=
|
||||
Oak Trapdoor=
|
||||
Acacia Trapdoor=
|
||||
Birch Trapdoor=
|
||||
Spruce Trapdoor=
|
||||
Dark Oak Trapdoor=
|
||||
Jungle Trapdoor=
|
||||
Wooden trapdoors are horizontal barriers which can be opened and closed by hand or a redstone signal. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.=
|
||||
To open or close the trapdoor, rightclick it or send a redstone signal to it.=
|
||||
Iron Trapdoor=
|
||||
Iron trapdoors are horizontal barriers which can only be opened and closed by redstone signals, but not by hand. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.=
|
|
@ -0,0 +1,25 @@
|
|||
# textdomain: mcl_dye
|
||||
Bone Meal=
|
||||
Light Grey Dye=
|
||||
Grey Dye=
|
||||
Ink Sac=
|
||||
Purple Dye=
|
||||
Lapis Lazuli=
|
||||
Light Blue Dye=
|
||||
Cyan Dye=
|
||||
Cactus Green=
|
||||
Lime Dye=
|
||||
Dandelion Yellow=
|
||||
Cocoa Beans=
|
||||
Orange Dye=
|
||||
Rose Red=
|
||||
Magenta Dye=
|
||||
Pink Dye=
|
||||
This item is a dye which is used for dyeing and crafting.=
|
||||
Rightclick on a sheep to dye its wool. Other things are dyed by crafting.=
|
||||
Bone Meal=
|
||||
Bone meal is a white dye and also useful as a fertilizer to speed up the growth of many plants.=
|
||||
Rightclick a sheep to turn its wool white. Rightclick a plant to speed up its growth. Note that not all plants can be fertilized like this. When you rightclick a grass block, tall grass and flowers will grow all over the place.=
|
||||
Cocoa beans are a brown dye and can be used to plant cocoas.=
|
||||
Rightclick a sheep to turn its wool brown. Rightclick on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=
|
||||
Cocoa Beans=
|
|
@ -0,0 +1,23 @@
|
|||
# textdomain: mcl_end
|
||||
End Stone=
|
||||
End Stone Bricks=
|
||||
Purpur Block=
|
||||
Purpur Pillar=
|
||||
End Rod=
|
||||
End rods are decorative light sources.=
|
||||
Dragon Egg=
|
||||
A dragon egg is a decorative item which can be placed.=
|
||||
Chorus Flower=
|
||||
A chorus flower is the living part of a chorus plant. It can grow into a tall chorus plant, step by step. When it grows, it may die on old age eventually. It also dies when it is unable to grow.=
|
||||
Place it and wait for it to grow. It can only be placed on top of end stone, on top of a chorus plant stem, or at the side of exactly one chorus plant stem.=
|
||||
Dead Chorus Flower=
|
||||
This is a part of a chorus plant. It doesn't grow. Chorus flowers die of old age or when they are unable to grow. A dead chorus flower can be harvested to obtain a fresh chorus flower which is able to grow again.=
|
||||
Chorus Plant Stem=
|
||||
A chorus plant stem is the part of a chorus plant which holds the whole plant together. It needs end stone as its soil. Stems are grown from chorus flowers.=
|
||||
Chorus Fruit=
|
||||
A chorus fruit is an edible fruit from the chorus plant which is home to the End. Eating it teleports you to the top of a random solid block nearby, provided you won't end up inside a liquid, solid or harmful blocks. Teleportation might fail if there are very few or no places to teleport to.=
|
||||
Popped Chorus Fruit=
|
||||
Eye of Ender=
|
||||
This item is used to locate End portal shrines in the Overworld and to activate End portals.=
|
||||
Use the attack key to release the eye of ender. It will rise and fly in the horizontal direction of the closest end portal shrine. If you're very close, the eye of ender will take the direct path to the End portal shrine instead. After a few seconds, it stops. It may drop as an item, but there's a 20% chance it shatters.=
|
||||
To activate an End portal, eyes of ender need to be placed into each block of an intact End portal frame.=
|
|
@ -0,0 +1,93 @@
|
|||
# textdomain: mcl_farming
|
||||
Beetroot Seeds=
|
||||
Grows into a beetroot plant. Chickens like beetroot seeds.=
|
||||
Place the beetroot seeds on farmland (which can be created with a hoe) to plant a beetroot plant. They grow in sunlight and grow faster on hydrated farmland. Rightclick an animal to feed it beetroot seeds.=
|
||||
Premature Beetroot Plant (Stage 1)=
|
||||
Beetroot plants are plants which grow on farmland under sunlight in 4 stages. On hydrated farmland, they grow a bit faster. They can be harvested at any time but will only yield a profit when mature.=
|
||||
Premature Beetroot Plant=
|
||||
Premature Beetroot Plant (Stage 2)=
|
||||
Premature Beetroot Plant (Stage 3)=
|
||||
Mature Beetroot Plant=
|
||||
A mature beetroot plant is a farming plant which is ready to be harvested for a beetroot and some beetroot seeds. It won't grow any further.=
|
||||
Beetroot=
|
||||
Beetroots are both used as food item and a dye ingredient. Pigs like beetroots, too.=
|
||||
Hold it in your hand and right-click to eat it. Rightclick an animal to feed it.=
|
||||
Beetroot Soup=
|
||||
Beetroot soup is a food item.=
|
||||
Premature Carrot Plant=
|
||||
Carrot plants are plants which grow on farmland under sunlight in 8 stages, of which only 4 are actually visible. On hydrated farmland, they grow a bit faster. They can be harvested at any time but will only yield a profit when mature.=
|
||||
Premature Carrot Plant (Stage @1)=
|
||||
Mature Carrot Plant=
|
||||
Mature carrot plants are ready to be harvested for carrots. They won't grow any further.=
|
||||
Carrot=
|
||||
Carrots can be eaten and planted. Pigs and rabbits like carrots.=
|
||||
Hold it in your hand and rightclick to eat it. Place it on top of farmland to plant the carrot. It grows in sunlight and grows faster on hydrated farmland. Rightclick an animal to feed it.=
|
||||
Golden Carrot=
|
||||
A golden carrot is a precious food item which can be eaten. It is really, really filling!=
|
||||
Hoes are essential tools for growing crops. They are used to create farmland in order to plant seeds on it. Hoes can also be used as very weak weapons in a pinch.=
|
