forked from LizzyFleckenstein03/Memeclone
Fix group attack for slime, zombie and zombiepig
This commit is contained in:
parent
f3b4c56772
commit
47ef78bf6a
|
@ -2569,12 +2569,20 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|||
|
||||
if obj then
|
||||
|
||||
-- only alert members of same mob
|
||||
if obj.group_attack == true
|
||||
-- only alert members of same mob or friends
|
||||
if obj.group_attack
|
||||
and obj.state ~= "attack"
|
||||
and obj.owner ~= name
|
||||
and obj.name == self.name then
|
||||
do_attack(obj, hitter)
|
||||
and obj.owner ~= name then
|
||||
if obj.name == self.name then
|
||||
do_attack(obj, hitter)
|
||||
elseif type(obj.group_attack) == "table" then
|
||||
for i=1, #obj.group_attack do
|
||||
if obj.name == obj.group_attack[i] then
|
||||
do_attack(obj, hitter)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- have owned mobs attack player threat
|
||||
|
|
|
@ -78,6 +78,8 @@ functions needed for the mob to work properly which contains the following:
|
|||
punches when nearby.
|
||||
'group_attack' when true has same mob type grouping together to attack
|
||||
offender.
|
||||
[MCL2 extension:] When a table, this is a list of
|
||||
mob types that will get alerted as well (besides same mob type)
|
||||
'attack_type' tells the api what a mob does when attacking the player
|
||||
or another mob:
|
||||
'dogfight' is a melee attack when player is within mob reach.
|
||||
|
@ -222,6 +224,7 @@ functions needed for the mob to work properly which contains the following:
|
|||
'glow' same as in entity definition
|
||||
'child' if true, spawn mob as child
|
||||
|
||||
|
||||
Node Replacement
|
||||
----------------
|
||||
|
||||
|
|
|
@ -58,7 +58,7 @@ end
|
|||
local slime_big = {
|
||||
type = "monster",
|
||||
pathfinding = 1,
|
||||
group_attack = true,
|
||||
group_attack = { "mobs_mc:slime_big", "mobs_mc:slime_small", "mobs_mc:slime_tiny" },
|
||||
hp_min = 16,
|
||||
hp_max = 16,
|
||||
collisionbox = {-1.02, -0.01, -1.02, 1.02, 2.03, 1.02},
|
||||
|
|
|
@ -65,8 +65,8 @@ local zombie = {
|
|||
fear_height = 4,
|
||||
pathfinding = 1,
|
||||
jump = true,
|
||||
--jump_height = 3,
|
||||
group_attack = true,
|
||||
jump_height = 4,
|
||||
group_attack = { "mobs_mc:zombie", "mobs_mc:baby_zombie", "mobs_mc:husk", "mobs_mc:baby_husk" },
|
||||
drops = drops_zombie,
|
||||
animation = {
|
||||
speed_normal = 25, speed_run = 50,
|
||||
|
@ -75,7 +75,6 @@ local zombie = {
|
|||
run_start = 0, run_end = 40,
|
||||
},
|
||||
lava_damage = 4,
|
||||
-- TODO: Burn mob only when in direct sunlight
|
||||
sunlight_damage = 2,
|
||||
view_range = 16,
|
||||
attack_type = "dogfight",
|
||||
|
|
|
@ -18,7 +18,7 @@ local pigman = {
|
|||
hp_max = 20,
|
||||
armor = 90,
|
||||
attack_type = "dogfight",
|
||||
group_attack = true,
|
||||
group_attack = { "mobs_mc:pigman", "mobs_mc:baby_pigman" },
|
||||
damage = 9,
|
||||
reach = 2,
|
||||
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
|
||||
|
|
Loading…
Reference in New Issue