forked from LizzyFleckenstein03/Memeclone
Refactor mcl_boats
This commit is contained in:
parent
57c17b1a00
commit
4729c3cd89
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@ -49,10 +49,11 @@ local boat = {
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run_start = 0, run_end = 40,
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run_start = 0, run_end = 40,
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},
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},
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driver = nil,
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_driver = nil, -- Attached driver (player) or nil if none
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v = 0,
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_v = 0, -- Speed
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last_v = 0,
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_last_v = 0, -- Temporary speed variable
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removed = false
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_removed = false, -- If true, boat entity is considered removed (e.g. after punch) and should be ignored
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_itemstring = "mcl_boats:boat", -- Itemstring of the boat item (implies boat type)
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}
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}
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function boat.on_rightclick(self, clicker)
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function boat.on_rightclick(self, clicker)
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@ -60,24 +61,24 @@ function boat.on_rightclick(self, clicker)
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return
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return
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end
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end
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local name = clicker:get_player_name()
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local name = clicker:get_player_name()
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if self.driver and clicker == self.driver then
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if self._driver and clicker == self._driver then
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self.driver = nil
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self._driver = nil
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clicker:set_detach()
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clicker:set_detach()
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mcl_player.player_attached[name] = false
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mcl_player.player_attached[name] = false
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mcl_player.player_set_animation(clicker, "stand" , 30)
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mcl_player.player_set_animation(clicker, "stand" , 30)
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local pos = clicker:getpos()
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local pos = clicker:getpos()
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pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
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pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
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clicker:setpos(pos)
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clicker:setpos(pos)
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elseif not self.driver then
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elseif not self._driver then
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local attach = clicker:get_attach()
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local attach = clicker:get_attach()
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if attach and attach:get_luaentity() then
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if attach and attach:get_luaentity() then
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local luaentity = attach:get_luaentity()
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local luaentity = attach:get_luaentity()
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if luaentity.driver then
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if luaentity._driver then
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luaentity.driver = nil
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luaentity._driver = nil
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end
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end
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clicker:set_detach()
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clicker:set_detach()
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end
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end
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self.driver = clicker
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self._driver = clicker
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clicker:set_attach(self.object, "",
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clicker:set_attach(self.object, "",
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{x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0})
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{x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0})
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mcl_player.player_attached[name] = true
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mcl_player.player_attached[name] = true
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@ -95,8 +96,8 @@ function boat.on_activate(self, staticdata, dtime_s)
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self.object:set_armor_groups({immortal = 1})
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self.object:set_armor_groups({immortal = 1})
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local data = minetest.deserialize(staticdata)
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local data = minetest.deserialize(staticdata)
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if type(data) == "table" then
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if type(data) == "table" then
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self.v = data.v
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self._v = data.v
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self.last_v = self.v
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self._last_v = self._v
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self._itemstring = data.itemstring
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self._itemstring = data.itemstring
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self.object:set_properties({textures=data.textures})
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self.object:set_properties({textures=data.textures})
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end
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end
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@ -105,7 +106,7 @@ end
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function boat.get_staticdata(self)
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function boat.get_staticdata(self)
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return minetest.serialize({
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return minetest.serialize({
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v = self.v,
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v = self._v,
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itemstring = self._itemstring,
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itemstring = self._itemstring,
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textures = self.object:get_properties().textures
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textures = self.object:get_properties().textures
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})
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})
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@ -113,16 +114,16 @@ end
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function boat.on_punch(self, puncher)
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function boat.on_punch(self, puncher)
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if not puncher or not puncher:is_player() or self.removed then
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if not puncher or not puncher:is_player() or self._removed then
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return
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return
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end
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end
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if self.driver and puncher == self.driver then
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if self._driver and puncher == self._driver then
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self.driver = nil
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self._driver = nil
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puncher:set_detach()
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puncher:set_detach()
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mcl_player.player_attached[puncher:get_player_name()] = false
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mcl_player.player_attached[puncher:get_player_name()] = false
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end
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end
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if not self.driver then
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if not self._driver then
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self.removed = true
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self._removed = true
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-- Drop boat as item on the ground after punching
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-- Drop boat as item on the ground after punching
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if not minetest.setting_getbool("creative_mode") then
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if not minetest.setting_getbool("creative_mode") then
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minetest.add_item(self.object:getpos(), self._itemstring)
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minetest.add_item(self.object:getpos(), self._itemstring)
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@ -133,23 +134,23 @@ end
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function boat.on_step(self, dtime)
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function boat.on_step(self, dtime)