||||
Use the hoe on a cultivatable block (by rightclicking it) to turn it into farmland. Dirt, grass blocks and grass paths are cultivatable blocks. Using a hoe on coarse dirt turns it into dirt.=
|
||||
Wood Hoe=
|
||||
Stone Hoe=
|
||||
Iron Hoe=
|
||||
Golden Hoe=
|
||||
Diamond Hoe=
|
||||
Melon Seeds=
|
||||
Grows into a melon. Chickens like melon seeds.=
|
||||
Place the melon seeds on farmland (which can be created with a hoe) to plant a melon stem. Melons grow in sunlight and grow faster on hydrated farmland. Rightclick an animal to feed it melon seeds.=
|
||||
Melon=
|
||||
A melon is a block which can be grown from melon stems, which in turn are grown from melon seeds. It can be harvested for melon slices.=
|
||||
Premature Melon Stem=
|
||||
Melon stems grow on farmland in 8 stages. On hydrated farmland, the growth is a bit quicker. Mature melon stems are able to grow melons.=
|
||||
Premature Melon Stem (Stage @1)=
|
||||
Mature Melon Stem=
|
||||
A mature melon stem attempts to grow a melon at one of its four adjacent blocks. A melon can only grow on top of farmland, dirt, or a grass block. When a melon is next to a melon stem, the melon stem immediately bends and connects to the melon. While connected, a melon stem can't grow another melon. As soon all melons around the stem have been removed, it loses the connection and is ready to grow another melon.=
|
||||
Melon Slice=
|
||||
This is a food item which can be eaten.=
|
||||
Premature Potato Plant=
|
||||
Potato plants are plants which grow on farmland under sunlight in 8 stages, of which only 4 are actually visible. On hydrated farmland, they grow a bit faster. They can be harvested at any time but will only yield a profit when mature.=
|
||||
Premature Potato Plant (Stage @1)=
|
||||
Mature Potato Plant=
|
||||
Mature potato plants are ready to be harvested for potatoes. They won't grow any further.=
|
||||
Potato=
|
||||
Potatoes are food items which can be eaten, cooked in the furnace and planted. Pigs like potatoes.=
|
||||
Hold it in your hand and rightclick to eat it. Place it on top of farmland to plant it. It grows in sunlight and grows faster on hydrated farmland. Rightclick an animal to feed it.=
|
||||
Baked Potato=
|
||||
Baked potatoes are food items which are more filling than the unbaked ones.=
|
||||
Poisonous Potato=
|
||||
This potato doesn't look too healthy. You can eat it to restore hunger points, but there's a 60% chance it will poison you briefly.=
|
||||
Pumpkin Seeds=
|
||||
Grows into a pumpkin. Chickens like pumpkin seeds.=
|
||||
Place the pumpkin seeds on farmland (which can be created with a hoe) to plant a pumpkin stem. Pumpkins grow in sunlight and grow faster on hydrated farmland. Rightclick an animal to feed it pumpkin seeds.=
|
||||
Premature Pumpkin Stem=
|
||||
Pumpkin stems grow on farmland in 8 stages. On hydrated farmland, the growth is a bit quicker. Mature pumpkin stems are able to grow pumpkins.=
|
||||
Premature Pumpkin Stem (Stage @1)=
|
||||
Mature Pumpkin Stem=
|
||||
A mature pumpkin stem attempts to grow a pumpkin at one of its four adjacent blocks. A pumpkin can only grow on top of farmland, dirt or a grass block. When a pumpkin is next to a pumpkin stem, the pumpkin stem immediately bends and connects to the pumpkin. A connected pumpkin stem can't grow another pumpkin. As soon all pumpkins around the stem have been removed, it loses the connection and is ready to grow another pumpkin.=
|
||||
Faceless Pumpkin=
|
||||
A faceless pumpkin is a decorative block. It can be carved with shears to obtain pumpkin seeds.=
|
||||
Pumpkin=
|
||||
A pumpkin can be worn as a helmet for fun, but it doesn't offer any protection. Pumpkins grow from pumpkin stems, which in turn grow from pumpkin seeds.=
|
||||
Jack o'Lantern=
|
||||
A jack o'lantern is a traditional Halloween decoration made from a pumpkin. It glows brightly.=
|
||||
Pumpkin Pie=
|
||||
A pumpkin pie is a tasty food item which can be eaten.=
|
||||
Farmland=
|
||||
Farmland is used for farming, a necessary surface to plant crops. It is created when a hoe is used on dirt or a similar block. Plants are able to grow on farmland, but slowly. Farmland will become hydrated farmland (on which plants grow faster) when it rains or a water source is nearby. This block will turn back to dirt when a solid block appears above it or a piston arm extends above it.=
|
||||
Hydrated Farmland=
|
||||
Hydrated farmland is used in farming, this is where you can plant and grow some plants. It is created when farmlands is under rain or near water. Without water, this block will dry out eventually. This block will turn back to dirt when a solid block appears above it or a piston arm extends above it.=
|
||||
Wheat Seeds=
|
||||
Grows into a wheat plant. Chickens like wheat seeds.=
|
||||
Place the wheat seeds on farmland (which can be created with a hoe) to plant a wheat plant. They grow in sunlight and grow faster on hydrated farmland. Rightclick an animal to feed it wheat seeds.=
|
||||
Premature Wheat Plant=
|
||||
Premature wheat plants grow on farmland under sunlight in 8 stages. On hydrated farmland, they grow faster. They can be harvested at any time but will only yield a profit when mature.=
|
||||
Premature Wheat Plant (Stage @1)=
|
||||
Mature Wheat Plant=
|
||||
Mature wheat plants are ready to be harvested for wheat and wheat seeds. They won't grow any further.=
|
||||
Wheat=
|
||||
Wheat is used in crafting. Some animals like wheat.=
|
||||
Cookie=
|
||||
This is a food item which can be eaten.=
|
||||
Bread=
|
||||
This is a food item which can be eaten.=
|
||||
Hay Bale=
|
||||
Hay bales are decorative blocks made from wheat.=
|
|
@ -0,0 +1,16 @@
|
|||
# textdomain: mcl_fences
|
||||
Fences are structures which block the way. Fences will connect to each other and solid blocks. They cannot be jumped over with a simple jump.=
