forked from LizzyFleckenstein03/Memeclone
Integrate no fall damage in water & end portal
This commit is contained in:
parent
818f33ff74
commit
50b6f03977
|
@ -243,62 +243,3 @@ minetest.register_globalstep(function(dtime)
|
|||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- Don't change HP if the player falls in the water or through End Portal:
|
||||
minetest.register_on_player_hpchange(function(player, hp_change, reason)
|
||||
if reason and reason.type == "fall" and player then
|
||||
local pos = player:get_pos()
|
||||
local node = minetest.get_node(pos)
|
||||
local velocity = player:get_velocity() or player:get_player_velocity() or {x=0,y=-10,z=0}
|
||||
local v_axis_max = math.max(math.abs(velocity.x), math.abs(velocity.y), math.abs(velocity.z))
|
||||
local step = {x = velocity.x / v_axis_max, y = velocity.y / v_axis_max, z = velocity.z / v_axis_max}
|
||||
for i = 1, math.ceil(v_axis_max/5)+1 do -- trace at least 1/5 of the way per second
|
||||
if not node or node.name == "ignore" then
|
||||
minetest.get_voxel_manip():read_from_map(pos, pos)
|
||||
node = minetest.get_node(pos)
|
||||
end
|
||||
if node then
|
||||
if minetest.registered_nodes[node.name].walkable then
|
||||
return hp_change
|
||||
end
|
||||
if minetest.get_item_group(node.name, "water") ~= 0 then
|
||||
return 0
|
||||
end
|
||||
if node.name == "mcl_portals:portal_end" then
|
||||
if mcl_portals and mcl_portals.end_teleport then
|
||||
mcl_portals.end_teleport(player)
|
||||
end
|
||||
return 0
|
||||
end
|
||||
end
|
||||
pos = vector.add(pos, step)
|
||||
node = minetest.get_node(pos)
|
||||
end
|
||||
end
|
||||
return hp_change
|
||||
end, true)
|
||||
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
local pos = player:get_pos()
|
||||
minetest.add_particlespawner({
|
||||
amount = 50,
|
||||
time = 0.001,
|
||||
minpos = vector.add(pos, 0),
|
||||
maxpos = vector.add(pos, 0),
|
||||
minvel = vector.new(-5,-5,-5),
|
||||
maxvel = vector.new(5,5,5),
|
||||
minexptime = 1.1,
|
||||
maxexptime = 1.5,
|
||||
minsize = 1,
|
||||
maxsize = 2,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "mcl_particles_mob_death.png^[colorize:#000000:255",
|
||||
})
|
||||
|
||||
minetest.sound_play("mcl_mobs_mob_poof", {
|
||||
pos = pos,
|
||||
gain = 1.0,
|
||||
max_hear_distance = 8,
|
||||
}, true)
|
||||
end)
|
||||
|
|
|
@ -497,3 +497,61 @@ minetest.register_on_leaveplayer(function(player)
|
|||
mcl_playerplus_internal[name] = nil
|
||||
mcl_playerplus.elytra[player] = nil
|
||||
end)
|
||||
|
||||
-- Don't change HP if the player falls in the water or through End Portal:
|
||||
mcl_damage.register_modifier(function(obj, damage, reason)
|
||||
if reason.type == "fall" then
|
||||
local pos = obj:get_pos()
|
||||
local node = minetest.get_node(pos)
|
||||
local velocity = obj:get_velocity() or obj:get_player_velocity() or {x=0,y=-10,z=0}
|
||||
local v_axis_max = math.max(math.abs(velocity.x), math.abs(velocity.y), math.abs(velocity.z))
|
||||
local step = {x = velocity.x / v_axis_max, y = velocity.y / v_axis_max, z = velocity.z / v_axis_max}
|
||||
for i = 1, math.ceil(v_axis_max/5)+1 do -- trace at least 1/5 of the way per second
|
||||
if not node or node.name == "ignore" then
|
||||
minetest.get_voxel_manip():read_from_map(pos, pos)
|
||||
node = minetest.get_node(pos)
|
||||
end
|
||||
if node then
|
||||
if minetest.registered_nodes[node.name].walkable then
|
||||
return
|
||||
end
|
||||
if minetest.get_item_group(node.name, "water") ~= 0 then
|
||||
return 0
|
||||
end
|
||||
if node.name == "mcl_portals:portal_end" then
|
||||
if mcl_portals and mcl_portals.end_teleport then
|
||||
mcl_portals.end_teleport(obj)
|
||||
end
|
||||
return 0
|
||||
end
|
||||
end
|
||||
pos = vector.add(pos, step)
|
||||
node = minetest.get_node(pos)
|
||||
end
|
||||
end
|
||||
end, -200)
|
||||
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
local pos = player:get_pos()
|
||||
minetest.add_particlespawner({
|
||||
amount = 50,
|
||||
time = 0.001,
|
||||
minpos = vector.add(pos, 0),
|
||||
maxpos = vector.add(pos, 0),
|
||||
minvel = vector.new(-5,-5,-5),
|
||||
maxvel = vector.new(5,5,5),
|
||||
minexptime = 1.1,
|
||||
maxexptime = 1.5,
|
||||
minsize = 1,
|
||||
maxsize = 2,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "mcl_particles_mob_death.png^[colorize:#000000:255",
|
||||
})
|
||||
|
||||
minetest.sound_play("mcl_mobs_mob_poof", {
|
||||
pos = pos,
|
||||
gain = 1.0,
|
||||
max_hear_distance = 8,
|
||||
}, true)
|
||||
end)
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
name = mcl_playerplus
|
||||
author = TenPlus1
|
||||
description = Adds some simple player-related gameplay effects: Hurt by touching a cactus, suffocation and more.
|
||||
depends = mcl_init, mcl_core, mcl_particles, mcl_hunger, mcl_death_messages, playerphysics, mcl_playerinfo, mcl_weather, mcl_spawn, mcl_enchanting
|
||||
depends = mcl_init, mcl_core, mcl_particles, mcl_hunger, mcl_death_messages, playerphysics, mcl_playerinfo, mcl_weather, mcl_spawn, mcl_enchanting, mcl_damage
|
||||
|
||||
|
|
Loading…
Reference in New Issue