forked from LizzyFleckenstein03/Memeclone
Enable 3D player preview by default now that MT 5.4 is released
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@ -331,7 +331,7 @@ mcl_inventory.set_creative_formspec = function(player, start_i, pagenum, inv_siz
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-- Show armor and player image
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-- Show armor and player image
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local player_preview
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local player_preview
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if minetest.settings:get_bool("3d_player_preview") then
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if minetest.settings:get_bool("3d_player_preview", true) then
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player_preview = mcl_player.get_player_formspec_model(player, 3.9, 1.4, 1.2333, 2.4666, "")
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player_preview = mcl_player.get_player_formspec_model(player, 3.9, 1.4, 1.2333, 2.4666, "")
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else
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else
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local img, img_player
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local img, img_player
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@ -65,7 +65,7 @@ local function set_inventory(player, armor_change_only)
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-- Show armor and player image
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-- Show armor and player image
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local player_preview
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local player_preview
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if minetest.settings:get_bool("3d_player_preview") then
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if minetest.settings:get_bool("3d_player_preview", true) then
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player_preview = mcl_player.get_player_formspec_model(player, 1.0, 0.0, 2.25, 4.5, "")
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player_preview = mcl_player.get_player_formspec_model(player, 1.0, 0.0, 2.25, 4.5, "")
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else
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else
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local img, img_player
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local img, img_player
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@ -95,7 +95,7 @@ fire_animation_frames (Fire Animation Frames) int 8
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animated_chests (Animated chests) bool true
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animated_chests (Animated chests) bool true
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# Whether to preview the player in inventory in 3D (requires Minetest 5.4)
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# Whether to preview the player in inventory in 3D (requires Minetest 5.4)
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3d_player_preview (3D Player preview) bool false
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3d_player_preview (3D Player preview) bool true
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[Experimental]
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[Experimental]
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# Whether ice is translucent. If disabled, ice is fully opaque.
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# Whether ice is translucent. If disabled, ice is fully opaque.
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