|
||||
Fence gates can be opened or closed and can't be jumped over. Fences will connect nicely to fence gates.=
|
||||
Right-click the fence gate to open or close it.=
|
||||
Oak Fence=
|
||||
Oak Fence Gate=
|
||||
Spruce Fence=
|
||||
Spruce Fence Gate=
|
||||
Birch Fence=
|
||||
Birch Fence Gate=
|
||||
Jungle Fence=
|
||||
Jungle Fence Gate=
|
||||
Dark Oak Fence=
|
||||
Dark Oak Fence Gate=
|
||||
Acacia Fence=
|
||||
Acacia Fence Gate=
|
|
@ -0,0 +1,15 @@
|
|||
# textdomain: mcl_fire
|
||||
Fire Charge=
|
||||
Fire charges are primarily projectiles which can be launched from dispensers, they will fly in a straight line and burst into a fire on impact. Alternatively, they can be used to ignite fires directly.=
|
||||
Put the fire charge into a dispenser and supply it with redstone power to launch it. To ignite a fire directly, simply place the fire charge on the ground, which uses it up.=
|
||||
Flint and Steel=
|
||||
Flint and steel is a tool to start fires and ignite blocks.=
|
||||
Rightclick the surface of a block to attempt to light a fire in front of it or ignite the block. A few blocks have an unique reaction when ignited.=
|
||||
Fire is a damaging and destructive but short-lived kind of block. It will destroy and spread towards near flammable blocks, but fire will disappear when there is nothing to burn left. It will be extinguished by nearby water and rain. Fire can be destroyed safely by punching it, but it is hurtful if you stand directly in it. If a fire is started above netherrack or a magma block, it will immediately turn into an eternal fire.=
|
||||
Eternal fire is a damaging and destructive block. It will create fire around it when flammable blocks are nearby. Eternal fire can be extinguished by punches and nearby water blocks. Other than (normal) fire, eternal fire does not get extinguished on its own and also continues to burn under rain. Punching eternal fire is safe, but it hurts if you stand inside.=
|
||||
%s has been cooked crisp.=
|
||||
%s felt the burn.=
|
||||
%s died in the flames.=
|
||||
%s died in a fire.=
|
||||
Fire=
|
||||
Eternal Fire=
|
|
@ -0,0 +1,16 @@
|
|||
# textdomain: mcl_fishing
|
||||
Fishing Rod=
|
||||
Fishing rods can be used to catch fish.=
|
||||
Rightclick a water source to try to go fishing. Who knows what you're going to catch?=
|
||||
Raw Fish=
|
||||
Raw fish is obtained by fishing and is a food item which can be eaten safely. Cooking it improves its nutritional value.=
|
||||
Cooked Fish=
|
||||
Mmh, fish! This is a healthy food item.=
|
||||
Raw Salmon=
|
||||
Raw salmon is obtained by fishing and is a food item which can be eaten safely. Cooking it improves its nutritional value.=
|
||||
Cooked Salmon=
|
||||
This is a healthy food item which can be eaten.=
|
||||
Clownfish=
|
||||
Clownfish may be obtained by fishing (and luck) and is a food item which can be eaten safely.=
|
||||
Pufferfish=
|
||||
Pufferfish are a common species of fish and can be obtained by fishing. They can technically be eaten, but they are very bad for humans. Eating a pufferfish only restores 1 hunger point and will poison you very badly (which drains your health non-fatally) and causes serious food poisoning (which increases your hunger).=
|
|
@ -0,0 +1,24 @@
|
|||
# textdomain: mcl_flowerpots
|
||||
Dandelion Flower Pot=
|
||||
Poppy Floer Pot=
|
||||
Blue Orchid Flower Pot=
|
||||
Allium Flower Pot=
|
||||
Azure Bluet Flower Pot=
|
||||
Red Tulip Flower Pot=
|
||||
Pink Tulip Flower Pot=
|
||||
White Tulip Flower Pot=
|
||||
Orange Tulip Flower Pot=
|
||||
Oxeye Daisy Flower Pot=
|
||||
Brown Mushroom Flower Pot=
|
||||
Red Mushroom Flower Pot=
|
||||
Oak Sapling Flower Pot=
|
||||
Acacia Sapling Flower Pot=
|
||||
Jungle Sapling Flower Pot=
|
||||
Dark Oak Sapling Flower Pot=
|
||||
Spruce Sapling Flower Pot=
|
||||
Birch Sapling Flower Pot=
|
||||
Dead Bush Flower Pot=
|
||||
Fern Flower Pot=
|
||||
Flower Pot=
|
||||
Flower pots are decorative blocks in which flowers and other small plants can be placed.=
|
||||
Rightclick an empty flower pot while you wield a plant to place the plant. Flower pots can hold small flowers (not higher than 1 block), saplings, ferns, dead bushes, mushrooms and cacti. Rightclick a potted plant to retrieve the plant.=
|
|
@ -0,0 +1,32 @@
|
|||
# textdomain: mcl_flowers
|
||||
This is a small flower. Small flowers are mainly used for dye production and can also be potted.=
|
||||
It can only be placed on a block on which it would also survive.=
|
||||
Poppy=
|
||||
Dandelion=
|
||||
Oxeye Daisy=
|
||||
Orange Tulip=
|
||||
Pink Tulip=
|
||||
Red Tulip=
|
||||
White Tulip=
|
||||
Allium=
|
||||
Azure Bluet=
|
||||
Blue Orchid=
|
||||
Tall Grass=
|
||||
Tall grass is a small plant which often occours on the surface of grasslands. It can be harvested for wheat seeds. By using bone meal, tall grass can be turned into double tallgrass which is two blocks high.=
|
||||
Fern=
|
||||
Ferns are small plants which occour naturally in grasslands. They can be harvested for wheat seeds. By using bone meal, a fern can be turned into a large fern which is two blocks high.=
|
||||
(Top Part)=
|
||||
Peony=
|
||||
A peony is a large plant which occupies two blocks. It is mainly used in dye protection.=
|
||||
Rose Bush=
|
||||
A rose bush is a large plant which occupies two blocks. It is safe to touch it. Rose bushes are mainly used in dye protection.=
|
||||
Lilac=
|
||||
A lilac is a large plant which occupies two blocks. It is mainly used in dye production.=
|
||||
Sunflower=
|
||||
A sunflower is a large plant which occupies two blocks. It is mainly used in dye production.=
|
||||
Double tallgrass a variant of tall grass and occupies two blocks. It can be harvested for wheat seeds.=
|
||||
Large fern is a variant of fern and occupies two blocks. It can be harvested for wheat seeds.=