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self.v = get_v(self.object:getvelocity()) * get_sign(self.v)
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self._v = get_v(self.object:getvelocity()) * get_sign(self._v)
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if self.driver then
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if self._driver then
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local ctrl = self.driver:get_player_control()
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local ctrl = self._driver:get_player_control()
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local yaw = self.object:getyaw()
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local yaw = self.object:getyaw()
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if ctrl.up then
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if ctrl.up then
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self.v = self.v + 0.1
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self._v = self._v + 0.1
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elseif ctrl.down then
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elseif ctrl.down then
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self.v = self.v - 0.1
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self._v = self._v - 0.1
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end
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end
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if ctrl.left then
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if ctrl.left then
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if self.v < 0 then
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if self._v < 0 then
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self.object:setyaw(yaw - (1 + dtime) * 0.03)
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self.object:setyaw(yaw - (1 + dtime) * 0.03)
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else
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else
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self.object:setyaw(yaw + (1 + dtime) * 0.03)
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self.object:setyaw(yaw + (1 + dtime) * 0.03)
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end
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end
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elseif ctrl.right then
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elseif ctrl.right then
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if self.v < 0 then
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if self._v < 0 then
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self.object:setyaw(yaw + (1 + dtime) * 0.03)
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self.object:setyaw(yaw + (1 + dtime) * 0.03)
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else
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else
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self.object:setyaw(yaw - (1 + dtime) * 0.03)
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self.object:setyaw(yaw - (1 + dtime) * 0.03)
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@ -157,19 +158,19 @@ function boat.on_step(self, dtime)
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end
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end
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end
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end
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local velo = self.object:getvelocity()
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local velo = self.object:getvelocity()
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if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
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if self._v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
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self.object:setpos(self.object:getpos())
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self.object:setpos(self.object:getpos())
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return
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return
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end
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end
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local s = get_sign(self.v)
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local s = get_sign(self._v)
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self.v = self.v - 0.02 * s
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self._v = self._v - 0.02 * s
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if s ~= get_sign(self.v) then
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if s ~= get_sign(self._v) then
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self.object:setvelocity({x = 0, y = 0, z = 0})
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self.object:setvelocity({x = 0, y = 0, z = 0})
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self.v = 0
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self._v = 0
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return
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return
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end
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end
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if math.abs(self.v) > 5 then
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if math.abs(self._v) > 5 then
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self.v = 5 * get_sign(self.v)
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self._v = 5 * get_sign(self._v)
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end
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end
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local p = self.object:getpos()
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local p = self.object:getpos()
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@ -179,12 +180,12 @@ function boat.on_step(self, dtime)
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if not is_water(p) then
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if not is_water(p) then
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local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
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local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
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if (not nodedef) or nodedef.walkable then
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if (not nodedef) or nodedef.walkable then
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self.v = 0
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self._v = 0
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new_acce = {x = 0, y = 1, z = 0}
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new_acce = {x = 0, y = 1, z = 0}
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else
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else
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new_acce = {x = 0, y = -9.8, z = 0}
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new_acce = {x = 0, y = -9.8, z = 0}
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end
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end
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new_velo = get_velocity(self.v, self.object:getyaw(),
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new_velo = get_velocity(self._v, self.object:getyaw(),
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self.object:getvelocity().y)
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self.object:getvelocity().y)
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self.object:setpos(self.object:getpos())
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self.object:setpos(self.object:getpos())
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else
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else
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@ -198,7 +199,7 @@ function boat.on_step(self, dtime)
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else
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else
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new_acce = {x = 0, y = 5, z = 0}
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new_acce = {x = 0, y = 5, z = 0}
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end
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end
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new_velo = get_velocity(self.v, self.object:getyaw(), y)
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new_velo = get_velocity(self._v, self.object:getyaw(), y)
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self.object:setpos(self.object:getpos())
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self.object:setpos(self.object:getpos())
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else
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else
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new_acce = {x = 0, y = 0, z = 0}
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new_acce = {x = 0, y = 0, z = 0}
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@ -206,9 +207,9 @@ function boat.on_step(self, dtime)
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local pos = self.object:getpos()
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local pos = self.object:getpos()
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pos.y = math.floor(pos.y) + 0.5
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pos.y = math.floor(pos.y) + 0.5
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self.object:setpos(pos)
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self.object:setpos(pos)
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new_velo = get_velocity(self.v, self.object:getyaw(), 0)
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new_velo = get_velocity(self._v, self.object:getyaw(), 0)
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else
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else
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new_velo = get_velocity(self.v, self.object:getyaw(),
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new_velo = get_velocity(self._v, self.object:getyaw(),
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self.object:getvelocity().y)
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self.object:getvelocity().y)
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self.object:setpos(self.object:getpos())
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self.object:setpos(self.object:getpos())
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end
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end
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