|
||||
Double Tallgrass=
|
||||
Large Fern=
|
||||
Lily Pad=
|
||||
A lily pad is a flat plant block which can be walked on. They can be placed on water sources, ice and frosted ice.=
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: mcl_furnaces
|
||||
Furnace=
|
||||
Furnaces cook or smelt several items, using a furnace fuel, into something else.=
|
||||
Right-click the furnace to view it. Place a furnace fuel in the lower slot and the source material in the upper slot. The furnace will slowly use its fuel to smelt the item. The result will be placed into the output slot at the right side.=
|
||||
Burning Furnace=
|
|
@ -0,0 +1,11 @@
|
|||
# textdomain: mcl_heads
|
||||
Zombie Head=
|
||||
A zombie head is a small decorative block which resembles the head of a zombie. It can also be worn as a helmet for fun, but does not offer any protection.=
|
||||
Creeper Head=
|
||||
A creeper head is a small decorative block which resembles the head of a creeper. It can also be worn as a helmet for fun, but does not offer any protection.=
|
||||
Human Head=
|
||||
A human head is a small decorative block which resembles the head of a human (i.e. a player character). It can also be worn as a helmet for fun, but does not offer any protection.=
|
||||
Skeleton Skull=
|
||||
A skeleton skull is a small decorative block which resembles the head of a skeleton. It can also be worn as a helmet for fun, but does not offer any protection.=
|
||||
Wither Skeleton Skull=
|
||||
A wither skeleton skull is a small decorative block which resembles the head of a wither skeleton. It can also be worn as a helmet for fun, but does not offer any protection.=
|
|
@ -0,0 +1,8 @@
|
|||
# textdomain: mcl_hoppers
|
||||
Hopper=
|
||||
Hoppers are containers with 5 inventory slots. They collect dropped items from above, take items from a container above and attempts to put its items it into an adjacent container. Hoppers can go either downwards or sideways. Hoppers interact with chests, droppers, dispensers, shulker boxes, furnaces and hoppers.=
|
||||
Hoppers can be disabled by supplying them with redstone power. Disabled hoppers don't move items.=
|
||||
To place a hopper vertically, place it on the floor or a ceiling. To place it sideways, place it at the side of a block. Remember you can place at usable blocks (such as chests) with sneak + right-click. The hopper will keep its orientation when the blocks around it are changed. To access the hopper's inventory, rightclick it.=
|
||||
Disabled Hopper=
|
||||
Side Hopper=
|
||||
Disabled Side Hopper=
|
|
@ -0,0 +1,4 @@
|
|||
# textdomain: mcl_itemframes
|
||||
Item Frame=
|
||||
Item frames are decorative blocks in which items can be placed.=
|
||||
Hold any item in your hand and right-click the item frame to place the item into the frame. Rightclick the item frame again to retrieve the item.=
|
|
@ -0,0 +1,9 @@
|
|||
# textdomain: mcl_jukebox
|
||||
Music Disc=
|
||||
A music disc holds a single music track which can be used in a jukebox to play music.=
|
||||
Rightclick an empty jukebox with the music disc in your hand to play the music. Rightclick the jukebox again to retrieve the music disc. The music can only be heard by you, not by other players.=
|
||||
Music Disc=
|
||||
@1—@2=
|
||||
Jukebox=
|
||||
Jukeboxes play music when they're supplied with a music disc.=
|
||||
Place a music disc into an empty jukebox to insert the music disc and play music. If the jukebox already has a music disc, you will retrieve this music disc first. The music can only be heard by you, not by other players.=
|
|
@ -0,0 +1,7 @@
|
|||
# textdomain: mcl_maps
|
||||
Empty Map=
|
||||
Empty maps are not useful as maps, but they can be stacked and turned to maps which can be used.=
|
||||
Rightclick to start using the map (which can't be stacked anymore).=
|
||||
Map=
|
||||
Maps show your surroundings as you explore the world.=
|
||||
Hold the map in any of the hotbar slots. This allows you to access the minimap by pressing the minimap key ([F9] by default).@nIn Creative Mode, you don't need this item; the minimap is always available.=
|
|
@ -0,0 +1,60 @@
|
|||
# textdomain: mcl_mobitems
|
||||
Rotten Flesh=
|
||||
Yuck! This piece of flesh clearly has seen better days. If you're really desperate, you can eat it to restore a few hunger points, but there's a 80% chance it causes food poisoning, which increases your hunger for a while.=
|
||||
Raw Mutton=
|
||||
Raw mutton is the flesh from a sheep and can be eaten safely. Cooking it will greatly increase its nutritional value.=
|
||||
Cooked Mutton=
|
||||
Cooked mutton is the cooked flesh from a sheep and is used as food.=
|
||||
Raw Beef=
|
||||
Raw beef is the flesh from cows and can be eaten safely. Cooking it will greatly increase its nutritional value.=
|
||||
Steak=
|
||||
Steak is cooked beef from cows and can be eaten.=
|
||||
Raw Chicken=
|
||||
Raw chicken is a food item which is not safe to consume. You can eat it to restore a few hunger points, but there's a 30% chance to suffer from food poisoning, which increases your hunger rate for a while. Cooking raw chicken will make it safe to eat and increases its nutritional value.=
|
||||
Cooked Chicken=
|
||||
A cooked chicken is a healthy food item which can be eaten.=
|
||||
Raw Porkchop=
|
||||
A raw porkchop is the flesh from a pig and can be eaten safely. Cooking it will greatly increase its nutritional value.=
|
||||
Cooked Porkchop=
|
||||
Cooked porkchop is the cooked flesh of a pig and is used as food.=
|
||||
Raw Rabbit=
|
||||
Raw rabbit is a food item from a dead rabbit. It can be eaten safely. Cooking it will increase its nutritional value.=
|
||||
Cooked Rabbit=
|
||||
This is a food item which can be eaten.=
|
||||
Milk=
|
||||
Milk is very refreshing and can be obtained by using a bucket on a cow. Drinking it will cure all forms of poisoning (in later versions: all status effects), but restores no hunger points.=
|
||||
Spider Eye=
|
||||
Spider eyes are used mainly in crafting. If you're really desperate, you can eat a spider eye, but it will poison you briefly.=
|
||||
Bone=
|
||||
Bones can be used to tame wolves so they will protect you. They are also useful as a crafting ingredient.=
|
||||
String=
|
||||
Strings are used in crafting.=
|
||||
Blaze Rod=
|
||||
This is a crafting component dropped from dead blazes.=
|
||||
Blaze Powder=
|
||||
This item is mainly used for crafting.=
|
||||
Magma Cream=
|
||||
Magma cream is a crafting component.=
|
||||
Ghast Tear=
|
||||
Place this item in an item frame as decoration.=
|
||||
Nether Star=
|
||||
A nether star is dropped when the Wither dies. Place it in an item frame to show the world how hardcore you are! Or just as decoration.=
|
||||
Leather=
|
||||
Leather is a versatile crafting component.=
|
||||
Feather=
|
||||
Feathers are used in crafting and are dropped from chickens.=
|
||||
Rabbit Hide=
|
||||
Rabbit hide is used to create leather.=
|
||||
Rabbit's Foot=
|
||||
Must be your lucky day! Place this item in an item frame for decoration.=
|
||||
Saddle=
|
||||
Saddles can be put on some animals in order to mount them.=
|
||||
Rabbit Stew=
|
||||
Rabbit stew is a very nutricious food item.=
|
||||
Shulker Shell=
|
||||
Shulker shells are used in crafting. They are dropped from dead shulkers.=
|
||||
Slimeball=
|
||||
Slimeballs are used in crafting. They are dropped from slimes.=
|
||||
Gunpowder=
|
||||
Carrot on a Stick=
|
||||
A carrot on a stick can be used on saddled pigs to ride them.=
|
|
@ -0,0 +1,4 @@
|
|||
# textdomain: mcl_mobspawners
|
||||
Mob Spawner=
|
||||
A mob spawner regularily causes mobs to appear around it while a player is nearby. Some mob spawners are disabled while in light.=
|
||||
If you have a spawn egg, you use it to change the mob to spawn. Just place the item on the mob spawner. Player-set mob spawners always spawn mobs regardless of the light level.=
|
|
@ -0,0 +1,8 @@
|
|||
# textdomain: mcl_mobspawners
|
||||
An infested block is a block from which a silverfish will pop out when it is broken. It looks identical to its normal counterpart.=
|
||||
Infested Stone=
|
||||
Infested Cobblestone=
|
||||
Infested Stone Bricks=
|
||||
Infested Cracked Stone Bricks=
|
||||
Infested Mossy Stone Bricks=
|
||||
Infested Chiseled Stone Bricks=
|
|
@ -0,0 +1,21 @@
|
|||
# textdomain: mcl_mushrooms
|
||||
This decorative block is like a huge mushroom stem, but with the stem texture on all sides.=
|
||||
Huge red mushroom blocks are the cap parts of huge red mushrooms. It consists of a red skin and can have pores on each of its sides.=
|
||||
The stem part of a huge red mushroom.=
|
||||
Huge Red Mushroom Block=
|
||||
Huge Red Mushroom Stem=
|
||||
Huge Red Mushroom All-Faces Stem=
|
||||
Huge brown mushroom blocks are the cap parts of huge brown mushrooms. It consists of a brown skin and can have pores on each of its sides.=
|
||||
The stem part of a huge brown mushroom.=
|
||||
Huge Brown Mushroom Block=
|
||||
Huge Brown Mushroom Stem=
|
||||
Huge Brown Mushroom All-Faces Stem=
|
||||
Brown mushrooms are fungi which grow and spread in darkness, but are sensitive to light. They are inedible as such, but they can be used to craft food items.=
|
||||
Red mushrooms are fungi which grow and spread in darkness, but are sensitive to light. They are inedible as such, but they can be used to craft food items.=
|
||||
A single mushroom of this species will slowly spread over time towards a random solid opaque block with a light level of 12 or lower in a 3×3×3 cube around the mushroom. It stops spreading when there are 5 or more mushrooms of the same species within an area of 9×3×9 blocks around the mushroom.=
|
||||
Mushrooms will eventually uproot at a light level of 12 or higher. On mycelium or podzol, they survive and spread at any light level.=
|
||||
This mushroom can be placed on mycelium and podzol at any light level. They can also be placed on blocks which are both solid and opaque, as long as the light level at daytime is not higher than 12.=
|
||||
Brown Mushroom=
|
||||
Red Mushroom=
|
||||
Mushroom Stew=
|
||||
Mushroom stew is a healthy soup which can be consumed to restore some hunger points.=
|
|
@ -0,0 +1,27 @@
|
|||
# textdomain: mcl_nether
|
||||
Glowstone=
|
||||
Glowstone is a naturally-glowing block which is home to the Nether.=
|
||||
Nether Quartz Ore=
|
||||
Nether quartz ore is an ore containing nether quartz. It is commonly found around netherrack in the Nether.=
|
||||
Netherrack=
|
||||
Netherrack is a stone-like block home to the Nether. Starting a fire on this block will create an eternal fire.=
|
||||
Magma Block=
|
||||
Magma blocks are hot solid blocks which hurt anyone standing on it, unless they have fire resistance. Starting a fire on this block will create an eternal fire.=
|
||||
Soul Sand=
|
||||
Soul sand is a block from the Nether. One can only slowly walk on soul sand. The slowing effect is amplified when the soul sand is on top of ice, packed ice or a slime block.=
|
||||
Nether Brick Block=
|
||||
Red Nether Brick Block=
|
||||
Nether Wart Block=
|
||||
A nether wart block is a purely decorative block made from nether wart.=
|
||||
Block of Quartz=
|
||||
Chiseled Quartz Block=
|
||||
Pillar Quartz Block=
|
||||
Smooth Quartz=
|
||||
Glowstone Dust=
|
||||
Glowstone dust is the dust which comes out of broken glowstones. It is mainly used in crafting.=
|
||||
Nether Quartz=
|
||||
Nether quartz is a versatile crafting ingredient.=
|
||||
Nether Brick=
|
||||
Nether bricks are the main crafting ingredient for crafting nether brick blocks and nether fences.=
|
||||
Nether Lava Source=
|
||||
Flowing Nether Lava=
|
|
@ -0,0 +1,9 @@
|
|||
# textdomain: mcl_ocean
|
||||
Sea Lantern=
|
||||
Sea lanterns are decorative light sources which look great underwater but can be placed anywhere.=
|
||||
Prismarine=
|
||||
Prismarine is used as a building block. It slowly changes its color.=
|
||||
Prismarine Bricks=
|
||||
Dark Prismarine=
|
||||
Prismarine Crystals=
|
||||
Prismarine Shard=
|
|
@ -0,0 +1,14 @@
|
|||
# textdomain: mcl_portals
|
||||
End Portal=
|
||||
An End portal teleports creatures and objects to the mysterious End dimension (and back!).=
|
||||
Hop into the portal to teleport. Entering an End portal in the Overworld teleports you to a fixed position in the End dimension and creates a 5×5 obsidian platform at your destination. End portals in the End will lead back to your spawn point in the Overworld.=
|
||||
End Portal Frame=
|
||||
End portal frames are used in the construction of End portals. Each block has a socket for an eye of ender.=
|
||||
To create an End portal, you need 12 end portal frames and 12 eyes of ender. The end portal frames have to be arranged around a horizontal 3×3 area with each block facing inward. Any other arrangement will fail.=
|
||||
Place an eye of ender into each block. The end portal appears in the middle after placing the final eye.=
|
||||
End Portal Frame with Eye of Ender=
|
||||
Nether Portal=
|
||||
A Nether portal teleports creatures and objects to the hot and dangerous Nether dimension (and back!). Enter at your own risk!=
|
||||
Stand in the portal for a moment to activate the teleportation. Entering a Nether portal for the first time will also create a new portal in the other dimension. If a Nether portal has been built in the Nether, it will lead to the Overworld. A Nether portal is destroyed if the any of the obsidian which surrounds it is destroyed, or if it was caught in an explosion.=
|
||||
Obsidian is also used as the frame of Nether portals.=
|
||||
To open a Nether portal, place an upright frame of obsidian with a width of 4 blocks and a height of 5 blocks, leaving only air in the center. After placing this frame, light a fire in the obsidian frame. Nether portals only work in the Overworld and the Nether.=
|
|
@ -0,0 +1,20 @@
|
|||
# textdomain: mcl_potions
|
||||
Put this item in an item frame for decoration. It's useless otherwise.=
|
||||
Fermented Spider Eye=
|
||||
Glass Bottle=
|
||||
A glass bottle is used as a container for liquids and can be used to collect water directly.=
|
||||
To collect water, it on a cauldron with water (which removes a level of water) or any water source (which removes no water).=
|
||||
Water Bottle=
|
||||
Water bottles can be used to fill cauldrons. Drinking water has no effect.=
|
||||
Rightclick to drink. Rightclick a cauldron to pour the water into the cauldron.=
|
||||
River Water Bottle=
|
||||
River water bottles can be used to fill cauldrons. Drinking it has no effect.=
|
||||
Awkward Potion=
|
||||
This potion has an awkward taste and is used for brewing more potions. Drinking it has no effect.=
|
||||
Mundane Potion=
|
||||
This potion has a clean taste and is used for brewing more potions. Drinking it has no effect.=
|
||||
Thick Potion=
|
||||
This potion has a bitter taste and is used for brewing more potions. Drinking it has no effect.=
|
||||
Glistering Melon=
|
||||
This shiny melon is full of tiny gold nuggets and would be nice in an item frame. It isn't edible and not useful for anything else.=
|
||||
Dragon's Breath=
|
|
@ -0,0 +1,4 @@
|
|||
# textdomain: mcl_signs
|
||||
Sign=
|
||||
Signs can be written and come in two variants: Wall sign and sign on a sign post. Signs can be placed on the top and the sides of other blocks, but not below them.=
|
||||
Place the sign at the side to build a wall sign, place it on top of another block to build a sign with a sign post.@nAfter placing the sign, you can write something on it. You have 4 lines of text with up to 15 characters for each line; anything beyond these limits is lost. The text can not be changed once it has been written; you have to break and place the sign again.=
|
|
@ -0,0 +1,8 @@
|
|||
# textdomain: mcl_sponges
|
||||
Sponge=
|
||||
Sponges are blocks which remove water around them when they are placed or come in contact with water, turning it into a wet sponge.=
|
||||
Waterlogged Sponge=
|
||||
A waterlogged sponge can be dried in the furnace to turn it into (dry) sponge. When there's an empty bucket in the fuel slot of a furnace, the water will pour into the bucket.=
|
||||
Riverwaterlogged Sponge=
|
||||
This is a sponge soaking wet with river water. It can be dried in the furnace to turn it into (dry) sponge. When there's an empty bucket in the fuel slot of the furnace, the river water will pour into the bucket.=
|
||||
A sponge becomes riverwaterlogged (instead of waterlogged) if it sucks up more river water than (normal) water.=
|
|
@ -0,0 +1,101 @@
|
|||
# textdomain: mcl_stairs
|
||||
Stairs are useful to reach higher places by walking over them; jumping is not required. Placing stairs in a corner pattern will create corner stairs. Stairs placed on the bottom or at the upper half of the side of a block will be placed upside down.=
|
||||
Double @1=
|
||||
Slabs are half as high as their full block counterparts and occupy either the lower or upper part of a block, depending on how it was placed. Slabs can be easily stepped on without needing to jump. When a slab is placed on another slab of the same type, a double slab is created.=
|
||||
Upper @1=
|
||||
Double slabs are full blocks which are created by placing two slabs of the same kind on each other.=
|
||||
Oak Wood Stairs=
|
||||
Oak Wood Slab=
|
||||
Double Oak Wood Slab=
|
||||
Jungle Wood Stairs=
|
||||
Jungle Wood Slab=
|
||||
Double Jungle Wood Slab=
|
||||
Acacia Wood Stairs=
|
||||
Acacia Wood Slab=
|
||||
Double Acacia Wood Slab=
|
||||
Spruce Wood Stairs=
|
||||
Spruce Wood Slab=
|
||||
Double Spruce Wood Slab=
|
||||
Birch Wood Stairs=
|
||||
Birch Wood Slab=
|
||||
Double Birch Wood Slab=
|
||||
Dark Oak Wood Stairs=
|
||||
Dark Oak Wood Slab=
|
||||
Double Dark Oak Wood Slab=
|
||||
Stone Stairs=
|
||||
Stone Slab=
|
||||
Double Stone Slab=
|
||||
Polished Stone Slab=
|
||||
Double Polished Stone Slab=
|
||||
Andesite Stairs=
|
||||
Andesite Slab=
|
||||
Double Andesite Slab=
|
||||
Granite Stairs=
|
||||
Granite Slab=
|
||||
Double Granite Slab=
|
||||
Diorite Stairs=
|
||||
Diorite Slab=
|
||||
Double Diorite Slab=
|
||||
Cobblestone Stairs=
|
||||
Cobblestone Slab=
|
||||
Double Cobblestone Slab=
|
||||
Moss Stone Stairs=
|
||||
Moss Stone Slab=
|
||||
Double Moss Stone Slab=
|
||||
Brick Stairs=
|
||||
Brick Slab=
|
||||
Double Brick Slab=
|
||||
Sandstone Stairs=
|
||||
Sandstone Slab=
|
||||
Double Sandstone Slab=
|
||||
Smooth Sandstone Stairs=
|
||||
Smooth Sandstone Slab=
|
||||
Double Smooth Sandstone Slab=
|
||||
Red Sandstone Stairs=
|
||||
Red Sandstone Slab=
|
||||
Double Red Sandstone Slab=
|
||||
Smooth Red Sandstone Stairs=
|
||||
Smooth Red Sandstone Slab=
|
||||
Double Smooth Red Sandstone Slab=
|
||||
Stone Bricks Stairs=
|
||||
Stone Bricks Slab=
|
||||
Double Stone Bricks Slab=
|
||||
Quartz Stairs=
|
||||
Quartz Slab=
|
||||
Double Quartz Slab=
|
||||
Smooth Quartz Stairs=
|
||||
Smooth Quartz Slab=
|
||||
Double Smooth Quartz Slab=
|
||||
Nether Brick Stairs=
|
||||
Nether Brick Slab=
|
||||
Double Nether Brick Slab=
|
||||
Red Nether Brick Stairs=
|
||||
Red Nether Brick Slab=
|
||||
Double Red Nether Brick Slab=
|
||||
End Stone Brick Stairs=
|
||||
End Stone Brick Slab=
|
||||
Double End Stone Brick Slab=
|
||||
Purpur Stairs=
|
||||
Purpur Slab=
|
||||
Double Purpur Slab=
|
||||
Prismarine Stairs=
|
||||
Prismarine Slab=
|
||||
Double Prismarine Slab=
|
||||
Prismarine Brick Stairs=
|
||||
Prismarine Brick Slab=
|
||||
Double Prismarine Brick Slab=
|
||||
Dark Prismarine Stairs=
|
||||
Dark Prismarine Slab=
|
||||
Double Dark Prismarine Slab=
|
||||
Polished Andesite Slab=
|
||||
Double Polished Andesite Slab=
|
||||
Polished Andesite Stairs=
|
||||
Polished Granite Slab=
|
||||
Double Polished Granite Slab=
|
||||
Polished Granite Stairs=
|
||||
Polished Diorite Slab=
|
||||
Double Polished Diorite Slab=
|
||||
Polished Diorite Stairs=
|
||||
Mossy Stone Brick Stairs=
|
||||
Mossy Stone Brick Slab=
|
||||
Double Mossy Stone Brick Slab=
|
|
@ -0,0 +1,9 @@
|
|||
# textdomain: mcl_throwing
|
||||
@1 used the ender pearl too often.=
|
||||
Hold it in your and and leftclick to throw.=
|
||||
Snowball=
|
||||
Snowballs can be thrown or launched from a dispenser for fun. Hitting something with a snowball does nothing.=
|
||||
Egg=
|
||||
Eggs can be thrown or launched from a dispenser and breaks on impact. There is a small chance that 1 or even 4 chickens will pop out of the egg when it hits the ground.=
|
||||
Ender Pearl=
|
||||
An ender pearl is an item which can be used for teleportation at the cost of health. It can be thrown and teleport the thrower to its impact location when it hits a solid block, a plant or vines. Each teleportation hurts the user by 5 hit points.=
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: mcl_tnt
|
||||
@1 was caught in an explosion.=
|
||||
TNT=
|
||||
An explosive device. When it explodes, it will hurt living beings, destroy blocks around it, throw blocks affected by gravity all over the place and light fires. A single TNT has an explosion radius of @1. With a small chance, blocks may drop as an item (as if being mined) rather than being destroyed. TNT can be ignited by tools, explosions, fire, lava and redstone signals.=
|
||||
Place the TNT on the ground and ignite it with one of the methods above. Quickly get in safe distance quickly. The TNT will start to be affected by gravity and explodes in 4 seconds.=
|
|
@ -0,0 +1,29 @@
|
|||
# textdomain: mcl_tools
|
||||
You use your bare hand whenever you are not wielding any item. With your hand you can mine the weakest blocks and deal minor damage by punching. Using the hand is often a last resort, as proper mining tools and weapons are better than the hand. When you are wielding an item which is not a mining tool or a weapon, it will behave as if it were the hand when you start mining or punching. In Creative Mode, the hand is able to break all blocks instantly.=
|
||||
Pickaxes are mining tools to mine hard blocks, such as stone. A pickaxe can also be used as weapon, but it is rather inefficient.=
|
||||
An axe is your tool of choice to cut down trees, wood-based blocks and other blocks. Axes deal a lot of damage as well, but they are rather slow.=
|
||||
Swords are great in melee combat, as they are fast, deal high damage and can endure countless battles. Swords can also be used to cut down a few particular blocks, such as cobwebs.=
|
||||
Shovels are tools for digging coarse blocks, such as dirt, sand and gravel. They can also be used to turn grass blocks to grass paths. Shovels can be used as weapons, but they are very weak.=
|
||||
To turn a grass block into a grass path, hold the shovel in your hand, then use (rightclick) the top or side of a grass block. This only works when there's air above the grass block.=
|
||||
Shears are tools to shear sheep, carve pumpkins and to mine a few block types. Shears are a special mining tool and can be used to obtain the original item from a grass, leaves and similar blocks.=
|
||||
Wooden Pickaxe=
|
||||
Stone Pickaxe=
|
||||
Iron Pickaxe=
|
||||
Golden Pickaxe=
|
||||
Diamond Pickaxe=
|
||||
Wooden Shovel=
|
||||
Stone Shovel=
|
||||
Iron Shovel=
|
||||
Golden Shovel=
|
||||
Diamond Shovel=
|
||||
Wooden Axe=
|
||||
Stone Axe=
|
||||
Iron Axe=
|
||||
Golden Axe=
|
||||
Diamond Axe=
|
||||
Wooden Sword=
|
||||
Stone Sword=
|
||||
Iron Sword=
|
||||
Golden Sword=
|
||||
Diamond Sword=
|
||||
Shears=
|
|
@ -0,0 +1,3 @@
|
|||
# textdomain: mcl_torches
|
||||
Torch=
|
||||
Torches are light sources which can be placed at the side or on the top of most blocks.=
|
|
@ -0,0 +1,16 @@
|
|||
# textdomain: mcl_walls
|
||||
A piece of wall. It cannot be jumped over with a simple jump. When multiple of these are placed to next to each other, they will automatically build a nice wall structure.=
|
||||
Cobblestone Wall=
|
||||
Mossy Cobblestone Wall=
|
||||
Andesite Wall=
|
||||
Granite Wall=
|
||||
Diorite Wall=
|
||||
Brick Wall=
|
||||
Sandstone Wall=
|
||||
Red Sandstone Wall=
|
||||
Stone Brick Wall=
|
||||
Mossy Stone Brick Wall=
|
||||
Prismarine Wall=
|
||||
End Stone Brick Wall=
|
||||
Nether Brick Wall=
|
||||
Red Nether Brick Wall=
|
|
@ -0,0 +1,35 @@
|
|||
# textdomain: mcl_wool
|
||||
White Wool=
|
||||
White Carpet=
|
||||
Grey Wool=
|
||||
Grey Carpet=
|
||||
Light Grey Wool=
|
||||
Light Grey Carpet=
|
||||
Black Wool=
|
||||
Black Carpet=
|
||||
Red Wool=
|
||||
Red Carpet=
|
||||
Yellow Wool=
|
||||
Yellow Carpet=
|
||||
Green Wool=
|
||||
Green Carpet=
|
||||
Cyan Wool=
|
||||
Cyan Carpet=
|
||||
Blue Wool=
|
||||
Blue Carpet=
|
||||
Magenta Wool=
|
||||
Magenta Carpet=
|
||||
Orange Wool=
|
||||
Orange Carpet=
|
||||
Purple Wool=
|
||||
Purple Carpet=
|
||||
Brown Wool=
|
||||
Brown Carpet=
|
||||
Pink Wool=
|
||||
Pink Carpet=
|
||||
Lime Wool=
|
||||
Lime Carpet=
|
||||
Light Blue Wool=
|
||||
Light Blue Carpet=
|
||||
Wool is a decorative block which comes in many different colors.=
|
||||
Carpets are thin floor covers which come in many different colors.=
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: mclx_core
|
||||
River Water Source=
|
||||
River water has the same properties as water, but has a reduced flowing distance and is not renewable.=
|
||||
River Water=
|
||||
Flowing River Water=
|
|
@ -0,0 +1,4 @@
|
|||
# textdomain: mclx_fences
|
||||
Red Nether Brick Fence=
|
||||
Red Nether Brick Fence Gate=
|
||||
Nether Brick Fence Gate=
|
|
@ -0,0 +1,31 @@
|
|||
# textdomain: mclx_stairs
|
||||
Oak Bark Stairs=
|
||||
Oak Bark Slab=
|
||||
Double Oak Bark Slab=
|
||||
Acacia Bark Stairs=
|
||||
Acacia Bark Slab=
|
||||
Double Acacia Bark Slab=
|
||||
Spruce Bark Stairs=
|
||||
Spruce Bark Slab=
|
||||
Double Spruce Bark Slab=
|
||||
Birch Bark Stairs=
|
||||
Birch Bark Slab=
|
||||
Double Birch Bark Slab=
|
||||
Jungle Bark Stairs=
|
||||
Jungle Bark Slab=
|
||||
Double Jungle Bark Slab=
|
||||
Dark Oak Bark Stairs=
|
||||
Dark Oak Bark Slab=
|
||||
Double Dark Oak Bark Slab=
|
||||
Lapis Lazuli Slab=
|
||||
Double Lapis Lazuli Slab=
|
||||
Lapis Lazuli Stairs=
|
||||
Slab of Gold=
|
||||
Double Slab of Gold=
|
||||
Stairs of Gold=
|
||||
Slab of Iron=
|
||||
Double Slab of Iron=
|
||||
Stairs of Iron=
|
||||
Cracked Stone Brick Stairs=
|
||||
Cracked Stone Brick Slab=
|
||||
Double Cracked Stone Brick Slab=
|
|
@ -0,0 +1,23 @@
|
|||
# textdomain: 3d_armor
|
||||
This is a piece of equippable armor which reduces the amount of damage you receive.=
|
||||
To equip it, put it on the corresponding armor slot in your inventory menu.=
|
||||
Leather Cap=
|
||||
Iron Helmet=
|
||||
Golden Helmet=
|
||||
Diamond Helmet=
|
||||
Chain Helmet=
|
||||
Leather Tunic=
|
||||
Iron Chestplate=
|
||||
Golden Chestplate=
|
||||
Diamond Chestplate=
|
||||
Chain Chestplate=
|
||||
Leather Pants=
|
||||
Iron Leggings=
|
||||
Golden Leggings=
|
||||
Diamond Leggings=
|
||||
Chain Leggings=
|
||||
Leather Boots=
|
||||
Iron Boots=
|
||||
Golden Boots=
|
||||
Diamond Boots=
|
||||
Chain Boots=
|
|
@ -0,0 +1,4 @@
|
|||
# textdomain: 3d_armor_stand
|
||||
Armor Stand=
|
||||
An armor stand is a decorative object which can display different pieces of armor. Anything which players can wear as armor can also be put on an armor stand.=
|
||||
Hold an armor item in your hand and rightclick the armor stand to put it on the armor stand. To take a piece of armor from the armor stand, select your hand and rightclick the armor stand. You'll retrieve the first armor item from above.=
|
|
@ -0,0 +1,21 @@
|
|||
# textdomain: xpanes
|
||||
Glass panes are thin layers of glass which neatly connect to their neighbors as you build them.=
|
||||
Iron Bars=
|
||||
Iron bars neatly connect to their neighbors as you build them.=
|
||||
Glass Pane=
|
||||
Red Stained Glass Pane=
|
||||
Green Stained Glass Pane=
|
||||
Blue Stained Glass Pane=
|
||||
Light Blue Stained Glass Pane=
|
||||
Black Stained Glass Pane=
|
||||
White Stained Glass Pane=
|
||||
Yellow Stained Glass Pane=
|
||||
Brown Stained Glass Pane=
|
||||
Orange Stained Glass Pane=
|
||||
Pink Stained Glass Pane=
|
||||
Grey Stained Glass Pane=
|
||||
Lime Stained Glass Pane=
|
||||
Light Grey Stained Glass Pane=
|
||||
Magenta Stained Glass Pane=
|
||||
Purple Stained Glass Pane=
|
||||
Cyan Stained Glass Pane=
|
|
@ -0,0 +1,20 @@
|
|||
# textdomain: mcl_commands
|
||||
Players can't be killed right now, damage has been disabled.=
|
||||
Player @1 does not exist.=
|
||||
You are already dead=
|
||||
@1 is already dead=
|
||||
@1 committed suicide.=
|
||||
@1 was killed by @2.=
|
||||
[<name>]=
|
||||
Kill player or yourself=
|
||||
Can use /say=
|
||||
<message>=
|
||||
Send a message to every player=
|
||||
Invalid usage, see /help say.=
|
||||
<X>,<Y>,<Z> <NodeString>=
|
||||
Set node at given position=
|
||||
Invalid node=
|
||||
@1 spawned.=
|
||||
Invalid parameters (see /help setblock)=
|
||||
List bans=
|
||||
Ban list: @1=
|
|
@ -0,0 +1,2 @@
|
|||
# textdomain: mcl_privs
|
||||
Can place and use advanced blocks like mob spawners, command blocks and barriers.=
|
|
@ -0,0 +1,3 @@
|
|||
# textdomain: mcl_wip
|
||||
(WIP)=
|
||||
(Temporary)=
|
|
@ -0,0 +1,3 @@
|
|||
# textdomain: mcl_playerplus
|
||||
@1 suffocated to death.=
|
||||
@1 was prickled to death by a cactus.=
|
Loading…
Reference in New Issue